Mammoth Mk. II

The '''Mammoth Mk. II''' was a large GDI quadrupedal walker designed to replace the X-66 Mammoth tank and served in the Second Tiberium War. The walker was phased out post-war in favor of the Mammoth 27.

Description
The Mammoth Mk. II was GDI's premier land weapon during the Second Tiberium War. Its armor was resistant to the Obelisk of Light and it was armed to destroy both ground and air targets.

A pair of railguns, capable of laying waste to almost all targets, were mounted on both sides. The entire vehicle needed to be turned to aim them laterally. The chin-mounted autocannon and dorsal SAM launchers were placed in independently traversing turrets.

Banshee fire could disable a Mk. II and cause it to collapse.

Like the X-66, the Mk. II had integral facilities for battlefield repairs. Despite its large size, even the Mammoth Mk. II was transportable by Orca Carryalls.

History
The Mammoth Mk. II prototype underwent testing at a GDI United Kingdom facility. Test targets included civilian construction, Wolverine Mk. I's, X-66's, and remote-piloted Orca fighters. The walker was put into production while still in development. Immature technology restricted deployment and sectors with Mk. II's could usually support only one at a time.

Like other walkers, the Mk. II was hampered by high construction and maintenance costs, poor reliability, and other vulnerabilities. The more conventional Mammoth 27 was designed to replace it. The last unit was completed at the San Pedro war factory on 12th March 2039 as preparations were made to begin production of its successor in Reykjavik. Colonel Nick Parker was among those against the end of production.

Alternate Second Tiberium War
A Nod force led by Anton Slavik struck the United Kingdom test facility and destroyed the Mk. II prototype.

Game Unit
A player may only have one Mammoth Mk. II in play at a time. The walker is slower than a harvester. It may self-repair to 50% health.