Spy (Red Alert 2)

"Disguise ready!"

- Spy

Spies were employed by the Allies to gather information from Soviet bases and sabotage them during the GWWIII. These men could give Allied Commanders information of plans and vulnerabilities to Soviet bases. The spy did this by disguising himself (using a trusty make-up kit) as a Soviet infantryman to sneak into the enemy base.

History
"Mission, sir?"

- Spy

Spies were deployed directly in battle for the first time by the Allies during the Second World War, though usually they were used as intelligence gathering operatives behind enemy lines or in enemy command centers and bases. The deployment of battlefield spies by the Allies continued during Great World War III and its second iteration, providing Allied commanders with valuable information about plans and vulnerabilities of Soviet and Yuri bases. The spy was also used as a sabotage unit to wreak havoc in enemy bases. A spy would disguise himself as an enemy soldier to pass unnoticed to most other units and infiltrate buildings, sabotaging them or stealing enemy resources and technologies from them.

Spies were vital to the Allies' victory, especially during Operation Dark Night, where they proved themselves valuable when it came to sabotaging reactors powering a nuclear facility in Soviet Poland.

The Soviets were not ignorant of the Allies' use of the spy and trained attack dogs. These dogs were trained to know the scent of base personnel and if they noticed a strange smell among the Soviet men, they would attack and kill the Allied spy. On the other hand, Yuri uses his mind-control units and towers (including the Psychic radar) to detect spies.

Infiltration Effects
Spies can do different things when infiltrating different types of buildings. If the spy infiltrates:
 * a power plant, the entire enemy base powers down for a short period of time. This causes all base defenses requiring power (such as Tesla coils and Prism towers) to go offline.
 * A radar facility, resets shroud for the opponent.
 * a ore refinery or a deployed Slave Miner, cash will be stolen to boost the commander's own war efforts. If the victim is the AI, the spy will steal $30000 on the first infiltration, but all further infiltrations do not bring much money. If the victim is a real player, the spy will always steal all the money in the victim's account.
 * the barracks, all infantry produced from the commander's own barracks gain veterancy.
 * a war factory, all vehicles produced from the commander's own war factory gain veterancy.
 * a superweapon, its timer resets.
 * a battle Lab, it will allow access to special units:
 * Chrono Commando
 * Psi commando
 * Chrono Ivan
 * Yuri Prime (RA2 only)

Pros

 * Can disguise himself as an enemy infantry unit to sneak into the enemy base.
 * Can steal enemy resources and technologies from them.

Cons

 * Expensive
 * Slow-moving.
 * Attack dogs can detect and kill them easily.
 * Mind-controlling units and towers (including the Psychic Radar) can detect spies and take possession.