Red Alert 2 patch 1.004

Patch 1.004 for Command & Conquer: Red Alert 2 was released in 2001.

The downloadable patch executable includes all the patches that were released before it.

Feature additions

 * RA2 now allows you to play "Free for All" in Skirmish mode. Now the AI can attack each other and not just the player.
 * Hotkeys and interface changes added:
 * Right clicking on the mouse centers on the Radar Screen instead of deselecting the player's units.
 * Press the 'Spacebar' to cycle through last 8 EVA events. 'Spacebar' now also goes to "Ally under Attack" EVA event.
 * Players can now place rally points on Service Depots.
 * The 'Q' & 'W' keys that select Tab buttons now grab a completed building for the cursor. Pressing again places that building.
 * Press 'Ctrl' + 'Arrow' keys to jump to the edges of the map.
 * Page User is bound to 'U'.
 * Health Navigation, Veterancy Navigation, and Previous Unit hotkeys are now unbound. They can be rebound in the Keyboard Configuration menu.
 * Observer Mode: RA2 now has an Observer Mode that allows 1 player to watch other players' games. Particularly useful for Korean television shows and tournaments.
 * There is a new checkbox at the top of the bunkers that players can check to observe games. Clicking it will switch the "Join" button to "Observe" and vice-versa.
 * In the game setup screen, the host can select the bottom slot to be open for observers (assuming he isn’t the observer himself). Players attempting to observe go into this slot.
 * The observer can only chat to all players.
 * The observer cannot use Beacons or Waypoint Mode.
 * The observer is not shown on the score screen.
 * The observer is not allowed in Co-Op mode.


 * Dreadnoughts can now break bridges with missiles.
 * Now players can destroy a unit flying over an Iron Curtained building.
 * If the player has a Cloning vat, an Engineer, 2 infantry units, and a Tech Hospital he will no longer get a complimentary unit out of his Cloning Vat for every unit healed.
 * The edges of the Radar Screen are now visible.
 * We've enabled the Microsoft Sidewinder Strategic CommanderTM to work properly. We've also included the Westwood endorsed configuration.
 * The Desolator will no longer continue to shoot the ground over and over and keep building up radiation.
 * Parts of buildings will no longer disappear on occasion.
 * Structures no longer flash a frame of animation during placement.
 * Fixed the "Place Structure Anywhere" cheat.
 * Super Weapon tab flashes when ready.
 * Crazy Ivan and Tanya bombs now work on all bridges.
 * Fixed a Terror Drone + unpacking MCV problem that made games never end.

Westwood Online changes or feature additions

 * Quick Match now gives ping of opponent when matching.
 * Zero starting units are allowed.
 * Fixed up the taunts to make sure they play correctly.
 * Paging additions:
 * Players can page a buddy from inside a game room, bunkers or game. (/page user name message) Example: /page Yuri Hi.
 * Players can reply to last message. (/r message) Example: /r Hi there.
 * Players can check to see if another player is online. (/on user name) Example: /on Tanya
 * If player is paged and he presses 'U”'to reply to that sender, the paging screen will default to that sender's name if 'U' is pressed within 5 seconds.


 * A ping meter is included inside game lobby as a tooltip. There are also graphic indicators (green, red, yellow) next to player names. The ping indicated in the tooltip is between that player and the game host.
 * Lobby Chat only scrolls if player is on bottom chat line.
 * Included an icon table that displays most icons and what they mean in Westwood Online.
 * Fixed "Fetching Server" message pop up problem. Now it happens less.
 * Fixed the loss of keystrokes when typing chat in bunker.
 * Lobby now defaults to the bunker the player left when returning from Buddy List, etc.
 * Click on an existing game to show the name of map in bunker as tooltip. No need to enter a game to find out which map is being played.
 * Chat messages during games no longer display in a choppy and slow manner. Messages written at the end of games will now display properly also.
 * Players are now routed to bunkers with less than 25 people when entering Custom Match.
 * A tooltip has been added that shows a player's rank, battleclan and battleclan rank when you mouse-over a player's name. It may take a bit for the server to return the player's rank.

Unit balance changes

 * IFV + Chrono Legionaire now destroys things more slowly.
 * Tesla Tank will shoot a little slower.
 * Demo Truck speed reduced.
 * Demo Truck damage was reduced.
 * IFV + Tesla Trooper will shoot a little slower.
 * IFV + Terrorist damage reduced.
 * Terrorist hit points are increased