Warp chasm

The warp chasm is nearly identical to the warp sphere in terms of technology and method of functioning. However, it is much larger, and is the only Scrin building designed with the ability to warp in the Eradicator hexapod. Additionally, one would know if the Foreman was producing a Hexapod, as when this production is in progress, the four pillars surrounding the wormhole in the middle will close up forming two arches, while the wormhole itself will glow brighter.

Due to the complex schematics and other unknown influences, only one warp chasm may be built by a faction/sub-faction. Also, since Reaper-17 and Traveler-59 operate autonomously from the main Scrin forces, they build and utilize their own unique Warp Chasms. E.G. A Reaper-17 warp chasm can only produce Reaper-17 sanctioned vehicles while the Scrin warp chasm can only produce vehicles sanctioned for the Scrin main force's usage. Utilizing this intimate knowledge of warp chasms, human commanders and Scrin Foremen can build more than one Eradicator if they can capture the appropriate buildings needed for Eradicator production.

Role in Global Conquest
In Global Conquest, the warp chasm is a strategic structure that costs $6000 and allows the construction of strike forces that contain an Eradicator hexapod in the base where the warp chasm is built. Unlike many of the other strategic structures, it does have physical presence at a base when players use the real-time function during the battle phase.

Changelog

 * Kane's Wrath patch 1.01: fixed a bug which allowed multiple warp chasms to be built