Flame tank (Tiberium Wars)

Analyzing battle records from the Second Tiberium War have revealed that the frontline forces of Nod have lost a crucial element of their offensive, an effective anti-infantry weapon. Remembering the efficiency of the Flame Tank, they returned to their roots and developed an advanced version of the classic tank.

It was truly a return. This version featured an independently operating four tread system, meaning the main hull of the tank was able to move independently of the treads. Additionally, the vehicle received substantial armour plating this time, as well as an advanced version of the napalm launchers. The tanks were also hardened and plated, limiting the risk of additional discharge.

The new Flame Tank has proven to be a frightening enemy, as it could easily incinerate any infantry with ease and clear out garrisoned buildings effortlessly as well as damage structures quickly. Its only weakness was the lack of an effective weapon against enemy armor, however its flames were intense enough to be a large threat to lighter armored vehicles such as the APC or Pitbull. The Black Hand has deployed the new tank far and wide, often upgraded with their exclusive purifying flame technology.

As with all flame weapon systems, the flame tank must be at at least medium range before engagement, meaning if it encounters a base with long range defenses it will take heavy damage before it can bring its weapons to bear, a fact which in the face of its brutal battle efficiency would be deemed necessary. Like always, the flame tank explodes into a fireball if destroyed damaging anyone in close proximity.