Stealth tank (Tiberian Sun)

The Stealth tank was a vehicle that was extensively used by the Brotherhood of Nod across the various Tiberium wars.

Background
Between the first two Tiberium wars, Nod improved the technology of the stealth tank, making it more agile and increasing its armour. However, Nod scientists still were unable to reduce the stealth generator's huge power consumption, which still necessitated the deactivation of the cloak during firing. In addition, when it came in range of a Mobile Sensor Array, the Mobile Sensor Array could detect the vehicles despite the cloaking, rendering the camouflage of the stealth tank useless. This had lethal consequences if intelligence failed to report the presence of a Mobile Sensor Array before assault.

During the Second Tiberium War, stealth tanks saw widespread use as scouts and ambush units, proving to be remarkably adept at these tasks. Their most important mission took place during the Firestorm Crisis, when a small group of elite, but heavily damaged, stealth tanks succeeded in distracting the GDI Air Force long enough for Engineers to steal an EVA unit from the radar station nearby. To counter them, GDI used Mobile Sensor Arrays to detect them at long range.

It should be noted that base defences at the time were incapable of detecting stealthed units and they could easily slip in to the base if it did not have MSAs, wreaking havoc.

In-game
Good points:
 * The ultimate hit & run weapon.
 * Excellent against aircraft and tanks.
 * Very fast for a ground unit.
 * Very useful in Tiberium fields to harass unsuspecting harvesters

Bad points:
 * Light armour.
 * Expensive and only available at tier 3.
 * Useless against infantry