Zero Hour patch 1.03

Patch 1.03 for Command & Conquer: Generals Zero Hour was released in February 2005, after a hiatus in the game's support cycle.

The downloadable patch executable includes all the patches that were released before it.

Changes

 * Command center crash – fixed the crash that would occur when upgrading a fake GLA command center.
 * Garrisoned bunker crash – fixed the crash that would occur when a stealth bomber attacked a garrisoned bunker or palace.
 * Fixed the unfinished building exploit:
 * Scud Storm (All GLA Generals)
 * Firebase (all USA Generals)
 * Gattling Tower (all China Generals)
 * Patriot Missile (all USA Generals)
 * Tunnel Network (Stealth and Demolition Generals)
 * Workers stopping – fixed the problem that would cause GLA workers to stop gathering resources when buying the Fortified Building Upgrade.
 * GLA capturing opponent's command center – fixed an issue that caused the user's general's powers to become un-clickable after he captured an opponent's command center.
 * Colonel Burton – fixed the bug where he could destroy aircraft by knife-attack.
 * Tank hunter – his explosives no longer disappear when he dies. Instead, they explode.
 * Sentry drones – no longer automatically engage on enemy units when stealthed.
 * USA Air force general – the rangers are now specific to the faction, rather than being the default USA rangers.
 * Comanches – now get the red rocket trails when they achieve heroic rank.
 * Text changes – the tooltip for the Laser Defense Turret now indicates the correct power usage.
 * Toxin general – Anthrax Bomb now has Gamma toxin by default.
 * Bomb truck disguised as Avenger – now uses the correct Avenger Model.
 * Added new maps!

All USA generals

 * Raptor & Stealth fighter - fixed the laser missile upgrade.
 * Pilot - displays upgrade cameos for chemical suits and advanced training.
 * Comanche:
 * Blades no longer collide with anything.
 * Rocket pod "instant damage speed" removed.
 * Chinook - no longer takes damage from flashbangs.
 * Humvee - transported units can now directly target air units.
 * Tomahawk - now drop salvage crate when destroyed by GLA.
 * Scout drone - reduced effects of armor upgrade from 50% to 25%.
 * Hellfire drone - reduced effects of armor upgrade from 50% to 25%.
 * Spy Drone - now displays the upgrade cameo for drone armor.
 * Firebase - armor adjusted to be vulnerable to snipers and immune to melee and laser damage.
 * Sentry drone - benefits from drone armor upgrade granting 25% bonus.
 * Avenger:
 * Laser turret no longer has sight range.
 * Composite armor upgrade has been removed.
 * Now displays cameo for hellfire drone.
 * Damage received vs. jet missiles improved from 30% to 23%.
 * Fixed the bug where the map would become slightly uncovered when building an avenger.
 * Locomotor has been corrected.
 * Battle drone - increased vehicle repair rate from 5 to 10 points per second.
 * Flashbangs - increased primary damage from 25 to 35.
 * Spectre gunship - level 1 hit points decreased from 1000 to 600.

USA base faction

 * Spectre gunship - now grants less experience when killed.
 * Power plant – now displays upgrade cameo for control rods.
 * Supply drop zone - now displays upgrade cameo for supply lines.
 * Paladin - now displays the upgrade cameo for hellfire drone.

USA air force general

 * Comanche - now displays upgrade for stealth upgrade.
 * Power plant - now displays upgrade cameo for control rods.
 * Supply center - now displays upgrade cameo for supply lines.
 * Supply drop zone – now displays upgrade cameo for supply lines.
 * Chinook - build time increased from 15 to 25 seconds.
 * King Raptor - laser guided missile only increased damage by 12% rather than 25% for the other factions.
 * Aurora:
 * Bomb damage increased from 900 to 1000.
 * Bomb damage radius increased from 70 to 100.
 * Carpet bomber - now has to be activated in the general's experience menu (Level 1 – experience point). Is deployed from the Strategy center.

USA laser general

 * Laser defense turret – correct number of Rangers appear when destroyed.

USA superweapon general

 * Aurora Alpha:
 * New unique model.
 * Secondary attack damage decreased from 1000 to 900.
 * Secondary attack range decreased from 100 to 70.
 * Battle drone - reduced drone armor upgrade from 50% to 25%.
 * Patriot battery - now spawns rangers when destroyed.
 * Daisy Cutter Fuel Bomb:
 * Damage reduced from 1000 to 900.
 * Damage radius reduced from 100 to 70.
 * Avenger:
 * Now available without the Strategy Center.
 * Decreased price from 2400 to 2000.

All China generals

 * Propaganda tower - now displays the upgrade cameo for subliminal messaging.
 * Internet center - now displays the upgrade cameo for satellite hack 1 and 2.
 * Gattling tank - experience required to level up is more spread out (gets to level 2 sooner and to level 3 later).
 * Inferno cannon - it only takes three shots to trigger a napalm firestorm (down from six).
 * Napalm missiles:
 * Now inflicts burning death instead of explosion death.
 * Range reduced from 320 to 300.

China base faction

 * Helix - now displays upgrade cameo for black napalm.
 * Inferno cannon - Speed increased from 20 to 30.

China infantry general

 * Mini-Gunner:
 * Now displays upgrade cameo for capture building.
 * Reduced price from 400 to 350.
 * Range reduced from 125 to 115.
 * Assault troop crawler
 * Decreased heal rate to 2% (non-upgraded) and 4% (upgraded).
 * Now displays the upgrade cameo for subliminal messaging.
 * Attack outpost:
 * Now displays the upgrade cameo for subliminal messaging
 * Decreased slots from 10 to 8.
 * Decreased included Tank Hunters from 4 to 3.
 * Decreased health from 350 to 300
 * Decreased heal rate to 1% (non-upgraded) and 2% (upgraded).
 * Assault Helix:
 * Decreased health from 300 to 265.
 * Can now build special bunker and drop napalm bombs.

China nuke general

 * Radiation fields:
 * Changed ambient sound to toxic ambient sound.
 * Reduced health from 120 to 100 allowing medics to clean them up faster.
 * Increased lifetime from 2.5 seconds to 10 seconds.
 * Now uses toxic FX on death.
 * Reduced geometry radius from 10 to 6.
 * Damage radius is now smaller.
 * Helix - now displays upgrade cameo for nuke bomb.
 * MiG - removed upgrade cameo for black napalm, since it is not available.
 * Battlemaster - now displays upgrade cameo for isotope stability.
 * Carpet bomb - delay increased from 2:30 to 3:00.
 * Troopcrawler - now contains the Tank General's Red Guard rather than base China's.

China tank general

 * Troopcrawler:
 * Increased price from 1200 to 1400.
 * Now contains the Tank General's Red Guard rather than base China’s.
 * Gattling tank - evened out the experience points needed to level up (0 – 80 – 200 – 300).

All GLA generals

 * Quad cannons:
 * Now 50% more resistant to fire damage.
 * Damage with the AP upgrade is now sequentially higher after each weapon crate upgrade. Previously, damage was slightly reduced after the second upgrade.
 * All buildings - now display upgrade cameo for fortified structure (when appropriate).
 * Scud launcher - now drops salvage crate when destroyed by GLA.
 * Radar van - stealth detection range increased from 200 to 250.
 * Battle bus:
 * Transported units can directly target air units.
 * Decreased speed from 75 to 70.
 * Scud missiles - Can now do damage to structures
 * Marauder - weapon range increased from 150 to 170.
 * Technical:
 * Cannon (salvage upgrade) damage now has different properties.
 * Machine gun damage reduced from 15 to 10.
 * Damage increases when purchasing AP Bullets after the second salvage upgrade.
 * Hijacker - can no longer capture the battle bus, when occupied.

GLA base faction

 * Scud storm, Scorpion - now displays upgrade cameo for Anthrax Beta.
 * Rebel - now displays upgrade cameo for Booby Traps.
 * Bomb truck - now displays upgrade cameo for Anthrax Beta.
 * Technical - increased build time from 3 to 5.
 * Saboteur - now available in barracks after the war factory is built.
 * Tunnel network - damage caused by gun increased from 10 to 15.
 * Marauder tank:
 * Armor increased from 430 to 500.
 * Weapon range increased from 150 to 170.

GLA demo general

 * Most units that can commit suicide only explode when committing suicide and not when they are destroyed.
 * Technical:
 * Increased build time from 3 to 5 seconds.
 * With the demolition upgrade, the technical can only explode by manual command.
 * Terrorist - the explosion power increased.
 * Tunnel network - damage caused by gun increased from 10 to 15.
 * Marauder tank:
 * Health increased from 430 to 500.
 * Weapon range increased from 150 to 170.
 * Jarmen Kell - can no longer detect stealthed units.

GLA toxin general

 * Anthrax Gamma upgrade - price increased from 1000 to 1500.
 * RPGs - the effect of gamma upgrade has been reduced.
 * Technical - increased build time from 3 to 5.
 * Marauder tank:
 * Health increased from 430 to 500.
 * Weapon range increased from 150 to 170.

GLA stealth general

 * Technical - increased build time from 3 to 5.
 * Tunnel network - damage caused by gun increased from 10 to 15.
 * Saboteur - now available in barracks after the war factory is built.

Undocumented changes

 * GLA Worker's slow supply gather rate problem inadvertently generated by the patch. Fixed in version 1.04.

Download mirrors

 * Electronic Arts' FTP server (all languages)