Tiberian Sun Redux

Command & Conquer Tiberian Sun Redux is a total Conversion Mod for Command & Conquer: Generals Zero Hour. Command & Conquer Tiberian Sun Redux brings the second Tiberian War from the Original Command & Conquer Tiberian Sun and Firestorm to life onto the C&C Generals Strategy Action Game Engine (SAGE). The original Tiberian Sun game was released in the year 1999 and a year later its expension pack. Command and & Conquer Tiberian Sun Redux offically began its development back in May 2009 and made its first Public release in January 2013.

Background story
Command & Conquer Tiberian Sun Redux will bring you the second Tiberian War in a 3D dimension, wit all of its origina units, structers, maps and missions from both Tiberian Sun and Firestorm, together with some extra's that wasnt with its original game like The Forgotten as a Faction and all original Tiberian Dawn unit's and structer's to use for your pleasure.

Development History
The mod original started as a april fools joke on the development page of Command & Conquer Tiberian Dawn Redux, eventualy the mod became a real project because of all the exciment from the community.

In the beging the same team that developed Tiberian Dawn Redux where working on this total conversion mod, later on some left the development team and new people where joining the team. In March 2011 Tiberian Sun Redux is under a different developer group named 363 Productions, the reason for this was to oversee the development team easier.

Tiberian Sun Redux is dirrectly build on the latest release of Tiberian Dawn Redux which means that all the latest graphical improvement of the Generals SAGE Engine was shipping over to tiberian Sun Redux.

Tiberian Sun Redux first offical release was going to contain all units and buildings from the original Tiberian Sun and expension pack Firestorm, but because of AI issue's they had to cut almost 60% of the mods content.

On January 30 2013 17 days later from its first release, the development team decided to reduce all vehicle's and buildings scale from the playable factions and civilians to make maps even bigger, meaning that a original small Generals map will be a medium map, and so on. In July 2013, the graphic's of the mod are taking an overhaul of the current released texture's meaning all units and buildings are getting an overhaul on the texture and details on the model, most animations are being remade aswell from scratch to have a more smooted animated units to play with.

The development team of Tiberian Sun Redux also included The Forgotten faction in there mod, however The Forgotten is not a selectable faction for the player to use, instead of that the Development team decided to make them as props instead where you have to fight against the forgotten if you enter there area or as capturable unit's. As an extra bonus the 363 Productions decided to also add the Tiberian Dawn timeline factions for mappers to use, meaning that the GDI from the first Tiberian War is not playable for the player to choose, but are getable by collecting the random crates that spawn on the maps, or by capturing the abanded bases on the map.

Because of this team had a intern discussion if they need to revamp the models and textures aswell of te original Tiberian Dawn Redux mod, the descision was made and also the models of Tiberian Dawn Redux are getting an overhaul.

When version 0.75 of Tiberian Sun Redux is released, they are also going to release the updated models and textures of Tiberian Dawn Redux as an DLC to the original Tiberian Dawn Redux mod.