Rivals pre-alpha patch 1.1.4

The 1.1.4 patch for Command & Conquer: Rivals was the game's twentieth official patch

Patch was later followed by balance updates:
 * 26 October 2018.
 * 06 November 2018.

Changes

 * Fixed several issues that caused players to crash
 * Fixed an issue where bounties had long reset timers
 * Fixed an issue where the missile fired at the wrong player
 * Fixed audio issues

Talon

 * Health reduced to 900 (was 1200)
 * Damage vs Aircraft decreased to 280 (was 400)
 * Damage vs Infantry increased to 50 (was 40)

Drone Swarm

 * Health increased to 300 (was 150)

Hammerhead

 * Health decreased to 2250 (was 2500)
 * Damage vs Structure increased to 500 (was 400)

Mammoth Tank

 * Cost increased to 250 (was 200)

Banshee

 * Health reduced to 1200 (was 1500)
 * Damage vs Aircraft decreased to 250 (was 450)

Chem Buggy

 * Cost increased to 70 (was 60)

Chemical Warrior

 * Health increased to 600 (was 540)

Phantom

 * Clip reload time reduced to 6 seconds (was 7.5)

Rhino

 * HP decreased to 1650 (Was 1800)
 * Attack Speed slowed down to 1s (was 0.75s)
 * Damage:
 * to Infantry increased to 80 (was 71)
 * to Vehicles increased to 60 (was 50)
 * to Air increased to 82 (was 65)

Drone Swarm

 * Health decreased to 284 (was 300)
 * Squad size decreased to 4 (was 5)
 * Damage to Vehicles reduced to 7 (was 20)

Talon

 * HP increased to 909 (was 900)
 * Damage to Air increased to 293 (was 280)

Orca

 * Damage to Vehicles increased to 1020 per missile (was 1000)

Sniper

 * Speed increased to 6.9 (was 5.5)
 * Damage vs Structures reduced to 20 (was 150)

Buggy

 * HP decreased to 1320 (was 1500)
 * Attack Speed slowed down to .75s (was .7s)
 * Speed decreased to 6.9 (was 9.3)
 * Damage:
 * to Infantry increased to 76 (was 60)
 * to Vehicles increased to 53 (was 50)
 * to Air increased to 67 (was 60)

Banshee

 * HP increased to 1210 (was 1200)
 * Damage to Air increased to 293 (was 250)