Spy (Red Alert 2)

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 * name        = Spy
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 * faction     = Allies
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 * useguns     = Unarmed
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 * produced    = Barracks
 * req         = Battle Lab
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 * landspeed   = 4
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 * sight       = 9
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 * ability     = Disguise
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Spies were employed by the Allies to gather information from Soviet bases during Great World War II and sabotage during the GWWIII. These men could give Allied Commanders information of plans and vulnerabilities to Soviet bases. A spy did this by disguising himself (using a trusty make-up kit) as a Soviet infantryman to sneak into the enemy base. Also in RA3 like Engineers, Collectors and MCVs, they can swim.

History
"I don't like Bears!"

- Spy

During GWWII, spies provided commanders with information about plans and vulnerabilities of Soviet bases. This is the first time in which spies were deployed directly in battles, as usually they were used as intelligence gathering operatives behind enemy lines or in enemy command centers and bases. One thing that has proven to be the bane of spies were Soviet Attack Dogs which were capable of literally sniffing out the spies.

If a spy infiltrated a construction yard or any other training and production facility, he could relay information concerning the current training and production orders. If a resource gathering and processing structure such as the Ore Refinery was infiltrated, he reported on the current resource pool status of the enemy. Similarly, when a Power plant was infiltrated, the current power status was made available to the spy's commander. The most profitable infiltration target were Radar domes and Submarine pens, as they provided data on explored terrain and current submarine locations via the sonar pulse.

Also, during a mission on eliminating the Molotov Brothers, a spy was used by the Soviets to infiltrate a Soviet command center to spy on the brothers and when he tries to summon more soviet reinforcements he got killed by a dog.

By the time of the GWWIII, the spy was used as a sabotage unit to wreak havoc in Soviet bases. Infiltrating an Ore Refinery or deployed Slave Miner could forcefully transfer half of the opposing base's credits to a nearby Allied base. Upon gaining access to a Radar or Psychic Radar, a spy could hack their computers and erase terrain information. Similarly, when a war factory was infiltrated, he would give the commander specific information on the enemies' vehicles so their vehicles could be better calibrated to destroy them. Entering a barracks would provide insight to enemy infantry training so their own infantry could be trained to counter them. Gaining entrance to a Tesla Reactor, Nuclear Power Plant, bio reactor or a Tech Civilian Power Plant that the enemy had captured would temporarily short out the enemy base's power grid. Spies could also sabotage any super weapon, causing it to discharge. Accessing a Battle Lab could allow the commander to steal equipment allowing the training of Chrono Commando, Psi commando or Chrono Ivan depending on what technologies were in that battle lab. If an Allied commander ordered a spy to infiltrate the Soviet battle lab and thereafter captured a Soviet barracks and the battle lab, the Allied commander could train Yuri Prime.

The Soviets were not ignorant of the Allies' use of the spy and trained attack dogs. These dogs were trained to know the scent of base personnel and if they noticed a strange smell among the Soviet men, they would attack and kill the Allied spy.

Also, psychic units could see through their disguise, including the Psychic Radar (if it had power).

Spies were vital to the Allies' victory, especially during Operation Dark Night, where they proved themselves valuable when it came to sabotaging base power.

RA2

 * If they infiltrate an Ore Refinery, they can steal cash.
 * If they infiltrate the Barracks, all infantry gain veterancy.
 * If they infiltrate a Power Plant, all base defenses go offline.
 * If they infiltrated a Superweapon, the timer resets.
 * If they infiltrated a War Factory, it will make all tanks gain veterancy.
 * If they infiltrated a Soviet Battle Lab, it will allow the Allies to train Psychic Corps Commandos.
 * If they infiltrated a Allied Battle Lab, it will allow the Allies to train Chrono Commandos.
 * If a Soviet use a spy in to infiltrate a Soviet Battle Lab, it will allow that Soviet team to train Yuri Primes.