Resources (Tiberian Twilight)

The resource system of Tiberian Twilight is very different from previous games. There is no tiberium or base power. Instead of the traditional credit the resources are build time, command points, player attention and power projection. The absence of credits, construction being limited to the Crawler and longer build times than previous games means that build time is now the main limiting factor and time is the main resource used when constructing units. The "Command Point" system functions as a unit cap preventing unit spam Units generall take longer to build. Player attention is considered another resource since micro and abilities are more important and the player can only be one place at a time. Power projection reefers to how much of the map you can control. Given the limited number of units it's important to prioritise.