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The Airforce Command Headquarters was an Allied facility during the Third World War and the Psychic Dominator Disaster that provided three main roles. Firstly, it maintained a radar and secondly, it relayed communications to, and provided a base of operations for Allied VTOL aircraft. It also rendered the Helipad obsolete as the Airforce Command Headquarters became the primary source of aircraft production.


The radar would aid commanders by providing enemy positions to them and to the aircraft and ensured there would be no 'in-air collisions' with friendly airplanes. Harriers, or Black Eagles in Korea's case, were built, repaired and reloaded here. America was also known for using it to organize paratrooper drops. If the player controls a tech airport, both the airborne and paradrop abilities will be available.

Game structure

The Air Force Command Headquarters has two functions. Firstly, it provides radar, activating players Radar display, and allowing players to see the areas of the shroud they have removed on Radar map. Secondly, this structure allows for the creation of aircraft. Each Air Force Command Headquarters can control up to four aircraft. Additional aircraft require another Airforce Command Headquarters structure to support them.

When an engineer captures an Airforce Command Headquarters with all planes docked, the Engineer's faction automatically acquires the landed jets. However, if an Airforce Command Headquarters is destroyed while the plane assigned to it is in flight, the plane automatically self-destructs when its missiles are released. A plane can be reassigned to another airbase at will, or if the plane's airbase is destroyed and there is another one in existence with available landing pads.

In skirmish and multiplay, only American players can build a special ACHQ: the AMRADR. This one grants access to the Airborne (AmericanParaDropSpecial) support power to whomever owns the building; it can also be captured, so a recommendation to (enemy) players is capturing the ACHQs built by American players if possible to get access to GI paradrops.

It's possible for the AMRADR structure to be placed via map editor.

Units produced

Icon Unit Requirements Ability
RA2 Harrier Icons.png Harrier none

Immune to mind control

RA2 Black Eagle Icons.png Black Eagle Korea only

Immune to mind control




English French German Korean Chinese
RA2 Airforce Command HQ Icons.png CNCRA2 AFCHQ French Cameo.png CNCRA2 AFCHQ German Cameo.png CNCRA2 AFCHQ Korean Cameo.png CNCRA2 AFCHQ Chinese Cameo.png

See also

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