Eradicator Hexapod

The Eradicator Hexapod is an extremely powerful Scrin mechanized walker, resembling a six-legged spider. Existence of this unit was first hinted at by fuzzy images of a large unidentified Scrin walker. Soon rumours began to circulate of a giant, six-legged monster prowling through the red and yellow zones. While some thought these rumors would soon dissipate, GDI Central Command began to worry when sightings increased in number. Most disturbing and detailed accounts concerned the destruction of it destroying a number of heavy Nod and GDI units and taking apart its victims piece by piece to recycle them. GDI investigated, and soon learned of the Eradicator.

The Eradicator is armed with weaponry similar to the Devastator Warship complimented with a Lifeform Recycling System. This gruesome ability allows the unit to dismantle and assimilate parts from vehicles, buildings and soldiers (living or dead) it destroys, resulting in a steady supply of resources. As a whole, the Eradicator is heavily armed and armoured, and with the right units supporting it, difficult to defeat. Even Commandos can not damage its legs, and would be crushed if attempted to attack it. The effectiveness of the Eradicator was observed to be enhanced by it assimilating Scrin infantry units (reference below).

However, without appropriate upgrades, the walker is incapable of protecting itself from air attacks. Its main weapon's lack of precision also makes it less effective against well co-ordinated and fast-moving attacks from enemy units (while the Eradicator is surprisingly fast given its vast size, most vehicles can still outrun it). Due to the large amount of resources required to construct one of these vehicles, only one can be deployed at a time. The sheer size and power of the unit means that it requires its own special structure in order to be brought onto the battlefield: a Warp Chasm.

Assimilate Unit upgrades
The Lifeform Recycling System can also allow the Eradicator to assimilate up to three Scrin infantry units. These units provide the Eradicator with a number of new weapons, but cannot revert to their previous state once acquired. New capabilities also depend on the type of unit absorbed:
 * Disintegrators: adds a powerful anti-vehicle beam weapon.
 * Assimilator: adds a self repairing module. Additional Assimilators enhance the regeneration rate.
 * Shock Troopers: adds anti-vehicle and anti-aircraft plasma weaponry.
 * Ravager: adds shard launcher, effective against enemy infantry, structures, and aircraft.
 * Mastermind/Prodigy: Allows the Teleport Eradictor capability, allowing it to travel instantly from one point to another. Should a Prodigy be assimilated, another Prodigy will be made available to the Foreman. Teleportation is limited to the Eradicator's Sight Radius; it is incapable of long-range jumps.

The Eradicator Hexapod, even without garrisoned troops, can destroy a fully armed MARV in a short time, making it the most powerful of all the Epic Units in the game.