Command & Conquer 3: Tiberium Wars manual

The following article serves as a partial transcript† of the Command & Conquer 3: Tiberium Wars manual. All material written in this article is of copyright ©2007 by Electronic Arts, Inc. The author of this article claims no right of the material written.

Welcome Back, Commander
The Third Tiberium War is upon us.

In the year 2047, the long twilight struggle between the allied nations of the Global Defense Initiative (GDI) and the shadowy superpower known as The Brotherhood of Nod has flared into a planet-wide firestorm. Both factions fight over Tiberium, an enigmatic green crystal of alien origin that is both the ultimate resource and the worst environmental disaster in history. The stake couldn't be higher - whoever controls Tiberium decides the fate of humanity and the destiny of planet Earth. But this violent global war between GDI and Nod is just the beginning. Humanity is about to discover it is not alone in the universe... and that it is not the only race fighting for Tiberium...

Cast of Characters
During the course of each campaign in Command & Conquer 3 Tiberium Wars, you'll meet several top-ranking officials from GDI and The Brotherhood of Nod. Below is an overview of each.

GDI
GDI forces have one mission: to save the world from the spread of Tiberium. Their aim is to abolish The Brotherhood of Nod terrorist organisation and reverse the effects of Tiberium on the ecosystem so that the world can return to a sustainable level of habitability.

Resourceful, organised and heavily armed, GDI forces are direct and dependable. The GDI does sometimes need to cut through bureaucratic red tape to get things done, but once it gets up to speed, it is virtual unstoppable.

In general, GDI forces prefer to stick with the tried-and-true over new-but-questionable technologies. However, GDI is a resourceful organisation, built to withstand punishment and respond well to unexpected emergencies.

All GDI infantry units are trained at the Barracks.

The Brotherhood of Nod
Followers of The Brotherhood of Nod do not consider themselves part of any army, so much as part of a religion. They believe their leader Kane to be on the forefront of a movement to elevate the human race. Their loyalty to Kane is thought to be absolute and their convictions, unshakable. They are willing to sacrifice everything to bring victory to the Brotherhood.

Nod's forces are an unusual combination of poorly-equipped third-world militias with highly-trained mercenaries armed with exotic weaponry. Nod's ethos is a guerrilla warfare approach on the battlefield. They like to move quickly to attack and then escape without a trade. Their mixture of high-end and low-tech military gear can be exceptionally lethal, but also unpredictable.