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The Airforce Command Headquarters was an Allied facility during the Third World War and the Psychic Dominator Disaster that provided three main roles. Firstly, it maintained a radar and secondly, it relayed communications to, and provided a base of operations for Allied VTOL aircraft. It also rendered the Helipad obsolete as the Airforce Command Headquarters became the primary source of aircraft production.


The radar would aid commanders by providing enemy positions to them and to the aircraft and ensured there would be no 'in-air collisions' with friendly airplanes (note this one's actually because no C&C engine has conditions for in-air collisions). Harriers, or Black Eagles in Korea's case, were built, repaired and reloaded here. America was also known for using it to organize paratrooper drops. If the player controls a tech airport, both the airborne and paradrop abilities will be available.

Game building[]

The Air Force Command Headquarters has two functions. Firstly, it provides radar, activating players Radar display, and allowing players to see the areas of the shroud they have removed on Radar map. Secondly, this structure allows for the creation of aircraft. Each Air Force Command Headquarters can control up to four aircraft. Additional aircraft require another Airforce Command Headquarters structure to support them.

When an engineer captures an Airforce Command Headquarters with all planes docked, the Engineer's faction automatically acquires the landed jets.

If an Airforce Command Headquarters is lost while the plane assigned to it is in flight and there no other ACHQs for the plane to land on, the plane will crash upon fulfilling its current order (if that order is the automatic Docking with the ACHQ, the planes will crash immediately). A plane can be reassigned to another airbase at will (no longer possible in last patch), or if the plane's airbase is destroyed and there is another one in existence with available landing pads.

In skirmish and multiplayer, only American players can build a special ACHQ. This one grants access to the Airborne support power to whomever owns the building; it can also be captured, so a recommendation to opposing players is capturing the ACHQs built by American players if possible to get access to GI paradrops.

It is possible for the AMRADR structure to be placed via map editor.


The following units can be produced by the Airforce Command Headquarters:

Support powers[]




English French German Korean Chinese
RA2 Airforce Command HQ Cameo CNCRA2 AFCHQ French Cameo CNCRA2 AFCHQ German Cameo CNCRA2 AFCHQ Korean Cameo CNCRA2 AFCHQ Chinese Cameo

See also[]

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