Multigunner turret

"You been cleared to build multigunner Turret Base Defenses!"

- Allied Advisor at Ride of the Red Menace

The Multigunner turret is the versatile primary base defense of the Allied Forces. It can hit all ground and air units and build over water. By default, it is a rocket launcher tower, and can be upgraded to be more effective by loading it with a javelin trooper.

Like Multigunner IFVs the Multigunner can change weapons depending on the infantry inside it.

It was authorized in use against Krukov's invasion on Britain when he send in Kirovs.

Infantry Effects
Here are a list of effects on what happens if you add infantry into the Multigunner turret. Note to use Soviet or Imperial Infantry first bribe them and then put them in the turret.

Also beware that Desolator Airstrikes and Conscripts Motolov Cocktails will clear them.

Allied Infantry


 * Peacekeeper: Shotgun Turret
 * Javelin Soldier: Heavy Missile Turret
 * Any Engineer: Repair crane
 * War Bear or Attack Dog: Infantry stunning weapons
 * Spy: Sniper turret (Hollow Point Rounds)
 * Tanya: Super Anti Infantry Turret
 * Cryo Legionaire: Cryo Turret (Freezing, also can freeze Air units, which instantly kills them when they are fully frozen)

Soviet Infantry


 * Conscript: Heavy Machine Gun
 * Flak Trooper: Bullfrog Flak Cannon
 * Tesla Trooper: Tesla Gun
 * Natasha: Sniper Turret (Armor Piercing Rounds)
 * Desolator: Unknown

Imperial Infantry


 * Archer Maiden: Unknown
 * Imperial Warrior: Heavy Machine Gun
 * Tankbuster: Tankbuster Laser Turret
 * Shinobi: Shuriken Turret
 * Yuriko: Psionic Turret

Note that Burst Drones, Terror Drones and Rocket Angels will not be able to garrison the structures.