User:EightyOne/RA2 - Infantry stats


 * ******* infantry types *******
 * ******* infantry types *******

[E1] UIName=Name:E1 Name=GI Image=GI Category=Soldier Primary=M60 Secondary=Para Occupier=yes ; I can Occupy UC buildings Prerequisite=GAPILE CrushSound=InfantrySquish Strength=125 Pip=white Armor=none TechLevel=1 Sight=5 Speed=4 Owner=British,French,Germans,Americans,Alliance Cost=200 Soylent=150 Points=10 IsSelectableCombatant=yes VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10	; This value MUST be 0 for all building addons ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes Deployer=yes DeployFire=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 Crushable=yes DeploySound=GIDeploy UndeploySound=GIUndeploy ElitePrimary=M60E EliteSecondary=ParaE IFVMode=2
 * GI
 * DeployTime=.022 ; PCG; Unused for now.  Was maybe going to make its way in if we did
 * a more explicit state machine for deploying b/c of autodeploy.

[SNIPE] UIName=Name:SNIPE Name=Sniper Category=Soldier Primary=AWP Prerequisite=GAPILE,RADAR CrushSound=InfantrySquish Strength=125 Pip=red Armor=none TechLevel=1 Sight=8 Speed=4 Owner=British,French,Germans,Americans,Alliance RequiredHouses=British Cost=600 Soylent=600 Points=10 IsSelectableCombatant=yes VoiceSelect=SniperSelect VoiceMove=SniperMove VoiceAttack=SniperAttackCommand VoiceFeedback=SniperFear VoiceSpecialAttack=SniperMove DieSound=SniperDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=10	; This value MUST be 0 for all building addons ImmuneToVeins=yes ImmuneToPsionics=no Bombable=yes VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 AllowedToStartInMultiplayer=no ElitePrimary=AWPE PreventAttackMove=no IFVMode=5
 * British Sniper
 * CanPassiveAquire=no ; Won't try to pick up own targets

[E2] UIName=Name:E2 Name=Conscript Image=CONS Category=Soldier Primary=M1Carbine Occupier=yes ; I can Occupy UC buildings Prerequisite=NAHAND CrushSound=InfantrySquish Strength=125 Armor=flak TechLevel=1 Pip=white Sight=5 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=100 Soylent=20 Points=5 IsSelectableCombatant=yes VoiceSelect=ConscriptSelect VoiceMove=ConscriptMove VoiceAttack=ConscriptAttackCommand VoiceFeedback=ConscriptFear VoiceSpecialAttack=ConscriptMove DieSound=ConscriptDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5	; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 ElitePrimary=M1CarbineE IFVMode=2
 * Conscript
 * MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!

[FLAKT] UIName=Name:FLAKT Name=Flak Trooper Category=Soldier Primary=FlakGuyGun Secondary=FlakGuyAAGun Prerequisite=NAHAND,NARADR CrushSound=InfantrySquish Strength=100 Armor=none TechLevel=1 Pip=white Sight=5 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=300 Soylent=50 Points=5 IsSelectableCombatant=yes VoiceSelect=FlakTroopSelect VoiceMove=FlakTroopMove VoiceAttack=FlakTroopAttackCommand VoiceFeedback=FlakTroopFear VoiceSpecialAttack=FlakTroopMove DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=5	; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no ElitePrimary=FlakGuyGunE EliteSecondary=FlakGuyAAGunE IFVMode=3
 * Flak Trooper
 * Image=CONS
 * MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!

[SHK] UIName=Name:SHK Name=Shock Trooper Category=Soldier Primary=ElectricBolt Secondary=AssaultBolt Assaulter=no ; I clear out UC buildings Prerequisite=NAHAND CrushSound=InfantrySquish Crushable=no Strength=130 Armor=Plate TechLevel=5 Pip=white Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs Cost=500 Soylent=125 Points=5 IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20	; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToVeins=yes Size=1 AllowedToStartInMultiplayer=no ElitePrimary=ElectricBoltE IFVMode=6
 * Soviet Tesla Trooper
 * MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!

[ENGINEER] UIName=Name:ENGINEER Name=Engineer Category=Soldier Primary=DefuseKit Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Armor=none TechLevel=1 Sight=4 BombSight=4 ; detecting ivan's little friends Speed=4 Pip=Blue Engineer=yes Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance ForbiddenHouses=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=500 Soylent=100 Points=5 IsSelectableCombatant=no VoiceSelect=EngAllSelect VoiceMove=EngAllMove VoiceAttack=EngAllMove VoiceFeedback=EngAllFear VoiceSpecialAttack=EngAllAttackCommand VoiceEnter=EngAllMove VoiceCapture=EngAllAttackCommand DieSound=EngAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons SpecialThreatValue=1	; this should be between 0 and 1 ImmuneToVeins=yes GuardRange=9 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no
 * The Allied Engineer

[SENGINEER] UIName=Name:ENGINEER Image=ENGINEER Name=Soviet Engineer Category=Soldier Primary=DefuseKit Secondary=VirtualScanner ; gs the computer uses range to determine what buildings to run to and capture Prerequisite=Barracks CrushSound=InfantrySquish LeadershipRating=3 Strength=75 Armor=none TechLevel=1 Sight=4 BombSight=4 ; detecting ivan's little friends Speed=4 Pip=Blue Engineer=yes Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance ForbiddenHouses=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=500 Soylent=100 Points=5 IsSelectableCombatant=no VoiceSelect=EngSovSelect VoiceMove=EngSovMove VoiceAttack=EngSovMove VoiceFeedback=EngSovFear VoiceSpecialAttack=EngSovAttackCommand VoiceEnter=EngSovMove VoiceCapture=EngSovAttackCommand DieSound=EngSovDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons SpecialThreatValue=1	; this should be between 0 and 1 ImmuneToVeins=yes GuardRange=9 Size=1 PreventAttackMove=yes IFVMode=1 Trainable=no
 * The Soviet Engineer

[JUMPJET] UIName=Name:JUMPJET Name=Rocketeer Image=ROCK Category=Soldier JumpJet=yes Primary=20mm Prerequisite=GAPILE,RADAR Crushable=yes Strength=125 Fearless=yes Armor=none TechLevel=3 Sight=8 Pip=white Speed=9 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=600 Soylent=500 Points=15 IsSelectableCombatant=yes VoiceSelect=RocketeerSelect VoiceMove=RocketeerMove VoiceAttack=RocketeerAttackCommand VoiceFeedback=RocketeerFear VoiceSpecialAttack=RocketeerMove DieSound= CrashingSound=RocketeerDie ImpactLandSound=RocketeerCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} PhysicalSize=1 MovementZone=Fly		; This needs to be None, like aircraft ConsideredAircraft=yes ThreatPosed=15	; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF JumpjetSpeed=30 ;params not defined use defaults (old globals way up top called Jumpjet controls) JumpjetClimb=20 ;HY increase climb speed; used to be 10 JumpjetCrash=25 ; Climb, but down JumpJetAccel=10 JumpJetTurnRate=10 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 JumpjetNoWobbles=yes ; the wobbling is in the Hover sequence of the art, instead of being programmer art/ sine wave Size=1 SpeedType=Hover HoverAttack=yes Crashable=yes BalloonHover=yes ; ie never land MoveSound=RocketeerMoveLoop ElitePrimary=20mmE
 * OpportunityFire=yes ;gs Doesn't work because will fly backwards to point towards it and never shoot
 * Sight=6

[GHOST] UIName=Name:GHOST Name=SEAL Image=SEAL Category=Soldier Prerequisite=GAPILE,RADAR PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL Primary=MP5 Secondary=Sapper NavalTargeting=4 LeadershipRating=8 AlternateArcticArt=yes ; ie SEALA for arctic maps C4=yes Assaulter=no ; I clear out UC buildings CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=125 Armor=flak TechLevel=-1 Pip=red Sight=8 Speed=5 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000;1500 Points=50 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= VoiceSpecialAttack=SealSpecialAttack DieSound=SealDie EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug) ThreatPosed=25	; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER Size=1 DetectDisguise=no ElitePrimary=MP5E IFVMode=4

[TANY] UIName=Name:TANYA Name=Tanya Category=Soldier Prerequisite=GAPILE,GATECH Primary=DoublePistols Secondary=Sapper NavalTargeting=4 LeadershipRating=8 C4=yes Assaulter=no ; I clear out UC buildings CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=125 Armor=flak TechLevel=9 Pip=red Sight=8 Speed=5 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000;1500 Points=50 IsSelectableCombatant=yes VoiceSelect=TanyaSelect VoiceMove=TanyaMove VoiceAttack=TanyaAttackCommand VoiceFeedback= VoiceSpecialAttack=TanyaAttackCommand DieSound=TanyaDie CreateSound=TanyaCreated EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug) ThreatPosed=25	; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 ElitePrimary=DoublePistolsE IFVMode=4
 * DetectDisguise=yes

[YURI] ;Bender of spoons! UIName=Name:YURI Name=Yuri Prerequisite=NAHAND,NATECH PrerequisiteOverride=CARUS03 ; SJM: Kremlin Palace Pip=red Category=Soldier Strength=100 LeadershipRating=8 Primary=MindControl Secondary=PsiWave TypeImmune=yes Armor=none TechLevel=10 CrushSound=InfantrySquish Insignificant=no Sight=12 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=1200 Soylent=200 Points=5 IsSelectableCombatant=yes VoiceSelect=YuriSelect VoiceMove=YuriMove VoiceAttack=YuriAttackCommand VoiceFeedback= VoiceSpecialAttack=YuriMove DieSound=YuriDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=15	; This value MUST be 0 for all building addons ImmuneToVeins=yes ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Deployer=yes DeployFire=yes UndeployDelay=150 Size=1 DetectDisguise=yes IFVMode=8
 * Bombable=no

[IVAN] UIName=Name:IVAN Name=Crazy Ivan   ;locked Prerequisite=NAHAND,NARADR Pip=red Category=Soldier Strength=125 Primary=IvanBomber Explodes=yes Armor=none TechLevel=5 CrushSound=InfantrySquish Insignificant=no Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=600 Soylent=150 Points=30 IsSelectableCombatant=yes VoiceSelect=CrazyIvanSelect VoiceMove=CrazyIvanMove VoiceAttack=CrazyIvanAttackCommand VoiceFeedback=CrazyIvanFear VoiceSpecialAttack=CrazyIvanAttackCommand DieSound=CrazyIvanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=15	; This value MUST be 0 for all building addons ImmuneToVeins=yes Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 ElitePrimary=IvanBomberE AttackCursorOnFriendlies=yes ; subset of AttackFriendlies. Accept a command to attack, but don't consider in threat scan IFVMode=7 Trainable=no
 * Bombable=no
 * Deployer=yes
 * UndeployDelay=20
 * AttackFriendlies=yes ; when scanning for targets, won't differentiate between allied or not, and also doesn't need control pressed to get attack cursor on friends

[DESO] UIName=Name:DESO Name=Desolater Category=Soldier Primary=RadBeamWeapon Secondary=RadEruptionWeapon Prerequisite=NAHAND,RADAR CrushSound=InfantrySquish Strength=150 Armor=plate TechLevel=8 Pip=red Sight=6 Speed=4 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Arabs Cost=600 Soylent=300 Points=30 IsSelectableCombatant=yes VoiceSelect=DesolatorSelect VoiceMove=DesolatorMove VoiceAttack=DesolatorAttackCommand VoiceFeedback= VoiceSpecialAttack=DesolatorMove DieSound=DesolatorDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20	; This value MUST be 0 for all building addons Deployer=yes DeployFire=yes ImmuneToRadiation=yes ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=1 Fearless=yes SelfHealing=yes Crushable=no ElitePrimary=RadBeamWeaponE IFVMode=9
 * Desolater
 * Desolator
 * MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
 * DeployTime=.022 ; PCG; Unused for now.  Was maybe going to make its way in if we did
 * a more explicit state machine for deploying b/c of autodeploy.

[CLEG] UIName=Name:CLEG Name=Chrono Legionnaire Category=Soldier Primary=NeutronRifle Prerequisite=GAPILE,TECH PrerequisiteOverride=CAWASH16 ; SJM: Smithsonian Institute CrushSound=InfantrySquish Crushable=no Strength=125 Armor=none TechLevel=10 Pip=red Sight=8 Speed=5 ;okay, we don't really need this, but give it a dummy value just to make sure nothing complains MoveToShroud=no Teleporter=yes; Owner=British,French,Germans,Americans,Alliance Cost=1500 Soylent=1200;2000 Points=15 IsSelectableCombatant=yes VoiceSelect=ChronoLegionSelect VoiceMove=ChronoLegionMove VoiceAttack=ChronoLegionAttackCommand VoiceFeedback=ChronoLegionFear VoiceSpecialAttack=ChronoLegionMove DieSound=ChronoLegionDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20	; This value MUST be 0 for all building addons ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00 ImmuneToPsionics=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=NeutronRifleE PreventAttackMove=yes IFVMode=10
 * Chrono Legionnaire
 * Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
 * MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
 * CanPassiveAquire=no
 * CanRetaliate=no; Won't fire back when hit

[DOG] UIName=Name:DOG Name=Attack Dog NotHuman=yes Category=Soldier Primary=BadTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=Barracks LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting TechLevel=2 Pip=white Sight=9 DetectDisguise=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance ForbiddenHouses=British,French,Germans,Americans,Alliance Cost=200 Soylent=50 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20	; This value MUST be 0 for all building addons ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes IFVMode=0 Trainable=no
 * Attack dog
 * MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!
 * GEF going to be two dogs now DoubleOwned=Yes

[ADOG] UIName=Name:DOG Name=Allied Attack Dog NotHuman=yes Category=Soldier Primary=GoodTeeth Secondary=VirtualScanner NavalTargeting=6 Prerequisite=Barracks LeadershipRating=7 CrushSound=InfantrySquish Strength=100 Armor=none ReselectIfLimboed=yes ; If selected when limbo and attacking infantry, reseect when unlimbo RejoinTeamIfLimboed=yes ; If in a team when limbo shooting infantry, write it down and try to rejoin when unlimbo DefaultToGuardArea=yes ; the much awaited dog default to move and attack when resting TechLevel=2 Pip=white Sight=9 DetectDisguise=yes Speed=8 Owner=Russians,Confederation,Africans,Arabs,British,French,Germans,Americans,Alliance ForbiddenHouses=Russians,Confederation,Africans,Arabs Cost=200 Soylent=50 Points=10 IsSelectableCombatant=yes VoiceSelect=DogSelect VoiceMove=DogMove VoiceAttack=DogAttackCommand VoiceFeedback=DogFear VoiceSpecialAttack=DogMove DieSound=DogDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=20	; This value MUST be 0 for all building addons ImmuneToRadiation=no Bombable=yes AllowedToStartInMultiplayer=no Size=1 VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER,SCATTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes IFVMode=0 Trainable=no
 * Attack dog
 * MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower!

[CIV1] UIName=Name:CIV1 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * civilians
 * Ammo=10

[CIV2] UIName=Name:CIV2 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10

[CIV3] UIName=Name:CIV3 Name=Civilian Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10

[CIVA] UIName=Name:CIV1 Name=Civilian Texan A Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * civilians
 * Ammo=10

[CIVB] UIName=Name:CIV2 Name=Civilian Texan B Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10

[CIVC] UIName=Name:CIV3 Name=Civilian Texan C Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivTexanSelect VoiceMove=CivTexanMove VoiceAttack=CivTexanAttackCommand VoiceFeedback=CivTexanFear VoiceSpecialAttack=CivTexanMove DieSound=CivTexanDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10

[CIVBBP] UIName=Name:CIV1 Name=Civilian Baseball Player Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivAllDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * civilians
 * Ammo=10

[CIVBFM] UIName=Name:CIV1 Name=Civilian Beach Fat Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * civilians
 * Ammo=10

[CIVBF] UIName=Name:CIV2 Name=Civilian Beach Female Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllFemSelect VoiceMove=CivAllFemMove VoiceAttack=CivAllFemAttackCommand VoiceFeedback=CivAllFemFear VoiceSpecialAttack=CivAllFemMove DieSound=CivAllFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10

[CIVBTM] UIName=Name:CIV3 Name=Civilian Beach Thin Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10

[CIVSFM] UIName=Name:CIV1 Name=Civilian Snow Fat Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovSelect VoiceMove=CivSovMove VoiceAttack=CivSovAttackCommand VoiceFeedback=CivSovFear VoiceSpecialAttack=CivSovMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * civilians
 * Ammo=10

[CIVSF] UIName=Name:CIV2 Name=Civilian Snow Female Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovFemSelect VoiceMove=CivSovFemMove VoiceAttack=CivSovFemAttackCommand VoiceFeedback=CivSovFemFear VoiceSpecialAttack=CivSovFemMove DieSound=CivSovFemDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10

[CIVSTM] UIName=Name:CIV3 Name=Civilian Snow Thin Male Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivSovSelect VoiceMove=CivSovMove VoiceAttack=CivSovAttackCommand VoiceFeedback=CivSovFear VoiceSpecialAttack=CivSovMove DieSound=CivThinDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10

[VLADIMIR] UIName=Name:CIV1 Name=Vladimir Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Pip=white VoiceSelect=Dummy VoiceMove=Dummy VoiceAttack=Dummy VoiceFeedback=Dummy DieSound=FlakTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 IFVMode=0
 * Vladimir
 * Insignificant=yes
 * Ammo=10
 * Fraidycat=yes
 * Civilian=yes
 * Nominal=yes

[PENTGEN] UIName=Name:CIV1 Name=General Pentagon Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Pip=white VoiceSelect=GISelect VoiceMove=GIMove VoiceAttack=GIAttackCommand VoiceFeedback=GIFear VoiceSpecialAttack=GIMove DieSound=GIDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 IFVMode=0
 * Pentagon General
 * Insignificant=yes
 * Ammo=10
 * Fraidycat=yes
 * Civilian=yes
 * Nominal=yes

[SSRV] UIName=Name:SecretService Name=Secret Service Category=Soldier Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Sight=2 Speed=4 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Pip=white VoiceSelect=SSSelect VoiceMove=SSMove VoiceAttack=SSAttackCommand VoiceFeedback= VoiceSpecialAttack=SSMove DieSound=SSDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 IFVMode=0
 * Secret Service
 * Insignificant=yes
 * Ammo=10
 * Fraidycat=yes
 * Civilian=yes
 * Nominal=yes

[PRES] UIName=Name:PRES Name=President Category=Civilian Strength=50 Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= VoiceSpecialAttack= DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 IFVMode=12
 * Ammo=10

[COW] UIName=Name:COW Name=Cow NotHuman=yes Category=Civilian Strength=150 Armor=none TechLevel=-1 Crushable=no Insignificant=yes Sight=4 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=2000 Points=1 Fraidycat=yes Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CowSelect VoiceMove=CowMove VoiceAttack=CowMove VoiceFeedback=CowFear VoiceSpecialAttack=CowMove DieSound=CowDie AmbientSound=CowAmbient Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=2 IFVMode=12
 * Ammo=10

[ALL] UIName=Name:Alligator Name=Herbert the Alligator NotHuman=yes Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Primary=AlligatorBite Secondary=VirtualScanner Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=2000 Points=1 Nominal=yes Pip=yellow VoiceSelect=AlligatorSelect VoiceMove=AlligatorMove VoiceAttack=AlligatorAttackCommand VoiceFeedback= VoiceSpecialAttack=AlligatorMove DieSound=AlligatorDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2	; This value MUST be 0 for all building addons Size=2 IFVMode=12 Trainable=no

[POLARB] UIName=NAME:POLARBEAR Name=Frosty the Polar Bear Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Primary=BearBite Secondary=VirtualScanner Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=2000 Points=1 Nominal=yes Pip=yellow VoiceSelect=BearSelect VoiceMove=BearMove VoiceAttack=BearAttackCommand VoiceFeedback=BearFear VoiceSpecialAttack=BearMove DieSound=BearDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2	; This value MUST be 0 for all building addons Size=2 IFVMode=12 Trainable=no

[JOSH] UIName=Name:MONKEY Name=Josh the Monkey Category=Soldier Strength=200 Armor=none TechLevel=-1 Crushable=no Insignificant=no Primary=ChimpBite Secondary=VirtualScanner Sight=2 Speed=6 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=2000 Points=1 Nominal=yes Pip=yellow VoiceSelect=ChimpSelect VoiceMove=ChimpMove VoiceAttack=ChimpAttackCommand VoiceFeedback=ChimpFear VoiceSpecialAttack=ChimpMove DieSound=ChimpDie AmbientSound=ChimpAmbient Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=2	; This value MUST be 0 for all building addons Size=2 IFVMode=12 Trainable=no

[CTECH] UIName=Name:CTECH Name=Technician Image=CIV3 Category=Civilian Strength=50 Primary=Pistola Armor=none TechLevel=-1 CrushSound=InfantrySquish Insignificant=yes Sight=2 Speed=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=10 Soylent=100 Points=1 Fraidycat=no Civilian=yes Nominal=yes Pip=yellow VoiceSelect=CivAllSelect VoiceMove=CivAllMove VoiceAttack=CivAllAttackCommand VoiceFeedback=CivAllFear VoiceSpecialAttack=CivAllMove DieSound=CivFatDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons ImmuneToVeins=yes Size=1 Trainable=no
 * Ammo=10
 * Reload=80

[WEEDGUY] UIName=Name:WEEDGUY Name=Chem Spray Infantry Category=Soldier Primary=NukeCarrier Secondary=V3Cluster ;gs Looks like hack is weapons must be represented once Prerequisite=BARRACKS TiberiumProof=yes CrushSound=InfantrySquish Strength=130 Storage=7 Pip=white Fearless=yes Armor=none TechLevel=-1 Sight=4 Speed=6 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=300 Points=5 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons
 * Hack to make MultiMissile work! Don't change data!

[SPY] UIName=Name:SPY Name=Spy ;locked Category=Soldier Prerequisite=GAPILE,GATECH CrushSound=InfantrySquish LeadershipRating=3 Strength=100 Primary=MakeupKit ; virtual weapon that picks disguise CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Armor=flak TechLevel=5 Agent=yes Infiltrate=yes CanDisguise=yes; I appear differently on other people's computers PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma) Sight=9 Speed=4 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=900;2000 Pip=blue Points=5 VoiceSelect=SpySelect VoiceMove=SpyMove VoiceAttack=SpyAttackCommand VoiceFeedback=SpyFear VoiceSpecialAttack=SpySpecialAttack DieSound=SpyDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons SpecialThreatValue=1 PreventAttackMove=yes IFVMode=2 Trainable=no StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
 * RA2 Spy

[TERROR] UIName=Name:TERROR Name=Terrorist Image=TRST Category=Soldier Prerequisite=NAHAND,RADAR CrushSound=InfantrySquish LeadershipRating=3 Strength=50 Primary=TerrorBomb CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Armor=flak TechLevel=5 Sight=9 Speed=6 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Confederation AllowedToStartInMultiplayer=no Cost=200 Soylent=25 Pip=red Points=5 VoiceSelect=TerroristSelect VoiceMove=TerroristMove VoiceAttack=TerroristAttackCommand VoiceFeedback=TerroristFear VoiceSpecialAttack=TerroristAttackCommand DieSound=TerroristDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0	; This value MUST be 0 for all building addons SpecialThreatValue=1 Trainable=no Explodes=yes DeathWeapon=TerrorBomb IFVMode=11
 * The evil Cuban Terrorist
 * Image=SPY
 * Prerequisite=NAHAND,NATECH
 * Primary=MakeupKit ; virtual weapon that picks disguise
 * C4=Yes
 * CanDisguise=yes; I appear differently on other people's computers
 * PermaDisguise=yes; and I appear that way always (Mirage Tank will be Can but not Perma)
 * Cost=1500
 * Soylent=200

[CCOMAND] ;Allies get Allied tech center UIName=Name:CCOMAND Name=Chrono Commando Category=Soldier Prerequisite=GAPILE RequiresStolenAlliedTech=yes Primary=ChronoMP5 Secondary=FakeC4 ; otherwise he can teleport into a building and kill it before he unwarps. CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=100 Armor=none TechLevel=9 Pip=red Sight=8 Speed=5 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=2000 Soylent=1000;3000 Points=50 IsSelectableCombatant=yes VoiceSelect=ChronoCommandoSelect VoiceMove=ChronoCommandoMove VoiceAttack=ChronoCommandoAttackCommand VoiceFeedback= VoiceSpecialAttack=ChronoCommandoSpecialAttack DieSound=SealDie CreateSound=ChronoCommandoCreated ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} Teleporter=yes PhysicalSize=1 MovementZone=Infantry ThreatPosed=25	; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ElitePrimary=ChronoMP5E PreventAttackMove=yes MoveToShroud=no IFVMode=4
 * C4=yes
 * Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}; <-Walk teleport->{4A582747-9839-11d1-B709-00A024DDAFD1}
 * SpeedType=Amphibious
 * MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)

[PTROOP] ; Allies get Soviet Tech UIName=Name:PCOMMANDO Name=Psi-Corp Trooper Category=Soldier Prerequisite=GAPILE RequiresStolenSovietTech=yes Primary=MindControl LeadershipRating=8 C4=yes CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=100 Armor=none TechLevel=9 Pip=red Sight=8 Speed=5 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=1000;3000 Points=50 IsSelectableCombatant=yes VoiceSelect=YuriSelect VoiceMove=YuriMove VoiceAttack=YuriAttackCommand VoiceFeedback= VoiceSpecialAttack=YuriMove DieSound=YuriDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25	; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF DetectDisguise=yes ImmuneToPsionics=yes ElitePrimary=MindControlE IFVMode=4
 * Psi-Commando
 * Image=YURI ; temp hopefully
 * SpeedType=Amphibious
 * MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
 * Deployer=yes
 * DeployFire=yes
 * UndeployDelay=75

[CIVAN] ; Soviets grab Allied Tech UIName=Name:CIVAN Name=Chrono Ivan Category=Soldier Prerequisite=NAHAND RequiresStolenAlliedTech=yes Primary=IvanBomber CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=100 Armor=none TechLevel=9 Pip=red Sight=8 Speed=6 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=1000 Soylent=250 Points=50 IsSelectableCombatant=yes VoiceSelect=CrazyIvanSelect VoiceMove=CrazyIvanMove VoiceAttack=CrazyIvanAttackCommand VoiceFeedback=CrazyIvanFear VoiceSpecialAttack=CrazyIvanAttackCommand DieSound=CrazyIvanDie ChronoInSound=ChronoLegionTeleport ChronoOutSound=ChronoLegionTeleport Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=25	; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes Ivan=yes;needed to differentiate from Bomber, which is C4, and engineer VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF AttackCursorOnFriendlies=yes MoveToShroud=no IFVMode=7 Teleporter=yes; Trainable=no ;gs like regular ivan, since can't gain experience
 * Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}; <-Walk teleport->{4A582747-9839-11d1-B709-00A024DDAFD1}
 * Bombable=no
 * Deployer=yes
 * UndeployDelay=20

[YURIPR] ; Soviets grab Soviet Tech UIName=Name:YURIPR Name=Yuri Prime Category=Soldier Prerequisite=NAHAND RequiresStolenSovietTech=yes Primary=SuperMindControl Secondary=PsiWave CrushSound=InfantrySquish Crushable=no TiberiumProof=yes Strength=200 Armor=flak TechLevel=9 Pip=red Sight=8 Speed=6 Owner=Russians,Confederation,Africans,Arabs AllowedToStartInMultiplayer=no Cost=2000 Soylent=250 Points=50 IsSelectableCombatant=yes VoiceSelect=YuriSelect VoiceMove=YuriMove VoiceAttack=YuriAttackCommand VoiceFeedback= VoiceSpecialAttack=YuriMove DieSound=YuriDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}; PhysicalSize=1 MovementZone=Infantry ThreatPosed=25	; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF ImmuneToPsionics=yes Deployer=yes DeployFire=yes UndeployDelay=75 Size=1 BuildLimit=1 CanPassiveAquire=no ; Won't try to pick up own targets IFVMode=8
 * Image=YURI
 * Bombable=no