Titan Mk. II


 * For more uses see: Titan.

"Armed and Ready!"

- Titan emerging from the war factory

The '''Titan Mk. II''' was a GDI main battle walker that entered service following the Second Tiberium War. It first saw limited deployment with the Steel Talons before being adopted by the Offense branch before the Fourth Tiberium War.

History
The Titan Mk. II is the result of an advanced research and development initiative put forth by the Steel Talons - calling for top-of-the-line robotic technology, diamond hard battle armour and legs able to traverse any hard terrain easier than conventional, tracked counterparts. The resulting walker saw years of service with the Steel Talons, before being pulled off active duty into GDI armouries and stores or even civilian jobs - refitted with shovels and cranes instead of cannons and armour, they helped construct the Blue Zones. However, it seems a certain number of these walkers remained in service with some branches of GDI, as several were seen guarding the Tacitus at the Rocky Mountains Complex.

Legacy
The Titan chassis was used as the basis for the Juggernaut Mk. III mobile artillery system. In addition, after years of petitioning, GDI High Command decided to put the Titans back in active combat duty, as Crawler killers.

Game Unit
The Titan replaces the Predator tank in the Steel Talons faction. It improves on the Predator except it is slower and less maneuverable. The Titan may walk over and crush small vehicles.

The Titan may be destroyed by a commando but will not leave a husk.

Upgrades

 * Adaptive armour
 * Railgun

Affected Support Powers

 * Railgun accelerator

Pros/Cons
Pros: Cons:
 * Can shoot over buildings and obstructions, unlike most other tanks.
 * Is the only Tier 2 unit that can crush other Tier 1-2 units.
 * Is the most armored Tier 2 unit in the game.
 * Very lethal in sizable numbers
 * Adapative armor renders a titan immune to EMP.
 * More expensive then other tanks (at 1300 credits, compared to 1100 for the Predator_
 * Vulnerable to commando C4 charges
 * Helpless against air units.
 * Slower then most other units
 * Anti-vehicle infantry, structures and vehicles are problematic