Airfield (Tiberium Wars)

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TW gameicon.png KW gameicon.png
CNCTW Airfield Cameo.png Airfield
TW Airfield.png
Unit
Internal name GDIAirTower
SteelTalonsAirTower
ZOCOMAirTower
Affiliation CNC3 GDI logo.png GDI
CNCKW ZOCOM Logo.png ZOCOM
CNCKW Steel Talons Logo.png Steel Talons
Role Aircraft construction and maintenance
Tier 2
Properties
Hit points 4000
Armor type Light (100% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
Production
Cost $1000
Build time 0:10
Produced by GDI construction yard
Crane
Requires Command post
Hotkey F6
Function
Power -8
Research CNCKW Hardpoints Cameo.png Hardpoints
CNCKW Ceramic Armor Cameo.png Ceramic armour (ZOCOM only)
CNCTW Stratofighter Boosters Cameo.png Stratofighter Boosters
Abilities CNCTW Orca Strike Cameo.png Orca Strike
CNCTW Bloodhounds Cameo.png CNCKW Bloodhounds Cameo.png Bloodhounds

The airfield was GDI's forward operating base for aircraft during the Third Tiberium War.

Background

The modular GDI Airfield can be established to maintain up to four combat aircraft indefinitely. The facility is capable of refueling, repairing, and rearming Orca Ground Attack Aircraft, but can also sustain Firehawk VTOL attack jets with the addition of advanced technical equipment. Airfields each directly control a small element of aircraft, so without an Airfield these craft may suffer guidance failure and the inability to maintain extended operations considering global ion storm interference[1].

Game building

An airfield has four pads and each pad may only be occupied by one Orca or Firehawk at a time. The pad is considered occupied even if the aircraft is in flight. Once a pad become unoccupied the airfield may construct another Orca or Firehawk. This means fielding more than four Orcas or Firehawks requires more airfields or Combat support airfield to be built. Captured air units from other factions can also land for repair and rearm (if they need to do so and can fit in by sizes).

On the other hand, the airfield may support an unlimited number of Hammerheads. Hammerheads do not need to land to rearm.

Produced aircraft

Icon Unit Requirements Ability
CNCTW Orca Gunship Cameo.png Orca GDI and Steel Talons only
  • Pulse Scan
  • Sensor pods
  • Return to base
CNCKW ZOCOM Orca Cameo.png ZOCOM Orca ZOCOM only
  • Pulse Scan
  • Sensor pods
  • Return to base
CNCTW Firehawk Cameo.png Firehawk Tech Center
  • Change armament at Airfield
  • Stratofighter Booster
  • Return to base
CNCKW Hammerhead Cameo.png Hammerhead (Kane's Wrath only) Transport infantry

Upgrades provided

Icon Upgrade Description
CNCKW Hardpoints Cameo.png Hardpoints (Kane's Wrath only) Orcas and Firehawks carry 50% more ordnance when equipped with additional Hardpoints. This upgrade costs $2500 and takes 1:00 to research (Ctrl+S).
CNCKW Ceramic Armor Cameo.png Ceramic armour (Kane's Wrath only, ZOCOM exclusive.) Orcas, Hammerheads, and Firehawks gain a significant degree of protection when protected by Ceramic Armor. This upgrade costs $1000 and takes 0:30 to research (Ctrl+S).
CNCTW Stratofighter Boosters Cameo.png Stratofighter Upgrade (Kane's Wrath only) Stratofighter Boosters provide Firehawks with the ability to quickly accelerate into the stratosphere and fly almost instantaneously to any location. This upgrade costs $1000 and takes 0:30 to research (Ctrl+D).

Support powers provided

Icon Support power Description
CNCTW Orca Strike Cameo.png Orca Strike Three fast-moving Orca craft fly in to pummel a target with explosive ordnance from the skies. This power costs 500 credits and has a cooldown of 1:30. The Orca Strike fires 2 missiles per aircraft for a total of 6 missiles
CNCTW Bloodhounds Cameo.pngCNCKW Bloodhounds Cameo.png Bloodhounds Calls in two veteran APCs and two veteran Pitbulls, deployed from V-35 Ox Transports. It costs $3000 and has a cooldown of 3:00. Steel Talons replace APC with Wolverine

Gallery

References

  1. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Airfield".
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