Shadow Team

Shadows are the elite special forces operatives of the Brotherhood of Nod, comparable and part of the Black Hand. They are trained much like the ninjas of ages past, providing them with skill and might not to be taken lightly. Much like their famed forebears, Shadows are capable of seemingly appearing from nowhere and moving at lightning speed.

Shadows wear body-fitting jumpsuits with lightweight body armor and a full-head plexiglass helmet with rebreathers. The armor is equipped with collapsible powered hang-gliders, giving them the ability to fly. In combat, they wield dual fully automatic pistols that make short work of infantry. Their true power is a special explosive that can be used by them to destroy vital structures, the chemical composition of which was acquired by Nod spies straight from GDI laboratories.

Noting the effectiveness of GDI Juggernauts being spotted for by sniper teams, Nod has equipped it's Shadow teams with special artillery beacons, allowing for a devastating barrage from new Nod Specter artillery units.

GDI, soon after their deployment, began introducing borderline paranoid security measures.

Although powerful, the Shadow Teams have several drawbacks. First, while gliding, they are incapable of defending themselves, and units with both stealth detection and anti-air capability can make quick work of them. Second, while capable of shredding infantry, the weapons they carried were ineffective against most types of vehicles.