Amphibious transports were used by the Allies, Soviets and Yuri to move ground troops and vehicles across water. The Allied and Yuri's transports are visually identical save for the Yuri version having a darker colour palette, while the Soviet version has a different appearance; however, all three share the same function.
It is not known to operate after the events of the Psychic Dominator Disaster. After Einstein's erasure in the new timeline, the Amphibious transports was replaced by Allied Riptide ACV and Soviet Bullfrog transport in the third iteration of the war. The Empire of the Rising Sun used the Sudden Transport, which resembled the amphibious transport the most.
The amphibious transport has 12 "slots". Most infantry units take up one slot, Terror drones and Brutes occupy two, regular vehicles take up three, while Apocalypse tanks, Magnetrons, Battle Fortresses, Masterminds, and MCVs take up six.
Amphibious transports are very slow and lightly armoured. They are particularly vulnerable to Harriers and Black Eagles, which can destroy them in two hits. The Allied amphibious transport has the Light armour type set in the game's coding, as opposed to the Heavy one used by Soviet and Yuri transports, resulting in the former's lesser durability.
The amphibious transport is unused by the AI in skirmish.
Note: in Red Alert 2, the Allied amphibious transport shares its quotes with the destroyer.
- Welcome aboard!
- Having a nice day?
- How about an adventure?
- Plenty of window seats!
- See the countryside!
- We're on our way!
- Let's take the scenic route.
- Wanna stop for a picture?
- What a view!
- Enjoy the ride!
Note: in Red Alert 2, the Soviet amphibious transport shares its quotes with the dreadnought.
- I am not armed, you know!
- Need a ride, anybody?
- Where do you need to go?
- Shuttle ready for passengers.
- Let's take an excursion!
- Don't get too close to combat!
- Let's keep it safe!
- Checking with map.
- Planning course.
- I am loyal to Yuri.
- Turbines clear.
- Conveyor for our psychic legions.
- Transport at your service.
- Awaiting Yuri's thoughts.
- I obey.
- Transport in motion.
- Yuri commands me.
- Your orders?
- Originally, the names for the Allied and Soviet amphibious transports were landing craft and armored transport respectively, as seen in the game files. According to pre-release screenshots and video footage, they were only able to traverse water and load/unload units on beaches, much like Transports from the original Red Alert. These designs were present in the game long enough for the latter to appear in the game's intro sequence.
- Due to an oversight in consistency, the Yuri amphibious transport is referred to as a hover transport in the cameo.
- Judging from pre-release icons and in-game mission loading screens, after the decision to have these transports be amphibious, the Allied and Soviet amphibious transports were intended to have each others' models (the Soviet transport was supposed to look like the Allied one, and vice versa). There are still traces of each side's remap in the final icon.
- As an extension to this issue, the icon for Yuri's transport appears to be a repossessed Soviet transport (from which its coding was copied and which model it used before receiving its own visuals), but its in-game voxel is a recoloured Allied transport, despite using the model of the Soviet one in pre-release screenshots and being based upon its code. Judging by the eerily possessed-sounding quotes of the female Yuri transport captain, this design change may have been done to indicate that she was an Allied transport captain who had been mind controlled.
- The techtree visualizations in the Yuri's Revenge manual and subsequent re-release variants thereof switch the Allied and Soviet amphibious transport designs.
- A modified stock landing craft model with pieces taken from a tanker model was used for the alpha icon for Allied amphibious transport.
- All 3 types of amphibious transports sink when destroyed by a giant squid instead of blowing up normally.
- A bug occurs when used in tandem with Battle Fortress. Put any combination of units inside Battle Fortress, then while it attacks the enemy, move it inside the transport. The units inside will keep on firing even if the Battle Fortress already entered the transport. If the transport moves, the units will keep on firing from the position the Battle Fortress entered the transport.
"Corkscrew" design - concept art by TJ Frame
Veteran cameos are unused.