Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.

READ MORE

Command & Conquer Wiki
Advertisement
Command & Conquer Wiki
RA2 Gameicon.png YR Gameicon.png
RA2 Airforce Command HQ Icons.png
Airforce Command Headquarters
AirForceCommandHQ.png
Allied Airforce HQ
Structure
Internal name GAAIRC (regular)
AMRADR (American, rules only)
Affiliation RA2Alliedlogo.png Allied Forces
Role Radar provider
Aircraft production and maintenance
Tech level 3
Properties
Hit points 600
Armor type Steel
Production
Cost $1000
Build time 0:40
Produced by Allied Construction Yard
Requires Allied Ore Refinery
Combat
Sight range 5
Function
Power -50
Produces
Allows

Construction Yard

Barracks

War Factory

Naval Yard

Abilities Airborne (America only)

The Airforce Command Headquarters was an Allied facility during the Third World War and the Psychic Dominator Disaster that provided three main roles. Firstly, it maintained a radar and secondly, it relayed communications to, and provided a base of operations for Allied VTOL aircraft. It also rendered the Helipad obsolete as the Airforce Command Headquarters became the primary source of aircraft production.

Background

The radar would aid commanders by providing enemy positions to them and to the aircraft and ensured there would be no 'in-air collisions' with friendly airplanes. Harriers, or Black Eagles in Korea's case, were built, repaired and reloaded here. America was also known for using it to organize paratrooper drops. If the player controls a tech airport, both the airborne and paradrop abilities will be available.

In the new timeline created by Cherdenko, it was replaced by the similar Airbase, which maintains and repairs aircraft, but does not provide radar.

Game structure

The Air Force Command Headquarters has two functions. Firstly, it provides radar, activating players Radar display, and allowing players to see the areas of the shroud they have removed on Radar map. Secondly, this structure allows for the creation of aircraft. Each Air Force Command Headquarters can control up to four aircraft. Additional aircraft require another Airforce Command Headquarters structure to support them.

When an engineer captures an Airforce Command Headquarters with all planes docked, the Engineer's faction automatically acquires the landed jets. However, if an Airforce Command Headquarters is destroyed while the plane assigned to it is in flight, the plane automatically self-destructs when its missiles are released. A plane can be reassigned to another airbase at will, or if the plane's airbase is destroyed and there is another one in existence with available landing pads.

Units produced

Icon Unit Requirements Ability
RA2 Harrier Icons.png Harrier none

Immune to mind control

RA2 Black Eagle Icons.png Black Eagle Korea only

Immune to mind control

Changelog

Gallery

Cameos

In order: English, French, German, Korean, Chinese.

RA2 Airforce Command HQ Icons.png CNCRA2 AFCHQ French Cameo.png CNCRA2 AFCHQ German Cameo.png CNCRA2 AFCHQ Korean Cameo.png CNCRA2 AFCHQ Chinese Cameo.png

See also

Join the winning side! Allied Third World War Arsenal We have hot food, women and guns for everyone!