The Assault Helix was a more specialized variant of the Helix used exclusively by Chinese General Shin Fai.
Background[]
A variant of the Helix, the Assault Helix was specialised for transporting infantry and could not carry vehicles. Like the standard Helix, it could be equipped with napalm bombs and a battle bunker that enabled infantry to fire from inside. However, it could not be fitted with a Gattling Cannon or a speaker tower.
In-game[]
Abilities[]
Drop a Napalm Bomb
Strong against most ground targets
Weak against flame vehicles The Helix drops a napalm bomb into the designated area. It will continue dropping bombs until given another order.
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Upgrades[]
“ | HA! More room for weapons. - Helix, unloading |
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Build a Bunker on this Helix. Bunkers can be occupied by troops. Troops can fire out of bunkers
Cost $500 and is purchased individually per unit.
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Enables this Helix to drop napalm bombs
Costs $800 and is purchased individually per unit.
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Strategy[]
The Assault Helix is used best when loaded with Tank Hunters allowing it to rapidly destroy tanks and aircraft. Loaded with mini-gunners, it can literally rain down hot lead on any infantry and light vehicles below.
Counters[]
To effectively counter this foe, a general would need to build many anti-air platforms such as Quad cannons, Patriots and Gatling Tanks. As with the standard Helix, an Assault Helix without Tank Hunters loaded onboard were easy pickings for fixed-wing aircraft such as Raptors or rogue MiGs.
Even when it was fully loaded with Mini-Gunners and Tank Hunters alike, aircraft can often speed in, shoot down the helicopter, and escape before suffering any significant damage and losses. This was especially the case for King Raptors.
Changelog[]
- Zero Hour patch 1.03:
- decreased health from 300 to 265
- can now build special bunker and drop napalm bombs
Trivia[]
- Strangely, the Assault Helix was absent from the Zero Hour manual.
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