Rivals balance update 2021-06-09

The 09 June 2021 balance update for Command & Conquer: Rivals.

Changes

 * Tiberium Harvest rate reduced during late game to balance usage of all units
 * Tech lab / Temple of Nod – Tiberium cost increased to 180 (from 150)
 * Base health increased by 15% (from 30000 to 34500)
 * Disabling challenge battles in Tiberium League by increasing Unit Level Cap from 15 to 19. Units will not be able to level beyond 15.

Strongarm

 * Tiberium cost increased from 40 to 50

A.P.C.

 * Tiberium cost increased from 80 to 90
 * Vehicle damage reduced from 65 to 45

Talon

 * Speed reduced from fastest to faster

Jump jet troopers

 * Speed reduced from fastest to faster

Banshee

 * Tiberium cost reduced from 60 to 30
 * Health reduced from 1210 to 909
 * Default weapon damage reduced from 382 to 211
 * Infantry damage reduced from 55 to 42
 * Aircraft damage reduced from 382 to 270
 * Speed reduced from fastest to faster
 * Turn speed increased from 300 to 450
 * Attack speed reduced from 1.4 to 1.3

Catalyst Gunship

 * Tiberium cost increased from 50 to 60
 * Tiberium cloud canister launch-time duration increased from 3.6 to 4.5 seconds
 * Weapon damage reduced from 510 to 200
 * Speed reduced from fastest to faster

Shade

 * Tiberium cost increased from 60 to 70
 * Speed reduced from fastest to faster

Fanatics

 * Weapon damage reduced from 57 to 49

Stealth Tank

 * Vehicle damage reduced from 510 to 382