The Armory is a GDI building in Tiberium Wars and Kane's Wrath which enables researching advanced infantry technologies and also heals damaged infantry units.
Background[]
The Armory is a two-story modular building housing storage for advanced equipment and weapons. It grants access to GDI's most highly trained soldiers, and also contains a medical bay that can heal wounded infantry, replacing lost soldiers with fresh reinforcements with the same level of veterancy as the rest of the squad.
Game Structure[]
The Armory is GDI's advanced infantry tech structure. As previously mentioned, it allows the commander to access the most advanced and highly trained infantry GDI has to offer - namely, the elusive Sniper Teams and the destructive Commando.
It also offers a variety of infantry-related upgrades, greatly increasing their effectiveness in combat, resilience, or their skill range/versatility.
An extra bonus to the structure is that infantry squads can be sent into it to regain lost health and squad members - the only structure or unit in both Tiberium Wars and Kane's Wrath with the ability to restore missing squad troopers. Though the squad inside is automatically vacated from the building once they reach full health, should the squad inside be needed for immediate combat, they can be ejected from the structure and will move to the designated rally point. Note, however, that this process typically results in incomplete healing and can weaken their strength in the subsequent battle.
Deploying an Armory on the field allows the commander to access the GDI Airborne support power, which flies in two veteran Rifleman and Missile Squads via V-35 Ox to the designated location.
The Steel Talons experimental weapons division, preferring to field mechanical war machines and walkers over infantrymen, do not deploy this structure.
Upgrades Provided[]
EMP grenades (Kane's Wrath only)
Grenadier squads gain the ability to toss EMP grenades, which temporarily disable vehicles and structures. This upgrade costs $1000 and takes 0:30 to research (Ctrl+S).
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Provides GDI infantry with significantly more protection from hostile fire. It affects Rifleman squads, Missile squads, and Grenadier squads. This upgrade costs $1500 and takes 0:45 to research (Ctrl+A).
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Power Packs give Zone Troopers and Zone Raiders a 50% boost in health and also allow self-healing when the squad is idle. This upgrade costs $1000 and takes 0:30 to research (Ctrl+D).
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Scanner Pack (Tiberium Wars only)
Equips Zone Troopers with scanner packs, increases their sight radius and allows them to detect stealth in a small radius. This upgrade costs $1000 and takes 0:30 to research. (Ctrl+S). This upgrade is moved to the Command post in Kane's Wrath.
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Support powers provided[]
GDI Airborne infantry consisting of two veteran Rifleman squads and two Missile Squads are flown in for reinforcement. This power costs 1500 credits and has a cooldown of 2:00.
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Trivia[]
- The Armory is referred to as the "Med Bays" in the game files.
- Due to gameplay reasons, Nod and even Scrin infantry squads can also receive reinforcements from the Armory.
- The Armory is the only advanced infantry tech structure which serves a functional purpose aside from an upgrade center.
Gallery[]
Concept art by Dave Max
See also[]
- Secret shrine, Nod counterpart
- Stasis chamber, Scrin counterpart
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