Tiberium Wars patch 1.01

Patch 1.01 for Command & Conquer 3: Tiberium Wars was released in March 2007.

Changes
This patch for Command & Conquer 3: Tiberium Wars fixes several bugs and exploits:

Exploits

 * Scrin Mastermind's Teleport Units ability maximum range reduced.
 * GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field support power.

Optimizations

 * Improved video playback on low-end system configurations.

Balance changes

 * Scrin Storm column cost/buildtime increased by 100% to 3000/30.
 * Scrin Buzzers' health reduced by 75% and weapon type changed to SNIPER. This change makes Buzzers ineffective against units and structures besides enemy infantry.

Bug fixes

 * Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.
 * Fixed issues with automated map transfer feature in multiplayer.
 * Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase as intended while viewing BattleCast replays.
 * Fixed issues with replay file playback.
 * Fixed placeholder text and chat log errors with the Comrade in-game chat window.

Other changes

 * Fixed an error in README.txt file regarding location of saved game files in Windows Vista; added references to EA Link version of the game; added disclosure about in-game advertising (Note: the EA Link version of the game ships with this updated ReadMe file).
 * References to Nod's "Avatar Warmech" unit have been changed to "Avatar".

Download mirrors

 * Patches-Scrolls.com (all languages)