Stingray

"Batteries, fully charged."

- Stingray

The Stingray is a Soviet amphibious vessel in Red Alert 3 and its expansion, Uprising.

Background
The stingray-class strike vessel was the first attempt by the Soviets at a naval weapons platform armed with Tesla coils. The Soviet Ministry of Experimental Science has been revising the design of the vessel ever since its introduction, and has assured that the current model is the safest and most effective yet.

The stingray was first invented by eccentric Moscow-born scientist Roman Grozavitz, who decided to outfit his private speed boat with a pair of Tesla coils to enhance his fishing expeditions. Grozavitz eventually became obsessed with this idea, working tirelessly to outfit his boat with a rubber-coated, insulated hull and a power supply that was light yet efficient. The work left him wifeless and broke, but the Ministry took notice and took him under its wing, granting subsidies and providing accommodations. Soon, the stingray was born, and some still consider the late Grozavitz a hero to this day.

After the stingray was complete, the Ministry excitedly explored various improvements to the original design. The only successful one was the stingray's collapsible movers, which resemble the six legs of an insect, and allow the vessel to move on dry land over rough-hewn terrain. Because of the inherent danger in the design of these ships, the Union recruited scientists in poor standing to operate them.

In-game
The Stingray's Tesla coilguns are most effective against infantry and light vehicles. Its special ability releases a wave of electricity, damaging all enemies nearby but briefly leaves the Stingray immobilized. This ability can also remove terror drones. The Stingray is also amphibious, though it is much slower on land and cannot use its special ability.

Changelog

 * Red Alert 3 beta patch 1.3: can no longer "thaw" frozen units
 * Red Alert 3 patch 1.05: if a Stingray uses its secondary ability on water and then moves onto land, the ability button will now properly display the cooldown time
 * Red Alert 3 patch 1.11: health increased to 450 from 360

Created

 * Stingray, ready for a test run!
 * Batteries fully charged!

Selected

 * Stingray!
 * Everything stable!
 * Circuits clean!
 * Coils, standing by!
 * I'm ready if you're ready!
 * Let's test the equipment!

Moving

 * See you there!
 * Anything out here?
 * That should work!
 * Running cool!
 * We're going!!
 * Yes!
 * Any volunteers?

Moving to land

 * Ready the modifications!
 * Altering locomotor!
 * Climb ashore!
 * Reset position!
 * Moving equipment!
 * Okay, just a sec!
 * Movers activated!

Moving to water

 * Watercraft? Right here!
 * Reversion all set!

Attacking

 * Amplify the coils!
 * Full discharge!
 * Surge!
 * Now! Do it!
 * Flip the switch!
 * FRY THEM!
 * Release it all!

Using Tesla Surge

 * Waiting for power restore!
 * Give us a sec!
 * Hold on! We're out!

Move to Attack

 * Let see what happens!
 * Powering up!
 * Get the coils ready!
 * Charge it up!
 * Ready connection!
 * Electrodes up!

In combat

 * Do it again!
 * Let's see how much they can take!
 * He could use some more...
 * Give him some more juice!
 * Just like that!
 * Feel the power!

Retreating

 * Back to the lab!
 * Save the batteries!
 * We must recalibrate!
 * Back! Back!

Under fire

 * They're damaging the equipment!
 * My Stingray is under attack!
 * Get away from my Stingray!
 * My research is in peril!