User:EightyOne/RA2 - Aircraft stats


 * ******* aircraft types *******

[ORCA] UIName=Name:ORCA Name=Intruder Image=FALC Prerequisite=RADAR Primary=Maverick CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Strength=150 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR PipScale=Ammo Speed=14
 * Intruder ;Harrier
 * Dock=GAAIRC,GAHPAD,NAHPAD
 * PitchSpeed=0.9
 * PitchAngle=0

PitchSpeed=1.1 PitchAngle=0 OmniFire=yes

Owner=British,French,Germans,Americans ForbiddenHouses=Alliance

Cost=1200 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 IsSelectableCombatant=yes VoiceSelect=IntruderSelect VoiceMove=IntruderMove VoiceAttack=IntruderAttackCommand VoiceCrashing=IntruderVoiceDie DieSound= MoveSound=IntruderMoveLoop CrashingSound=IntruderDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=IntruderTakeOff	;Taking off AuxSound2=IntruderLanding	;Landing VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=MaverickE PreventAttackMove=yes

[HIND] UIName=Name:HIND Name=Hind Transport Prerequisite=NAWEAP Primary=BlackHawkCannon Strength=300 Category=AirPower JumpJet=yes Armor=light TechLevel=-1 Sight=7 RadarInvisible=yes Carryall=yes Landable=yes PipScale=Passengers Passengers=10 Speed=15 PitchSpeed=1.1 JumpjetSpeed=40 ;params not defined use defaults (old globals way up top) JumpjetClimb=50 JumpjetCrash=60 ; Climb, but down JumpJetAccel=12 JumpJetTurnRate=12 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=Russians,Confederation,Africans,Arabs RequiredHouses=Confederation Cost=1000 Points=15 ROT=10 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand DieSound= CrashingSound=GenVehicleDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy	;Taking off AuxSound2=Dummy	;Landing ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes SpeedType=Hover PreventAttackMove=yes
 * Hind Transport
 * Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
 * Bombable=no
 * OmniFire=yes ;GEF moved to weapon

[SHAD] UIName=Name:SHAD Name=BlackHawk Transport Prerequisite=GAWEAP Primary=BlackHawkCannon Strength=175 Category=AirPower JumpJet=yes Armor=light TechLevel=7 Sight=7 RadarInvisible=yes Landable=yes PipScale=Passengers Passengers=5 Speed=14 PitchSpeed=1.1 JumpjetSpeed=30 ;params not defined use defaults (old globals way up top) JumpjetClimb=10 JumpjetCrash=40 ; Climb, but down JumpJetAccel=12 JumpJetTurnRate=6 JumpjetHeight=500 JumpjetWobbles=.01 JumpjetDeviation=1 Owner=British,French,Germans,Americans,Alliance Cost=1000 Points=15 ROT=5 Crewed=yes ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 VoiceSelect=BlackOpsSelect VoiceMove=BlackOpsMove VoiceAttack=BlackOpsAttackCommand VoiceCrashing=BlackOpsVoiceDie DieSound= CrashingSound=BlackOpsDie ImpactLandSound=GenAircraftCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet MovementZone=Fly DamageParticleSystems=SparkSys,SmallGreySSys ThreatPosed=0 SpecialThreatValue=1 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF Size=15 SizeLimit=2 HoverAttack=yes AllowedToStartInMultiplayer=no Crashable=yes CanPassiveAquire=no ; Won't try to pick up own targets SpeedType=Hover MoveSound=BlackOpsMoveLoop EnterTransportSound=EnterTransport LeaveTransportSound=ExitTransport ElitePrimary=BlackHawkCannonE PreventAttackMove=yes TooBigToFitUnderBridge=true Trainable=yes
 * Night Hawk
 * Prerequisite=GAHPAD
 * Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
 * AuxSound1=BlackOpsTakeOff	;Taking off
 * AuxSound2=BlackOpsLanding	;Landing
 * OmniFire=yes ;GEF moved to weapon
 * Bombable=no

[ZEP] UIName=Name:ZEP Name=Kirov Airship Prerequisite=NAWEAP,NATECH Primary=BlimpBomb Strength=2000 Category=AirPower Armor=light TechLevel=10 Sight=8 RadarInvisible=no MoveToShroud=yes BalloonHover=yes ; ie never land Speed=5 JumpjetSpeed=5 ;params not defined use defaults (old globals way up top called Jumpjet controls) JumpjetClimb=6 ; SJM increased from 2 so Kirov can get out of factory before doors close JumpjetCrash=12 ; Climb, but down JumpJetAccel=10 JumpJetTurnRate=2 JumpjetHeight=750 JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve Crashable=yes ; JJ plummets down like aircraft PitchSpeed=.9 PitchAngle=0 Owner=Russians,Confederation,Africans,Arabs Cost=2000 Points=100 ROT=10 SpeedType=Hover Crewed=no ConsideredAircraft=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=14 IsSelectableCombatant=yes VoiceSelect=KirovSelect VoiceMove=KirovMove VoiceAttack=KirovAttackCommand VoiceFeedback= VoiceCrashing=KirovVoiceDie DieSound= CreateSound=KirovCreated CrashingSound=KirovDie ImpactLandSound=KirovCrash Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet MovementZone=Fly ThreatPosed=30	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=Dummy ;Taking off AuxSound2=Dummy ;Landing AllowedToStartInMultiplayer=no VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF SelfHealing=Yes MoveSound=KirovMoveLoop ElitePrimary=BlimpBombE Parasiteable=no Size=50
 * Kirov Airship, Blimp
 * OmniFire=yes ;GEF moving to weapon
 * JumpjetWobbles=.01 ; ! value of zero stop wobbles? NO!  Wobbles of zero means div by 0 crash.  "How many wobbles would you like?"  "0"  "You must have wobbles!!!  I kill you!"
 * JumpjetDeviation=1

[HORNET] UIName=Name:HORNET Name=Hornet Primary=HornetBomb Secondary=HornetCollision Strength=75 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=12 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=50 Points=20 ROT=3 Ammo=1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=HornetDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Water ; See if this will affect landing only ThreatPosed=10	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=HornetTakeoff ;Taking off AuxSound2=HornetLanding ;Landing ImmuneToPsionics=yes VeteranAbilities=STRONGER,FIREPOWER EliteAbilities=STRONGER,FIREPOWER ElitePrimary=HornetBombE
 * Carrier Fighter
 * Dock=NAHPAD,GAHPAD
 * Dock=GAAIRC,AMRADR
 * Selectable=no	; SJM: this should be here but is commented out because bug prevents aircraft from landing

[DMISL] UIName=Name:DMISL Name=Dread Missile FireAngle=1 Strength=50 Category=AirPower Armor=special_2 Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=0 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 ;Aircraft are hard wired to require ammo Speed=20 Owner=Russians,Confederation,Africans,Arabs Cost=50 Points=20 ROT=4 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10	; This value MUST be 0 for all building addons DamageParticleSystems=SmallGreySSys	; Sparks don't work well here. SJM AuxSound1=DreadnoughtAttack ;Taking off ImmuneToPsionics=yes NoShadow=yes Selectable=no Trainable=no
 * Dreadnought's Missile -- warhead invoked from code. No weapons attached here.
 * AuxSound2=DROPDWN1 ;Landing
 * VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
 * EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[ASW] UIName=Name:ASW Name=Osprey Primary=ASWBomb Secondary=ASWCollision NavalTargeting=2 LandTargeting=1 Strength=30 Category=AirPower Armor=light Spawned=yes TechLevel=-1 Sight=2 RadarInvisible=no Landable=yes MoveToShroud=yes PipScale=Ammo Speed=12 PitchSpeed=.9 PitchAngle=0 Owner=British,French,Germans,Americans,Alliance Cost=50 Points=10 ROT=5;3 Ammo=1 Crewed=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 VoiceSelect= VoiceMove= VoiceAttack= VoiceFeedback= DieSound= CrashingSound=OspreyDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly MovementRestrictedTo=Water ; See if this will affect landing only ThreatPosed=10	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys AuxSound1=OspreyTakeOff ;Taking off AuxSound2=OspreyLanding ;Landing ImmuneToPsionics=yes
 * Destroyer's helicopter
 * Dock=GAAIRC,AMRADR
 * Selectable=no	; SJM: this should be here but is commented out because bug prevents aircraft from landing

[V3ROCKET] UIName=Name:V3ROCKET Name=V3 Rocket FireAngle=1 Strength=50 Category=AirPower Armor=special_2 Spawned=yes MissileSpawn=yes TechLevel=-1 Sight=1 RadarInvisible=no Landable=yes MoveToShroud=yes Ammo=1 ;Aircraft are hard wired to require ammo Speed=15 Owner=Russians,Confederation,Africans,Arabs Cost=50 Points=20 ROT=3 Crewed=no Explodes=no GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8} MovementZone=Fly ThreatPosed=10	; This value MUST be 0 for all building addons DamageParticleSystems=SmallGreySSys	; Sparks don't work well here. SJM AuxSound1=V3Attack ;Taking off ImmuneToPsionics=yes NoShadow=yes Selectable=no Trainable=no
 * V3 Rocket -- warhead invoked from code. No weapons attached here.
 * AuxSound2=DROPDWN1 ;Landing
 * VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
 * EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


 * Apache Chopper
 * [APACHE]
 * UIName=Name:APACHE
 * Name=Harpy
 * Prerequisite=GAAIRC
 * Primary=HarpyClaw
 * Strength=225
 * Category=AirPower
 * Armor=light
 * TechLevel=-1
 * Sight=2
 * RadarInvisible=yes
 * Landable=yes
 * MoveToShroud=yes
 * Dock=GAAIRC,NAHPAD,GAHPAD
 * PipScale=Ammo
 * Speed=14
 * PitchSpeed=.16
 * Owner=Russians,Confederation,Africans,Arabs
 * Cost=1000
 * Points=20
 * ROT=5
 * Ammo=12
 * Crewed=yes
 * GuardRange=30
 * Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
 * Maxdebris=2
 * VoiceSelect=30-I000,30-I002,30-I004,30-I006
 * VoiceMove=30-I014,30-I016,30-I018,30-I022
 * VoiceAttack=30-I022,30-I030,30-I034,30-I036
 * Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
 * MovementZone=Fly
 * ThreatPosed=15	; This value MUST be 0 for all building addons
 * DamageParticleSystems=SparkSys,SmallGreySSys
 * VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
 * EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

[PDPLANE] UIName=Name:PDPLANE Name=Cargo Plane Strength=400 Category=AirLift Armor=light TechLevel=-1 Primary=ParaDropWeapon	; Doesn't really fire it; dummy weapon Spawned=yes	; Created by another object and therefore not player controllable LeadershipRating=10 Selectable=no RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 ; default is 20 degrees Speed=15 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs Points=30 ROT=2 Crewed=yes Ammo=100 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit MoveSound=PDPlaneMoveLoop DieSound= CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash
 * Paratrooper Drop Plane

[CARGOPLANE] Image=PDPLANE UIName=Name:PDPLANE Name=Transport Plane Strength=400 Category=AirPower Armor=light TechLevel=-1 LeadershipRating=10 RadarInvisible=no Sight=0 Landable=no MoveToShroud=yes PitchAngle=0 ; default is 20 degrees Speed=15 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs Points=30 ROT=2 Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=2 Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=0	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys ImmuneToPsionics=yes CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit MoveSound=PDPlaneMoveLoop DieSound= CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash
 * Selectable=no

[BEAG] UIName=Name:BEAGLE Name=Black Eagle Prerequisite=RADAR Primary=Maverick2 CanPassiveAquire=no ; Won't try to pick up own targets CanRetaliate=no; Won't fire back when hit Strength=200 Category=AirPower Armor=light TechLevel=3 Sight=8 RadarInvisible=no Landable=yes MoveToShroud=yes Dock=GAAIRC,AMRADR PipScale=Ammo Speed=14 PitchSpeed=1.1 PitchAngle=0 OmniFire=yes Owner=British,French,Germans,Americans,Alliance RequiredHouses=Alliance Cost=1200 Points=20 ROT=3 Ammo=1 Crewed=yes ConsideredAircraft=yes AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them GuardRange=30 Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 Maxdebris=3 IsSelectableCombatant=yes VoiceSelect=BlackEagleSelect VoiceMove=BlackEagleMove VoiceAttack=BlackEagleAttackCommand VoiceCrashing=BlackEagleVoiceDie DieSound= MoveSound=BlackEagleMoveLoop CrashingSound=BlackEagleDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20	; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF Fighter=yes AllowedToStartInMultiplayer=no ImmuneToPsionics=yes ElitePrimary=Maverick2E PreventAttackMove=yes
 * Black Eagle
 * AuxSound1=BlackEagleTakeOff	;Taking off
 * AuxSound2=BlackEagleLanding	;Landing