Twin 30mm autocannons
Medium (75% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
0.01 seconds, each burst lasts 0.53 seconds
The AA Battery boasts twin 4 barreled 30mm rotary autocannons firing depleted uranium shells at an incredible pace. It is also equipped with state-of-the-art fire control systems, quick acting computer systems, and stealth detecting sensors.
While it is able to detect cloaked enemy targets on the ground, AA Batteries are not programmed to engage them, so other anti-ground defenses would need to be built to serve this purpose.
AA Batteries served as GDI's main defense against hostile air targets. While not as potent as its rivaling Nod and Scrin counterparts, AA Batteries enjoy several luxuries: they are very efficient - firing on targets for as long as they are within range, and utilising hit-scan attacks which do not lose track of the target until it either gets out of range or engages stealth.
They are fast to respond but commanders are advised to compensate their weaker firepower with greater numbers, or upgrade existing turrets with the Tungsten Shells upgrade - doubly increasing their lethality versus armored bogeys.
|Tungsten shells||Provide AA Batteries with an even faster means of ripping through enemy aircraft (Ctrl+D).||Purchasable at any Tech Center for $2000 and takes 1:00 to research.|
- Effective against aircraft
- Very resilient - has as much health as a Sonic Emitter
- Cheap ($800)
- Detects stealth units
- High rate of fire; firepower doubles with Tungsten Shells upgrade
- Defenseless against ground units
- Low damage unless upgraded with Tungsten Shells
- Shuts down with insufficient power - leaving the base defenseless
- Devastators can outrange it so easily and destroy it from a safe distance
- It has a similar appearance to the Flak cannon used by the Soviets in Red Alert 3.
- The AA Battery is the only base defense in the game to make computerised noises whilst attacking.