Militant rocket squad

"If it moves, Kill it!"

- Rocket militants

 is Nod's anti-aircraft and anti-tank infantry appearing in Tiberium Wars.

Background
They are chosen based on former military training from state governments or partisan experience, but generally lack the refined training that GDI missile squads receive. They wield Airburst rocket launchers able to destroy aircraft and damage tanks, especially when garrisoned in civilian buildings.

The rocket squads are easily recognizable by their red ponchos with Nod's emblem, along with red hoods and white scarfs covering their faces. This stands in contrast to regular militants, who wear gray civilian clothes or TW2 Nod combat armour.

In-game
They are marginally effective against other infantry and can easily be killed by rifleman squads, grenadiers, or buzzers. Anti-Infantry specialists such as Sniper Teams can eliminate entire regiments of them without too much trouble. The best way to use them is in garrisoned buildings or from ambushes. Otherwise, they don't stand much of a chance.

Pros
 * Cheap and effective anti-armor and anti-air units, best results when attacking en-masse.
 * Can engage enemy ground and air units.
 * An economic and useful support unit for tanks lacking anti-air capabilities.
 * Can provide a good defensive line if garrisoned inside buildings or a Reckoner.
 * When upgraded with Tiberium infusion they are able to guard tiberium fields more effectively as it makes them immune to tiberium poisoning.
 * When upgraded with Confessors, it gives them some damage against other infantry, though only a small amount.

Cons
 * Any anti-infantry unit can basically take them down with ease.
 * Rockets are not enough to efficiently engage fast moving or heavy aircraft such as the Vertigo and Devastator Warships unless grouped in large numbers.
 * Relies primarily on strength in numbers.
 * Lacks the ability to be an offensive unit, and best used as a support unit
 * GDI sniper teams can easily take them down, even if the Confessor survives he won't do much
 * Due to the Black Hand replacing the Confessor upgrade, Black Hand Rocket Militia have almost no ranged anti-infantry power.