Scud launcher

Scud Launchers were old, Soviet ballistic missile launching vehicles acquired by the GLA. They represented the GLA's more advanced long-range weapon. A large, slow vehicle, the Scud Launcher could be manoeuvred into place and a single Scud missile fired at an enemy position. GLA commanders could choose whether their Scuds had toxin or high explosive warheads - these could be switched on-the-fly in between each launch. General Juhziz, who focused on demolitions, chose not to invest in toxin warheads; instead, his Scud Launchers packed even more explosive power.

Scud Launchers represented a high investment both by GLA generals and GLA supreme command. GLA generals were forced to acquire them by spending promotional points. A Palace on the battlefield was also necessary.

Upgrades

 * Anthrax Beta - Improved the potency of the toxin (when toxin warheads were selected). (Note that Dr. Thrax upgraded to Anthrax Gamma instead.)
 * Junk Repair

Tactics/Counters
The Scud Launcher was a slow, unwieldy, and poorly armoured vehicle. Of course, it also had an extremely high range and its Scud missiles dealt significant damage (although the most potent warheads were reserved for the Scud Storm). Since the missiles' trajectory could not be altered mid-flight (as with the Tomahawk Launcher), this gave the Scud Launcher a very fixed role as a siege weapon. The Scud Launcher required protection by other units at all times, as it was useless against almost any unit capable of moving and that had spotted it.