Militant squad

The Brotherhood of Nod militia are the footsoldiers of the Brotherhood following the Second Tiberium War and the Firestorm Crisis. They aredisillussioned men and women, who have suffered in the Yellow Zones from wars and Tiberium. The Brotherhood provided the necessary supplies, including food and water, and they in return joined their cause as Militants, ready to lay their life on the line.

Militants can be roughly divided into two formations, the regular milita and rocket squads. Regular militia wear civilian clothing (hooded jackets and brown pants) with bandoleers and backpacks as well as goggles. In combat they wield the same rifle as GDI's Riflemen Squads - the GD-2. The rocket squads in turn are easily recognizable by their light red cloacks with the Nod's emblem, white scarfs covering their faces and deadly rocket launchers, which are able to fire two rockets simultaneously.

Both formations are the backbone of Nod's army and their performance can be greatly improved with two infantry-specific upgrades from the Secret Shrine. The first on is the Tiberium infusion, which provides all militiants with Tiberium-based biological enhancements, which base on Nod's Divination technology. These stimulants have the permanent effect of enhancing the user's endurance, stamina and making him permanently immune to Tiberium's effects. The other upgrade available is the inclusion of a Confessor, a heavily armed Nod officer who coordinates the work of militia squads and provides additional firepower with his assault rifle and hallucinogenic grenades.

Effective counters to both formations have been developed by GDI in the course of their engagements in Yellow Zones in the form of advanced Grenadier units.