Slave (Yuri's Revenge)

The slave is a Yuri resource gatherer in Command & Conquer: Red Alert 2: Yuri's Revenge. Slaves are automatically produced by slave miners (up to five per miner at a time) at no cost and will automatically follow their slave miner and gather any nearby ore once the miner deploys. Their owning player cannot directly control them or order their production.

If their miner is destroyed the slaves switch automatically join their liberators in gratitude and become controllable by whichever player destroyed their miner.

Game unit
Under their original command, the commander has no direct control over them, they cannot be commanded to attack or defend themselves whatsoever. They are only useful for gathering resources to gain credits or to convert into Brutes.

Liberated slaves have minimal use in battle, they cannot be used for mining and their ore stock during enslavement cannot be deposited to the liberating commanders' account. As a biological unit, they can be used as add-on power for Bio Reactors. They can also be used as an expendable scouting unit, they do however have a weak melee attack, their only advantage is that they cannot be mind controlled. While a single slave is virtually useless, a large horde of them is even less useful than that. This is because this will pose an outright liability to their new allies if their former master has a Genetic Mutator. Although being weak against most units. The slave can become strong and really be over-powered in groups against poorly defended buildings or idle tanks/infantry Slaves would only generally be useful in battle if it has reached the elite rank It can demolish tanks/building and infantry within a matter of seconds.

These slaves can be used to distract attacking enemies for several seconds.

Changelog

 * Yuri's Revenge patch 1.001: if a slave miner is dropped into water, the freed slaves will join the player that freed them instead of turning neutral.

When selected (enslaved)

 * Can I have a potty break?
 * I've seen happier times.
 * I haven't eaten in days!
 * What is it now?
 * Don't hurt me!
 * Yes, master?

When selected (liberated)

 * What can I do?
 * Will work for food!
 * Liberty is sweet!
 * How can I help?
 * (joyous sigh)

When moving (enslaved, unused)

 * My feet hurt!
 * Whatever you say.
 * Can I go home now?
 * Alright.
 * Work, work, work!

When moving (liberated)

 * Sure.
 * Ohh-de-doo-de-doo...
 * Do I still need this shovel?
 * Whatever do you say!
 * Hmm, okay!

When ordered to harvest (enslaved, unused)

 * Digging!
 * Okay, okay!
 * You know, this stuff's heavy!
 * This is hard work!
 * Alright, alright.

When ordered to attack (enslaved, unused)

 * I'm just a slave!
 * Will this shovel work?
 * I'm not really a warrior, you know.
 * Will this earn me my freedom?
 * I thought I only had to dig!

When ordered to attack (liberated)

 * Payback time!
 * Got my shovel right here!
 * They pushed me too far!
 * Charge!
 * Swing away!

When suppressed (enslaved)

 * All I have is this shovel!
 * They're attacking me!
 * Somebody help me!
 * This isn't fair!
 * Ow, ow!

When suppressed (liberated)

 * Ouch!
 * Hey, quit it!
 * You're hurting me!
 * That's not fair!
 * You bully!

Trivia

 * A liberated slave will be promoted to maximum veterancy if they kill any enemy unit. This is because promotions are given based on killing three times their own cost in enemy units. Their value is $10 in the game's coding, therefore killing any enemy unit will promote them fully.
 * Slaves were possibly originally a controllable unit even when not liberated. This is supported by the unused quotes, which were supposed to be used when ordering slaves to gather ore and attack. Interestingly, they were used when sending a liberated slave to a Grinder.
 * According to the official website (now defunct), the slaves are actually mind-controlled by the slave miner, this explains why they cannot be mind-controlled by other units.