Spy (Red Alert 3)

Spies are Allied infiltrators in Command & Conquer: Red Alert 3 and its expansion, Uprising.

Background
Allied spies were masters of disguise, capable of impersonating any friendly or enemy infantry, granting them access to the most heavily guarded enemy bases. While inside, spies were able to sabotage infrastructure in a number of ways, such as disrupting a base's power supply, stealing resources from an enemy refinery, or disabling the enemy's high-tech units and production.

In addition, it was standard operating procedure for spies to carry large sums of cash for bribing enemy troops. The spy's innate knowledge of human psychology, coupled with a surplus of foreign currency, makes a persuasive combination that even the most powerful enemy units have difficulty resisting. In practice, spies may cause large numbers of enemy forces to suddenly turn on their former commanders.

However, spies were trained to operate without any conventional weapons and their only defense was to avoid detection. In addition, modern armies have specially-trained units that can detect spies even when disguised. Some of these, such as attack dogs and Soviet war bears, were also trained to deal with spies in an efficient, if somewhat messy, fashion.

Infiltration Effects

 * Production structure: Temporarily disables production
 * Power structure: Temporarily reduces power to zero, slowing down production and disabling all base defenses and super weapons.
 * Ore refinery: Steal up to 2000 credits, cannot steal more than what the enemy owns.
 * Construction Yard and expansion structure: Temporarily disables enemy radar and reveals the enemy's vision.
 * Technology structure: Temporarily disables all tier 3 units, causes tier 3 aircraft (i.e. Kirov Airships) to crash.
 * Super Weapon: Resets timer.

Changelog

 * Red Alert 3 beta patch 1.5: added experience levels
 * Red Alert 3 patch 1.05: fixed a bug where spies would retain the Tesla effect after bribing a unit while disguised as a Tesla trooper
 * Red Alert 3 patch 1.11: EVA announcements will no longer play when a disguised spy enters a base

Upon exiting the Boot Camp

 * Ready to infiltrate!

Selected

 * Spy ready!
 * Agent here.
 * What news, my friend?
 * Good day, sir.
 * Disguised ready!
 * Commander?
 * Mission, sir?
 * Give me a plan!
 * Have a disguise in mind?

Selected while disguised

 * Under cover!
 * Like my new look?
 * Watch out for scouts!
 * I don't like bears.
 * Quickly now, before I'm spotted.
 * How's the disguise holding up?

Moving

 * Of course sir.
 * For King and Country!
 * Yes sir.
 * On my way.
 * Operation under way.
 * Yes, I copy.
 * Indeed.
 * Yes commander.
 * Is it clear?
 * Remember - I'm unarmed.
 * Cheers.
 * On it, like a bonnet!

Moving to land

 * I trust the coast is clear?
 * Ahh, a day at the beach.
 * Have my towel ready?

Moving to water

 * Ahh, refreshing!
 * Wet suit ready.
 * Will my hair get wet?
 * Yes, I could go for a dip.

Garrisoning Structure

 * I'll meet you in the lobby,
 * Luxury suite, if you don't mind?
 * Top floor, please!?

When infiltrate

 * I'll make myself at home!
 * Hmm, don't mind if I do!
 * I'll have a look around!
 * Stand by for infiltration.
 * You like that one aye?
 * I'll see what I can do!
 * Let's see what they've got!
 * A good plan, I might add!.

When bribing

 * Come on, fight for the winning team!
 * Every man has his price!
 * We pay handsomely!

Under fire

 * Ahh, what happened to the plan?
 * Where's my escape route?
 * Hello? I'm ready for the rescue team!
 * I've been spotted!
 * They found me out!
 * It's a trap!
 * I'm unarmed!
 * Could use some evac!

Trivia

 * Spy can gain veterancy by pick up veterancy crates or being trained after occupying a Veteran Academy.
 * The spy seems to be based of James Bond, due to the unmistakable British accent.