Console commands (Renegade)

The console in Command & Conquer: Renegade can be accessed by entering the  (tilde) key. The console available in both campaign and multiplayer, with certain commands being restricted based on the player's permission on the server.

List of commands
Commands will be displayed in bold, with variables encapsulated in  . Command aliases are encapsulated in (parenthesis).


 * admin_message  (amsg): sends an admin message to all clients. Host only.
 * alimit : changes the current air vehicle limit. Host only.
 * alimitd: displays the current air vehicle limit. Host only.
 * allow : removes user channel ban from this server. WOL mode only.
 * botcount : changes the maximum amount of bots. Team parameter is optional. Host only.
 * cleanup: removes duplicate packages from TTFS.
 * clearttfs: removes all packages from TTFS.
 * ClientPhysicsOptimization: toggles client physics optimization.
 * cmsg, , : displays a colored message in the info box of all players. Host only.
 * cmsgp, , : displays a colored message in the info box of a player. Host only.
 * cmsgt, , : displays a colored message in the info box of a team. Host only.
 * createshd : saves the currently loaded shaders.ini into a shaders.shd file.
 * debugdump (dd): dumps all Renegade memory to a file (like a crashdump). This will likely take a minute or two and lag you out of a game!
 * disarm : disarms all C4 of a player. Host only.
 * disarmb : disarms all beacons of a player. Host only.
 * disarmp : disarms all proximity C4 of a player. Host only.
 * donate  : moves cash from one player to another on the same team.
 * edit_camera: edits the parameters of the currently active camera profile.
 * edit_vehicle: edits the parameters of the currently driven vehicle, if any.
 * eject : ejects that player from whatever vehicle they are in, if any.
 * evaa : plays an EVA message for a players. Host only.
 * evap : plays an EVA message for a specific player. Host only.
 * evat : plays an EVA message for a specific team. Host only.
 * exit: exits Renegade.
 * extras 
 * fps: toggles FPS display.
 * game_info: prints info about a game in progress to console box.
 * gameover: ends current game. Server only.
 * get_bw_budget_out (gbbo): shows total bps budget out.
 * getbw : retrieves the current bandwidth for given player (as set by sbbo).
 * gfps: gets the maximum server FPS.
 * hud: toggles HUD display.
 * icon : shows an emoticon over the head of the passed in player that is visible to their team. Host only.
 * icon2 : shows an emoticon over the head of the passed in player that is visible to their enemies. Host only.
 * id : prints the name and ID of players matching . No string means all players.
 * kick: kick and ban a user from the game. WOL game server only.
 * listgamedefs: lists all game definitions that an be used with
 * log : enables or disables the client chatlog; 0 = disabled, 1 = enabled.
 * logp: prints the status of the client chatlog.
 * map: prints the name of the current map. Host only.
 * mapnum: prints the index within the map list of the current map. Host only.
 * message  (msg): sends a chat message to all clients. Host only.
 * mined : prints the current mine count for ; 0 = Nod, 1 = GDI. Host only.
 * mlimit : sets the mine limit. Renegade host only.
 * mlimitd: prints the current mine limit. Host only.
 * mlist : prints the name of the map in the given position in the map list.
 * mlist all: prints the entire map list. Host only.
 * mlistc : changes the map at in the map list. If the position is after the last map, it will be inserted at the end. Host only.
 * mod: prints the name of the current mod. Host only.
 * musica : plays looping background music for all players. Host only.
 * musicp : plays looping background music for a specific player. Host only.
 * net_update_rate (nur): sets the maximum net update think rate (times per second).
 * nlimit : changes the current naval vehicle limit. Host only.
 * nlimitd: displays the current naval vehicle limit. Host only.
 * nomusica: stops the background music for all players. Host only.
 * nomusicp : stops the background music for a specific player. Host only.
 * pamsg : sends an admin message to a specific player. Host only.
 * pinfo: prints information about the players in the game
 * player_info: prints info about players in the game to the console box.
 * plimit : changes the player limit.
 * plimitd: displays the current player limit.
 * ppage : sends a page to a specific player. Host only.
 * quit: ends game and quits to desktop. Dedicated server only.
 * quit_slave : shuts down a slave server. Dedicated master server only.
 * radar: gets the radar mode for the server. Host only.
 * reloadconfig: reloads tt.cfg.
 * RemoteC4Limit : sets the remote C4 limit. Renegade host only.
 * resetdevice  (rsd): forces device reset, causes texture reload.
 * resetshaders  (rss): reloads active shaders, may crash client.
 * resetwater  (rsw): forces water system reset.
 * restart: quits to desktop and restart process. Dedicated server only.
 * revivebuildingbyid : revives a building by object ID. Host only.
 * revivebuildingbyname : revives all buildings whose translated or preset name matches the given wildcard; 0 = Nod, 1 = GDI. Host only.
 * revivebuildingbypreset : revives all buildings with the given preset name; 0 = Nod, 1 = GDI. Host only.
 * revivebuildingbytype  Revives all buildings of the given type (see BuildingConstants for types); 0 = Nod, 1 = GDI. Host only.
 * screen_uv_bias: toggles the half pixel bias in screen text.
 * serial : gets the serial hash for a player. Host only.
 * set : sets option.
 * set_bw_budget_out  (sbbo): sets total bps budget out.
 * setbw : sets the current bandwidth for (as set by sbbo).
 * sfps : sets the maximum server FPS.
 * snd3da : plays a 3D sound effect for all players. The player is used to identify where to play the 3D sound. Host only.
 * snd3dp : plays a 3D sound effect for a specific player. Host only.
 * snd3dt  : plays a 3D sound for a given team at the location of ; 0 = Nod, 1 = GDI. Host only.
 * snda: plays a sound effect for all players. Host only.
 * sndp: plays a sound effect for a specific player. Host only.
 * sndt: plays a sound effect for a specific team; 0 = Nod, 1 = GDI. Host only.
 * song: prints the name of the last song loaded by the MUSIC command or the Set_Background_Music script command. Host only.
 * sshot : takes a remote screenshot of a player. Host only.
 * ssurl : sets the URL to be used for remote screenshots. Host only.
 * sversion: gets the version of bandtest.dll installed on this machine.
 * tag : sets the custom name tag for a player. Host only.
 * team : changes a players team; 0 = Nod, 1 = GDI. Host only.
 * team2 : changes a players team without taking cash/score; 0 = Nod, 1 = GDI. Host only.
 * TechUp : triggers desired tech level (or the highest tech level on the map if its lower than specified).
 * time : changes the time remaining.
 * timed: displays the time remaining.
 * timel : changes the time limit.
 * timeld: displays the time limit.
 * timescale
 * tmsg : sends a message to a team as though it was comming from.
 * tpage : sends a page to a specific team; 0 = Nod, 1 = GDI. Host only.
 * velocity (vel): toggle display of velocity alongside FPS.
 * version : Get the version of bandtest.dll installed on a client. Host only.
 * view : displays a w3d file in a dialog. Use to examine models for test purposes.
 * vis: toggle VIS culling.
 * vlimit : changes the current vehicle limit. Host only.
 * vlimitd: displays the current vehicle limit. Host only.
 * win : kills the buildings of the other team to end the game; 0 = Nod, 1 = GDI. Host only.