Eradicator Hexapod

"That is one big bug!!!"

- Anonymous Nod soldier, witnessing the Eradicator's sheer size

"UERRGGGGHHHHH"

- Hexapod

The Eradicator Hexapod (Greek: Hexa = Six, Hexapod = Six feet, or Six legged insects) is an extremely powerful Scrin biomechanical construct, resembling a six-legged spider. Existence of this unit was first hinted at by fuzzy images of a large unidentified Scrin walker. Soon rumours began to circulate of a giant, six-legged monster prowling through the red and yellow zones. While some thought these rumors would soon dissipate, GDI Central Command began to worry when sightings increased in number. The most disturbing and detailed accounts spoke of the destruction of heavy Nod and GDI units and the taking apart of its victims piece by piece to recycle them. GDI investigated, and soon learned of the Eradicator.

The Eradicator is armed with weaponry similar to the Devastator Warship complimented with a Lifeform Recycling System. This gruesome ability allows the unit to dismantle and assimilate parts from vehicles, buildings and soldiers (living or dead) it destroys, resulting in a steady supply of resources. As a whole, the Eradicator is heavily armed and heavily armored, and with the right units supporting it, difficult to defeat. Even Commandos cannot damage its legs, and would be crushed if attempted to attack it. The effectiveness of the Eradicator was observed to be enhanced by it assimilating Scrin infantry units (reference below).

However, without appropriate upgrades, the walker is incapable of protecting itself from air attacks. Its main weapon's lack of precision also makes it less effective against well co-ordinated and fast-moving attacks from enemy units (while the Eradicator is surprisingly fast given its vast size, most vehicles can still outrun it). Like the MARV, its creators(?) may have known about this and hence provided it with infantry hardpoints to make up for this weakness. Due to the large amount of resources required to construct one of these vehicles, only one can be deployed at a time. The sheer size and power of the unit means that it requires its own special structure in order to be brought onto the battlefield: a Warp Chasm.

Assimilate Unit upgrades


The Lifeform Recycling System can also allow the Eradicator to assimilate up to three Scrin infantry units. These units provide the Eradicator with a number of new weapons, but cannot revert to their previous state once acquired (it means that they will permanently garrison inside the hexapod). New capabilities also depend on the type of unit absorbed. With the right units garrisoned, the Eradicator Hexapod can become the most powerful unit in the game.
 * Disintegrators: Adds a powerful short-range anti-armor beam weapon.
 * Assimilator: Adds a self repairing module. Additional Assimilators enhance the regeneration rate.
 * Shock Troopers: Adds anti-armor and anti-aircraft plasma disc weaponry.
 * Ravager: Adds shard launcher, effective against enemy infantry and vehicles.
 * Mastermind/Prodigy: Allows the Teleport Eradictor capability, allowing it to travel instantly from one point to another. Should a Mastermind/Prodigy be assimilated, another Mastermind/Prodigy will be made available to the Foreman. Teleportation is limited to the Eradicator's Sight Radius; it is incapable of long-range jumps. The Eradicator is the only Epic Unit that can assimilate commandos. It is recommended that only one Mastermind/Prodigy may be garrisoned into the Eradicator, more Mastermind/Prodigy garrisoned will be useless.