Special ability (Red Alert 3)

In and its expansion, each unit has special unit-specific moves that range from alternate weapons, hitting enemies with a debilitating effect, or even transforming into an entirely different unit. Units generally have a primary ability and a special ability that is either targeted against enemies, an instant effect once activated, or the ability to toggle between primary and special abilities. Most special abilities do not cost resources per use (although some do), but all require a cool-down period before they can be used again.

Multiple warheads per shot
These are offensive abilities that fire multiple warheards per shot. Their main use is to damage many targets at the same time. These abilities can be a fatal blow to the Assault destroyer with its Black Hole Armor engaged, as Black Hole Armor attracts all spreading warheads.

Clear garrison buildings
These abilities can clear infantries from a garrisonable building.

Deploy paratroopers
These abilities would deploy paratroopers onto the battlefield. The infantries are equipped with parachutes while descending, but are vulnerable to AA attacks.

Increase defense
These abilities can increase defense or armor of oneself or other units. Typically, this defense boost means the unit either loses its mobility or its ability to attack.

Increase speed
These abilities can increase speed of oneself or affected units.

Jump
These abilities allow the unit to jump from one point to another point, regardless of terrain. The unit is treated an flying unit while jumping, and therefore vulnerable to AA attack. It could also be dragged down to death by Yuriko while in mid-air.

Paralyze
These abilities can cause affected units to be paralysed. The paralysed units have their animation turned dark, become immobilized and unable to attack or use their ability.

Self-harm
These abilities would either inflict damage on oneself, or destroy oneself.

Self-immobilize
These abilities immobilize its user, briefly or constantly, when used or activated.

Omnidirectional effect‎
These abilities do not have a specific target, but affect any units presenting in the area around it.