Artillery (Renegade)

The mobile artillery is a South African three-axle, six-wheeled, heavy armoured artillery system mounting a modified version of the G5 self-propelled howitzer. It is Nod's primary artillery vehicle in Renegade.

Background
The G6 self-propelled howitzer is an agile long-range self-propelled artillery piece that forms the backbone of a fully integrated and flexible artillery system. In addition to the logistical mobility afforded by a wheeled chassis, the G6 is protected against counter-battery fire and is able to defend itself in an unsecured area. It was developed and refined primarily to support the rapidly advancing mechanized infantry and armored divisions of Nod Forces. The G6 was designed in South Africa by DENEL Corporation was to be operated by a crew of six - driver, commander, gun layer, breech operator, ammunition loader and ammunition handler.

During the First Tiberium War, a number of these artillery pieces and their schematics were acquired and used to a more greater effect by the Brotherhood of Nod.

Overview
This vehicle only appears in Renegade, replacing the 150mm M110 Howitzer Mobile Artillery. Unlike the M110, it has a rotating turret making it more effective than the M110 - which needed to face towards a target in order to shoot it.

Usage
The mobile artillery has moderate armor but is not meant for direct confrontations against enemy tanks. Its cannon is extremely deadly, with tremendous splash damage that can easily kill any infantry in 2-3 salvos. It is useful for attacking buildings and harassing harvesters.

They can also cause disorientation to the player's aim due to the screen shake caused by their shell impacts. This gives the mobility artillery the upper hand, proving that they can even be used as support vehicles to help take out GDI infantry or vehicles, as the enemies cannot fire as accurately due to the shaking.

The mobile artillery can be used as a guard to any back entrances or tunnels. If any GDI units were to come near, they would be blown to pieces by the artillery before they could even have a chance to shoot.

Counters
Taking out a mobile artillery can be very hard, considering its long range, devastating firepower, and wide impact radius. However, the mobile artillery has rather weak armour and is not very fast compared to other vehicles in Nod's arsenal.

A sneaky player with a ramjet rifle or a personal ion cannon can take out several unsuspecting artillery from behind.