Decoy army (Tiberium Wars)

Decoy army is a Nod support power deployed from an Operations center, in which harmless but realistic images of a military force would be created.

The technology was an application of their stealth research, in which light amplification techniques could produce these illusions. This power is good evidence of Nod's ability with stealth technology.

Advantages

 * A decoy army can be deployed on any revealed and available terrain on the map
 * It can be used as a front armor or shield for other units in the rear
 * It can be used to divert enemy attention from the "real" units
 * It can be used to scout an area or the enemy's base
 * Its destruction does not count on the loss of units in the Stats and gives no veterancy to enemy units.

Changelog

 * Tiberium Wars patch 1.05:
 * Decoy units no longer last indefinitely if the operations center is powered down
 * Decoy Corrupters no longer spawn visceroids
 * Tiberium Wars patch 1.07: decoy Mammoth tanks can no longer crush enemy units
 * Kane's Wrath patch 1.01: creating a decoy army of Mechapedes will no longer desync the game
 * Kane's Wrath patch 1.02:
 * Decoy Annihilator/Reaper tripods can no longer cast EMP strikes
 * Decoy Specters no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
 * Decoy Specters no longer do damage if the decoy dies while the shell is in flight