User blog:AndrewFord/RA2: YR - AndrewFord Changes

Disclaimer
These changes are aimed at making units more usable over power cutting. For example: Make an underused unit more usable by making a weakness less abusable.

Soviets

 * Tesla Trooper Attack Range Increased from 3 to 4
 * Apocalypse Range Increased from 5.75 to 6.5
 * IRAQ Desolator Deploy Weapon deals half damage to Plated Armor (Tesla Troopers/Brutes)
 * LIBYA Demolition Truck Cost reduced to 1200
 * Reverted Demolition Truck YR Damage Nerfs, movespeed still the same
 * CUBA Terrorist Deal 75% Damage to Tanks, up from 50%
 * Tesla Tanks Rate of Fire Improved to 60 from 75
 * Tesla Tanks movespeed increased to 7 from 6

Allies

 * Guardian GI HP Increased to 125 from 100
 * Robot Tank Rate of Fire Improved to 50 from 60
 * IFV with a GI damage increased from 25 to 30
 * Chrono Legionaire armor changed to "flak" from "none"
 * Tank Destroyers damage dealt to Harvesters increased to 60% from 40%
 * Tank Destroyer Elite weapon deals full damage to Harvesters

Yuri

 * Brute Range increased to 1.4 from 1.1
 * Brutes damage to Harvesters Increased to 40% from 20%
 * Brutes damage to Wood/Steel Structures Increased to 40% from 30%
 * Initiate Garrison Damage Reduced from 50 to 63
 * Elite Initiate Garrison Damage Reduced from 60 to 73
 * Virus Non Elite Sniper Range Increased from 10 to 11

Soviets
Tesla Troopers get kited by tanks too easy

Apocalypse inferior late game to mirage/rhino and slow

Desolators are BROKEN and still counters everything it did before, but Tesla Troopers/Brutes can actually live to Des/Track Drops

Demo Truck sucks, and got nerfed for NO REASON in YR

TERRORISTS: You should move your tanks away from a Flak Track full of terrorists, it'll hurt.

Tesla Tanks got nerfed for NO REASON, Battle Tanks still own them but they can chase Miners better now

Allies
Guardian GI's aren't bad but they miss moving tanks unless close, so they need durability.

Robot Tanks are good backdoor, but for 100$ less than Grizzly, and half the durability they are really weak and die instantly. They are better at attacking undefended areas.

IFV GI damage matches a garrisoned GI, makes no sense why it was less before.

Legionaires have damage reduction versus a few units like anti infantry, still takes skill to use.

No reason in the world for Tank Destroyers to deal less damage to Harvesters than Grizzly Tanks

Yuri
Yuri is generally seen as op, but they are abusable.

Brute range means they can more easily attack moving vehicles and matches they range versus infantry and structures. Brutes as a melee unit should be threatening if they get close, they still die to anti infantry though.

Initiates garrison damage is incredibly broken, as 1 iniate in a garrision can destroy a tank in a few seconds. Still should be the strongest, as you cannot transport as the Yuri faction.

Virus Range is increased to safely kill Desolators that abuse your slave miners.