Artillery (Tiberium)

The artillery was a long-range fire support system, utilized to augment building destruction capability of the side employing it.

Description
Early artillery was the M110 howitzer, a tracked, lightly armoured vehicle with a single 155mm cannon. The gun was in a fixed position and the entire vehicle had to be rotated to acquire different targets..

Later artillery, in contrast, looked like a platform for a massive cannon which was affixed at the back of the weapon. Small outrigger legs deployed and stabilized the weapon while it was being deployed, balancing and stabilizing it against the recoil of the massive cannon.

Second Great World War
During the Great World War II between the Allies and the Soviets, the Allies used Artillery. Artillery was a smaller unit (as compared to tanks), that fired powerful explosive charges. Allied commanders generally used it to weaken Soviet forces before they reached the main line. Although it might have seemed effective to use against Soviet defenses, this was not advisable, as Tesla coils had even greater range than Artillery pieces, and enough power to reduce them to dust in one blast.

During the war, artillery was generally used as a highly effective and long range way to deal with infantry and soften up enemy formations, although because of its lack of health, slow speed, and very slow turn rate, it was very vulnerable to enemy fire, particularly by tanks. Allied commanders generally used it as a second-line unit designed to support Medium Tanks and Light Tanks

First Tiberium War
During the First Tiberium War, Nod used artilery as a powerful and long range weapon. Due to the GDI's lack of extremely long range defenses, the Artillery had longer range than all enemy defenses, including the Advanced Guard Tower, when used properly.

Its ability to damage buildings and infantry was highly appreciated during this period, giving Nod another way to destroy its opponents.

Second Tiberium War

 * Main article: Advanced Artillery

In the Second Tiberium War, Nod significantly increased the range and power of Artillery, allowing it to be used as a true base siege weapon. However, Artillery now had to be deployed in order for it to be used, and while moving and undeployed was vulnerable. Due to its expense and lack of armor, it was capable of being effectively countered by Orca Bombers and most vehicles, including Titan Walkers.

Nod commanders and Cabal used Artillery extensively to shell enemy bases, eliminate enemy patrols, defend mountain passes, and protect important bases. This was possible because of the artillery's extremely long range.

Counters
Throughout all of the wars, Artillery had the same problems. First, Artillery was most effective against structures and infantry, and not very effective against heavily armored vehicles. This meant it could easily be destroyed by Mammoth Tanks and other heavy vehicles. Furthermore, all varieties of Artillery were reasonably slow. This meant that artillery had to be escorted by other vehicles.