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|imgsize=250px |
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− | |faction=[[Nod]]<br>[[ |
+ | |faction={{Flag|Nod|TS}} [[Brotherhood of Nod|Nod]]<br>{{Flag|Forgotten}} [[Forgotten]]<br>{{Flag|CABAL|TS}} [[CABAL]] |
|baseunit= |
|baseunit= |
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|role=Anti-armour recon |
|role=Anti-armour recon |
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|useguns=Missile launchers |
|useguns=Missile launchers |
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− | |usearmor= |
+ | |usearmor= |
|hp= 150 |
|hp= 150 |
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|cost=$600 |
|cost=$600 |
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− | |produced=[[ |
+ | |produced=[[Nod war factory (Tiberian Sun)|Nod war factory]] |
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Due to the drastically uneven cost effectiveness of the Nod [[tick tank]], attack cycles often ended up forming the real backbone of the Nod motorpool in the Second Tiberium War. Tick tanks cost just as much as GDI's [[Titan Mk. I|Titan]] mechs, but have weaker armour and guns. Unfortunately, they are not significantly faster than Titans either. |
Due to the drastically uneven cost effectiveness of the Nod [[tick tank]], attack cycles often ended up forming the real backbone of the Nod motorpool in the Second Tiberium War. Tick tanks cost just as much as GDI's [[Titan Mk. I|Titan]] mechs, but have weaker armour and guns. Unfortunately, they are not significantly faster than Titans either. |
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− | ==Assessment== |
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− | ===Pros=== |
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− | *Fastest ground unit in the game |
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− | *Very cheap (cost $600) |
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− | *Effective against ground vehicles |
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− | *Can attack aircraft when elite |
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− | ===Cons=== |
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− | *Virtually unarmored |
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− | *Practically weaks against infantry |
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− | *Not immune to Tiberium veins. |
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− | *Vulnerable to air units when not elite |
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==Gallery== |
==Gallery== |
Revision as of 09:41, 6 September 2018
The attack cycle is a successor to the TWI Recon bike, used by Nod, CABAL and The Forgotten during the Second Tiberium War and the Firestorm Crisis.
Overview
Like its predecessor, it incorporates a missile launcher, but can only fire missiles two at a time. It is extremely fast but has very little armour. Its turning rate is much faster than the previous recon bike and thus its manoeuvrability is also much higher.
The pilot is a single Nod soldier, lying prone.
They were succeeded by the more advanced attack bikes in the Third Tiberium War.
In-game
Useful as a scouting unit and as light weapons platform against armoured enemy targets. Unfortunately, their lack of any armour means that they are not effective in prolonged combat situations.
Due to the drastically uneven cost effectiveness of the Nod tick tank, attack cycles often ended up forming the real backbone of the Nod motorpool in the Second Tiberium War. Tick tanks cost just as much as GDI's Titan mechs, but have weaker armour and guns. Unfortunately, they are not significantly faster than Titans either.
Gallery
Videos
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