Command and Conquer 4

(working title) is an upcoming real-time strategy video game and the latest installment of the popular Command &amp; Conquer franchise currently under development by EA Los Angeles exclusively for Windows and is set for release in 2010. It will constitute the final chapter in the Tiberium saga. More details about the game along with a cinematic trailer for the game will be released on July 24, 2009 with many more details to be revealed in upcoming magazines featuring extensive cover stories on the game. In addition, Command &amp; Conquer 4 will not feature DRM like its predecessor, Red Alert 3, however it would require the player to be online at all times regardless of whether the player is playing single-player campaigns or skirmishes or online-play.

Contents[hide]1 Gameplay 1.1 Factions 1.2 Campaigns 1.3 Units 2 Synopsis 3 Development 3.1 Announcement 3.2 Cast 4 References 5 External links

GameplayC&amp;C4 gameplay typically requires the player to construct an army and acquire resources, in order to fund the ongoing production of various types of forces with which to assault and conquer the opponent's base. However unlike in Tiberium Wars, it will feature class based gameplay as well as RPG elements. However unlike in previous games in the series it will not feature base building prominently with only the Defense Class able to build a full base, the other classes would only be able to construct armies using the Crawler.

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Currently two playable factions are confirmed: The Global Defense Initiative and the Brotherhood of Nod, both staples of the Tiberian series. It is currently unknown if the Scrin, introduced in Tiberium Wars, will return to the game as a playable faction. Each faction will be split into three upgradeable classes, offense, defense and support. Each class will have its own specialized focus but will all be as equally competent in battles. The classes would consist of several standard units such as the engineer, but will mostly consist of a unique set of units, structures, powers and upgrades which will form a full faction. Offense Class is focused on tank-based, front-line combat like a classic faction in previous Command &amp; Conquer games. Defense Class is focused on infantry-based combat as well as strong base defenses such as bunkers and turrets. While the Support Class is focused on air-combat and custom vehicles to traverse the environment, Support Class is also equipped with special powers which are used to assist teammates.

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C&amp;C4 will feature a cooperative campaign mode like Red Alert 3, which will allow multi-class play and integrated player progression. Each faction will feature its own unique and diverse campaign with in depth story-telling about the Tiberium Universe and would finally bring an end to the Tiberium Saga. It is currently unknown if C&amp;C4 also will feature a separate single-player campaign mode or just adding in a 'co-commander' during the co-op campaign like Red Alert 3 did to substitute the second player.

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C&amp;C4 will feature many new units as well as updated versions of previous classic Command &amp; Conquer units. Classic units which will receive a makeover include the Nod Scorpion, Stealth and Flame Tanks, and the iconic GDI Mammoth Tank.

The most notable of the new units is the Crawler, a class-specific unit, it is an all-in-one mobile base which acts as both the traditional base inclusive of Construction Yard, unit production, support powers and upgrades all packed into one as well as a powerful front-line combat unit. The Crawler is one of the most flexible units in C&amp;C4 as it has everything in one place without the need to build a traditional base.

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C&amp;C4 is the final game in the Tiberium Story Arc which began in the year 1995. The game begins in the year 2062, exactly 15 years after the events of Tiberium Wars which led to the invasion of the Scrin. In the aftermath of the incidents, Tiberium has advanced to the next evolutionary stage and is rapidly spreading across Earth causing most of it to be uninhabitable. At this time of crisis the legendary leader of the Brotherhood of Nod, Kane, reemerges and heads straight for the headquarters of the Global Defense Initiative.

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C&amp;C4 is the sequel to Tiberium Wars and is currently under development at EA Los Angeles exclusively for the Windows platform. Any console version is not planned at this time, making the developers able to focus fully on making the game as good as possible. It had been widely rumored to be in development after a series of surveys was sent out by Electronic Arts to fans asking about what they would like in C&amp;C4.

Raj Joshi announced in a BattleCast Primetime special report that the game has been in development for several months and he is one of the producers of the game with Samuel Bass being the Campaign Producer. Official Command and Conquer Community Manager, Aaron "APOC" Kaufman, later clarified that the game had been well into development for over a year.

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C&amp;C4 was first announced (presumably) accidentally by EA UK's PR team via Twitter on July 8, 2009. The official announcement came the day after together with a Q&amp;A on GameSpot which provided key details about the game. Electronic Arts is currently looking towards fans for suggestions for a subtitle for the game.

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C&amp;C4 will return to the Command &amp; Conquer series' iconic format of using live-action full-motion videos in cut scenes, featuring an all-star cast together with some computer-generated imagery, such as the Scrin invasion in Tiberium Wars. Currently only the return of Joe Kucan as Kane, leader of the Brotherhood of Nod, has been confirmed.

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 * Press release
 * Official Command &amp; Conquer 4 website
 * Command &amp; Conquer 4 Q&amp;A by GameSpot