User:Kakashi94

this is an idea i came up with leave comments please.

Mutaters
the mutaters are a group of mutants, not as the forgotten their technology is far beyond GDI and Nod.

history
the real history is a little foggy but alot is actually known of these savage creatures.

origin
During the alien invasion 7 million people were evacuated from Europe to a subway crossing the ocean to America. A ZOCOM stronghold fenced of the alien invaders long enough for the people to leave, but they were never seen after that, never they arrived at Washington DC or neither when the subway were inspected no clues of the 7 million people. few years later underground activity were found near an abandoned Nod base, GDI were almost certain of it being the Nod base survivors which established that base, to take it out a M.A.R.V. and 5 Mammoth tanks and 131 rifle men were heading toward the abandoned base. Taken by surprise the base did not belong to Nod, neither the invaders. But an undefined group of mutants. Only one man John Sheffield made it from there alive. A DNA sample on John’s battle suit revealed it belonging to 3 persons that disappeared years ago during the Europe evacuation. Many wouldn’t believe it, and for no one’s sake they are not as friendly as the forgotten but worse. They works for themselves and that might lead to an alliance between the Brotherhood of Nod and GDI.

goal
no one knows the goal of the mutaters, they seems to use tiberium to heal and make more troopers but we don't know what kind of damage they can do.

ISU
ISU(infantry specialized unit.) is a group of special trained mutaters specialized in Infantry. their acces to vehicles is limited but they are a masterious infantry trainers and got a lot of specialized infantry stronger than the original Mutater units.

Tibertaters
related to tiberium weapons their units uses tiberium related weapon and base defences even superweapons is made with tiberium.

infantry
militant mutater. the standrad rifle soldier for the Mutaters, armed with rifles that fires small drops of napalm eats through infantry armor.

strong vs. infantry.

abilities: mutater wings.

upgrades: mutater wings.

costs: 200 $

Rocket mutaters. armed with rocket launchers capable of hiting aircraft and take out even heavy vehicles the rocket mutater is a the standard rocket military unit. rocket mutaters are nasty creatures that destorys anything getting in it's way.

strong vs. Vehicles and Structures.

abilities: mutater wings.

upgrades: mutater wings and napalm rockets.

costs: 400 $

mechanizer.

an engineer unit.

costs:500 $

mutater brutes.

like mutant marauders.

abilities: mutater wings.

upgrades: laser bullets.

costs: 1200 $

reaper.

a close range combat unit this unit reaps vehicles and infanry apart in a matter of seconds, their blades cuts through anything, but lacks in armor and speed making it hard to reach the target before they are eliminated.

strong vs. infantry and vehicles.

abilities: clear garrisoned structures.

uprgades: silver blades and double arm blades.

Devastator.

armed with a volt rifle and powerful charges this is a commando.

abilities: mutater wings.

upgrades: mutater wings.

costs:2000 $

vehicles
the mutaters got the ability to fuse unorganic material with organic material.