Sniper team (Tiberium Wars)

"There are two more Bravo Squads to be rescued!"

- EVA Talking about the sniper

A GDI sniper group is a specialized combat team, whose role is recon and infantry removal. A squad will typically comprise of a sniper (a soldier who completed GDI's advanced marksmanship training) and a more experienced team leader as a spotter.

The sniper carries a large caliber scoped rifle with a laser sight, while the spotter is equipped with a GD-2 and communications equipment for communicating with HQ and relaying target data for GDI Juggernauts and Battleships, who will continue bombardment as long as the sniper team is in the area. The team wears battledress uniforms and camouflage hats. They do not wear armour, as it would limit their mobility and increase the chances of them being seen, as when remaining stationary the sniper team will camouflage themselves. They exercise by doing sit ups, which surprisingly doesn't compromise their cover.

"Hello is anyone out there?!"

- Spotter whos sniper has been killed

Sniper teams were used in the retaking of the White House, garrisoning in buildings to suppress wave after wave of Nod infantry. They also protected the Hampton Roads Port Authority building during the Nod attack but were killed after being flushed out by Venom Patrol Craft. They also were sent in to help a GDI Commando recapture the Hampton Roads Port. Rumours persist that the Sniper teams were kept on the sidelines while the Commando finished the job.

Nod commanders are known to send a large wave of militants to overwhelm sniper teams. Although their scoped rifles are effective against infantry, it is recommend that they should garrison in civilian structures or bunkers for better protection.

Their rifles are effective against all infantry. As luck would have it, the rifles can penetrate the heavy Cyborg armour of the Awakened and Enlightened and also the Scrin, even though they were not designed to do so.

Sniper teams are vulnerable to any anti-infantry weapons once they have been detected, but Venoms are an especially dangerous threat. This is because the flying Nod Venom has stealth detection systems and can quickly dispose of the snipers once they've been revealed. They are also expensive to train at 1000 credits per team and can be overwhelmed by masses of low tier infantry (given the comparatively slow rate of fire). They are also completely vulnerable to aircraft, especially Venoms and, to a lesser extent, Stormriders.

Like all infantry, the Sniper team can be shuttled in V-35 Ox transports, and a special, veteran sharpshooter team of 3 can be deployed on the battlefield.

Behind the scenes
It is similar to the British, Canadian and American Pathfinders due to its stealth.