Heavy harvester

"Strength and efficiency!"

- Heavy harvester on the Steel Talons' maxim

The heavy harvester is a variant of the GDI harvester used by the Steel Talons in Kane's Wrath.

Background
General Mitchell places high value on battlefield flexibility—a doctrine that spreads even to the Harvesters his Steel Talons employ for resource gathering.

Rather than the standard turreted light machine gun, the Steel Talons Heavy Harvester is outfitted with heavy-duty armor, and an infantry-capable bunker: allowing the vehicle to adapt to counter whatever threat the commander deems most pressing.

Although, due to the weight of the bunker and the heavy armor—the Heavy Harvester suffers from slower harvesting speeds compared to the standard GDI Harvester - trading adaptability for less output.

In-game unit
"Cleanse the world!"

- Heavy harvester abating Tiberium A heavy harvester comes free of charge with every new refinery. It automatically starts searching for the nearest harvestable Tiberium field and begins collecting the crystals before returning back to the refinery to have them processed. When lost, War Factories and Reclamator Hubs can build new replacements.

Heavy harvesters have no means of self-defense on their own. Their only defense from enemy attack is their marginally stronger armor (as compared to the harvesters of almost every other faction), and their bunker—located behind the cabin.

One distinct advantage, when compared to their GDI and ZOCOM counterparts—was their garrison ability: which allows them to change their effective defense capability by garrisoning various infantry - allowing for adaptive protection.

A notable disadvantage however, was its comparatively sluggish harvesting capabilities: taking approximately one entire second longer to fully harvest a tiberium patch as compared to the standard GDI Harvester - a downside that effectively hampers the Steel Talons' economical potential in contrast to the standard GDI faction.

Due to an error in coding, heavy and rocket harvesters have a slower harvesting rate than all other harvesters.

Changelog

 * Kane's Wrath patch 1.01:
 * cost/build time increased to $2000/20 sec.
 * hit points increased 16%
 * Kane's Wrath patch 1.02: cost/build time reduced to $1600/16 sec

When created

 * Armoured and ready!
 * Ready to refine!
 * Heavy harvester, ready to go!

When selected

 * Heavy harvester online!
 * Systems engaged!
 * Strength and efficiency!
 * Abatement systems online.
 * It's hot in here.
 * Loaders ready!
 * Easy now!
 * Let's get out there!
 * Everything's set!
 * Precious cargo!

When moving

 * Cleanse the world!
 * Heading out!
 * Locating target field!
 * Moving.
 * Got it, commander!
 * Yes sir!
 * Vector modified!
 * Okay!
 * On it!
 * Rolling!
 * Alright, let's go!
 * Got that!

When ordered to harvest

 * We'll take care of it!
 * Approaching Tiberium!
 * Ready the loaders!
 * You heard 'em!
 * Okay, here we go!

When returning to refinery

 * Copy, yes sir!
 * At capacity!
 * Tank's full!
 * Ready to refine!
 * Back to the docking station!
 * Heading back!

When ordered to attack

 * Good work, let's move out!
 * Ready your weapons, men!
 * Watch our six!
 * Heads up!
 * Attack systems engaged!
 * Eyes on flank!

When attacking

 * Check the armor!
 * We got looters!
 * Cargo in danger!
 * Protect the yield!
 * Fire away!
 * Blast 'em!

In combat

 * They won't take us out!
 * Hold 'em off!
 * Enemy engaged, sir!
 * Garrison forces active!
 * Keep 'em away!

When retreating

 * I think we got 'em!
 * Get 'em off our tail!
 * Hurry, we can lose 'em!
 * Outta here!
 * Back up!
 * Returning to base!
 * Go!
 * We're out!