Rivals balance update 2019-12-11

The 11 December 2019 balance update for Command & Conquer: Rivals brings a new unit - Shade.

Liang

 * HP: 650 - 430
 * Reduced cost to 40

This will allow units to more easily counter the Liang and its drone in missile flip scenarios.

Solomon

 * Reduced cost from 150 - 130

This ensures Ion Cannon improvised availability for tempo plays.

Jump Jet Troopers

 * Health increase: 200 - 220

Increased health will allow them to take a little bit more incidental damage while moving around the battlefield.

Shockwave Troopers

 * Increased Speed from Average to Fast (6.9)

Increased speed will allow units to bring more emphasis at the early part of the game.

Kane

 * Reduced cost from 130 - 110

This will make our most iconic Commander viable in the game against Infantry.

Fanatic

 * Damage to Vehicles from 32 - 18

Fanatics are overperforming against vehicles. This will bring Fanatics on par with Shock and Flame Troopers.

Jade Catalyst Missile

 * Missile Damage to structure from 3500 - 2500
 * Chemical Explosion Damage to structure from 2250 - 2500

Chemical Warriors

 * Damage to Vehicles from 15 - 10

Chemical Warriors was getting quite powerful against vehicles. This will make sure optimum damage is dealt to vehicles.

Flame Troopers

 * Increased Speed from Average to Fast (6.9)

Increased speed will allow units to bring more emphasis at the early part of the game.

Attack Bikes

 * Added override to Damage to Air from 244 - 223
 * Added override to Damage to Vehicles from 244 - 210

Attack bikes currently trade favorably with nearly every vehicle and air unit. This change ensures their power level is in line with other units.