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− | {{Games| |
+ | {{Games|RIV}} |
− | {{ |
+ | {{UnitBox |
− | |name |
+ | |name = [[File:CNCRiv Scavenger.png|100px]]<br/>Scavenger |
− | | |
+ | |image = |
− | | |
+ | |imgsize = {{SideBarWidth}} |
− | | |
+ | |imgdesc = |
− | | |
+ | |slides = File:CNCRiv Scavenger stand.png {{!}} Standing |
+ | File:CNCRiv Scavenger idle.png {{!}} Idling |
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⚫ | |||
+ | File:CNCRiv Scavenger engage.png {{!}} Fighting |
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− | |imgdesc = Allied supply trucks |
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+ | |faction = {{Flag|Nod|R}} [[Brotherhood of Nod|Nod]] |
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⚫ | |||
+ | |role = Anti-armor/anti-air scavenging infantry |
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⚫ | |||
− | | |
+ | |useguns = Bazooka |
− | | |
+ | |usearmor = |
+ | |tier = 1 |
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− | * Pass secured |
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+ | |hp = 280{{RivalsStats}} |
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− | * Supply trucks escorted safely |
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− | | |
+ | |shield = |
+ | |amphibious = |
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− | |side2 = {{Subfaction|USSR|RA1}} |
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− | | |
+ | |techlvl = 25, rare |
− | | |
+ | |cost = 30 |
+ | |produced = [[Hand of Nod (Rivals)|Hand of Nod]] |
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− | |commanders1 = {{Flag|Allies|RA1}} [[Field Commander A9|Commander A9]] |
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+ | |squadsize = 3 |
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− | |commanders2 = Unknown |
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+ | |groundattack = 35 against infantry<br/> |
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− | |forces1 = * Small infantry battalion supported by light recon |
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+ | 230 against vehicles, aircraft, harvesters and structures |
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− | |forces2 = * Two infantry divisions |
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⚫ | |||
− | * Small outpost |
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+ | |cooldown = 0.15 seconds (initial)<br/>4 seconds |
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⚫ | |||
⚫ | |||
+ | |landspeed = Fast |
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+ | |range = 1 |
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+ | |sight = 2 |
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+ | |ability = Gains 10 Tiberium if any unit dies adjacent to the Scavengers.<br/>Reveals adjacent stealthed units. |
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⚫ | |||
}} |
}} |
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+ | |||
− | {{quote|A critical supply convoy is due through this area in 25 minutes, but Soviet forces have blocked the road in several places. Unless you can clear them out, those supplies will never make it to the front. The convoy will come from the northwest, and time is short so work quickly.|Mission briefing}} |
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− | ''' |
+ | The '''Scavenger''' is a rare [[Nod]] infantry unit in ''[[Command & Conquer: Rivals]]''. |
== Background == |
== Background == |
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+ | In the [[Yellow Zone|Yellow Zones]], you learn that survival always comes first. Scavengers have been raised to find the value in anything they find. The brotherhood of Nod, who frequently recruit from the Yellow Zone, pay the scavengers for their salvaged goods creating a beneficial relationships between the two parties. The scavengers are always on the lookout for a bit of coin even if it means benefiting of the deaths of enemies and allies alike.<ref>[https://www.ea.com/games/command-and-conquer/command-and-conquer-rivals/news/new-unit-showcase-scavenger New Unit Showcase: Scavenger] Published 2019-06-18</ref> |
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− | Despite the rescue of [[Einstein]], the [[Soviets]] were pressing hard into [[Allied]] territory. If the heavy armor of the Red Army couldn't be stopped, it would easily reach [[Berlin]] and deal a staggering blow to Allied war effort. However, Allied divisions at the front line were running low on supplies. The Soviets well knew this and cut off a major pass to stop any supply routes coming through. If the Soviet outpost remained standing, the Allied divisions would simply wither away without a fight. Even then, rescuing Einstein wouldn't have mattered. |
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− | == |
+ | == Abilities == |
+ | Can target infantry, strong against vehicles and aircraft. Reveals invisible units. Gains 10 Tiberium if any unit dies adjacent to the Scavenger. |
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− | You'll have a mission timer of 25 minutes for this mission, but don't be too |
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− | worried about it - you shouldn't need nearly that long to finish it. |
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+ | == Game unit == |
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− | Your MCV will arrive and deploy itself - start building a power plant as soon |
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− | as it's deployed. You'll continue receiving small clusters of infantry and |
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− | Rangers for the first several minutes of the mission, so just pile them up |
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− | below your construction yard. Build an ore refinery and place it above and to |
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− | the left of your construction yard once your power plant is ready, then build a |
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− | barracks below the construction yard. |
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+ | In the combat the Scavenger squad fulfills the same role as the [[Laser Squad]], but it is more expensive, slower, has less damage output and less overall health. However, when their special salvaging ability makes up for the shortcomings. When any unit dies next to them, they collect 10 Tiberium. If multiple scavengers are nearby, each of them will salvage 10 Tiberium, even from [[Cyberwheel|Cyberwheels]]. This means that in the early game Nod can essentially finance their war effort directly from the combat itself, which can help bring out heavier weaponry sooner. |
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− | While it's not necessary to build anything for this mission, you'll be using |
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− | this same base again in another mission, so anything you build now will just |
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− | mean you won't need to do as much later. Go ahead and build a silo or two, |
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− | then place a pillbox above and to the left of your ore refinery, another one |
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− | below your barracks, and a third left of your construction yard. That should |
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− | be sufficent to keep your base protected later. |
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+ | As the battle goes on, the Tiberium income becomes less of a problem and raw firepower becomes more important. Because of this Scavengers are useful to help gain income for heavy units, like [[Artillery (Rivals)|Artillery]] and [[Stealth Tank (Rivals)|Stealth Tank]] pair. |
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− | To finish the mission, gather your pile of Riflemen and Rangers and head west |
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− | through the ore field. Shoot barrels as soon as you see them to inflict huge |
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− | amounts of damage on the Soviets, and keep your eyes open for attack dogs. |
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− | The Soviet base is a little more than a full screen west of yours - wipe out |
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− | all of the buildings in it, and the scattered Soviet forces on the rest of the |
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− | map should move towards you. Wipe them all out, and your convoy will arrive. |
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− | Send your forces back to your base, and the mission will end once the convoy |
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− | exits the screen south of your base. |
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− | == |
+ | === Personality === |
+ | Mercantile attitude. When idle, looks around and sometimes picks up and pockets some valuables from the ground. |
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− | With the pass taken, the Allies were able to distribute supplies across the front (though it was still on the verge of collapsing). The forces were bolstered slightly. Even though a counterattack was suicidal, the defense wasn't altogether improbable. |
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− | == |
+ | == Changelog == |
+ | |||
− | <center> |
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+ | * Added to the game on June 18, 2019 |
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− | {{#ev:youtube|o3K_E1HOZFg||inline|Briefing||autoplay=false}} |
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+ | |||
− | {{#ev:youtube|MtdyhS-rA2A||inline|MCV (mission start cutscene)||autoplay=false}} |
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+ | == Quotes == |
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− | {{#ev:youtube|ZoHE0Ys0xUg||inline|Convoy passing (mission accomplished cutscene)||autoplay=false}} |
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+ | |||
− | </center> |
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+ | === When created === |
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+ | |||
+ | * Scavenger, ready to roam |
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+ | * Scavenger, ready to hunt |
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+ | * Money makes the world go around |
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+ | |||
+ | === When selected === |
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+ | |||
+ | * Treasure hunter here |
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+ | * Looking to pick up the peaces |
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+ | * Ready to hunt |
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+ | * Ready to salvage |
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+ | * Scavenger lurking |
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+ | |||
+ | === When moving === |
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+ | |||
+ | * Scavenger, seeking |
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+ | * Roaming for riches |
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+ | * Prowling the battlefield |
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+ | * Treasure hunting |
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+ | * The hunt is on |
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+ | |||
+ | === When ordered to attack favorably === |
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+ | |||
+ | * Show me the mooner! |
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+ | * Worth a fortune |
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+ | * Gonna make a killing |
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+ | * Will trash it into treasure |
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+ | |||
+ | === When ordered to attack unfavorably === |
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+ | |||
+ | * All risk, no return |
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+ | * Bad investment |
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+ | * Will return to trash |
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+ | * Not worth much |
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+ | |||
+ | === When ordered to attack neutral === |
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+ | |||
+ | * I find value in everything |
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+ | * Turning trash into treasure |
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+ | * I love flaming wrecks |
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+ | * Trash to treasure |
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+ | |||
+ | === When ordered to attack unreachable target === |
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+ | |||
+ | * No worth it |
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+ | * There's value elsewhere |
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+ | * Nothing to salvage |
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+ | |||
+ | === When in favorable or neutral engagement === |
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+ | |||
+ | * Making lemonade from lemons |
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+ | * Salvaging the battle |
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+ | * I'll pick up the pieces |
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+ | * Show me the mooner |
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+ | |||
+ | === When in unfavorable engagement === |
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+ | |||
+ | * Nothing is worth this! |
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+ | * Getting ripped apart! |
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+ | * Salvage me!! |
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+ | * Get us out of here! |
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+ | * Save the loot, and me! |
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+ | |||
+ | == Behind the scenes == |
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+ | |||
+ | {{Quote|This will help sustain a lot of early game decks as well as stem the Tiberium bleeding for late game decks.|KyleF}} |
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== References == |
== References == |
||
<references/> |
<references/> |
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+ | |||
− | {{Red Alert 1 Missions|faction=Allied}} |
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+ | {{Rivals Nod Arsenal|NoCat=1}} |
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+ | [[Category:Rivals Nod Arsenal]] |
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+ | [[Category:Rivals infantry]] |
Revision as of 20:53, 7 December 2019
The Scavenger is a rare Nod infantry unit in Command & Conquer: Rivals.
Background
In the Yellow Zones, you learn that survival always comes first. Scavengers have been raised to find the value in anything they find. The brotherhood of Nod, who frequently recruit from the Yellow Zone, pay the scavengers for their salvaged goods creating a beneficial relationships between the two parties. The scavengers are always on the lookout for a bit of coin even if it means benefiting of the deaths of enemies and allies alike.[2]
Abilities
Can target infantry, strong against vehicles and aircraft. Reveals invisible units. Gains 10 Tiberium if any unit dies adjacent to the Scavenger.
Game unit
In the combat the Scavenger squad fulfills the same role as the Laser Squad, but it is more expensive, slower, has less damage output and less overall health. However, when their special salvaging ability makes up for the shortcomings. When any unit dies next to them, they collect 10 Tiberium. If multiple scavengers are nearby, each of them will salvage 10 Tiberium, even from Cyberwheels. This means that in the early game Nod can essentially finance their war effort directly from the combat itself, which can help bring out heavier weaponry sooner.
As the battle goes on, the Tiberium income becomes less of a problem and raw firepower becomes more important. Because of this Scavengers are useful to help gain income for heavy units, like Artillery and Stealth Tank pair.
Personality
Mercantile attitude. When idle, looks around and sometimes picks up and pockets some valuables from the ground.
Changelog
- Added to the game on June 18, 2019
Quotes
When created
- Scavenger, ready to roam
- Scavenger, ready to hunt
- Money makes the world go around
When selected
- Treasure hunter here
- Looking to pick up the peaces
- Ready to hunt
- Ready to salvage
- Scavenger lurking
When moving
- Scavenger, seeking
- Roaming for riches
- Prowling the battlefield
- Treasure hunting
- The hunt is on
When ordered to attack favorably
- Show me the mooner!
- Worth a fortune
- Gonna make a killing
- Will trash it into treasure
When ordered to attack unfavorably
- All risk, no return
- Bad investment
- Will return to trash
- Not worth much
When ordered to attack neutral
- I find value in everything
- Turning trash into treasure
- I love flaming wrecks
- Trash to treasure
When ordered to attack unreachable target
- No worth it
- There's value elsewhere
- Nothing to salvage
When in favorable or neutral engagement
- Making lemonade from lemons
- Salvaging the battle
- I'll pick up the pieces
- Show me the mooner
When in unfavorable engagement
- Nothing is worth this!
- Getting ripped apart!
- Salvage me!!
- Get us out of here!
- Save the loot, and me!
Behind the scenes
“ | This will help sustain a lot of early game decks as well as stem the Tiberium bleeding for late game decks. - KyleF |
” |
References
- ↑ Unit statistics spreadsheet
- ↑ New Unit Showcase: Scavenger Published 2019-06-18
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