User:EightyOne/RA2 - Vehicle stats


 * *******VEHICLES!!!!****
 * *******VEHICLES!!!!****

[APOC] UIName=Name:APOC Name=Apocalypse Image=MTNK Category=AFV TargetLaser=yes Primary=120mmx Secondary=MammothTusk Strength=800 Explodes=yes Prerequisite=NAWEAP,NATECH CrateGoodie=yes Armor=heavy Turret=yes TechLevel=7 Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=1750 Points=60 ROT=5 Crusher=yes SelfHealing=yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=ApocalypseMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Destroyer ThreatPosed=40	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AllowedToStartInMultiplayer=no ZFudgeColumn=9 ZFudgeTunnel=15 Size=6 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=120mmxE
 * Mammoth tank

[DTRUCK] UIName=Name:DTRUCK Image=TRUCKA Name=Demolitions Truck Prerequisite=NAWEAP,RADAR Category=AFV Primary=Demobomb Secondary=none Strength=150 Armor=light Turret=no TechLevel=10 Sight=5 Speed=6 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Africans AllowedToStartInMultiplayer=no Cost=1500 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DemoTruckSelect VoiceMove=DemoTruckMove VoiceAttack=DemoTruckAttackCommand VoiceFeedback= DieSound=DemoTruckDie MoveSound=DemoTruckMoveStart CreateSound=DemoTruckCreated Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=50	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=4 Size=3 DeathWeapon=Demobomb Explodes=yes CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Trainable=no
 * Lybian Demolition Truck

[TRUCKA] UIName=Name:TRUCKA Name=Truck Category=AFV Primary=none Secondary=none Strength=200 Armor=light Turret=no TechLevel=-1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=CivAllSelect VoiceMove= VoiceAttack=CivAllAttackCommand VoiceFeedback= DieSound=GenVehicleDie Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys MaxDebris=2 DebrisTypes=TIRE DebrisMaximums=4 Size=6 Insignificant=yes Trainable=no

[TRUCKB] UIName=Name:TRUCKB Name=Truck (loaded) Category=AFV Primary=none Secondary=none Strength=200 Armor=light Turret=no TechLevel=-1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Points=40 ROT=5 Crusher=no SelfHealing=no Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove= VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=2 MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DebrisTypes=TIRE DebrisMaximums=4 CarriesCrate=yes Size=6 Insignificant=yes Trainable=no

[SUB] UIName=Name:SUB Name=Typhoon Attack Sub Prerequisite=NAYARD Primary=SubTorpedo NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=AFV Strength=600 Naval=yes Armor=heavy TechLevel=2 Underwater=yes Sight=4 Sensors=yes SensorsSight=4 Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=1000 Turret=no Points=30 ROT=2 Crusher=no;gs yes Crewed=no Weight=4 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=SubMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback=SubFear DieSound=GenSmallWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=20	; This value MUST be 0 for all building addons Accelerates=true Cloakable=yes CloakingSpeed=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true ElitePrimary=SubTorpedoE Size=20
 * Attack Sub

[DLPH] UIName=Name:DLPH Name=Dolphin NotHuman=yes Prerequisite=GAYARD,GATECH Primary=SonicZap NavalTargeting=5 LandTargeting=1 FireAngle=64 Category=AFV Strength=200 Naval=yes ;GS Armor=light TechLevel=5 Underwater=yes Sight=4 GuardRange=4 Sensors=yes SensorsSight=4 Speed=8 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=500 Turret=no Points=15 ROT=6 Crewed=no				;ok Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=DolphinSelect VoiceMove=DolphinMove VoiceAttack=DolphinAttackCommand VoiceFeedback=DolphinFear DieSound=DolphinDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=20	; This value MUST be 0 for all building addons Accelerates=true VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Cloakable=yes CloakingSpeed=1 TypeImmune=yes Organic=yes WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered IdleRate=8 ; power of two helps performance (mod). "How much slower should I animate when stopped? 1/x" ElitePrimary=SonicZapE Size=15 IsSelectableCombatant=yes
 * Dolphin
 * Crusher=yes
 * TooBigToFitUnderBridge=true
 * NoShadow=yes

[AEGIS] UIName=Name:AEGIS Name=Aegis Cruiser Prerequisite=GAYARD,RADAR Primary=Medusa NavalTargeting=6 LandTargeting=1 ToProtect=yes Category=AFV Strength=800 Naval=yes Armor=light TechLevel=7 Sight=8 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1200 Points=35 ROT=1 Crusher=no ;gs yes Crewed=no IsSelectableCombatant=yes Weight=4 RadialFireSegments=10 OpportunityFire=yes DistributedFire=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=AegisMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=25	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=MedusaE Size=30 TooBigToFitUnderBridge=true
 * Aegis Cruiser
 * PipScale=Ammo
 * PipWrap=10
 * InitialAmmo=0
 * Ammo=40
 * OmniFire=yes ;GEF moved to weapon
 * Reload=60
 * Reload=10			; For testing.
 * EmptyReload=180
 * EmptyReload=10		; For testing.
 * ReloadIncrement=30
 * ReloadIncrement=0	; For testing.
 * DamageReducesReadiness=yes
 * ReadinessReductionMultiplier=1.5
 * BuildLimit=2

[CARRIER] UIName=Name:CARRIER Name=Aircraft Carrier Prerequisite=GAYARD,TECH Primary=HornetLauncher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=HORNET SpawnsNumber=3 SpawnRegenRate=600 SpawnReloadRate=150 FireAngle=32 ToProtect=yes Category=Support Strength=800 Naval=yes ;GS Armor=heavy TechLevel=7 Sight=7 Speed=4 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=2000 Turret=no Points=55 ROT=1 Crusher=no; yes Weight=5 Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=ACCMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=25	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true GuardRange=10 Size=50
 * Aircraft Carrier
 * ForbiddenHouses=Americans
 * OmniFire=yes ;GEF moved to weapon
 * BuildLimit=1


 * Aircraft Carrier for the Americans
 * [CARRIERB]
 * UIName=Name:CARRIERB
 * Name=Aircraft Carrier Nimitz
 * Image=CARRIER
 * Prerequisite=GAYARD,GATECH
 * Primary=HornetLauncher
 * CanPassiveAquire=no ; Won't try to pick up own targets
 * Spawns=HORNET
 * SpawnsNumber=4
 * SpawnRegenRate=5000
 * SpawnReloadRate=1000
 * FireAngle=32
 * ToProtect=yes
 * Category=Support
 * Strength=1500
 * Naval=yes ;GS
 * Armor=heavy
 * TechLevel=-1
 * Sight=7
 * Speed=4
 * CrateGoodie=yes
 * Owner=British,French,Germans,Americans,Alliance
 * RequiredHouses=Americans
 * AllowedToStartInMultiplayer=no
 * Cost=2500
 * Turret=no
 * Points=55
 * ROT=1
 * Crusher=yes
 * Weight=5
 * Crewed=no
 * OmniFire=yes ;GEF moved to weapon
 * IsSelectableCombatant=yes
 * Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
 * VoiceSelect=
 * VoiceMove=
 * VoiceAttack=
 * VoiceFeedback=
 * Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
 * SpeedType=Float
 * MovementZone=Water
 * ThreatPosed=25	; This value MUST be 0 for all building addons
 * DamageParticleSystems=SparkSys,SmallGreySSys
 * VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
 * EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
 * TooBigToFitUnderBridge=true
 * GuardRange=10
 * BuildLimit=1

[DRED] UIName=Name:DRED Name=Dreadnought Prerequisite=NAYARD,NATECH Primary=DredLauncher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=DMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 ; missile spawn don't come back NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO) FireAngle=32 ToProtect=yes Category=Support Strength=800 Naval=yes Armor=heavy TechLevel=6 Sight=7 Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=2000 Turret=no Points=55 Weight=4 ROT=1 Crusher=no ;gs yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DreadnoughtMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=25	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true GuardRange=10 Size=50
 * Soviet Dreadnought
 * ForbiddenHouses=Russians
 * OmniFire=yes ;GEF moved to weapon
 * BuildLimit=1


 * Soviet Dreadnought for Russians
 * [DREDB]
 * UIName=Name:DRED
 * Name=Dreadnought +3
 * Image=DRED
 * Prerequisite=NAYARD,NATECH
 * Primary=DredLauncher
 * CanPassiveAquire=no ; Won't try to pick up own targets
 * Spawns=DMISL
 * SpawnsNumber=2
 * SpawnRegenRate=60 ;25% better than normal
 * SpawnReloadRate=0 ; missile spawn don't come back
 * FireAngle=32
 * ToProtect=yes
 * Category=Support
 * Strength=1500
 * Naval=yes
 * Armor=heavy
 * TechLevel=6
 * Sight=7
 * Speed=4
 * CrateGoodie=yes
 * Owner=Russians,Confederation,Africans,Arabs
 * RequiredHouses=Russians
 * AllowedToStartInMultiplayer=no
 * Cost=2500
 * Turret=no
 * Points=55
 * Weight=4
 * ROT=1
 * Crusher=yes
 * Crewed=no
 * OmniFire=yes ;GEF moved to weapon
 * IsSelectableCombatant=yes
 * Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
 * VoiceSelect=
 * VoiceMove=
 * VoiceAttack=
 * VoiceFeedback=
 * Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
 * SpeedType=Float
 * MovementZone=Water
 * ThreatPosed=25	; This value MUST be 0 for all building addons
 * DamageParticleSystems=SparkSys,SmallGreySSys
 * VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
 * EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
 * TooBigToFitUnderBridge=true
 * GuardRange=10
 * BuildLimit=1

[VLAD] UIName=Name:VLADBOAT Name=Vladimir's Dreadnought Prerequisite=NAYARD,NATECH Primary=DredLauncher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=DMISL SpawnsNumber=2 SpawnRegenRate=80 SpawnReloadRate=0 ; missile spawn don't come back NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DREDWO) FireAngle=32 ToProtect=yes Category=Support Strength=1500 Naval=yes Armor=heavy TechLevel=-1 Sight=8 Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs ForbiddenHouses=Russians AllowedToStartInMultiplayer=no Cost=2500 Turret=no Points=55 Weight=4 ROT=1 Crusher=no ;gs yes Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=25	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true GuardRange=10 Size=50
 * Vladamir's Dreadnought (A Hero drednaught.  The Russian MP Dred is DREDB)
 * OmniFire=yes ;GEF moved to weapon
 * BuildLimit=1

[HYD] UIName=Name:HYD Name=Sea Scorpion Prerequisite=NAYARD,NARADR Primary=FlakTrackGun Secondary=FlakWeapon
 * Seawolf
 * Primary=HoverMissile

ToProtect=yes Category=AFV Strength=400 Naval=yes Armor=heavy TechLevel=6 MovementRestrictedTo=Water Sight=8 Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=600 Points=20 ROT=6 Crusher=no Crewed=no IsSelectableCombatant=yes Weight=2 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound=GenSmallWaterDie MoveSound=SeawolfMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=25	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=FlakTrackGunE EliteSecondary=FlakWeaponE Size=20
 * SpeedType=Amphibious ;gs Wha!?!
 * MovementZone=Amphibious

[DEST] UIName=Name:DEST Name=Destroyer Prerequisite=GAYARD Primary=155mm Secondary=ASWLauncher NavalTargeting=1 Spawns=ASW SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=150 NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (DESTWO) FireAngle=32 ToProtect=yes Category=Support Strength=600 Naval=yes ;GS Armor=heavy TechLevel=4 Sight=7 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel) Points=30 ROT=5 Crusher=no ;gs yes Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllWaterSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie MoveSound=DestroyerMoveStart Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Sensors=yes SensorsSight=8 OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire) ElitePrimary=155mmE Size=30 IsSelectableCombatant=yes
 * Destroyer

[V3] UIName=Name:V3 Name=V3 Launcher   ;locked Category=AFV Prerequisite=NAWEAP,NARADR Primary=V3Launcher CanPassiveAquire=no ; Won't try to pick up own targets Spawns=V3ROCKET SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=0 ; missile spawn don't come back NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO) Strength=150 Armor=light TechLevel=3 Turret=no CrateGoodie=yes Sight=7 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=800 Points=40 ROT=5 AllowedToStartInMultiplayer=no Crusher=yes Crewed=no ; Big giant missile on its head precludes survivor (per designer) IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=V3MoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=25	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 GuardRange=9 TooBigToFitUnderBridge=true
 * V3 Rocket launcher, or Chu-chu Rocket
 * MobileFire=false	; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.

[DRON] UIName=Name:DRON Name=Terror Drone Category=AFV Prerequisite=NAWEAP Primary=DroneJump Secondary=VirtualScanner NavalTargeting=6 Strength=100 SuppressionThreshold=5; damage below this amount won't suppress the parasite ReselectIfLimboed=yes ; If selected when limbo on attack of infantry, reselect when unlimbo
 * Terror Drone, ooohhh scary

DefaultToGuardArea=yes ; the much awaited terror drone default to move and attack when resting

Armor=special_1 TechLevel=4 Turret=no IsTilter=no CrateGoodie=no Sight=4 Speed=10 ; gs Don't go higher than 20, or he gets stuck running in circles Owner=Russians,Confederation,Africans,Arabs Cost=500 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=TerrorDroneSelect VoiceAttack=TerrorDroneAttackCommand VoiceMove=TerrorDroneMove VoiceFeedback= DieSound=TerrorDroneDie MoveSound=TerrorDroneMoveLoop MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1};<-drive  mech->{55D141B8-DB94-11d1-AC98-006008055BB5} MovementZone=Destroyer ThreatPosed=25	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys Weight=.5 ImmuneToPsionics=yes ImmuneToRadiation=yes Parasiteable=no Trainable=no Explodes=no AccelerationFactor=5 ; really fast DeaccelerationFactor=5 ; This is TS's mizspelingg knot min ZFudgeColumn=8 ZFudgeTunnel=13 Size=2 Accelerates=false
 * Bombable=no

[SQD] UIName=Name:SQD Name=Giant Squid NoShadow=yes Category=AFV Prerequisite=NAYARD,NATECH Primary=SquidGrab ; HCB + Punch Secondary=SquidPunch ; F, F, Punch NavalTargeting=3 LandTargeting=1 WalkRate=2 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered IdleRate=4 ; power of two helps performance (mod). "How much slower should I animate when stopped? 1/x" Strength=200 SuppressionThreshold=250; damage below this amount won't suppress the parasite Organic=yes Armor=light TechLevel=9 Underwater=yes Naval=yes Turret=no IsTilter=no SelfHealing=yes CrateGoodie=no Sight=5 Sensors=yes SensorsSight=4 GuardRange=5 Speed=8 Owner=Russians,Confederation,Africans,Arabs Cost=1000 Points=20 ROT=40 AllowedToStartInMultiplayer=no Crusher=no Crewed=no IsSelectableCombatant=yes VoiceSelect=SquidSelect VoiceMove=SquidMove VoiceAttack=SquidAttackCommand VoiceFeedback=SquidFear DieSound=SquidDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};<-Ship SpeedType=Float MovementZone=Water ThreatPosed=25	; This value MUST be 0 for all building addons Weight=.5 ImmuneToPsionics=yes Parasiteable=no Trainable=yes Explodes=no AccelerationFactor=0.01 ZFudgeColumn=8 ZFudgeTunnel=13 Bombable=yes Size=30 Cloakable=yes CloakingSpeed=5 ; Slowish, low is faster VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF MovementRestrictedTo=Water ElitePrimary=SquidGrabE EliteSecondary=SquidPunchE TooBigToFitUnderBridge=true
 * Ginormous Squid! Even scarier!

[HORV] UIName=Name:HORV Name=War Miner Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN Harvester=yes TechLevel=-1 Sight=4 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=1400 Points=25 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0	; This value MUST be 0 for all building addons ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes
 * harvester without back
 * Dock=PROC

[HARV] UIName=Name:HARV Name=War Miner Prerequisite=NAWEAP,PROC Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN Turret=yes Primary=20mmRapid Harvester=yes TechLevel=1 Sight=4 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no PipScale=Tiberium CrateGoodie=yes Storage=40 Cost=1400 Points=55 ROT=5 Crusher=yes AutoCrush=yes Crewed=no SelfHealing=yes OpportunityFire=yes UnloadingClass=HORV Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MaxDebris=6 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Crusher ThreatPosed=0	; This value MUST be 0 for all building addons ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 Size=3 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=20mmRapidE
 * harvester
 * Dock=PROC		; Need both in case a building from the other team is captured.

[CMON] UIName=Name:CMON Name=Chrono Miner(noback) Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN Harvester=yes ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport TechLevel=-1 Sight=4 Speed=4 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1400 Points=20 ROT=5 Crusher=yes Crewed=no SelfHealing=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=4 Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor Weight=3.5 MovementZone=Crusher ThreatPosed=0	; This value MUST be 0 for all building addons ThreatAvoidanceCoefficient=1 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToRadiation=yes Trainable=no
 * harvester without back
 * Image=CMIN
 * Dock=PROC
 * Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor

[CMIN] UIName=Name:CMIN Name=Chrono Miner Prerequisite=GAWEAP,PROC Nominal=yes ToProtect=yes Category=Support Strength=1000 Armor=medium Dock=NAREFN,GAREFN Primary=none Harvester=yes ChronoInSound=ChronoMinerTeleport ChronoOutSound=ChronoMinerTeleport TechLevel=1 Sight=4 Speed=4 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no PipScale=Tiberium CrateGoodie=yes Storage=20 Cost=1400 Points=55 ROT=5 Crusher=yes AutoCrush=yes Crewed=no SelfHealing=yes UnloadingClass=CMON Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=ChronoMinerMove VoiceFeedback= DieSound=GenVehicleDie MaxDebris=6 DebrisTypes=TIRE DebrisMaximums=4 Teleporter=yes Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor Weight=3.5 MovementZone=Crusher ThreatPosed=0	; This value MUST be 0 for all building addons ThreatAvoidanceCoefficient=.65 DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToVeins=yes ImmuneToPsionics=yes ImmuneToRadiation=yes ZFudgeColumn=9 ZFudgeTunnel=14 ZFudgeBridge=7 Size=3 StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player Trainable=no
 * harvester
 * Dock=PROC		; Need both in case a building from the other team is captured.
 * Turret=yes
 * OpportunityFire=yes ;GEF has no weapon, doesn't need this
 * Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} ;drive locomotor

[AMCV] UIName=Name:AMCV Name=Allied Construction Vehicle Image=MCV Prerequisite=GAWEAP,GADEPT Strength=1000 Category=Support Armor=heavy DeploysInto=GACNST TechLevel=10 Sight=6 Speed=4 Owner=British,French,Germans,Americans,Alliance CrateGoodie=yes Cost=3000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=ChronoMinerMove VoiceAttack=GenAllVehicleAttackCommand DieSound=GenVehicleDie VoiceFeedback= MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no
 * Mobile Construction Vehicle

[SMCV] UIName=Name:SMCV Name=Soviet Construction Vehicle Prerequisite=NAWEAP,NADEPT Strength=1000 Category=Support Armor=heavy DeploysInto=NACNST TechLevel=10 Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs CrateGoodie=yes Cost=3000 Points=60 ROT=5 Crewed=yes Crusher=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=MCVMoveStart MaxDebris=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} Weight=3.5 MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=12 ZFudgeTunnel=15 Size=6 Trainable=no
 * Mobile Construction Vehicle

[LCRF] UIName=Name:LCRF Name=Landing Craft Prerequisite=GAYARD Strength=300 MoveToShroud=yes Category=Transport DeployTime=.022 Armor=light Turret=no IsTilter=yes TechLevel=4 Sight=6 PipScale=Passengers Speed=6 Naval=yes Weight=1 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=900 Points=15 ROT=5 Crusher=no ;gs yes Passengers=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=LandingCraftSelect VoiceMove=LandingCraftMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3
 * Landing Craft
 * CanBeach=yes


 * SpeedType=Amphibious
 * Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
 * MovementZone=AmphibiousCrusher


 * Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
 * SpeedType=FloatBeach
 * MovementZone=WaterBeach

SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!

ThreatPosed=3	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=16 TooBigToFitUnderBridge=true VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Trainable=no StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
 * Bombable=no

[HTK] UIName=Name:HTK Name=Flak Track Prerequisite=NAWEAP Primary=FlakTrackGun Secondary=FlakTrackAAGun Strength=180 Category=Transport Armor=heavy DeployTime=.022 TechLevel=3 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Points=20 ROT=5 Crusher=yes Turret=yes Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=2 Accelerates=false VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=FlakTrackGunE EliteSecondary=FlakTrackAAGunE
 * Half-track
 * Bombable=no

[BUS] UIName=Name:BUS Name=School Bus Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * School Bus
 * Bombable=no

[PICK] UIName=Name:PICK Name=Pickup Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Crewed=no Insignificant=yes Trainable=no
 * pickup truck
 * Passengers=5
 * Bombable=no

[CAR] UIName=Name:CAR Name=Automobile Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * Civilian automobile
 * Passengers=5
 * Bombable=no

[WINI] UIName=Name:WINI Name=Recreational Vehicle Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * Recreational Vehicle
 * Passengers=5
 * Bombable=no

[HTNK] UIName=Name:HTNK Name=Rhino Heavy Tank Prerequisite=NAWEAP Primary=120mm Strength=400 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Speed=6 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs Cost=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=RhinoTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 OpportunityFire=yes ElitePrimary=120mmE
 * Heavy Tank
 * origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}

[LTNK] UIName=Name:LTNK Name=Light Tank Image=LTNK Prerequisite=NAWEAP Primary=90mm Strength=200 Category=AFV Armor=heavy Turret=yes IsTilter=yes TargetLaser=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=8 CrateGoodie=no Crusher=yes Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Arabs AllowedToStartInMultiplayer=no Cost=600 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 OpportunityFire=yes
 * Light Tank

[MTNK] UIName=Name:MTNK Name=Grizzly Battle Tank Image=GTNK Prerequisite=GAWEAP Primary=105mm Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Speed=7 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance Cost=700 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=GrizzlyTankMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=3 OpportunityFire=yes ElitePrimary=105mmE
 * Medium Tank
 * origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}

[MGTK] UIName=Name:MGTK Name=Mirage Tank Image=RTNK Prerequisite=GAWEAP,GATECH Primary=MirageGun DisguiseWhenStill=yes;gs I can no longer pick a disguise nor deploy Strength=200 Category=AFV Armor=light Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=9 Sight=9 Speed=7 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance Cost=1000 Points=25 ROT=5 IsSelectableCombatant=yes CanDisguise=yes CanApproachTarget=no ; gs 9/15 Re-put in. But now this will not apply to an Attack Mission. Best of both worlds, and Dustin kicks butt Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=MirageTankMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys;gs the sparks look cool, but the smoke gives it away too easily   ,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=3 AllowedToStartInMultiplayer=no EliteSecondary=MirageGunE
 * Mirage Tank
 * Primary=TankMakeupKit
 * Secondary=MirageGun
 * IsSimpleDeployer=yes ;gs yeah for alpha date rewrite!
 * OmniFire=yes
 * CanRetaliate=no ; thought about this one too. Don't need it since first shot will disguise as the bad guy and then you can keep shooting, and he'll keep shooting since you don't detach on disguise
 * CanPassiveAquire=no ; not essential, but might not want it giving away position

[FV] UIName=Name:FV Name=IFV Prerequisite=GAWEAP Primary=HoverMissile Strength=200 Category=Transport Armor=light DeployTime=.022 TechLevel=3 Sight=8 PipScale=Passengers Speed=10 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=600 Points=20 ROT=5 Crusher=no TooBigToFitUnderBridge=true Turret=yes ;GEF should be no for ifv??? Passengers=1 Gunner=yes AirRangeBonus=4 ;GEF this should always be less than or equal to the range of the primary weapon. Otherwise targeting issues could arise HasTurretTooltips=yes TurretCount=4 WeaponCount=13
 * Infantry Fighting Vehicle - IFV
 * GEF If you change TurretCount, find this line in objtype.h and change it to reflect the new number of turrets
 * define OBJTYPE_DIM_TurretMax	15
 * TurretCount=15

Weapon1=HoverMissile		;Normal EliteWeapon1=HoverMissileE		;Normal Weapon2=RepairBullet	;Engineer EliteWeapon2=RepairBullet	;Engineer Weapon3=CRM60			;GI EliteWeapon3=CRM60			;GI Weapon4=CRFlakGuyGun		;Flak Troop ;Rocketeer EliteWeapon4=CRFlakGuyGun		;Flak Troop ;Rocketeer Weapon5=CRMP5			;Seal EliteWeapon5=CRMP5			;Seal Weapon6=AWPE			;Sniper EliteWeapon6=AWPE			;Sniper Weapon7=CRElectricBolt	;ShockTrooper EliteWeapon7=CRElectricBolt	;ShockTrooper Weapon8=CRNuke			;Crazy Ivan EliteWeapon8=CRNuke			;Crazy Ivan Weapon9=CRMindControl	;Yuri EliteWeapon9=CRMindControl	;Yuri Weapon10=CRRadBeamWeapon;Desolator EliteWeapon10=CRRadBeamWeapon;Desolator Weapon11=CRNeutronRifle	;Chrono EliteWeapon11=CRNeutronRifle	;Chrono Weapon12=CRTerrorBomb		;Terrorist EliteWeapon12=CRTerrorBomb		;Terrorist Weapon13=CowShot		;Cow EliteWeapon13=CowShot		;Cow


 * Weapons
 * GEF
 * 0=rocket
 * 1=gun
 * 2=repair arm
 * 3=high-tech

NormalTurretIndex=0 NormalTurretWeapon=0 RepairTurretIndex=2 RepairTurretWeapon=1 MachineGunTurretIndex=1 MachineGunTurretWeapon=2 FlakTurretIndex=1 FlakTurretWeapon=3 PistolTurretIndex=1 PistolTurretWeapon=4 SniperTurretIndex=1 SniperTurretWeapon=5 ShockTurretIndex=3 ShockTurretWeapon=6 ExplodeTurretIndex=3 ExplodeTurretWeapon=7 BrainBlastTurretIndex=3 BrainBlastTurretWeapon=8 RadCannonTurretIndex=3 RadCannonTurretWeapon=9 ChronoTurretIndex=3 ChronoTurretWeapon=10 TerroristExplodeTurretIndex=3 TerroristExplodeTurretWeapon=11 CowTurretIndex=3 CowTurretWeapon=12


 * Weapon1=HoverMissile		;Normal
 * EliteWeapon1=HoverMissileE		;Normal
 * Weapon2=CRM60			;GI
 * EliteWeapon2=CRM60			;GI
 * Weapon3=CRElectricBolt	;ShockTrooper
 * EliteWeapon3=CRElectricBolt	;ShockTrooper
 * Weapon4=RepairBullet	;Engineer
 * EliteWeapon4=RepairBullet	;Engineer
 * Weapon5=CRFlakGuyGun		;Flak Troop ;Rocketeer
 * EliteWeapon5=CRFlakGuyGun		;Flak Troop ;Rocketeer
 * Weapon6=CRM60			;Seal
 * EliteWeapon6=CRM60			;Seal
 * Weapon7=CRM60			;Spy
 * EliteWeapon7=CRM60			;Spy
 * Weapon7=CRMakeupKit		;Spy ;GEF experiencing technical dificulties
 * Weapon8=CRNeutronRifle	;Chrono
 * EliteWeapon8=CRNeutronRifle	;Chrono
 * Weapon9=CRM60		;Conscript
 * EliteWeapon9=CRM60		;Conscript
 * Weapon10=CRNuke			;Crazy Ivan
 * EliteWeapon10=CRNuke			;Crazy Ivan
 * Weapon11=CRRadBeamWeapon;Desolator
 * EliteWeapon11=CRRadBeamWeapon;Desolator
 * Weapon12=CRMindControl	;Yuri
 * EliteWeapon12=CRMindControl	;Yuri
 * Weapon13=AWPE			;Sniper
 * EliteWeapon13=AWPE			;Sniper
 * Weapon14=CowShot		;Cow
 * EliteWeapon14=CowShot		;Cow
 * Weapon15=CRTerrorBomb		;Terrorist
 * EliteWeapon15=CRTerrorBomb		;Terrorist


 * NormalTurretIndex=0
 * NormalTurretWeapon=0
 * E1TurretIndex=1
 * E1TurretWeapon=1
 * TeslaTurretIndex=2
 * TeslaTurretWeapon=2
 * EngineerTurretIndex=3
 * EngineerTurretWeapon=3
 * FlakTurretIndex=4
 * FlakTurretWeapon=4
 * SEALTurretIndex=5
 * SEALTurretWeapon=1
 * SpyTurretIndex=6
 * SpyTurretWeapon=1
 * ChronoTurretIndex=7
 * ChronoTurretWeapon=7
 * ConscriptTurretIndex=8
 * ConscriptTurretWeapon=8
 * IvanTurretIndex=9
 * IvanTurretWeapon=9
 * DesolatorTurretIndex=10
 * DesolatorTurretWeapon=10
 * YuriTurretIndex=11
 * YuriTurretWeapon=11
 * SniperTurretIndex=12
 * SniperTurretWeapon=12
 * CowTurretIndex=13
 * CowTurretWeapon=13
 * TerrorTurretIndex=14
 * TerrorTurretWeapon=14

IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=IFVMoveStart EnterTransportSound= IFVTransform LeaveTransportSound= IFVTransform Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=10	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false

DeathWeapon=CRNuke ;GEF This will be a special case that only goes off if it's piloted by Ivan ElitePrimary=HoverMissileE
 * Bombable=no

[DeathDummy] Primary=DefaultDeathWeapon

[TNKD] UIName=Name:TNKD Name=Tank Destroyer Prerequisite=GAWEAP,RADAR Primary=SABOT Strength=400 Category=AFV Armor=heavy Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=2 Sight=8 Speed=5 CrateGoodie=yes Owner=British,French,Germans,Americans,Alliance RequiredHouses=Germans AllowedToStartInMultiplayer=no Cost=900 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=TankDestroyerMoveStart MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=3 ElitePrimary=SABOTE
 * Tank Destroyer

[HOWI] UIName=Name:HOWI Name=Howitzer Image=HWTZ Prerequisite=GAWEAP Primary=HowitzerGun Strength=200 Category=AFV Armor=light Turret=no IsTilter=yes Crusher=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=5 CrateGoodie=no Owner=British,French,Germans,Americans,Alliance RequiredHouses=Alliance Cost=750 Points=25 ROT=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllWaterMove VoiceAttack=GenAllWaterAttackCommand VoiceFeedback= AllowedToStartInMultiplayer=no MaxDebris=2 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=15	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ImmuneToVeins=yes Size=3
 * Howitzer

[SAPC] UIName=Name:SAPC Name=Armored Transport Prerequisite=NAYARD Image=TRS Strength=300 MoveToShroud=yes Category=Transport DeployTime=.022 Armor=heavy Turret=no IsTilter=yes TechLevel=2 Sight=6 PipScale=Passengers Speed=6
 * Armored Transport
 * Primary=M60

Naval=yes Weight=1
 * MovementRestrictedTo=Water
 * CanBeach=yes

CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=900 Points=25 ROT=5 Crusher=yes Passengers=12 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovWaterSelect VoiceMove=GenSovWaterMove VoiceAttack=GenSovWaterAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=LandingCraftMoveStart EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport Maxdebris=3
 * Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
 * SpeedType=FloatBeach
 * MovementZone=WaterBeach


 * SpeedType=Amphibious
 * Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
 * MovementZone=AmphibiousCrusher

SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=Amphibious ; gs AMphibiousDestroyer I can't have a destroyer zone without a weapon!

ThreatPosed=10	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=7 ZFudgeTunnel=13 SizeLimit=6 Size=15 TooBigToFitUnderBridge=true Trainable=no StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
 * SpeedType=Amphibious
 * MovementZone=AmphibiousCrusher
 * Bombable=no

[TTNK] UIName=Name:TTNK Name=Tesla Tank Prerequisite=NAWEAP,NARADR Primary=TankBolt Strength=300 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=10 Sight=8 Speed=6 CrateGoodie=yes Crusher=yes Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Russians Cost=1200 Points=25 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=TeslaTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3 ElitePrimary=TankBoltE
 * Tesla Tank for Russians

[SREF] UIName=Name:SREF Name=Prism Tank Prerequisite=GAWEAP,GATECH Strength=150 Category=AFV Armor=light Turret=yes ;temp until tank art done TurretCount=4 WeaponCount=1 Weapon1=Comet EliteWeapon1=SuperComet ; Elite Weapon IsChargeTurret=true IsTilter=yes TooBigToFitUnderBridge=true TechLevel=8 Sight=8 Speed=4 CrateGoodie=yes Crusher=yes Owner=British,French,Germans,Americans,Alliance Cost=1200 Points=50 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenAllVehicleSelect VoiceMove=GenAllVehicleMove VoiceAttack=GenAllVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=PrismTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3
 * Prism Tank
 * SJM removed; see abusive section below...
 * Primary=Comet
 * ElitePrimary=SuperComet ; Elite Weapon
 * SJM: begin abuse of turret-changing code
 * SJM: end abuse --

[XCOMET] UIName=Name:XCOMET Name=Placeholder Image=HTNK Prerequisite=GAWEAP,GATECH Primary=CometFragment Secondary=TeslaFragment ElitePrimary=SuperCometFragment ;Like [WEEDGUY] this just instantiates more weapons Strength=300 Category=AFV Armor=heavy Turret=yes ;temp until tank art done IsTilter=yes TooBigToFitUnderBridge=true TechLevel=-1 Sight=8 Speed=4 CrateGoodie=no Crusher=yes Owner=British,French,Germans,Americans,Alliance Cost=2000 Points=50 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=3

[PROPA] UIName=Name:PROPA Name=RA2 Propaganda Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no Passengers=5 IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie AmbientSound=PropagandaTruck Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=2 Trainable=no
 * Propaganda Truck
 * Bombable=no

[CONA] UIName=Name:CONA Name=RA2 Construction Excavator Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove= VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie MoveSound=FlakTrackMoveStart Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=3 SizeLimit=2 Insignificant=yes
 * Construction Vehicle Excavator
 * Passengers=5
 * Bombable=no

[COP] UIName=Name:PIGCAR Name=RA2 Pig Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=PoliceCarDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes AmbientSound=PoliceSirenLoop Trainable=no
 * Police Car
 * Passengers=5
 * Bombable=no

[EUROC] UIName=Name:CAR Name=RA2 European Car A Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * European Car A
 * Passengers=5
 * Bombable=no

[LIMO] UIName=Name:LIMO Name=RA2 Limo Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * Presidential Limo
 * Passengers=5
 * Bombable=no

[STANG] UIName=Name:CAR Name=RA2 Sports Car Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * Sports Car
 * Passengers=5
 * Bombable=no

[SUVB] UIName=Name:CAR Name=RA2 SUV Black Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * Black Sport Utility Vehicle
 * Passengers=5
 * Bombable=no

[SUVW] UIName=Name:CAR Name=RA2 SUV White Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * White Sport Utility Vehicle
 * Passengers=5
 * Bombable=no

[TAXI] UIName=Name:Taxi Name=RA2 Taxi Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * Taxi
 * Passengers=5
 * Bombable=no

[PTRUCK] UIName=Name:PICK Name=RA2 Pickup Truck Prerequisite=NAWEAP Strength=100 Category=Transport Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=8 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=0 Points=20 ROT=5 Crusher=no Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenCarSelect VoiceMove=MCVMoveStart VoiceAttack= VoiceFeedback= DieSound=GenVehicleDie Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Normal ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no
 * Pickup Truck
 * Passengers=5
 * Bombable=no

[CRUISE] UIName=Name:CruiseShip Name=RA2 Cruise Ship Prerequisite=NAWEAP Strength=300 Naval=yes Category=Support Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Points=40 ROT=1 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove=ACCMoveStart VoiceAttack= DieSound=GenVehicleDie VoiceFeedback= Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes AmbientSound=CruiseShipAmbience Trainable=no Weight=4
 * Cruise Ship
 * Passengers=5
 * Bombable=no

[TUG] UIName=Name:TUGBOAT Name=RA2 Tug Boat Prerequisite=NAWEAP Strength=200 Naval=yes Category=Support Armor=light DeployTime=.022 TechLevel=-1 Sight=8 PipScale=Passengers Speed=4 CrateGoodie=no Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Points=30 ROT=2 Crusher=yes Turret=no IsSelectableCombatant=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= DieSound=GenVehicleDie VoiceFeedback= Maxdebris=3 DebrisTypes=TIRE DebrisMaximums=6 Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1} SpeedType=Float MovementZone=Water ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys SpecialThreatValue=1 TooBigToFitUnderBridge=true ZFudgeColumn=10 ZFudgeTunnel=13 ImmuneToRadiation=no ImmuneToPsionics=no Size=6 SizeLimit=2 Insignificant=yes Trainable=no AmbientSound=TugBoatAmbience
 * Tug Boat
 * Passengers=5
 * Bombable=no

[CDEST] UIName=Name:CDEST Name=Coast Guard Boat Primary=155mm Secondary=ASWLauncher NavalTargeting=1 Spawns=ASW SpawnsNumber=1 SpawnRegenRate=400 SpawnReloadRate=150 NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (CDESTWO) FireAngle=32 ToProtect=yes Category=Support Strength=600 Naval=yes ;GS Armor=light TechLevel=-1 Sight=7 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Turret=no ; can't have a turrett and a NoSpawnAlt (both go in AuxVoxel) Points=30 ROT=5 Crusher=yes Weight=3 Crewed=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= SinkingSound=GenLargeWaterDie Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C} SpeedType=Float MovementZone=Water ThreatPosed=15	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF TooBigToFitUnderBridge=true Sensors=yes SensorsSight=8 OpportunityFire=yes ; since no turret, will only apply to helicopter (since ASWLauncher has OmniFire) ElitePrimary=155mmE
 * Coast Guard Boat