|For more uses, see AA.|
The AA Gun is an anti-air flak weapon fitted with a set of four powerful 3.7cm cannons paired with an automated fire-control and aiming system. Due to the complexity of the targeting system and the gun and chassis employed, its targets are limited strictly to aircraft. Moreover, the automation heavily relies on sufficient amounts of power from the power grid to keep them online. Though a powerful and reasonably cheap weapon system, their relatively short range somewhat limits their firing potential. However, multiple batteries of AA Guns proved devastating especially when strategically placed around the base.
The AA gun dealt twice the damage output of the Soviet SAM site, making it the hardest hitting anti-air defense turret in the game, but it has slightly less range and consumes much more power. However if the base is powered down, the turrets won't function, so Allied players need to keep their bases powered at all times.
It cannot harm ground-based units, or interfere with them in any way other than potentially distracting them from attacking a more valuable target (e.g. the Construction Yard).
In a twist of irony, the Allies replaced the AA Gun with the Patriot missile system during Third World War, which is similar to the Soviet SAM site, while the Soviets themselves switched to gun-based anti-air weaponry, somewhat similar to the old Allied AA Guns.
- Highly effective against aircraft.
- Cheap (only costs $600).
- Deals more damage to aircraft than the Soviet's SAM.
- Very durable.
- Defenseless against ground units.
- High power consumption compared to a SAM site.
- Shuts down with insufficient power, leaving the base defenseless.
- Slightly less range than a SAM.