Security card

"This door requires Level 1 Security Clearance."

- EVA

In the campaign of Command & Conquer: Renegade, security cards or keycards are items required to access restricted areas. Security cards unlock doors of the same color. There are three types of security cards, ordered by increasing security clearance: green, yellow , and red.

Acquiring security cards are usually required as part of mission objectives. Some security cards may be dropped from enemies.

Commando Training

 * A green security card will spawn at the respective entrance of the advanced guard tower, as Logan is explaining the security card mechanic.

Rescue and Retribution

 * The green keycard is located past the anti-tank obstacles in the area with the encounter with the light tanks.
 * The yellow keycard is in the first guard tower past the Tiberium field with the Nod harvester. The tower is occupied by a Nod officer. It is used to access the MCT in the communications center.
 * The red keycard is located in the building next to the church where a clergy member is being held hostage.

Armored Assault

 * The green keycard is on the top floor of the Hand of Nod, by the door leading to the landing pad. It can be acquired following Havoc's sniper cutscene and is required to access the ground level that leads out to the Nod base.

The Plot Erupts

 * The green keycard is near the elevator in the Tiberium refinery. The keycard is required to access the mainframe in the communications center.
 * The yellow keycard is in the mainframe room, and is used to access the MCTs of the communications center and the Tiberium refinery.

Stowaway

 * The green keycard is required for the Acquire Prison Security Card objective. It is retrieved from the Nod scientist guarded by a Stealth Black Hand that is first encountered in the mission.
 * The yellow keycard is required for the Acquire Deck Security Card objective. It is retrieved from First Mate Gilligan, who is located on bridge guarded by flamethrower infantry. The keycard allows access to the fore deck area.
 * The red keycard is required for the Acquire Submarine Security Card objective. It is held by the ship's captain, Stuving, who is located on the forecastle guarded by chemical warriors.

The Grip of the Black Hand

 * The red keycard is acquired after completing the Access War Room Computer objective. It unlocks the door to the Chateau's underground laboratory, entered from the dining hall.

Evolution of Evil

 * The green keycard is automatically acquired after using the control panel to free the prisoners.
 * The yellow keycard is held by the Nod rocket soldier officer in the room next to the room with the two datadiscs in the prison. It unlocks access to the weapon caches in the facility.

All Brains, No Brawn

 * Opposite to the room where Mobius acquires his power suit, the green keycard is found in the corner of the area with a visceroid.
 * The yellow keycard is found in the room to the south that is accessed from the area where Kane had his transmission. The area is filled with Initiates attacking two Nod scientists.

Tomorrow's Technology Today

 * The yellow keycard is acquired from the laser chaingun-armed Nod officer in the room leading to the MCT in the Hand of Nod. The keycard allows access to the MCT for the Tiberium refinery.
 * The green keycard is acquired from the Stealth Black Hand in the Tiberium refinery, who is initially next to a Nod officer and rocket soldier.
 * The red keycard is held by a Stealth Black Hand who spawns nearby after the construction yard is destroyed. It allows access to the crashed UFO, which contains the Volt auto rifle.