User:Ranger-X

Ranger-X's Data Known for both his X-Force Army of Command & Conquer Generals and the nine Ranger-X Numbers (powerful androids based on robot masters from the Mega Man series), Ranger-X is a U.S. commander who assisted both the Allies and the Global Defense Initiative. He is both a strategist and a power-absorbing superhero. His name is derived from the X variable in mathematics, which can assume any numerical value. Like the variable, Ranger-X can absorb any power and make it his own. His favorite strategy is to pilfer enemy technologies and combine them to destroy any foe.

Ranger-X's favorite hobby involves creating strategy guides for Generals and Zero Hour and developing his powerful X-Force army. The reason why I make strategy guides is to help me create mods; they help me in the designing process.

Project-X mod (Generals)

"Time to show the world what I can do!"

- Ranger-X

Project-X introduces the X-Force army, which I call an "ultimate army" (I also call Leang's army an ultimate one), that uses most units and buildings in the game and operates according to a C&C 4-styled battle plan: Offense, Defense and Support. Three Dozers represent the plans (the dozers have minor stat changes to distinguish them from one another). This mod is far from perfect since it relies on Generals logic.

Ultimate-X mod (Zero Hour)

"Can you be the ultimate fighting force?"

- Ranger-X

Ultimate-X data: Ultimate-X enhances the main USA, Chinese, and GLA armies by giving them technologies belonging to the sub-armies (e.g., Granger, Ta and Dr. Thrax). This mod also gives Boss General "Tigress" Leiong Leang a total of ten build sets: her own set plus nine based on the other sides. The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X was made as an homage to the Boss Generals mod (which died after final release R3). The goal of this mod is to give players replay value.

Project-X2 mod (Zero Hour):

"Only the most diverse factions will survive, General. Can your faction survive mine?"

- Ranger-X during his Domination campaign

Project-X2 is an evolved Project-X mod where I take programming to a whole new level (the 2 in Project-X2 is a power of X, so it has greater potential than Project-X). This mod uses models from existing modifications (which I will not upload anywhere). The bosses can choose from at least two battle plans (Leang now gets three). Like Ultimate-X, this mod uses Zero Hour logic. Townes, Ironside and Deathstrike now have full names.

1) The U.S. laser general is renamed Charles "Pinpoint" Townes, after the physicist Charles Hard Townes, who also worked with laser technologies.

2) The U.S. Boss is renamed "George David Ironside" (derived from the Shockwave Mod). I gave him the middle name David because of Dwight D. (David) Eisenhower: both he and Ironside are five-star generals.

3) The G.L.A. boss is renamed Mohmar "Deathstrike" Kaseem. Kaseem is an alternate spelling of the Arabic name Qasim, meaning distributor. I gave him this name because he was originally a salvage general (as depicted in Shockwave) before he became the organization's boss; the GLA 2 briefing in Zero Hour shows his triple-barreled Marauder tanks.

The following is a fan fiction of the C&C games and is not canon to any stories in the C&C universe.

Ranger-X's Military Career I became Ranger-X when a cloning experiment went horribly wrong. My genetic copy, which I call Shadow, turned evil and escaped my base, the X-Fortress (my personal command center with high-tech equipment), forming an army of robots to conquer the world. I built a time machine so I could create the world's most powerful army in order to stop Shadow's. Using the time machine and my computer DECA (the Delta Electronic Command Assistant), I invaded several Command & Conquer universes and used my shape-shifting powers to disguise myself as a commanding officer (to avoid detection by any armies in the past). The following is a list of C&C wars I invaded:

- Role in the Tiberium Wars My first time-traveling experiment landed me in the 1990s decade, during the First Tiberian War (codenamed Tiberian Dawn). Disguising myself as a commander of the Global Defense Initiative, I attack a Brotherhood of Nod base. Instead of destroying the Construction Yard, I hack into it and pilfer their technology, sending the data back to DECA. To keep the timeline consistent and avoid getting captured, I steal a nuclear detonator at the Nod base, plant a C-4 at the Conyard's base and erase any evidence linking me to the stolen data. Retreating back to my GDI base, I copy the blueprints to my own army and send that back to DECA as well. Just like with Nod's data, I erase the GDI computer and destroy it with Nod's own nuclear bomb. Having only thirty seconds to escape, I exit the base in my time machine and leave the bases in ruin.

- Role in the Red Alert Wars Once I arrive back to the X-Fortress, I merge both the GDI and Nod tech trees into a new faction I dubbed the Tiberian Alliance. This new faction allows me to use the best tanks (such as Mammoths) and defenses (such as SAMs and Obelisks) together. Using this new faction, I decide to invade a new timeline: the Red Alert era, and arrive in the Second Great War during Yuri's Psychic Dominator Disaster. During Operation Brain Dead, I capture the abandoned Soviet ConYard, steal its data and erase the computer like last time. Once the Allied MCV deploys, I sneak into the Conyard and do the same thing. I notice the two powers fighting Yuri's Antarctic base, so I take advantage of the situation and sneak into Yuri's Construction Yard. Once inside, I hack his psychic tech tree, send the stolen data back to DECA for analyzing and erase the original data. Using the time machine, I escape to the present and prepare for the Generals saga.

- Role in the GLA War I was getting close to creating an unstoppable faction; I just needed to test it. DECA informs me that America and China are fighting a terrorist organization called the Global Liberation Army in what they call the "GLA War" (the story of the Generals and Zero Hour games). I use the time machine to invade the GLA mission codenamed "Sneak Attack" (the last GLA mission in Zero Hour) and build a large American base to the northeast of the GLA's own base and its stolen Chinese base. I create a heavy amount of defenses guarded by Pathfinders, Paladins and Aurora bombers; the defense system would keep the GLA commander busy while I infiltrated his Command Center. Once inside, I hack the computer's tech tree and send the pilfered data back to DECA. Once done, I escape and enter the stolen Chinese Command Center the same way. After stealing the stolen Chinese tech tree, I quickly retreat back to my own base and copy the American tech tree in my own Command Center.

Satisfied with the data, leave that era. The plans are completed, but I wanted to try stealing data from the twelve character factions of Zero Hour. I issued a new General's Challenge to the nine generals. My new mission was codenamed "Domination", and I would play it like Red Alert 3 Uprising's Commander's Challenge (stealing technologies from my defeated foes).

Note: these are some of the modifications I will make in Project-X2.

I start my "Domination" campaign by fighting Dr. Thrax first. I use a combination of China's best tanks, America's helicopters and the GLA's Tunnel Networks to surprise Thrax and annihilate his toxin army. Before defeating him, I hack his command center and steal some of his best weapons: his Toxin Tunnel Networks, Anthrax Gamma and Toxin Rebels. My next opponent is "Anvil" Shin Fai; I pick him next because of how vulnerable his men are to toxins. I treat this campaign as a game of rock-paper-scissors. Using the pilfered technology from Thrax, I poison Shin Fai's men and steal some of his weapons. The following is the order generals I defeated and the technologies I stole from their Command Centers: 1) Dr. Thrax: Toxin Tunnel Network, Anthrax Gamma, Toxin Rebel, Toxin Demo Trap and Armored Scorpion Tank. 2) "Anvil" Shin Fai: Fortified Bunker, Mini-Gunner, Super Hacker, Assault Troop Transport and Battle Fortress. 3) Prince Kassad: Camo Netting, GPS Scrambler, Sniper Quad Cannon, Stealth Battle Bus (uses Bomb Truck's disguise as vehicle ability) and Radar Jammer upgrade (Radar Vans act like Allied Gap Generators). 4) Tsing Shi Tao: Isotope Stability, Fusion Reactors, Weapons Grade Uranium Shells, Nuclear Tank Hunter and Nuclear MiG. I combine both the MiG's napalm missiles and nukes to create the Burning Nuke weapon. 5) "Pinpoint" Townes: Laser Defense Turret, Laser Crusader Tank, Laser Comanche, Laser Paladin Tank, and Advanced Cold Fusion Reactor. I combine both the Advanced C.F.R. and Advanced Control Rods upgrade to form the best power plant: Fusion Reactor X. 6) Malcolm "Ace" Granger: King Raptor, Stealth Comanche, Sky Crane, Combat Chinook and Designator Base. 7) Rodall "Demo" Juhziz: Demolitions upgrade, Demo Scud Storm, Terrorist Combat Cycle, Super H.E. Bomb upgrade and Black Market Nuke. 8) Alexis Alexander: Advanced Control Rods, EMP Patriot Battery, Aurora Alpha, Fortified Fire Base and Advanced Particle Cannon (greater DPS and longer firing time than Particle Cannon). 9) Ta Hun Kwai: Emperor Tank, A.T. Gatling Cannon, Autoloader upgrade, Transport Helix and Siege Cannon.

After beating each general and stealing their tech, I merge them with the X-Force to make it unstoppable. Upset at both losing to the X-Force army and having their weapons stolen, the nine generals report to their bosses: Ironside, Leang and Deathstrike. The boss commanders laugh at the threat and accept my challenge. "Don't underestimate me. May I remind you that I caught Leang using stolen GLA data? She has the right idea, though. I challenge you three to a power showdown."

The boss order is Leang, Ironside and then "Deathstrike". I have no trouble defeating Leang's superior Chinese faction (especially her upgraded Emperor Tanks and Mini-Gunners). Being the slippery one, the "Tigress" escapes to her mountain base near Tibet, where she had built a mixed army (as shown in the final General's Challenge mission). After beating both Ironside and Deathstrike, I pursue Leang to her mountain base and waged a war of ultimate powers. Leang's army is unable to stop mine because of the diversity of my units, so I claim victory over her in only a few hours. After beating the boss generals, I apologized for stealing their weapons and explained why I needed them. To my surprise, they grant me permission to use my new army to defeat Shadow and save the world.

After returning to the present, I use the data I stole and create a new army of machines to defeat Shadow. I also create nine powerful androids to help me in my mission.

RXN-000: Winter Man, formerly Hydro Man - a dark blue-green prototype water (later ice) humanoid and Tide Woman's older brother. Hydro Man is a prototype who was stolen and modified by Shadow to serve him. I saved him later in the story and rebuilt him as an ice-themed android because he hated his ice weakness.

RXN-001: Blaze Man - leader of the RXN group and able to control flames at will, he has a fiery temper and has trouble controlling his rage. His fire power depends on how angry he is. Blaze Man is based on various flame weapons and is weak to Tide Woman's water attacks.

RXN-002: Voltage Man - a blue and yellow electrical ninja humanoid built to repair faulty circuits and wires, he is a prankster who loves causing mischief. Voltage Man is similar to the Tesla-themed weapons from the Red Alert series and is weak to Pulse Man's EMP attacks.

RXN-003: Tide Woman - a sky-blue and green water-themed female humanoid and Winter Man's younger sister, she hates fighting and tries to avoid hurting others. Tide Woman is weak to Voltage Man's electrical attacks.

RXN-004: Laser Man - a purple robot built to research sunlight and convert it into energy for his laser beams by absorbing it using the solar panels on his body. He is a scientific genius and the smartest one in the group. Laser Man is based on laser weapons in the Generals games and inspired by "Pinpoint" Townes. Laser Man is weak to Blaze Man's fire attacks because he hates smoke.

RXN-005: Quake Man - a brown and yellow earth humanoid who was built to control seismic activity, he is a stubborn robot and not very intelligent. Like General Leang's Hammer Cannon and Anvil Tank in Shockwave, he can cause earthquakes. Quake Man is weak to Grind Man's bombs.

RXN-006: Pulse Man - a navy-blue EMP-themed humanoid who was built to shut down machines temporarily. He is a coward who avoids battling animals (since they are immune to his shock waves). Pulse Man is based on the E.M.P. Pulse in Generals and Zero Hour and is weak to Quake Man's earth attacks.

RXN-007: Grind Man - a green tank humanoid who can transform at will. He despises Raptor Man and all aircraft because he is weak to Raptor Man's missiles. Grind Man is inspired by the large tanks of the Command & Conquer series (but lacks the Mammoth's anti-air missiles so he wouldn't be too strong).

RXN-008: Raptor Man - a black and yellow winged humanoid resembling a jet pilot, Raptor Man is an independent robot who excels at aerial combat. He and Grind Man are archenemies. Raptor Man is named after the American fighter jet and based on it. He is weak to Laser Man's attacks because the Avenger and Laser Turret are great anti-air weapons.

My favorite pages

 * http://cnc.gamepedia.com/Generals
 * http://cnc.gamepedia.com/Zero_Hour
 * http://cnc.gamepedia.com/Generals_Challenge
 * http://cnc.gamepedia.com/Category:Generals_Zero_Hour_Mods