Behemoth

The '''Juggernaut Mk. II Behemoth''' is a GDI artillery walker that entered service after the Second Tiberium War. It appears only in Kane's Wrath.

History
"Lets walk!"

- Behemoth moving

After-action analyses revealed the Juggernaut artillery walkers were ill-equipped to repel close quarters assaults from infantry. As an interim solution Juggernauts were modified with a dorsal infantry-carrying pod. These infantry-carrying Juggernauts proved successful and the type was authorized for full development, and nicknamed the Behemoth.

The Behemoth combat trials were carried out by the Steel Talons experimental combat technology division. It was expected the vehicle would see general deployment afterwards.

The Behemoth was succeeded by the Juggernaut Mk. III, which ended up being the general issue vehicle for the Third Tiberium War. The Mk. III did not have the infantry pod, but entrenched and moved faster.

Game Unit
The Behemoth replaces the Juggernaut when the Steel Talons faction is used. The Behemoth loses the sniper team-targeted Bombard Target ability, but gains the ability to transport and garrison an infantry squad.

Pros:
 * Can garrison infantry, which can negate the behemoths weakness against enemy infantry and vehicles that get to close.
 * Fires slightly faster then the standard Juggernaut
 * Capable of crushing vehicles underfoot
 * Excellent in urban and city combat due to fire ports.
 * Good in both the offensive and defensive field
 * Costs the same as a Juggernaut, but its infantry port makes it slightly more efficient in battle.
 * Can be used as a improvised base defense, considering the Steel Talons faction lacks the Sonic Emmiter technology.

Cons:
 * Can still fall prey to Commandos
 * Slow unit
 * Shares the same weak armor as the standard Juggernaut
 * Easily over whelmed by cheap units or Tier 2-3 vehicles.
 * Only available to The Steel Talons.
 * Steel Talons don't have advanced infantry to make efficient garrison for the Behemoth.