Psychic tower

History
During GWWIII, Yuri was tasked by Romanov to construct towers called psychic beacons to control entire cities at a time. When Yuri split off from the Soviets, he adapted this technology to create a tower that could be built far more quickly and cheaply than a psychic beacon. The net result of his tinkering was the psychic tower.

Description
The psychic tower was a tall rod with the primary psychic antenna on the top of the central spire. Around the central spire rotated several psychic matrices, which could automatically capture the minds of units that entered the range of the tower. However, whenever a unit was captured, one of the matrices had to be devoted to maintaining control of that unit. As such, the psychic tower could only control three units at a time. Furthermore, the psychic tower suffered the same inhibitions as other psychics: It could not control other psychics, miners, Tanya, Boris, attack dogs, robot tanks, or mind controlled units.

Usage
Yuri commanders would use the psychic towers to turn enemy units against each other. If powerful units were captured, then they would fight for the Yuri player to help defend his base. Furthermore, captured units could be sent into a Grinder for a little extra cash.

Counters
Psychic towers were vulnerable to mind-control resistant units, and also large swarms of enemies.