Militant rocket squad

Rocket militia are Nod's anti-aircraft and anti-tank infantry deployed in the Third Tiberium War. They are chosen based on former military training from state governments or partisan experience. This makes them slightly better trained then the normal militia squads, but still inferior to GDI training. They wielded airburst rocket launchers able to destroy aircrafts and damage tanks, especially when garrisoned in civilian buildings.

The rocket squads in turn are easily recognizable by their light red ponchos with Nod's emblem, white scarfs covering their faces.

Their performance could be greatly improved with the aid of the Secret Shrine and the upgrades it provided. The first one is the Tiberium infusion, which provides all militiants with Tiberium-based biological enhancements, which are based on Nod's Divination technology. These stimulants have the permanent effect of enhancing the user's endurance, stamina and making him permanently immune to Tiberium's effects.

The other is the inclusion of a Confessor, a heavily armed Nod officer who coordinates the work of militia squads and provides additional firepower with his assault rifle and hallucinogenic grenades.

They were ineffective against other infantry and could easily by killed by rifleman squads, grenadiers, or buzzers.