Operations center

The Operations Center was a Nod field structure employed during the Third Tiberium War. Its advanced communications arrays were required to support more advanced Nod structures.

Game building
The Operations Center unlocks the second tier of units and structures, and provides a wide range of support powers. In Kane's Wrath, two upgrades are made available from the structure.

It is Nod's functional equivalent of the GDI Command Post, and the Scrin Nerve Center.

Role in Kane's Wrath
The Dozer blades, signature generators and Liquid Tiberium core power plant upgrades are provided by the Operations Center rather than the Technology lab. It also allows the purchase of the valuable Quad turrets upgrade to all turret base defenses, and the Laser fence defensive structure. Additionally, building an Operations Center unlocks the Beam cannon in the War Factory and does not require the Tech Lab, unlike in Tiberium Wars.

Certain support powers are enabled or disabled depending on the Nod faction used. The Black Hand subfaction cannot use the Cloaking field support power, but is the only Nod subfaction that has access to the Power signature scan intelligence power.

Changelog

 * Tiberium Wars patch 1.05: decoy units no longer last indefinitely if the operations center is powered down

Trivia

 * When the Radar jamming missile support power is launched, the Operations Center's satellite dish starts to revolve and only stops if the missile is again ready to use.
 * In Kane's Wrath, selling the Operations Center returns a squad of Black Hand troopers instead of ordinary militia men.
 * Also in Kane's Wrath, the signature generator upgrade is visible on the operation center when placing it, suggesting that the upgrade was originally going to be moved to the operations center.