User blog:Ranger-X/Project-X Factions List

Since I am still working on the Project-X series and uploading my Generals videos (I haven't forgotten this great game), I want to keep a running list of features for my mod projects. This is going to be a series of four blogs. The first is all 5 USA factions (1 main and four derivatives).

Note that the bosses will have multiple battle plans, but the player can choose only one of them per game. I learned from Shockwave that the bosses weren't always all-powerful in the series. I believe they used to be specialized, but they earned the right to command the "best of the best".

Project-X2 Battle Plans.

1) Power          2) Speed

3) Ballistics     4) Armor

PX2 Generals and Battle Plans.

Power Generals: Charles "Pinpoint" Townes (Lasers), "Tigress" Leiong Leang (Napalm/Chinese Boss), Mohmar "Deathstrike" Kaseem (Salvage/GLA Boss).

Speed Generals: Malcolm "Ace" Granger (Air Force), "Anvil" Shin Fai (Infantry), Prince Kassad (Stealth).

Ballistics Generals: Alexis Alexander (Special Weapons), "Nuke" Tsing Shi Tao (Nuclear), Rodall "Demo" Juhziz (Demolitions).

Armor Generals: George David Ironside (Armor/USA Boss), Ta Hun Kwai (Tanks), Dr. Thrax (Toxins).

X-Force Army and Battle Plans.

Armor Plan: Assault-X (Offense).

Ballistics Plan: Fortress-X (Defense).

Speed Power Plan: Spec Ops-X (Support).

Power Plan: Omega-X (Elite).

Battle Plans and Weakness Chain.

Power > Speed > Ballistics > Armor > Power.

Reasons:

Power > Speed because Speed units are weaker than Power units.

Speed > Ballistics because Speed units can avoid Ballistics units.

Ballistics > Armor because Armor units are the slowest.

Armor > Power because Armor units have the highest defense.

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American Faction Templates--

Standard USA Faction.

Builders: USA Dozer.

Buildings: Command Center, Barracks, Watch Tower, Fire Base, Cold Fusion Reactor, Patriot Battery, Supply Center, War Factory, Airfield, Naval Yard, Strategy Center, Supply Drop Zone, Particle Cannon, Tech Lab, GPS Station.

Infantry: Ranger, Missile Defender, Exosuit, Colonel Burton, Pathfinder.

Vehicles: Ambulance, Humvee, Sentry Drone, Crusader Tank, POW Truck, Microwave Tank, Tomahawk Launcher, Avenger, Paladin Tank, King Crusader Tank (Legendary Unit).

Aircraft: Chinook, Little Bird, Raptor, Comanche, Aurora, Stealth Fighter, Blackhawk.

Watercraft: AA Cruise, Battleship, Aircraft Carrier.

Upgrades: Switch to Set 2, Switch to Set 1, Donate, Capture Building, Flash-Bang Grenades, Control Rods, Ranger Base, Missile Base, Sniper Base, Assault Base, TOW Missile, Sentry Gun, Battle Drone, Scout Drone, Hellfire Drone, Rocket Pods, Laser Missiles, Counter Measures, Bunker Busters, Humvee Overhaul, Hover Engine, Drone Armor, Medical Kits, Supply Lines, Advanced Training, Repair Crew, Special Equipment, Composite Armor, MOAB.

Generic Powers: Spy Satellite, Donate, Intelligence, Particle Cannon.

Special Powers:

Rank 1: Spy Drone, Paladin, Stealth Fighter.

Rank 3: Pathfinder, Leaflet Drop, Parabombs, Emergency Aid, Paradrop, A10 Strike, Naval Strike.

Rank 5: Tech Lab, Spectre Gunship, Fuel Air Bomb.

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Malcolm 'Ace' Granger (USA Air Force/Speed General).

- Strong versus Alexis Alexander, "Nuke" Tsing Shi Tao and Rodall "Demo" Juhziz (Ballistics).

- Weak versus Charles "Pinpoint" Townes, "Tigress" Leiong Leang and Mohmar "Deathstrike" Kaseem (Power).

Bonuses: +25% speed bonus for Granger's units, +25% attack rate bonus for Granger's units and base defenses.

Penalties: -25% attack penalty for Granger's units and base defenses.

Builders: Sky Crane (available at Command Center), AirForce Dozer (requires War Factory).

Buildings: AirForce Command Center (modified with helipad for Sky Cranes), Barracks, Patriot Fire Base (anti-air Patriot + closed bunker), Cold Fusion Reactor, Advanced Patriot Battery (stealth + 5 rockets), Supply Center, War Factory, Airfield, Strategy Center (modified with anti-air Patriot), Supply Drop Zone, Tomahawk Storm, Tech Lab, Designator Base (calls in A10s to defend base), Helipad, Large Airfield, GPS Station.

Infantry: Airborne Ranger, Blue Arrow Defender, Javelin Soldier, AirCom Burton (with laser scope to call A10 Strikes), Pathfinder.

Vehicles: Ambulance, Humvee, Sentry Drone, POW Truck, Rocket Avenger, Microwave Tank, Leopard Tank, Tomahawk Launcher.

Aircraft: Chinook, Little Bird, Medivac, King Raptor, Stealth Comanche, Combat Chinook, Aurora Beta, Support Stealth Fighter, Blackhawk, Sky Fortress (Legendary Unit).

Watercraft: Aircraft Carrier.

Upgrades: Switch to Set 2, Switch to Set 1, Donate, Capture Building, Flash-Bang Grenades, Control Rods, Ranger Base, Missile Base, Sniper Base, Assault Base, TOW Missile, Sentry Gun, Reaper Drone, Scout Drone, Stinger Drone, Extra Fuel, Rocket Pods, Aircraft Armor, Extra Ammo, Laser Missiles, Advanced Counter Measures, Bunker Busters, Humvee Overhaul, Drone Armor, Medical Kits, Advanced Supply Lines, Advanced Training, Repair Crew, Special Equipment, MOAB.

Generic Powers: Spy Satellite, Donate, Intelligence, Tomahawk Storm.

Special Powers:

Rank 1: Spy Drone, Pilot Training, Large Airfield.

Rank 3: Pathfinder, Leaflet Drop, Raptor Strike, Emergency Aid, Comanche Drop, Carpet Bomb, Spectre Gunship.

Rank 5: Tech Lab, Fuel Air Bomb, Cluster Bombs.

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Alexis Alexander (USA Tech/Ballistics General).

- Strong versus George David Ironside, Ta Hun Kwai and Dr. Thrax (Armor).

- Weak versus Malcolm "Ace" Granger, "Anvil" Shin Fai and Prince Kassad (Speed).

Bonuses: +25% range bonus for Alexander's units and base defenses, +25% sight bonus for Alexander's units and base defenses.

Penalties: -25% speed penalty for Alexander's units, -25% attack rate penalty for Alexander's units and base defenses.

Builders: Tech Dozer.

Buildings: Tech Command Center, Barracks, Fortified Fire Base (two cannons and tougher armor), Fusion Reactor Beta, EMP Patriot Battery (can switch between normal and EMP rockets), Supply Center, War Factory, Airfield, Strategy Center (modified with EMP cannon), Supply Drop Zone, Particle Cannon Beta, Tomahawk Storm, ICBM Silo, Tech Lab, Sledge Hammer, Pop-Up Turret, GPS Station.

Infantry: Marine, EMP Defender (can switch between normal rockets and EMP anti-tank rockets), Biohazard Technician, Navy Seal, Blackout Burton (with EMP charges), Pathfinder.

Vehicles: Ambulance, Mortar Humvee, Sentry Drone, POW Truck, Microwave Humvee, Rocket Avenger, EMP Drone, EMP Tomahawk Launcher, Particle Tank, Athena Orbital Cannon (Legendary Unit).

Aircraft: Chinook, Raptor, Comanche, Aurora Alpha, EMP Stealth Fighter.

Watercraft: Aegis Cruiser, Battleship.

Upgrades: Switch to Set 2, Switch to Set 1, Donate, Capture Building, Flash-Bang Grenades, Advanced Control Rods, Ranger Base, Missile Base, Sniper Base, Assault Base, Sentry Gun, Battle Drone, Scout Drone, Hellfire Drone, Rocket Pods, Aircraft Armor, Laser Missiles, Advanced Counter Measures, Bunker Busters, Humvee Overhaul, Drone Armor, Chemical Suits, Building Armor, Supply Lines, Advanced Training, Assisted Targeting, Repair Crew, EMP Rockets, Special Equipment, MOAB.

Generic Powers: Spy Satellite, Donate, Intelligence, Particle Cannon, Tomahawk Storm, Cruise Missile.

Special Powers:

Rank 1: Spy Drone, Sledge Hammer, EMP Stealth Fighter.

Rank 3: Pathfinder, Particle Tank, Leaflet Drop, Emergency Aid, Patriot Drop, A10 Strike.

Rank 5: Tech Lab, Fuel Air Bomb, Spectre Gunship, EM Pulse.

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Charles "Pinpoint" Townes (USA Laser/Power General).

- Strong versus Malcolm "Ace" Granger, "Anvil" Shin Fai and Prince Kassad (Speed).

- Weak versus George David Ironside, Ta Hun Kwai and Dr. Thrax (Armor).

Bonuses: +25% attack bonus for Townes's units and base defenses.

Penalties: -25% health penalty for Townes's units and base defenses.

Builders: Laser Dozer.

Buildings: Laser Command Center, Barracks, Security Fence, Laser Fire Base, Fusion Reactor Gamma, Laser Turret, Supply Center, War Factory, Airfield, Strategy Center (modified with laser cannon), Supply Drop Zone, Laser Cannon, Tech Lab, GPS Station.

Infantry: Laser Ranger, Laser Defender (fires prism grenades), Laser Burton, Laser Pathfinder.

Vehicles: Ambulance, Laser Humvee, Laser Sentry Drone, Laser Crusader Tank, POW Truck, Shielded Microwave Tank, Laser Tomahawk (fires prism bombs), Avenger Plus, Laser Paladin Tank, Railgun Tank, Patriot Laser Tank (Legendary Unit).

Aircraft: Laser Chinook, Laser Raptor, Laser Comanche, Laser Stealth Fighter, Laser Aurora.

Upgrades: Switch to Set 2, Switch to Set 1, Donate, Capture Building, Flash-Bang Grenades, Control Rods, Ranger Base, Missile Base, Sniper Base, Assault Base, Humvee Laser, Sentry Laser, Laser Battle Drone, Scout Drone, Hellfire Drone, Laser Pods, Aircraft PDL, Bunker Busters, Humvee Overhaul, Drone Armor, Medical Kits, Supply Lines, Advanced Training, Repair Crew, Special Equipment, Composite Armor, Solar Panels, Focusing Crystals, MOAB.

Generic Powers: Spy Satellite, Donate, Intelligence, Laser Cannon.

Special Powers:

Rank 1: Spy Drone, Laser Paladin Tank, Laser Stealth Fighter.

Rank 3: Laser Pathfinder, Railgun Tank, Leaflet Drop, Emergency Aid, Paradrop, Laser Drop, A10 Strike.

Rank 5: Tech Lab, Fuel Air Bomb, Spectre Gunship.

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George David Ironside (USA Boss/Armor General).

Ironside's Boss Strategy

- Strong versus everyone.

- Weak versus nothing.

Builders: Boss Dozer.

Buildings: Boss Command Center, Barracks, Security Fence, Fortified Fire Base, Fusion Reactor Beta, Laser Turret, Supply Center, War Factory, Airfield, Naval Yard, Strategy Center, EMP Patriot, Supply Drop Zone, Particle Cannon Beta, Tomahawk Storm, ICBM Silo, Tech Lab, GPS Station.

Infantry: Laser Ranger, EMP Defender, Biohazard Technician, Pathfinder, Pilot, Boss Burton (with laser gun and EMP charges), Navy Seal.

Vehicles: Ambulance, Laser Humvee, Laser Sentry Drone, Crusader Alpha, Laser Crusader Tank, POW Truck, Advanced Paladin Tank, Shielded Microwave Tank, Tomahawk Launcher, Avenger Plus.

Airfield: Combat Chinook, King Raptor, Stealth Comanche, Support Stealth Fighter, Aurora Alpha.

Watercraft: Aegis Cruiser, Battleship, Aircraft Carrier.

Upgrades: Switch to Set 2, Switch to Set 1, Donate, Capture Building, Flash-Bang Grenades, Control Rods, Ranger Base, Missile Base, Sniper Base, Assault Base, Humvee Laser, Sentry Laser, Assisted Targeting, Laser Battle Drone, Scout Drone, Hellfire Drone, Extra Fuel, Rocket Pods, Counter Measures, Extra Ammo, Aircraft PDL, Laser Missiles, Bunker Busters, Humvee Overhaul, Drone Armor, Medical Kits, Advanced Supply Lines, Advanced Training, Repair Crew, Special Equipment, Composite Armor, Solar Panels, Focusing Crystals, MOAB.

Generic Powers: Spy Satellite, Donate, Intelligence, Particle Cannon, Tomahawk Storm, Intercontinental Ballistic Missile.

Special Powers:

Rank 1: Spy Drone, Leaflet Drop, Mammoth Tank.

Rank 3: Tank Destroyer, Carpet Bomb, EM Pulse, Emergency Aid, Crusader Drop, A10 Strike, Spectre Gunship.

Rank 5: Tech Lab, Fuel Air Bomb, MOAB.

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Ironside's Armor Strategy:

- Strong versus Charles "Pinpoint" Townes, "Tigress" Leiong Leang and Mohmar "Deathstrike" Kaseem (Power).

- Weak versus Alexis Alexander, "Nuke" Tsing Shi Tao and Rodall "Demo" Juhziz (Ballistics).

Bonuses: +25% health bonus for Ironside's units and base defenses.

Penalties: -25% attack range penalty for Ironside's units and base defenses, -25% sight range penalty for Ironside's units and base defenses.

Builders: Armor Dozer.

Buildings: Armor Command Center, Barracks, Tomahawk Fire Base (armed with two Tomahawk launchers), Cold Fusion Reactor, Component Tower, Vulcan Turret, Supply Center (modified with driveway for trucks), War Factory, Airfield, Strategy Center, Supply Drop Zone, ICBM Silo, Tech Lab, GPS Station.

Infantry: Ranger, Missile Defender, Colonel Burton, Pathfinder.

Vehicles: Supply Truck, Mechanic, Bradley APC, Sentry Drone, LOSAT Humvee, Predator Tank, POW Truck, Microwave Tank, Vulcan Tank, Howitzer Cannon, Rocket Avenger, Mammoth Tank, Tank Destroyer, Colossus Tank (Legendary Unit).

Airfield: Starlifter, Raptor, Comanche, F16XL Bomber.

Upgrades: Switch to Set 2, Switch to Set 1, Donate, Capture Building, Flash-Bang Grenades, Control Rods, Ranger Base, Missile Base, Sniper Base, Assault Base, Vulcan Turret, Guardian Turret, Gazer Turret, TOW Missile, Sentry Gun, Battle Drone, Scout Drone, Hellfire Drone, Rocket Pods, Counter Measues, Laser Missiles, Bunker Busters, Drone Armor, Supply Lines, Advanced Training, Special Equipment, Advanced Composite Armor, MOAB.

Generic Powers: Spy Satellite, Donate, Intelligence, Intercontinental Ballistic Missile.

Special Powers:

Rank 1: Spy Drone, Leaflet Drop, Mammoth Tank.

Rank 3: Tank Destroyer, Carpet Bomb, EM Pulse, Emergency Aid, Crusader Drop, A10 Strike, Spectre Gunship.

Rank 5: Tech Lab, Fuel Air Bomb, MOAB.

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