Kane's Wrath patch 1.01

Patch 1.01 for Command & Conquer 3: Kane's Wrath was released in July 2008.

Desync fixes

 * Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
 * Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
 * Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
 * Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
 * Fixed a desync that occurs when engaging Firehawks with Seekers
 * Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit

Bug/exploit fixes

 * The Message of the Day will now show up online for Kane's Wrath.
 * In-game rank/stats now show up alongside player name while in the game lobby.
 * Improved Automatch performance
 * Reaper-17 – You can no longer sell a Stasis Chamber to receive a group of Ravagers for only 600 credits.
 * You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.
 * Titans' crushable level increased. Titans can no longer crush other Titans.
 * Fixed the minimap while match is loading
 * Can no longer build more than one Voice of Kane
 * Can no longer build multiple epic unit factories

Balance changes
The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination.

General balance changes

 * Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
 * Harvester cost increased to 2000 credits, build time increased to 20 seconds
 * Tiberium spike capture bonus decreased by 33%, income per second decreased by 60%
 * Harvester health increased 25% for most factions, Steel Talons/Black Hand harvester health increased by 16%
 * Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25%
 * Advanced infantry structures now provide a basic infantry unit when sold or destroyed
 * Grasslands Landgrab: blue Tiberium now starts at 0

Structures

 * Silo cost reduced by 80%
 * Power Plant upgrade now provides double the bonus power
 * Power Plant cost and build time reduced by 12.5% to 700/7

Units

 * Commando armor versus gun, rocket, and grenade doubled
 * Grenadier range increased 8%, grenade speed increased 50%, scatter increased 33%, blast radius increased 50%
 * Rig: packed HP increased 33%, unpack/pack time decreased 40%, repair drone range increased 33%
 * Pitbull damage increased 25% against ground units, HP reduced 10% against air scale reduction 200% to 150%.
 * Hammerhead speed reduced 17%
 * Mammoth speed increased 12.5%
 * Shatterer range increased 30%, sonic wave horizontal damage radius tripled, pre-attack delay removed, clip reload time increased, cost increased to 1500/15
 * Zone Shatterer range increased 30%, sonic wave and overload beam sonic wave horizontal damage radius tripled, removed pre-attack delay, increased clip reload time, cost increased to 1600/16
 * ZOCOM ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 50%, cost and build time increased to 1500/15
 * Titan crusher/crushable level increased to that of a heavy tier 3 walker, damage increased 12.5%, railgun-upgraded damage increased 9.2%
 * Behemoth range increased 20%, HP increased 10%
 * Combat Engineer damage increased by 17%
 * APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)
 * Firehawks will no longer force-fire at the ground when loaded with anti-air missiles and group-selected with ground units
 * Slingshots will no longer force-fire on the ground when group-selected with ground units
 * Surveyor - damage taken by gun-type decreased by 25%, speed increased by 20%.

Upgrades, abilities, and powers

 * Call for transport ability cost reduced by 60%
 * Hardpoints upgrade no longer decreases Firehawk anti-air missile speed
 * Autoinjectors health bonus increased an additional 20%
 * Ceramic Armor bonus versus gun- and cannon-type damage decreased by 50% for the ZOCOM Orca
 * ZOCOM Bloodhounds power cost increased by 50%, now provides veteran APCs
 * ZOCOM Airborne power cost increased by 50%
 * Steel Talons' Bloodhounds power cost increased by 40%
 * Composite Armor build time tripled
 * Tiberium field suits build time and cost doubled, armor bonus vs cannon halved
 * MARVesting now returns 33% of the harvested Tiberium value

Structures

 * Silo cost reduced by 80%
 * Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry
 * Shredder turret hub for Marked of Kane subfaction can now fire when upgraded with quad turrets

Units

 * Commando armor versus gun, rocket, and grenade doubled
 * Beam cannon range increased 20%
 * Avatar beam weapon damage increased by 6.25%
 * Purifier beam weapon damage increased by 6.25%
 * Flame tank damage taken from cannon-type decreased 25%
 * Fanatic damage increased 54%, blast radius increased 25%
 * Redeemer laser damage increased 6%, range increased 7%
 * Mantis range increased 10%
 * Confessor Cabal cost/build time increased 33%, un-upgraded damage increased 50%
 * Tiberium trooper rangefinder has been fixed, increases unit range by 20%
 * Awakened speed increased 11%, health reduced 25%
 * Emissary - damage taken by gun-type decreased by 25%, speed increased by 20%.
 * Flying Shadow team will no longer force-fire at the ground when group-selected with ground units

Upgrades, abilities, and powers

 * Reflector Beam ability no longer diminishes attack power, reflection range doubled
 * EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk-dance when attempting to get into EMP range
 * Call for Transport ability cost reduced by 60%
 * Charged Particle Beam cost reduced 66%, upgrade time halved
 * Dozer blades cost and research time doubled
 * Black Disciples cost increased 33%, research time doubled
 * Purifying flame cost increased 33%, research time doubled, damage bonus to Flame Tank increased 116%, damage bonus to Purifier decreased 75%
 * Commandeer Beam Cannon damage bonus increased by 50%
 * Commandeer Stealth Tank: stealth-upgraded Avatar will no longer lose stealth when moving
 * Rage Generator hallucination time reduced 60%, cooldown halved
 * Supercharged Particle Beam damage bonus to Shredder Turrets decreased 70%
 * Charged Particle Beam damage bonus to Shredder Turrets decreased 60%
 * Laser Capacitor upgrade damage bonus to Raider buggy increased 33%, damage bonus to laser turret increased 50%
 * Disruption pods now subtract the appropriate 500 credits on use
 * Tiberium vein detonation damage decreased 20%
 * Tiberium core missiles no longer reduce the range of the Attack Bike
 * Shadow strike team power cost increased by 25%
 * Shadow Team Explosive Charge damage reduced 10%
 * Catalyst missile radius decreased by 50%
 * Mantises will no longer force-fire at the ground when group-selected with ground units

Units

 * Devastator Warship range increased 14%, damage type changed from cannon to grenade
 * Storm Rider health, cost, and build time normalized to base Scrin across all subfactions
 * Cultist health reduced 20%, speed increased 12.5%, mind control cooldown increased 33%
 * Seeker damage taken from cannon type damage increased 10%, damage taken from gun-type damage doubled
 * Disintegrators range increased 36%, back-end members of the squad should no longer have trouble firing
 * Devourer tank uncharged damage increased 23%, charged damage increased 6%
 * Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 25%, range of disc segment increased 8%, Shard segment rate of fire improved significantly
 * Corrupter range increased by 50%, speed increased by 17%
 * Ravager damage from gun-type reduced by 33%
 * Explorer - damage taken by gun-type decreased by 25%, speed increased by 20%.

Upgrades, abilities, and powers

 * Lightning Spike power cost increased by 50%
 * Plasma Disc Launcher upgrade cost and build time doubled
 * Blink packs upgrade cost and build time halved
 * Attenuated Forcefields research cost normalized to base Scrin across all subfactions
 * Advanced Articulators cost/build time quadrupled
 * Lifeform Recycling range increased 50%
 * Blue shards upgrade no longer reduces the clip size and firing rate of the Shard Walker
 * Overlord's Wrath damage reduced by 55%
 * Conversion Reserves now provide the stated bonus of 2x charged shot capacity
 * Forcefields now take the intended 1% damage from sniper fire

Units

 * Mutant Marauder damage and speed increased 50%

Other changes

 * Added a Russian Lobby

Download mirrors

 * Patches-Scrolls.com (all languages)
 * Electronic Arts' FTP server (all languages)