Rivals balance update 2019-05-01

The 01 May 2019 balance update for Command & Conquer: Rivals

Tiberium League Map Pool

 * Battlefield
 * Open Prarie
 * Lone SpireTwo Fuses
 * Fighting Pit
 * Hot Zone
 * The Cauldron
 * Cracked Ice

Master League Map Pool

 * Peaks and Valleys
 * Half and Half
 * Down the Middle
 * Cracked Ice
 * Open Water

Bronze League Map Pool

 * Frozen Road
 * Tiberium Stripes
 * Two Fuses
 * Pillbox
 * Canal Row

Disruptor

 * Damage against Structures increased to 400 from 250
 * Damage against Vehicles increased to 13 from 10

With the change to the Disruptor it can no longer hit the base twice. The structure damage has been increased to compensate

Mammoth Tank

 * Speed increased to 3.95 (Slow) from 3 (Slowest)
 * Damage increased to 2070 from 2000

Giving the Mammoth a bit more speed so it can reach the pads easier

MG Squad

 * Damage increased to 28 from 26

Returning some of its power

M.L.R.S.

 * Reload speed reduced to 6 from 6.5

With the change to how Jackson affects reload units, we felt comfortable giving some power back to the M.L.R.S.

Orca Bomber

 * Health increased to 1950 from 1700
 * Cost increased to 110 from 100

With the release of the Slingshot, we gave the Orca Bomber some health back but have increased its cost

Strongarm

 * Turret health reduced to 2400 from 3000

Strongarm Turret was changed a while ago to scale with HP per level. We've reduced the base HP to re-address that fact

Artillery

 * Attacks per second increased to 3.2 from 4.25
 * Projectile speed increased to 80 from 50

Faster attack speed and projectile speed will allow the Artillery to more consistently hit targets without missing

Avatar

 * Health increased to 6200 from 5800

Health was increased to make up for the significantly reduced speed

Chemical Warriors

 * Damage against Vehicles increased to 15 from 7

This was added to the game in a previous patch but is being included in these notes

Flame Tank

 * Damage against Infantry increased to 380 from 300
 * Damage against Vehicles increased to 72 from 50

General buff to the Flame Tank

Phantom

 * Cost increased to 110 from 100

The Phantom has the potential to be too efficient to have the same cost as the Hammerhead

Rockworm

 * Speed increased to 4.5 from 3.959

The Rockworm has issues reaching its target on time

Stealth Tank

 * Stealth Tank Reload time increased to 11 from 10

Putting Stealth Tank back to a middle ground between its previous form and its current form

Harvesters
Harvester bounty reduced from 100 to 80

Nuclear Missile mechanics
Changed the missile charge time. This should give early-game players an easier way to pressure their opponents but also allow for late-game players to have more time to mount a comeback if they successfully delay the game until the third missile


 * 1st Missile: 40 seconds (was 45 seconds)
 * 2nd Missile: 40 seconds (was 45 seconds)
 * 3rd Missile: 40 seconds (was 30 seconds)

Lock on
Added a change where lock on units only fire if locked on for at least 0.25 sec.


 * Lock on units include: Predator Tank, Scorpion Tank, Tick Tank

Dev note

 * Attack Bike missile speed now consistent regardless of distance
 * Fixed bug where MG Squad was not crushable by Mammoth Tank