Red Alert 2 patch 1.005

Patch 1.005 for Command & Conquer: Red Alert 2 was released in June 2001, and was the final official patch that brought extensive changes, as version 1.006 was merely a hotfix.

The downloadable patch executable includes all the patches that were released before it.

Fixes

 * Chrono IFV no longer loses its target when selecting a target further than his firing range. Now it moves within attack range and fires without losing focus at any moment.
 * Modified official maps are not transferred over Internet games.
 * If a player disconnects 3 times in one game for durations more than 25 seconds each, the game will finish and be awarded to the non-disconnector at the 3rd time.
 * If walls or other buildings block the Soviet Barracks exit, no unit is built even if the user has a Cloning vat. The cost is refunded to the player.
 * No other infantry units other than those with explosives can blow up buildings when joining to a Tanya command waypoint.

New Features

 * NAT (Network Address Translation) and firewall support

Fixes

 * In 4 player Internet games, Red Alert 2 now behaves correctly and continues the match with the remaining players when the host loses connection.
 * The game now behaves correctly by continuing 4 player Internet games when the host gets disconnected from his ISP but is able to reconnect in time.
 * In-game chat, whenever the user types a message longer than a screen width the text is transmitted and displayed properly.

FinalAlert 2 support

 * Framework mode is now included.
 * Allows raising and lowering of tile placement heights.
 * Randomizes land tiles within the editor to improve open area aesthetics in the map.
 * Fixes bugs for raising/lowering terrain. FinalAlert 2 used to create map holes that are very difficult to detect and fix. Framework mode helps with this a great deal also.
 * Includes an indication of current terrain height.
 * Includes an indication of current ore/gem count on map.
 * Includes Uninstall
 * Increased time allowed on Westwood Online to transfer maps between players. Now up to 3 minutes.
 * Only allows FinalAlert 2 map sharing in non-tourney games.
 * Allows sharing of map names.
 * Includes random tree placement tool.
 * Optimizes the FinalAlert 2 map load times, especially when there are lots of custom maps in the game folder.
 * Red Alert 2 will not add starting spots to a FinalAlert 2 map if it has 2 or more predefined starting spots.
 * Red Alert 2 now can now use maps created with FinalAlert 2 in all game modes.
 * Allows map names to appear when using FinalAlert 2 (User created) maps.