Confessor Cabal

"The Hand becomes the fist!"

Under Marcion, the Black Hand redefined the roles of Confessors, replacing regular Militia with entire squads of Confessors, called Confessor Cabals.

Background
Confessor Cabals are squads of well armed and armoured Brotherhood priests. These Cabals continue to inspire their fellow infantry, improving their rate of fire, accuracy, and resolve to continue fighting even in the face of grievous injuries. Confessor Cabals retain their trademark hallucinogenic grenades and assault rifles, making them more than a match for any basic infantry that their opposition can throw at them.

Cabals can "welcome" a black disciple to lead their squad, giving them the edge of their flamethrower weaponry, especially when it comes to dealing with garrisons. Finally, they can replace their standard-issue assault rifles with particle beam weapons (the T7), making them the most lethal basic infantry in the war, with the possible exception of the Awakened. However, their armour is no better than that of GDI's Riflemen, and thus are still vulnerable to anti-personnel weapons.

In-game
The Confessors are better than all other factions starting infantry with the possible exception being the Awakened they can be further upgraded with the Black Disciple, who also benefits from the purifying flame upgrade. The Particle Beam rifles the Confessors can be equipped with can slaughter infantry. To top it off, they are reasonably cheap. With all upgrades bought, they are perhaps the most versatile basic infantry unit, equally capable against structures and infantry.

However, they are ineffective against tanks, aircraft and extremely vulnerable to anti-infantry weapons. But, when teaming up with Rocket Squads, a large enough force of just CC and RS can even take down more than one Epic Unit at once!

The Confessor Cabals' hallucinogenic grenades are thrown using an active ability with a long pre-attack delay, as opposed to the automatic passive one that the regular Nod confessors use. This makes the Cabals' grenades less effective in general, although their firepower more than compensates.