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The construction yard was the heart of every Allied base during the Third World War and the Uprising.


The Allied yard functions similarly to its predecessors. The construction yard generally completes all components before structure assembly begins at the desired site. If structures need to be built outside of the base, Command hubs can be deployed.

The yard leverages existing Standardized Production Assembly Module (SPAM) technology. SPAM had existed for at least a decade and was already used to assemble munitions in the field. A more revolutionary aspect was the integration of Virtually Operated Industrial Production (VOIP) which allowed production of advanced munitions.

A new, important aspect of the Construction yard is providing "Clearance". Clearance is separated into the two levels, Heightened Clearance and Max Clearance, which must be purchased in order to assemble more sophisticated units and structures. Clearance for production structures is given to the area immediately around a construction yard. Clearance for areas well beyond the immediate confines of a field base was granted by establishing Command Hubs, which themselves must be upgraded independently.

In-game structure

Construction yard is still deployed from an MCV. They can be established either on land or at water. Once established, they can construct buildings in a limited, but vast area. They manufacture buildings inside before deploying a complete set of building kits in a target area. The building is instantly constructed and completed in a flash. They can coordinate their construction efforts with the help of Command Hubs, delivering the complete structure kits to be deployed within the building radius of the hub. They also have capability to construct platform provisions in case of building some structures over water. They also contain advanced communication and coordination facilities to enable new, highly classified blueprints for construction. These facilities can also be used to call in top secret protocols. They cannot construct another Construction yard directly.


RA3 Allied Packup Icons.png
Pack Up Converts to a Mobile Construction Vehicle, which may then redeploy to new locations.

The Allied construction yard can build the following structures:

Building queue

Icon Building Requirements Cost Build time Power
RA3 Power Plant Icons.png Power plant none 800 0:10 100
RA3 Boot Camp Icons.png Boot Camp none 500 0:10 -25
RA3 Allied Ore Refinery Icons.png Ore refinery Power plant 2000 0:20 -50
RA3 Armor Facility Icons.png Armor facility Ore refinery 2000 0:20 -50
RA3 Seaport Icons.png Seaport Ore refinery 1000 0:20 -50
RA3 Airbase Icons.png Airbase Power plant 1000 0:15 -50
RA3 Defense Bureau Icons.png Defense bureau Airbase
Ore refinery
1500 (RA3)
2000 (Uprising)
0:30 -75
RA3 Heightened Clearance Icons.png Heightened Clearance Ore refinery 1500 0:15 -
RA3 Maximum Clearance Icons.png Max Clearance Heightened Clearance 3000 1:00 -

Defense queue

Icon Building Requirements Cost Build time Power
RA3 Allied Fortress Wall Icons.png Fortress wall none 10 0:05 0
RA3 Multigunner Turret Icons.png Multigunner turret Power plant 800 0:20 -25
RA3 Spectrum Tower Icons.png Spectrum Tower Defense bureau
Power plant
1200 0:30 -75
RA3 Chronosphere Icons.png Chronosphere Defense bureau (RA3)
Airbase (Uprising)
1500 (RA3)
3000 (Uprising)
0:30 -75
RA3 Proton Collider Icons.png Proton Collider Defense bureau 2500 (RA3)
5000 (Uprising)
0:30 -75


  • Red Alert 3 patch 1.08: fixed an exploit that granted credits and an engineer without destroying the construction yard when sold.
  • Red Alert 3 patch 1.11: fixed a bug that allowed Soviet players to cast cash bounty on their own construction yard and then get a refund by selling it.


See also

RA3 Emblem Allies.png Allied Red Alert 3 Arsenal RA3 Emblem Allies.png