Yuri (character)

Game unit
Although Yuri does not appear in any of the campaigns, there exist a number of units bearing his name.

Red Alert 2
In Red Alert 2 skirmish and multiplayer modes, the Soviet side trains Yuris instead of the Psi Corps troopers found in the campaign, although the two are functionally identical - they both mind control enemy units and can unleash a psychic blast that kills both friendly and enemy infantry within a short radius of the telepath.

Also, if a Soviet player manages to get a spy into the Battle Lab of an enemy Soviet player, he gains access to a hero Yuri Prime unit. The latter can mind control enemy units from a much longer range than the "standard" Yuris, and his psychic blast has a greater radius. However, it is not specified whether this is the original Yuri.

Yuri's Revenge
In Yuri's Revenge, Yuri's army fields a large number of Yuri Clones identical to the Yuris from Red Alert 2 but cheaper.

In skirmish and multiplayer modes, the Yuri player can train a hero Yuri Prime unit, who is in fact the original Yuri and different from the one in Red Alert 2. He can mind control both enemy units and buildings, and rides a hover platform that allows him to cross large bodies of water. Also, Yuri Prime's psychic blast has a greater radius and does not harm friendly infantry. He may not be run over by vehicles.

Red Alert 2
Yuri plays a key part in both the preparation and execution of the Soviet invasion of the USA, using his mind-control technology to prevent nuclear retaliation, and later to turn the American population into mindless slaves via giant Psychic Beacons.

In the Soviet campaign, Yuri initially serves as an advisor to Premier Romanov and the commander of the Psychic Corps of the Soviet Army. The Premier favors General Vladimir, whom Yuri sees as incompetent. Yuri uses his influence on Romanov to give the command over important battles to the player. As the war progresses successfully, Yuri replaces Romanov as supreme commander of the Soviet army, eventually removing the latter from office completely, claiming the Premier has "fallen ill". Vladimir accuses him of treason. After ignoring Vladimir's accusations for a while, Yuri claims that Romanov has been murdered by Vladimir and declares him a non-person. When Vladimir is captured (never to be seen again), Yuri sends members of his "psy corps" to mind control the American President. When the mission is successful, Yuri realizes the commander he himself so advocated to advance has become too powerful within the army. He then invites the player to come to Moscow, to "personally thank" him for their services. Simultaneously, a video recording made by Romanov prior to his death reveals that Yuri was actually the mastermind behind his death, controlling him and then disposing of him. The player then destroys the Kremlin, trapping Yuri under the debris. At the end of the Soviet campaign, a human brain is shown floating in a jar, and Yuri's voice whispers that "he may still have a chance".

In the Allied campaign, after a brief appearance in a mission briefing, he is nowhere to be seen. It is not explained what role he played at the end of the campaign either.

Yuri's Revenge
In the expansion pack Yuri's Revenge, the Allies are assumed to have won. Yuri resurfaces, not as an ally of the Soviet Union, but rather with a whole army of his own and a plot to take over the world with mind-controlling Psychic Dominators affecting nearly every country. Yuri personally announces the activation of this network to President Dugan. The latter orders an airstrike on the nearest Dominator, damaging its power generator and saving the San Francisco area and his command center from falling under Yuri's control. However, an overwhelming majority of humanity succumbs to Yuri's dominance permanently. The Allies and Soviets both take up arms against Yuri, using the Allied-built time machine to travel back in time and stop Yuri from carrying out his plan.

In the Soviet campaign, the Soviets change the outcome of the war in their favor by destroying Albert Einstein's laboratory and Chronosphere and gain control of the Allied armies (The player plays the opposing side of an Allied mission from Red Alert 2, in which the player had to defend the lab and Chronosphere. Hence, the mission is named "deja vu"). Shortly after, Yuri's forces intercept Premier Romanov's plane, and attempt to capture him when the latter survives the crash. The attempt fails. Yuri constructs a massive fleet of SSBNs to take out the world's major cities. When the fleet is sunk, Yuri launches a space mission towards the Moon. Soviet troops follow this mission and destroy Yuri's new Moon base. Eventually, Soviet and Allied armies defeat Yuri in his family castle in Transylvania.

In the Allied campaign, Yuri captures Hollywood and starts recycling its population in Grinders to fuel his war effort. Movie stars, such as "Flint Westwood", aid the Allies in foiling this plot. Yuri then turns his attention to Seattle and "Massivesoft", using the company's R&D teams to advance his genetic research (which later manifests in a mutation inducing device), as well as blackmailing it's owner for money. Yuri also threatens the city with a nuclear missile, but the Allies push his forces out. Next, professor Albert Einstein is kidnapped at Yuri's orders. The former's expertise is used to try and accelerate the construction of Yuri's global network of Psychic Dominators, but Einstein sabotages the one he is assigned to in Egypt and is later rescued by Tanya Adams. Yuri launches a cloning operation in Australia, attempting to replace the world's leaders with clones. When this fails, he mind controls Lt. Eva Lee into revealing the secret location of a convention where the forementioned leaders gather to sign a military cooperation treaty between the Allies and Soviets. A direct assault on the London Houses of Parliament ensues. After the assault fails, Yuri is tracked down by Lt. Eva, allowing the Allies to finally capture him in Antarctica.