Destroy Chemical Missile Plant

 is fourteenth GDI mission in the Tiberian Sun campaign. It takes place in Germany during the Second Tiberium War.

"Nod 's main chemical missile plant is located in this area. It is responsible for the large amount of Tiberium poisoning and accelerated mutations of wildlife in the surrounding areas. Destroying this facility will prevent Nod from furthering the acceleration of Tiberium poisoning on the planet.
 * 1. Destroy Nod 's missile silos.
 * 2. Destroy all Nod forces."

Walkthrough
First, map is narrow and GDI starts on the west so it should be obvious that any Nod forces will attack from the very east. Indeed, there are two ways to your starting position and you have to build base quickly. Two refineries, four harvesters (build two additional in Factory) will be enough. Build defences and Firestorm Generator bordering base from east with Firestorm Barrier, because Nod will send many missiles. Ground defences are also convenient (2-3 turrets). Nod will be likely to send Subterranean APCs filled with engineers and cyborgs to make some mess in your base so turrets should be rather inside base than on border. Border should be defended with your actual ground forces.

When you have base and defence, it is time to offensive. Build helipads, build Orca Bombers, spy Nod base and just do hit-and-run tactic that more and more destroys Nod. Soon, it is good to take out Nod power plants that lie on the most very east back of the base. Carpet bombings are best option.

Also, there will be timer up the screen counting how much time is left to taking down lasers of Nod base by mutants. Waiting won't be hard for you, because land forces are the last needed to destroy Nod base. Bomb Banshee's helipads in south-east and every obelisk and artillery that blocks assault of your ground force. Ground force should consist default GDI Titans, Wolverines, and Hover MLRSes to deal with occasional Nod Banshees. Disruptors are also good way to smash across enemy infantry and take laser turrets (still working after power shut down).

To stop Nod sending missiles there are two ways: Bomb three Missile Silos or bomb two chemical facilities to stop producing bombs (Or destroy two tiberium veins providing resources stuff for missiles.).

Well, when you are inside Nod base and his key buildings are wracks, then it is just easy elimination remaining forces of paralysed enemy.