Mammoth Mk. II

The Mammoth Mk. II was meant to be GDI's ultimate unit during the second Tiberium War.

Research and Development
The Mammoth Tank was first developed at a secret GDI facility in the artic regions. Nod forces, unfortunately learned of its development, and sent a force to destroy the prototype. By then, however, GDI had already completed its tests, and the go-ahead was given for limited series production.

These tests also demonstrated that it could defeat a number of land and air units. It was considered a logical development of the Mammoth tank, incorperating GDI's walking technology.

Description of Mammoth Mk. II
The Mammoth Mk II. was an attempt to produce an overwhelmingly powerful vehicular unit. It was armed with twin railguns, with significantly more power and strength than Ghostalker's railgun. This allowed it to destroy significantly more forces, as it could 'shoot through' greater numbers of enemies, destroying them all. Its range was great enough that it could destroy certain units, like Tick Tanks, from outside of their range. It was also extremely resiliant agaist most enemy units, and like the Mammoth tank that preceeded it, could be healed to half health.

The Railguns themselves were powerful enough to kill non-cyborg units instantly, including Ghostalker, and to destroy Titans in two hits. It was also sufficiently powerfull to win a battle with a Nod Obelisk of light. Among Brotherhood units, only the Cyborg Commando was powerful enough to challenge it alone. Furthermore, a Mammoth could be transported by an Orca Caryall, allowing it to drop in anywhere a GDI commander would want it, as long as there were no SAM sites. However they had a somewhat lengthy cooldown time.

The anti-aircraft missiles, however, were underpowered and rather short range. This meant that they were effective only against slower moving enemy aerial units, in particular, the Nod Harpy.

Usage of Mammoth Mk. II
Its ability to be transported anywhere by an Orca Caryall, combined with its great power and range made it an excellent Harvester hunter, though its lack of speed and cooldown time made it slightly less useful for this purpose than the Cyborg Commando. Its power and ability to break into bases meant that it was extremely effective against enemy bases. It could also be deadly when airdropped into the middle of an enemy base. Furthermore, this speed let the Mammoth respond to enemy threats, wherever they might occur. This differed from the Cyborg Commando; although it could be transported via a subterranean APC, it was much slower than the Orca Caryall.

Counters
Due to its slowness, Nod Artillery and Nod's Cyborg Reapers were very effective against it. However, Reapers were somewhat ineffective, as their lack of health could quickly cause them to be destroyed by the Mammoth's twin railguns - they only required two shots to be destroyed. In groups, however, could tear a Mammoth Mk II to pieces.

Nod's Banshee aircraft were also highly useful; The Mammoth's lack of maneuverability and anti-aircraft defenses rendered it very vulnerable to Banshee aircraft, whose strafing runs and heavy armor rendered it almost immune to the Mammoth Mk. II.