POW logic

POW logic is a feature cut from Command and Conquer: Generals. According to beta version of game, the players can collect POWs (prisoners of war). However, it was removed, probably due to time constraints.

All three factions have individual POW trucks designed for this purpose. Normally, only the American POW truck can be seen in the game, in the third USA mission where you have to protect the escaping forces. All three also have selection pictures and a full voice set.

You were able to capture all infantry in this game, only Colonel Burton was not able to be captured. Most of them have unused surrender animations and voices for surrendering. Each faction had their own way of capturing infantry:


 * America used the flashbangs to collect prisoners of war. Some removed voices for the Ranger directly reference this. The POW truck took them to the detention camp, where they powered up the CIA Intelligence special power.
 * China used stun bullets to collect prisoners of war, which were removed from the final game. The POW truck took them to the Propaganda Center, where they powered up the Defector special power. This special power, removed from the final game, converted enemy units to your side.
 * The GLA used tranq darts to collect prisoners of war, which were removed from the final game. The POW truck took them to the Prison, a building which was completely removed from the final game. There, it powered up the Demoralize special power, which made enemy units fire at only one fourth their normal rate.

Some leftovers of the old POW logic are still in the game:


 * The Defector is still functional, and has a hook in the American Command Center (likely for testing purposes). If you add it to the game, it works as intended - select a unit and it will be converted to your side, after which you have a short period of time before it is considered an enemy unit by the opponent.
 * The models of the Chinese and GLA POW Trucks, and the GLA Prison, have been removed from the original game, however they can be seen in the expansion, even though they're unused even there.
 * Also in the expansion pack, there's an unused weapon bonus named, appropriately, DEMORALIZED_OBSOLETE.
 * The CIA Intelligence has some leftover coding which makes it have a longer duration if you capture prisoners, from the original 30 seconds up to four minutes. Since there are no prisoners in the game anymore, the code does not have an effect any longer.