Ride of the Red Menace

Ride of the Red Menace is the first mission in the Allied campaign of Command & Conquer: Red Alert 3.

Background
Under the leadership of Premier Cherdenko, the Soviet forces were nearly unstoppable, capturing large swaths of Western Europe and forcing the Allies into retreat. Great Britain, now the last remaining Allied nation in Europe, is threatened by a massive Soviet armada.

With most of the Allies' senior commanders tied up in Europe, Field Marshal Robert Bingham has entrusted the defense of Great Britain to a young Allied Commander.

Securing the Beach
On the order of Field Marshal Bingham, the Allied forces rushed towards Brighton Beach in an attempt to fortify it against the Soviet invasion. Unfortunately for them, the Soviets had already dropped numerous paratroopers into the town, forcing the Allies to eliminate these existing troops before they could set up defenses. With the town secured, the Allies began fortifying their position, securing the local Hospital for the provision of the wounded, garrisoning homes and hotels to act as makeshift bunkers, and repairing the disabled coastal guns so as to intercept Soviet vessels attempting to cross the English Channel.

It is important to note here that while this was taking place, the Soviets were holding back their forces for another attack. Had they struck sooner, it is likely that the Allies would have been caught off guard and their defenses compromised. As such, the Soviet timidity gave them valuable time to establish defenses, contributing to their victory.

Defeating the Red Waves
Numerous waves of Soviet sea-borne and airborne attacks were launched against Brighton Beach, and thousands of Soviet infantry were sent storming into the teeth of the Allied guns. The defenders used their time well, and each attack failed miserably, with most of the Soviet troops barely making it out of their landing zones before they were cut to pieces.

Eventually, General Krukov sent a powerful force of Dreadnoughts and Kirov Airships at the defenders, hoping to break their fortifications and allow his infantry an opening. This attack failed, however, with the timely arrival of the Allied Century Bombers, destroying every, single one of Krukov's Dreadnoughts as Allied anti-air brought down most of the Kirovs, but forced the Soviets to withdraw. Krukov had failed and Great Britain was now saved from that "Red Menace".

Aftermath
The defeat of Krukov's invasion force resulted in the first major victory that the Allies had achieved in Europe in months, and the turning point in what had been a bloody and intractable war with the Soviets. The failure of Krukov to secure a proper foothold in Brighton Beach meant that Great Britain was now safe from the "Red Menace", giving the Allies a safe haven where they could regroup and rearm.

Moreover, the Allied victory in Brighton Beach dispelled, once and for all, the myth of Soviet invincibility, and the Allies approached the task of throwing the Russians back with a sense of greater optimism and determination.

Walkthrough
The player starts out with a couple dogs and peacekeepers. Use the peacekeepers to kill the bears and the conscripts as to the dogs will die too easily from the bears and conscripts.

After the MCVs and the area is secured the MCVs will automatically deploy and build a couple structures.

Capture the coastal guns to deal with the red navy.

The first waves will involve infantry so capture the hospital and only use 12 peacekeepers to wipe them out.

The next wave will involve stingrays which peacekeepers have no defense against other than raising their riot shields and the stingrays will kill any infantry except peacekeepers with riot shields up in one shot. Javelin soldiers are a must to deal with the stingrays and later the Kirovs that appear.

The final wave involves dreadnoughts and kirovs. The Dreadnoughts will at first destroy any surface targets but Allied century bombers will arrive to bomb them so the player can build Multigunner IFVs and turrets to support the Javelin soldiers on bringing the Kirovs down. Once a few Kirovs remain the rest will retreat and the mission is a win.

Trivia

 * This is the only mission to feature the coastal guns. The best way to use these is to assign each gun to a control group and focus them both on one craft (either a Stingray or Bullfrog). The Cryoshot should be used to weaken the guns’ targets and slow them down when doing this as they may reach the shore before they are destroyed (take care to aim the Cryoshot ahead of the enemy vessels as there is a lag between selecting the target and the Cryoshot taking effect).
 * There is a rare glitch where once ordering Giles to capture the two eastern coastal guns, his Engineers will turn around and run back to his base. Having a few Peacekeepers around to deal with Soviet paratroopers in the area appears to reduce the chance of this happening.
 * The Kirov airships arrive damaged. This is likely for balancing reasons.