Sniper (Red Alert 2)

Snipers are elite SAS operatives aiding the British Allies in Red Alert 2.

Background
Armed with a high caliber bolt-action rifle, SAS snipers are amongst the greatest infantry killers of the war, having an effective range far greater than that of standard infantry units, and even that of Yuri's specialized snipers, the Viruses. The sniper is also a master of stealth, being able to kill enemy infantry at long range without revealing his position.

Game unit
Unfortunately, though no man can survive being in a sniper's sights for long, the round lacks the power to seriously damage vehicles or structures. Combined with the sniper rifle's slow rate of fire, the sniper is disadvantaged in close-ranged firefights or against vehicles.

To add protection, Sniper can be deployed inside an IFV. It will enhance their speed and rate of fire.

Aftermath
They are not known to have operated after the events of the Psychic Dominator Disaster. After Cherdenko's trip to 1927, these soldiers were erased from the timeline of the War of the Three Powers, although Spies are now equipped with sniper rifles, with which they use only when garrisoned in a Multigunner turret or a Multigunner IFV.

Pros

 * Deadly against infantry.
 * Effective range far greater than that of standard infantry units, even Yuri Viruses.
 * Does not reveal position when attacking.
 * Faster rate of fire and amour with IFV.
 * Somewhat cheap. ($600)
 * Chaotic in numbers.

Cons

 * Useless against tanks and buildings.
 * Disadvantaged in close-ranged firefights.
 * Reloads, taking time.
 * Only available for Great Britain (Red Alert).
 * Vulnerable to anti-infantry units.
 * Does not cause area-of-effect damage as the Virus does.
 * Requires multiple shots to kill Tesla Troopers (if no veterancy), Brutes (unless firepower upgrade crate has been collected), and commandos.

Trivia

 * In the mod Mental Omega, Snipers can be deployed to unleash longer firing range and more fire power.