Juggernaut

In the wake of the Second Tiberium War and the devastation Brotherhood's advanced artillery rained on GDI, the latter's scientist and engineers faced the problem of finding an appropriate countermeasure to these units, one that could be fielded independently without the need for expensive facilities and maintenance.

The ideal solution lay close - battleships that were anchored in ports and rusting had the equipment needed to create the counter-unit. Powerful 155mm naval cannons were removed from the ships and together with basic radar equipment were mounted on old Titan chassis. Devising this system took a little under a month and the first units soon clanked their way onto the battlefield.

The prototype Juggernaut was deployed to assist a small commando team that went in to acquire a hidden Tacitus segment. From then on it was a standard piece of the GDI arsenal, and took part in several important battles. It was specially deployed to help deal with CABAL's core. They proved to be incredibly useful assets, capable of bombarding the enemy from afar, and perfect for removing Obelisk of Light defense structures. Its weakness was its relatively weak armour and the fact it had to deploy in order to absorb the high recoil generated by the firing process.

Following the events of the Firestorm Crisis, as GDI began to recall existing mechs, the Juggernaut survived the evaluation, becoming the only mech to remain in GDI service. The new Titan Mk. III chassis, supporting a battery of upgraded 200mm cannons, was outfitted with a separate crew pod and state-of-the art fire control and tracking systems, allowing sniper teams to direct fire and relay ballistic data to the mech's crew. It remains an important part of GDI arsenal because these vehicles are intended for indirect fire support and are not expected to be on the front lines, making its relative fragility a flaw irrelevant to its combat efficiency, amplified by the ability to navigate all terrain.

Essentially, the new Juggernaut of the GDI is an enemy to be reckoned with, even though it has retained its predecessor's need to deploy before firing.

Also, if the Juggernaut Mk. III is crippled and falls, an engineer can return it to a working state. The problems with standing up have been resolved by strengthening the construction of the cannons and allowing the walker to use them as quasi-hands to get up.

Pilots tend to get bored in the cramped crew pods and may attempt to use the Juggernaut's legs to bang the cockpit or use the cannons to pick the ground. Sometimes even try to mimic canine like manarisms. Thankfully, most of the time they will just run checks on the guns. Field commanders should make sure their Juggernaut pilots are occupied at all times or risk damaged Juggernaut cockpits.

Like the GDI Mammoth Tank, Nod Avatar and the Scrin Annihilator Tripod, Juggernauts can crush light vehicles by simply walking onto them.