Cruiser

The cruiser was a type of capital ship used by the Allies during the. It served as the core of the Allied navy.

The cruiser was armed with nine 8-inch guns in three three-gun turrets. This batteries delivered long-range range firepower capable of levelling bases. The heavy guns and armor came at the price of mobility and active defenses against aircraft and submarines. The cruiser relied on s and s for protection to ward off these threats.

The Cruiser was the most powerful weapon in the arsenal of the Allied Forces and the crown jewel of the Allide navy. Highly resilient and equipped with aforementioned cannons, it was capable of leveling an enemy base in a matter of minutes. However, it was also slow and (its worst drawback) it had absolutely no sea-based defense, and had to rely on destroyers and gunboats for protection against Soviet submarines. Its cannons were also terribly inaccurate, but given their power, this wasn't a terrible flaw. However, more than one skillful admiral could command their cruisers to shell an area by the force-firing command, giving the cruiser a slight possibility of hitting Soviet subs and sinking them in the process, if lucky.

The Cruiser was also one of the most useful units to Chronoshift. It could be chronoshifted in the seas right in front of an enemy base to bombard it without warning.

It was eventually replaced by Aircraft Carriers since the Allies expanded their Air Force.

Game Unit
The cruiser is armed with four guns and, as in the cinematics, levels structures from long range and with ease. However, the guns are inaccurate. The cruiser may force-fire on sea-tiles to engage submarines.