Rivals pre-alpha patch 1.1.3

The 1.1.3 patch for Command & Conquer: Rivals was the game's nineteenth official patch.

Patch was later followed by balance update on 16 October 2018.

Patch 1.1.3

 * Fixed an issue where players received duplicate bounty tasks
 * Fixed an issue that allowed Training League maps in Friendly Battles
 * Fixed several crash issues
 * Fixed an issue when opening Crates where the portrait did not fit properly within the card
 * Fixed a graphical issue where the League Progression page did not show correctly
 * Fixed an issue where the "Total Wins" on the Player Profile page did not display correctly

Common Crates

 * The number of Common cards being dropped has increased at player levels 1-14.
 * The number of Common cards being dropped has slightly reduced at player levels 15-20.
 * The chance of getting a Rare Card has increased by more than 60% at every player level.

Uncommon Crates

 * The number of Common cards being dropped has increased at player levels 1-14.
 * The number of Common cards has slightly reduced at player levels 15-20.
 * The number of Rare cards increased by more than 60% at every player level.
 * The chance of getting Epic cards has increased by more than 200% at player levels 3-20.

Rare Crates

 * The amount of Credits being dropped was reduced by 25% across all player levels
 * The number of Common cards being dropped has increased at player levels 1-16.
 * The number of Common cards being dropped has slightly decreased at player levels 17-20.
 * The number of Rare cards being dropped has increased by at least 22% at all player levels (up to 88% at max level)
 * The number of Epic cards being dropped has increased by more than 45% on all player levels from 3-20 (up to 100% at max level)

Epic Crates

 * The number of Cards being dropped has slightly decreased at player levels 17-20 (7% at player levels 17-18, 13% at player levels 19-20)
 * The number of Epic cards being dropped and the chance of getting an Epic card has not been changed.

Crates in the Store
We've heard your feedback on the current Crate selection in the Store. As you level up, you gain access to more units but you always get the same amount of cards from the Crates. This has been changed to that as your player level increases, Crates will offer an increased amount of Cards and Credits; however, the price will NOT change.

Changes to Crates in the Store

 * Epic Crates are available for sale for 600 Diamonds
 * GDI and Nod Crates offer the same amount of Credits and Cards as an Epic Crate, but are faction-specific. GDI and Nod Crates cost 900 Diamonds each
 * The Colossal Crate has improved, offering more Cards and Credits than before. The Colossal Crate contains four times the rewards of an Epic Crate, for 2,500 Diamonds

Unit Unlock Requirements
We have adjusted the unlock requirements for the following units:


 * Orca, Titan and Sandstorm unlock at Player Level 3
 * Dr. Liang unlocks at Player Level 3 (was Player Level 2)

APC

 * Speed reduced to 3.95 (was 5.9)

Titan

 * Made some tweaks to how Titan weapon works.
 * Increased beam width to 2.0 (from 1.5)

Harvester

 * Health increased to 3400 (was 3000)

Kodiak

 * Health increased to 4000 (was 3000)

MLRS

 * Cost decreased to 70 (was 90)

Shockwave Troopers

 * Damage increased to 130 (was 100)
 * Health decreased to 480 (was 540)

Chemical Warriors

 * Damage to vehicles decreased to 5 (was 20)
 * Health decreased to 540 (Was 600)
 * Cloud spawn delay increased to 0.75 seconds (was 0.5)

Flametroopers

 * Damage increased to 65 (was 50)
 * Health decreased to 480 (was 540)

Kane

 * Obelisk is now placeable -1 tiles from center-line (was -2)
 * Obelisk damage increased to 2000 (was 1200)
 * Obelisk death timer duration decreased to 45 seconds (was 60)
 * Obelisk cost decreased to 120 (was 150)
 * Obelisk damage vs Harvesters decreased to 1000
 * Obelisk purchase cooldown increased to 45 seconds (was 30)
 * Obelisk initial purchase cooldown increased to 45 seconds (was 30)

Oxanna

 * Fanaticism purchase cooldown decreased to 15 seconds (was 20)
 * Fanaticism cost decreased to 30 (was 40)

Harvester

 * Health increased to 3400 (was 3000)

Basilisk

 * Health increased to 3000 (was 2500)