Generals sneak peek patch 1.02

Patch 1.02 for the multiplayer sneak peek Command & Conquer: Generals was released in December 2002 as its final patch.

Changes

 * Made damaged Comanches move faster. This should help Comanches run from AA fire.
 * Increased the build cost of the GLA Supply Stash from $1000 to $1500.
 * Increased the build time on the GLA Supply Stash from 10 seconds to 15 seconds.
 * Increased the cost of the Arms dealer from $2000 to $2500. This is intended to make GLA opening-game costs comparable to USA costs. GLA still gets to build vehicles for $800 less than the USA.
 * Gattling weapons no longer kill the soldiers inside Stinger sites.
 * Technical and Humvee no longer clear Stinger Sites. Now only soldiers and snipers can do this.
 * Stinger Missile Fuel reduced from 10 seconds to 5 seconds so they won't chase you as far across the map as they used to.
 * MIG cost reduced from $1200 to $1000.
 * MIG build time reduced from 15 seconds to 10 seconds.
 * Stinger Site cost increased from $750 to $900.
 * Hijacker build time cut from 20 seconds to 10 seconds.
 * Paladin price down from $1200 to $1100.
 * Technical 2nd level weapon made small-arms damage type instead of explosive. Will do less damage to tanks.
 * Technical 3rd level weapon no longer likely to miss infantry. Player no longer punished for upgrading.
 * Splash damage on stinger missile reduced. Should make them more vulnerable to infantry attacks.
 * Rebels, Red Guard and Rangers now take 20 seconds instead of 10 to capture a building.
 * Moved the capture building upgrade from the technology building for each side to the barracks for each side.
 * Comanche health changed from 200 to 220.
 * Technical health down from 220 to 180.
 * Rocket Buggies now require the Palace to be built.
 * Rocket Buggies now cost $900 instead of $800.
 * Rocket Buggies now have a build time of 10 seconds instead of 15.
 * Rocket Buggy missiles now track.
 * Rocket Buggy missiles now scatter only against infantry.
 * Hijacker speed up from 20 to 30.
 * Gattling Cannon, Patriot Battery and Stinger Site stealth detection radius cut from 360-400 down to 200.
 * Tunnel Network stealth detection radius cut from 200 to 150.
 * Chinooks now much tougher against all damage types.
 * Increased the build time on the SCUD storm to 60 seconds to keep it in line with the other super weapons.
 * Added a minimum ranger to Inferno Cannon.
 * Made Jarmen Kell not kill aircraft with a single shot. Should fix Path Finder as well.
 * Nuclear Reactors now give the proper amount of power when you over-charge them. They used to give way too much.
 * Raptors and MIGs slightly more effective against Stinger Sites.
 * Fixed stacking of Speaker Tower healing on Overlord tanks.
 * Fixed NAT negotiation problem when there is an ' empty ' spot in the slot list. (host/join screen), NAT negotiation will fail.
 * SCUD Storm exploit.
 * Nuke low power exploit.
 * /ME crash in Generals lobby.
 * A few spelling errors.