GDI Commando (Tiberium Wars)



The Commandos became a regular frontline GDI unit once again in the Third Tiberium War. Backed by 50 years of tradition, they are the results of a powerful training program, with a 22% fatality rate and 97% recruits never reaching the end of training. Typically, only one commando at a time was allotted to a commander-due to the expenses of equipping one, and in addition to the scarcity of such elite graduates.

The next generation Commandos wear full suits of heavy body armour with an integrated jump jet unit. They are also equipped with prototype high rate-of-fire assault railguns which can tear apart infantry and, if given enough time, light vehicles like the Attack Bike. And, like their predecessors, carry a large amount of Det-packs (basing on an exotic chemical) for building demolition. One of their key abilities is destroying enemy Mechanized walkers by planting explosives on their legs. To maintain fitness GDI commandoes usually do one handed push ups when idle.

Lt. Fullerton, the commander of Stuttgart GDI forces was a Commando and was instrumental in retaking the city from the Scrin. Higgins and Conrad are commandos used extensively in GDI recruitment videos and posters.

Notable deployments
A Commando was sent to guard the GDS Pathe at Hampton Roads when Nod attacked it, but was ironically killed by a Nod Commando. Another Commando was then dispatched to recapture the base, with unconfirmed reports claiming that he did this without any aid.

A Commando was used during the attack on Temple Prime. Impressively, during the battle, the commando took out an Avatar Warmech that had been wreaking havok. Unfortunately, like all GDI and Nod forces in Sarajevo at the time, he was killed by the Liquid Tiberium Explosion.

A Commando, Lt. Fullerton, was among the survivors of the Scrin attack on Stuttgart, and the only one who was able to communicate clearly with the GDI supervisors. A commander used him to rally the scattered GDI forces and destroy the Scrin presence in the area. Reports persist that he defeated an Annihilator Tripod in the same fashion that other commandos have used to destroy human walkers.

Assessment
"I've got a present for you!"

- Guess who's coming to town with a nice C4 Charge?

Good Points:


 * Walkers and Structure feared its C4
 * Unsupported hostile infantry feared its weapon
 * Can jump jet out of a tight spot
 * Can take down even armored Black Hand troopers and Marked of Kane cyborgs
 * Fast
 * Wreaks havoc on bases if ignored

Bad points:


 * Cannot C4 Epic units
 * Expensive (2000 credits)
 * Not used by Steel Talons
 * When suppressed, it will slow down and be vulnerable to anti-infantry and unable to respond to commands
 * Vulnerable to Tanks and Aircraft
 * Not a one man army soldier
 * Vulnerable to Snipers
 * Does not fare well against base defenses
 * Swarms of anything anti-infantry can kill it