Red Alert 3 special abilities

A list of special abilities found in Red Alert 3.

Bullrush
"HAHAHAHA!"

- King Oni during a bull rush

The Empire of the Rising Sun's monstrous King Onis mech have the special ability to increase its speed exponentially for a few seconds, charging forward rapidly through the enemy's ranks, while crushing any enemy opposition in its path. This maneuver, known as the Bull Rush, can inflict considerable damage on the enemy's forces, even crushing Apocalypse Tanks. This ability can be used in case the King Oni needs to be at a certain place quickly, or if a large enemy force is grouped closely together. Be warned, however, that after conducting this taxing maneuver the King Oni will not be able to repeat it for some time, as it will need to replenish its internal energy supply. If the Oni is shrunken down by a Cryocopter however, the Oni will be destroyed instantly when it hits anything.

Flea jump
"OH YEAH!"

- Sickle

The Soviet designers of the Sickle anti-infantry vehicle during the Third World War paid particular attention to the legs of these robot walkers. As a result the Sickle has the unique ability to leap across great distances, allowing it to ignore cliffs and other obstacles and access to areas that wheeled or tracked vehicles cannot reach. It has proved useful in reconnaissance and in ambushing unsuspecting enemies before they have time to counter. Sickles may even jump right on top of infantry, killing them.

Strict regulations governs the use of this manueuver, commonly termed the "Flea Jump". In response to Sickle crews using this ability for recreation, the Soviet command passed a limitation on its use, ostensibly to reduce damage to fragile equipment from overuse. Thus Sickle crews must wait for a brief interval before using the ability again.

Gap generator
The Dulamp FT-70 gap generator is a device invented by FutureTech Corporation and used by Allied Mirage tanks.

When activated, the Gap generator inverts the Mirage tank's camoprojector field onto nearby friendly units with the appropriate transmitters, concealing them from the enemy. While the Gap generator is active, the Mirage tank cannot disguise itself or fire its Spectrum cannon. This ability is useful for escorting high-value targets, such as Athena cannons.

Nanodeflectors
Kagami Nano-Deflection Armour is the Tsunami tank's special ability. When activated, power and nanomachines are diverted away from the main gun. The nanomachines form an impact shield capable of protecting the Tsunami Tank from damage, increasing defense and speed and also conducting repairs on the tank at the same time. However, the Kagami Armour cannot be used for extended periods of time, since this will degrade the nanomachines, as such the system can only be used in short bursts to prevent the nanomachine system from complete collapse, and requires considerable time to recharge subsequently. Also, without nanomachines and power, the main gun cannot fire. A side effect of this is that the tank can move even faster than normal, because it is not limited by the main gun target stabilization system.

Ramming Speeds
"Ramming speeds!"

- Shogun Battleship issuing a high speed crash through ships attack



Ramming Speeds is the special ability of Imperial Shogun Battleships. When activated, the Shogun Battleship accelerates to ramming speeds and activates its prow-mounted Point Defense Shield, dealing massive damage to anything in its path.

Since the Shogun Battleship's Shirada Cannons can only be used at long range, this ability is very useful for dealing with enemy vessels that are too close for comfort. The damage it deals can sink light enemy units instantly and deal heavy damage to larger vessels. The speed boost it provides is also useful for getting out of tight spots.

However, this ability has a long cooldown time, so the timing for its activation needs to be carefully chosen.