Tech Oil Derrick (Red Alert 2)

For Tech Oil Derrick in C&C Generals, see Tech Oil Derrick (Generals)

Tech Oil Derricks are one of the most significant Tech Buildings, as Oil is a very valuable resource. Commanders from any faction could order their Engineers to capture these structures. Once captured, an Oil Derrick delivered a large amount of credits, followed thereafter by a steady, near-unlimited stream of revenue. The general rate of income is 20 credits per second, which could pay for even a Nuclear silo in less than an hour.

The endless cash provided by the capture of an Oil Derrick made these buildings valuable targets for all generals, and they provided the flashpoint for many vicious skirmishes. Once captured Oil Derricks were often zealously protected, lest it be captured by the enemy or simply destroyed. Commanders who were lucky enough to capture multiple derricks often became quite paranoid, building needless amounts of defenses to protect them. One should not be surprised to find over 20 grand cannons, 40 prism towers, over 50 patriot missile towers, and numberless pillboxes protecting 10 oil derricks.

Oil is highly combustible. If an oil derrick is destroyed, the explosion will damage anything nearby, making it possible to take out a significant amount of the defenses around a derrick by destroying it, rather than trying to capture it.