Angry mob (Generals 1)

Angry mobs were GLA-affiliated groups of enraged common folk, seen during the War against the GLA.

Background
The GLA used such persuasive propaganda that they could seemingly incite an angry mob anywhere they had a base of operations. Often starting with a group of five, angry mobs could grow in size, up to 10. An angry mob was often an intimidating threat, in particular if upgraded with AK-47s. Angry mobs could bring ruin to enemy structures by lobbing Molotov cocktails and rocks and firing small arms weapons at them, and could go against lighter vehicles.

In-game
Angry Mobs are extremely powerful against all ground-based targets. They are more than capable of defeating even the mighty Overlord tank. With the "Arm The Mob" upgrade, they can quickly cut down most ground units and structures, although they still suffer when faced with equal numbers of anti-infantry units. A mob has the unique ability to heal itself even if it does not gain rank, as a mob will slowly grow in size from one to as many as ten if left alone.

Rangers with flash-bang grenades can disperse the mobs with relative ease. Despite their firepower, angry mobs are still vulnerable to anti-infantry weapons, and are relatively slow and potential targets for artillery. Angry mobs are unable to garrison structures or enter transports, and are unable to use tunnel networks.

Quotes
All of the angry mob's quotes consist of various hails, chants and cheers, probably in Arabic, except the following:

Trivia

 * During development, the angry mob had another ability called the fire bomb. Angry mobs were to have two switchable attack modes (guns and Molotov cocktails) similar to American Rangers. In the final game, mobs use guns and Molotovs at the same time, and the "weapon switch" concept was dropped. This is similar to the weapon switch of the conscript from Red Alert 3.
 * In the cameo, one member in the middle is seen wielding an Uzi, while in-game mobs (without the AK-47 upgrade) wield handgun-shaped firearms that fire in single shots, this might be a design flaw.
 * One member of the mob will often randomly die when the mob is ordered to move a long distance.
 * A rebel's voice can be heard among the crowds.
 * If different infantry units (including American and Chinese ones) are selected with the mob and a member of the mob dies and gets replaced, one can hear the former's voice set.
 * The angry mob's squad-based nature influenced the squad-oriented infantry systems in the Battle for Middle-earth series and, by transition, Tiberium Wars.