Confessor



The Confessor is a Nod officer. They are primarily responsible for guiding the rage of the militants as well as preserving their faith (if need be by force) in Nod as well as educating them in the Ways of Nod. They double as interrogation and intelligence officers, the equivalent of GDI's InOps. They are commanded by a Grand Confessor.

Description and Usage
A Confessor usually wears black body armour along with a cape bearing the Brotherhood's insignia and a tall helmet with four visual receptors. He is armed with an advanced assault rifle and an array of hallucinogenic grenades, which due to their composition, can cause any enemy infantry unit, including even Zone Troopers, to panic and start shooting their own comrades. Upper echelon Nod units had confessors attached to increase their combat effectiveness.

Counter
Confessors were generally ineffective against armored vehicles, especially vehicles with strong anti-infantry attacks, such as Armored Personnel Carriers and Mammoth Tanks.