Hijacker (Generals 1)


 * You may be looking for Nod's Mutant Hijacker or the Nod Hijacker (Tiberian Twilight) of the Final War

Background
"Let's go car shopping!"

- Hijacker reporting for duty


 * Hijackers were daring thieves employed to steal vehicles for the GLA.
 * When idle a Hijacker was completely inconspicuous to enemy units.
 * When ordered to attack, they ran towards their target and took over the wheel.
 * When the hijacked vehicle was an USA vehicle, which had an promotion and was destroyed, the Hijacker would emerge, with the rank of the destroyed vehicle, and be ready for his next mission (like the USA Pilot).
 * The Hijacker was unable to steal vehicles with highly experienced crews.
 * With such experienced thieves in limited supply, GLA commanders could only obtain them from a Barracks if they were a certain rank and had spent promotional points.

Ability
"It will be mine!"

- Hijacker on the capture

Tactics/Counters
"I'll just drop in!"

- Hijacker going to steal a vehicle.

Tactics

 * They were particularly efficient at stealing tanks and long-range vehicles.
 * Their ability to survive the destruction of a vehicle was a huge advantage.
 * Hijackers can also be 'promoted' by hijacking veteran vehicles.
 * If the vehicle is an American one, the Hijacker can escape with the current promotion (a heroic Crusader tank jacked by a Hijacker would turn the Hijacker heroic once the vehicle is destroyed!).

Counters

 * However, although fast runners they were still vulnerable to anti-infantry weapons and had a harder time stealing light vehicles.
 * If they were spotted, they would be killed easily (this was especially the case if a Pathfinder managed to spot one) They also lacked ranged weaponry and could not attack other infantry or aircraft.
 * Therefore GLA commanders had to be very careful and make sure that Hijackers remained covert units.
 * Hijackers were stealthed while still, however once they moved they were visible and could be attacked by the enemy.
 * The introduction of some stealth detection and light vehicles to an armored formation would help provide significant protection against Hijackers.

Campaign
"Excellent Plan!"

- Hijacker on the move


 * Mission GLA 3 Zero Hour - Hijackers became important in this mission that is the attack to the US fleet in Crete.
 * Mission GLA 4 Zero Hour - Operation to infiltrate the US mainland and steal chemical weapons.

Dr Thrax

 * Unable to train the Hijackers.

General Rodal 'Demo' Juhziz

 * Also cannot purchase Hijacker.

Prince Kassad

 * Fully cloaked. This means that this type of Hijacker are fully stealth even in moving. The Hijacker also can be purchased easily at the barracks without any requirements.

Game Play Tips
"Shht! I can't be seen."

- Hijacker on the move


 * If the vehicle stole by a Hijacker is destroyed by an aircraft, the Hijacker does not emerge.
 * If two or three US tanks were nearby, a Hijacker could steal one, turn it on the other tanks, and then when it was destroyed jump into the next nearest tank and carry on.