User:Omnitaurus

Battle-Behavioral of an AI (Artificial Intelligence)
There are 4 known level for AI :
 * Easy AI, type of AI which has low-knowledge about tactics. This AI usually used as an opponent by newly recruited field commanders for battle-interface training, advanced tutorial about how to build bases, experiencing more advanced tier units, and more. The skill level of this AI is equivalent with a newly-recruited field commander.


 * Medium AI, a moderate AI that is a little smarter than Easy AI, but also can be easily crushed. This type of AI is dangerous only for the Battlefield commander who underestimates them.


 * Hard AI, this AI is a difficult opponent to conquer, but a just-experienced battle commander can take down this AI with little casualties.


 * Brutal AI, this type of AI is the most difficult AI, known to be equipped with dreadful multi-tasking ability, uses every advantages to build and continuously expanding their base and strike forces. Almost every second is used to perform an action. Even when they assault your base, they still have the resources to expand their own base and build another strike forces. While you are trying to defend your base, they may have strike another of your forward bases, try to split the consentration of your forces. Only few commanders could survive against this highly-skilled AI, while others think "From where they could gain the resources to advance so fast?" In fact, this AI doesn't use any cheat.

Also there are 5 known AI personality. Below is the personality, I wrote it with a "Brutal AI" perspective:
 * Balanced
 * Base defence : Moderate
 * When assaulting enemy they use strike force in Medium numbers
 * They're balanced between offensive and defensive tactics. This type of AI is the default AI and they're usually used in campaign missions.


 * Rusher
 * Base defence : None
 * When assaulting enemy they use strike force in Large numbers
 * Specialized at rushing tactics (different from rushing MCV), they are programmed to build strike forces as fast as possible. Because of this, they lacks base defenses. AI with Rusher personality will strike your base with merciless frequency. Be wary when you are going to expand your base.
 * Some little-experienced people usually quit the game after they see AI with this personality has Planetary Assault Carriers or an Epic unit.


 * Turtle
 * Base defence : Strong
 * When assaulting enemy they use strike force in Large numbers.
 * Specialized at turtling tactics, their are programmed to build a very strong assault forces that capable to destroy your base in one strike, the troop composition usually only one to three type of unit. One quickest way to defeat this AI is preventing them from expanding their base, and strike their base as soon as possible.


 * Guerilla
 * Base defence : Weak
 * When assaulting enemy they use strike force in Small to Medium number, but attack with sneaking tactics and they'll see what composition of your troops are.
 * Specialized at guerilla and ambushing tactics to crush undefended base. They will attack the undefended spot at your base, usually using moderate vehicles and aircrafts. When assaulting an AI with this personality make sure you defend your base from Engineers, Saboteurs, and Assimilators because they can infiltrate this utility infantry to capture your structure at the undefended spot. AI with this personality will make you very busy on defending your base and predicting what type of forces and from what direction they will soon attack. If you suceeded on isolating their base and prevent them from expanding, you will have a chance for victory. Try to expand your base and collect resources as fast as possible.


 * Steamroller
 * Base defence : None
 * When assaulting enemy they use strike force in Medium numbers, but attack continuously.
 * AI with this personality focused on steamrolling tactics and similiar with Rusher AI, they don't build base defenses or even concerned to defend their base. However, they'll try to make you focused on defending your base rather than planning an attack on their base by continuously attack you with light infantry and vehicles at the start, then they'll using heavy units combined with light vehicles and infantry. They will see what weaknesses of your forces are then they will train units specialized to counter your forces. Try to expand your base as soon as possible and construct additional "Production support structure tab" by training additional MCVs or Drone Ships at your base.

Handicap
A handicap in Command and Conquer 3: Tiberium Wars is available at Single Skirmish game and Multiplayer game. Any computer or human player set with handicap will have their forces train slower, structures build slower, and have hit point and attack damage of their forces less than normal. However, super abilities such as Rift, Ion Cannon, or Nuclear Missile will deal damage as much as normal.