User blog:AndrewFord/Red Alert 1: Unofficial Patch

Introduction
I want to proceed to make a patch that makes the useless units a little more useful in normal games WITHOUT nerfing anything. I love tank battles, and I can play at a relatively high skill level on standard maps.

General
Countries
 * Unit repair speed increased to 40 per tick from 10
 * Unit repair cost lowered to 10% ratio from 25%
 * Helipads cost 500, but come with no helicopter.
 * Walls are free to build (try them in low money maps :D)
 * Rocket Soldiers ground attack range increased to 6 from 5
 * Ore Grow rate doubled
 * Rocket projectiles generally move slower to allow better homing on moving vehicles.
 * Tanya cost lowered to 800 and can't be crushed

Germany
 * Damage increased to 25%

France England Russia Ukraine Spain Turkey Greece Allies Soviets
 * RoF decreased by 20% (25% attackspeed bonus in reality)
 * 20% damage reduction (25% more effective health)
 * 20% cost reduction (25% more cost effectiveness)
 * 25% movespeed
 * 25% movespeed
 * 25% less build time (good early game, bad late game)
 * 20% cost reduction (25% more cost effectiveness)
 * Removed Chrono Vortex
 * Medic Cost lowered to 200
 * Medic speed increased to 5 from 4
 * Spy can't be crushed (is actually a big deal)
 * Spy speed increased to 5 from 4
 * Thief no longer needs Tech Center
 * Thief cost lowered to 300
 * Thief speed increased to 5 from 4
 * Ranger HP increased to 200
 * Ranger has tracked move type (still can't crush)
 * Artillery HP increased to 125 from 75
 * Artillery Attack range increased to 12.5 from 6
 * Radar Jammer reworked, now fires 2 Rockets and invisible. Costs 900
 * Mobile Gap Generator cost lowered to 300
 * Longbow damage increased to 60 from 40
 * AV Mines deal 33% more damage.
 * Attack Dogs sight range increased to 7
 * Attack Dogs movespeed increased to 6
 * Attack Dogs HP increased to 25 from 10
 * Flame Thrower RoF lowered to 25 from 50 (2x attack speed)
 * Flame Thrower HP increased to 70 from 40
 * Flame Thrower Speed increased to 5 from 3
 * Mammoth Tank HP increased to 800
 * Mammoth Tank damage increased to 60(x2) from 40(x2)