Worker (Generals 1)

Workers were employed by the GLA to perform manual labor (occasionally through coercion) during the War against the GLA.

Background
Workers' tasks included building and repairing structures and carrying supplies. They were trained in command centers and Supply Stashes. They were also trained to safely remove landmines. Being unarmed, workers were very easy targets for enemy forces and therefore required protection; however, unlike construction dozers, they were very cheap to train and could not be neutralized/hijacked and stolen by the enemy.

Game unit
Since workers are technically a type of infantry, they can make use of transports to outpace construction dozers. Since they were also GLA's resource gatherers and were therefore present in larger numbers than dozers, "dozer hunting" was more difficult to apply to GLA enemies.

They were unarmed and without any armour. Since the GLA did not make use of any power, their construction speed was slower than that of other factions. Capturing an enemy power plant would allow a worker to construct buildings faster, however.

Changelog

 * Generals patch 1.05:
 * fixed exploit that allowed multiple workers to speed up structure build times
 * hit points increased from 100 to 140
 * Zero Hour patch 1.03:
 * fixed the problem that would cause GLA workers to stop gathering resources when buying the fortified building upgrade
 * accidentally slowed down gathering rate
 * Zero Hour patch 1.04: slow supply gather rate problem fixed

Trivia

 * According to the Generals sound files, the worker shoes upgrade was supposed to be in standard Generals, but was eventually moved to Zero Hour.
 * The censored German versions of Generals and Zero Hour omit quotes which imply the worker is subjected to torment and starvation.