Multigunner IFV

"Multigunner at your service."

- Multigunner IFV

The Allied Multigunner Infantry Fighting Vehicle was a multipurpose support vehicle first seen during the Third World War.

Background
Created by the Australian-based Towne-Travers Technologies, the Multigunner infantry fighting vehicle was a combat support vehicle known for its speed and versatility.

The IFV is able to carry one co-pilot at a time, and its multiturret system makes use of the co-pilot's special-weapons training and equipment in an augmented or modified way, while safely preventing untrained users from accessing any unauthorized configurations. This allows the IFV to respond to be quickly customized to react to any threats they encounter. Even with no co-pilot aboard, IFVs often provide excellent anti-air support for heavy armor via their light missile launchers.

Even though Multigunner IFVs are organized into their own units, in practice they are constantly assigned to support other combat teams. On average, a Multigunner IFV can expect to spend 80 percent of its service life away from its home unit. Because of this, IFV drivers are known for having an intuitive knack for quickly building rapport with other soldiers.

In-Game
"Lets go say hello!"

- Multigunner

The Multigunner IFV is the principal troop-carrying vehicle of the Allied ground forces and at the same time, its main anti-aircraft vehicle. Its design resembles an up-armoured dune buggy with rocket launchers on top. Its default weapon is the Multipurpose Missile Launcher, which fires rockets effective against aircraft and light vehicles, but deals only light damage against armored units. Thus, the IFV should not be used directly as an anti-tank weapon (unless carrying an anti-armor infantry). The IFV has very light armour but very high speed. The Multigunner IFV can only carry one passenger at a time, and loses its anti-aircraft capability if the passenger doesn't have an anti-air weapon, due to fact that the turret automatically adapts to the armament the infantry is carrying. It should be noted that its default rocket launcher features a high rate of fire, which makes up somewhat for the light damage of the rockets.

The IFV is a very versatile unit, capable of performing many roles on the battlefield, such as repairing friendly vehicles and removing Terror Drones when loaded with an engineer, taking out enemy infantry when loaded with a Spy or a Shinobi, or combating enemy tanks when loaded with anti-armor infantry.

Infantry effects
"I'm almost cactus over here!"

- Multigunner under fire

The effect provided by garrisoned infantry replaces the IFV's standard weapon.

Changelog

 * Red Alert 3 beta patch 1.3:
 * Multigunner IFV / Multigunner turret + attack dog/war bear range increased to 300 from 150
 * Multigunner IFV + attack dog bark-stun duration increased to 5 seconds from 3
 * Multigunner IFV now has a unique weapon when garrisoned by an Imperial warrior
 * Multigunner IFV + Peacekeeper should now be doing auto-cannon damage
 * Multigunner IFV + Tesla trooper rate of fire doubled
 * Red Alert 3 beta patch 1.5:
 * cost increased to 900 from 700
 * Multigunner IFV + Tesla Trooper combo now has a pre-attack delay and its overall DPS was lowered
 * Multigunner IFV + Peacekeeper DPS reduced
 * Red Alert 3 patch 1.08: cost decreased to 800 from 900

Upon exiting an Armor facility

 * Multigunner at your service!

Select

 * I'm all ears!
 * Who wants a ride!
 * Whatever you need!
 * I'm easy!
 * Multigunner!
 * I'm here for you!
 * Hey mate, how are you?

Moving

 * Alright!
 * In a tick!
 * Good as done!
 * Let's make tracks!
 * In a jiffy!
 * Let's go then!
 * Plant the foot, will ya?
 * High speed, low drag!

Evacuates the passenger

 * Out you go!
 * Watch your step!
 * See ya later!
 * Cheers mate!

Attacking

 * On him!
 * Dead set!
 * Have at it!
 * Rack off!
 * I'll drop him!
 * Hold it right there!
 * Put him away!

Repairing
 
 * Here's a good idea!
 * I'll sort it out!
 * Looks a little change!
 * Repairs coming through!
 * Let's take a look!
 * We can fix him up!

Move to attack

 * We've got company!
 * Right, let's do it!
 * I'm in!
 * Let's kick in!
 * Let's go say hello!
 * Let's have a go then!

In combat

 * It's a little busy now!
 * Keen as mustard!
 * They still here?
 * We have a lot more coming!
 * How's that?

Retreating

 * Call it a day!
 * Duh, give it away!
 * Sounds good to me!

Under fire

 * Someone's a little cheesed off!
 * I'm almost cactus over here!
 * It's dangerous out here!
 * Pesky aren't they?
 * Watch it now!

Trivia

 * Multigunner IFVs change their quotes if an engineer is loaded inside.
 * An IFV loaded with a Cryo Legionnaire becomes more powerful than a Cryocopter. The IFV can evacuate the Legionnaire then attack the frozen target, and by doing so, the IFV will get promoted. Promoted Cryo-IFVs have vastly superior range and freezing capabilities than a Cryocopter. Its only disadvantage is that it lacks the ability to fly, and is more fragile.
 * Unlike their predecessors, these new IFVs do not have a turret, which means the entire vehicle has to turn to fire at its target.
 * Multigunner IFV appears to have two cryo-cannon barrels when a Cryo Legionnaire is inside, but only fires one single beam.
 * When loaded with Yuriko Omega, the Multigunner's weapon resembles a miniature Psionic Decimator.
 * When Multigunner IFV is destroyed with an infantry inside, they will be thrown in dead animation from wreckage unlike any transport that will be just a wreckage and end the animation.
 * The Multigunner IFV is the only ground vehicle that can attack air and ground targets the other is the reaper.