Rivals pre-alpha patch 11 July 2018

The 11 July 2018 patch for Command & Conquer: Rivals was the game's fifth official patch, which affected the game's balance but not the build number.

Announcement
On 9 July 2018, game designer Greg Black announced the focus points of the patch.

Changes
We are not seeing too much in the way of game breaking balance issues so instead this week we are focusing on changes to improve underperforming units and making a few targeted tweaks to units and powers that are a little too good.

Col. Jackson

 * Heroic charge buff decreased to 50% (was 75%)
 * Heroic charge base duration reduced to 8 seconds (was 10)

Jump Jet Troopers

 * Health increased to 240 (was 180)

Mammoth Tank

 * Cost increased to 170 (was 150)

M.L.R.S

 * Health decreased to 1800 (was 2200)

Basilisk

 * Low damage reduced to 50 (was 100)
 * High damage reduced to 150 (was 200)
 * Low damage vs Infantry reduced to 20
 * High damage vs Infantry reduced to 50

Banshee

 * Cost reduced to 60 (was 70)

Chemical Warrior

 * Gas spawn delay reduced to 0.5 seconds (was 1.0)
 * Health increased to 375 (was 300)

Oxanna

 * Fanaticism attack buff decreased to 75% (was 100%)
 * Fanaticism movement buff decreased to 50% (was 100%)
 * Fanaticism damage taken penalty increase to 25% (was 15%)
 * Fanaticism base duration reduced to 8 seconds (was 10)

Stealth Tank

 * Cost reduced to 70 (was 80)
 * Initial attack delay reduced to 0.0 seconds (was 0.25)
 * Number of missiles reduced to 4 (was 5)
 * Damage increased to 500 (was 375)