Marauder tank

The Marauder tank was a medium tank used by the Global Liberation Army during the War against the GLA. It was the bigger cousin of the lighter Scorpion tank, and was their heaviest tank.

Background
The Marauder tank was more heavily armoured than the Scorpion tank, and was armed with a more powerful cannon. The cannon could be upgraded by using parts salvaged from destroyed vehicles. Both upgrades increase the damage output and rate of fire, with the second adding an extra cannon.

The Marauder tank could not rotate its cannon. Because of this, the entire tank had to turn and face the target in order to fire. As a result, the Marauder could not fire while moving unless the target was directly in front of it. This made the Marauder especially vulnerable while retreating or against fast-moving units.

The Marauder tank was only accessible with a General's Promotion, obtainable at Level 1.

Salvage
Marauder tanks could also be upgraded with salvaged parts from destroyed vehicles.
 * The first salvage upgrade improved the reload speed of the main cannon
 * The second salvage upgrade gave the Marauder twin cannons, each of which did the same damage, and further improved the reload speed of both cannons

In-game
Marauders are very cheap and can be mass-produced easily and quickly. Compared to other tanks, it is fast and is well-armoured. The cannon becomes extremely powerful after upgraded twice with salvaged parts, as the twin cannon fires rapidly and deals considerable damage.

The Marauder fares well against enemy tanks of similar price, such as the American Crusader and Paladin, and the Chinese Battlemaster. With veterancy and with salvage upgrades, a Marauder can even go toe-to-toe with the Overlord tank.

Compared to the Scorpion, the Marauder is tougher and possesses a more powerful cannon, making it a better choice for taking on enemy armour and structures. However, Scorpions with the Scorpion rocket upgrade are a better choice in the early game, due to the lower price and higher speed.

Changelog

 * Generals patch 1.04: hit points increased from 430 to 490
 * Zero Hour patch 1.03:
 * weapon range increased from 150 to 170
 * hit points increased from 430 to 500

Trivia

 * The Marauder Tank was supposed to have a third salvage upgrade, allowing the Marauder to have a triple-cannon turret, but it was removed. The third salvage upgrade model still remains in the game files and the Worldbuilder when the Marauder Tank is being placed. Mods like Shockwave restore the third upgrade.
 * In the mod Rise of the Reds, the Marauder has a fully rotatable turret.