Grenadier (Rivals)

"Boom, baby, boom!"

- Grenadiers when attacking

The Grenadier is a GDI common infantry squad unit in Command & Conquer: Rivals.

Description
The Grenadier has been a common sight is GDI armies since the very first Tiberium War. The modern Grenadier Squad is equipped with stielhandgranate-style grenades for increased range and EMP charged payload which can slow down even the largest enemy ground vehicles.

Abilities

 * Reveals adjacent stealthed units.
 * Attacks against vehicles slow their Attack Speed by 25% and Movement Speed by 60% for 0.7 seconds.
 * Attacks against vehicles slow their Attack Speed by 25% and Movement Speed by 60% for 0.7 seconds.

Game unit
Grenadier squad excels at stopping vehicle threat. Not only do they have considerable damage output, they reduce movement speed of vehicles, which makes it difficult to escape once the grenades start falling. They are incredibly effective against most War Factory units and can stop even some Temple or Tech units in their tracks.

The rather sluggish movement speed of Grenadiers means they are not suited to chase down vehicles, but they do well on defense. If greater mobility is required, Jump jet troopers are a good alternative.

Ability to reveal stealthed units is a serious threat to the lightly armored Stealth tank.

Being specialty unit, Grenadiers are vulnerable to air and infantry. They will fall quickly to the anti infantry temple or tech units. To cover them, use Rhino, Pitbull or Wolverine.

Their substantial health allows Grenadiers to withstand anti-infantry fire from light aircraft and infantry for some time, but even then the supporting units should come to help as soon as possible.

Changelog

 * Added to the game on 22 March 2019
 * 2019-04-23:
 * Initial Attack Delay reduced to 0 (was 0.25)
 * Health increased to 550 (was 500)
 * Projectile speed increased to 30 (was 20)
 * 2019-06-05:
 * Emp attack speed decrease, increased to 25% (was 15%)
 * Movement speed EMP increased to 60% (was 55%)
 * 2019-06-27: Grenadier movement behavior adjusted (faster turn)
 * 2019-09-12: Increase projectile speed by 25%
 * 2020-08-12:
 * Tiberium cost increased from 60 to 70
 * Speed increased from Average to Fast

When created

 * Grenadier, reporting
 * Grenadier unit, ready
 * Boom, baby, boooom!

When selected

 * Explosives are primed
 * Ready for action
 * Grenadier awaiting orders
 * Waiting orders
 * Charges are ready

When moving

 * You got it
 * I'm on it
 * Explosives on the move
 * Don't drop the grenade! Don't drop the grenade!!
 * Move it or lose it!

When moving to attack favorably

 * Love a good explosion
 * Boom, baby, boom!
 * We've got this!
 * They don't stand a chance!

When moving to attack neutral

 * Bringing the boom
 * That's cigar or dynamite?
 * Taking the boom to 'em
 * Boom boom
 * Juggling grenades

When moving to attack unfavorably

 * It's a good day to die!
 * This is gonna be bad
 * Boom has left the room
 * This will hurt

When unable to attack target

 * Negative
 * Nope, not happening
 * Can't blow that up

When attacking

 * Pulling the pin!
 * Lighting the fuse
 * Chucking grenades

When under attack

 * Grenadiers pinned down!
 * Grenadiers getting pounded!
 * They're ripping us apart!
 * This is it!

Behind the scenes
"We hope the Grenadiers will give players a higher tier infantry that can counter vehicles."

- KyleF

Trivia

 * In other Tiberium universe games the grenadiers are a anti-infantry unit.
 * Speaking in booming voice.
 * When idle juggles the grenades.