| For other uses, see Attack bike. |
| “ | This bike's ready! - Attack bike rolling out of the Nod war factory. |
” |
The Attack Bike is a small, fast scout unit used by Nod during the events of Tiberium Wars and Kane's Wrath.
Background[]
Even faster than its predecessors, this third-generation Nod cycle is seen as early as in 2034 during the Rio Insurrection which marked the third rise of the Brotherhood. It served throughout the Third Tiberium War as the basic scout unit and one of the most commonly seen units of Nod. It is succeeded by the fourth-gen Attack Bike in the Fourth Tiberium War which features a fully enclosed design.
It is armed with a pair of missile launchers that can engage targets both on the ground and in the sky that can make quick work of light vehicles, and can also be upgraded into Tiberium Core Missiles, further increasing their damage output. They can also detect stealth and Call for Transport.
Game unit[]
Versatile, cost-effective and armed to the teeth, the Attack Bike is one of the fastest scout units available in game. Its unmatched speed can outrun any enemy vehicle and allows it to utilize hit-and-run tactics and save it from enemy fire, while its dual rocket pods are deadly against both ground and air vehicles (which can be further upgraded with Tiberium Core Missiles once a Tech Lab is built). However, as a price its armor is literally non-existent, and damage from literally anything (not just anti-vehicle damage) can quickly destroy them. Its missiles are also ineffective against infantry, which make anti-armor infantry even more dangerous since the Attack Bike is not capable of crushing infantry. It can also detect stealth.
Usage[]
As an early-game scout vehicle, the Attack Bike is mostly used for shroud-clearing and harassment. They make a cost-effective early strike force when paired with Raider buggies, pouring damage onto enemy buildings while the Raiders take care of the infantry. A common strategy widely used among Nod players, sometimes dubbed the "bike rush", includes producing a few Attack bikes in early-game, rushing them towards enemy Tiberium fields and attacking enemy miners, often crippling the enemy's economy while losses can be mostly sustained. Their ability to detect stealth units also make them necessary as stealth detectors in late-game heavy armor columns.
Counters[]
With little armor, the Attack Bike can be relatively easily destroyed by almost anything. Hordes of anti-armor infantry (e.g. Missile Squads) is usually the best choice for being effective, cheap and resistant to its missiles. MBTs (e.g. Predator Tanks) can also be used though they may be overpowered by lots of bikes. Base defenses (e.g. Guardian Cannons) may also be considered.
Defending yourself against Attack bikes is not difficult; the main thing is to build up a good defense quickly in early-game against enemy bike rushes.
Abilities[]
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Call for transport | If an Air Tower is deployed, Attack Bikes can call in a Carryall transport for pickup for a small fee of $200. This ability has a 2:00 cooldown (Ctrl+A). |
Upgrades[]
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Tiberium Core Missiles | Tiberium Core Missiles enhance the attack power of the Attack Bike significantly, becomes significantly more potent against aircraft, while retaining the damage versus infantry (Ctrl+D). | Purchasable at any Tech Lab for a cost of $2500 and takes 1:15 to research. |
Changelog[]
- Tiberium Wars patch 1.05:
- removed 200% attack power bonus vs. aircraft
- turret arc and turn rate increased, which allows the unit to more-effectively attack any nearby targets while moving
- directional armour removed, which makes the unit more resistant to attacks from the flank and rear
- fixed an error that caused the unit to not always fire both rockets at once, effectively raising its attack power
- Tiberium Wars patch 1.09: range increased by 16%.
- Kane's Wrath patch 1.01: the Tiberium core missiles upgrade no longer reduces the attack bike's range
- Kane's Wrath patch 1.02: resistance to cannon-type weapons reduced by 10%
Quotes[]
When created[]
- This bike's ready!
When selected[]
- Come on!
- What are we waiting for?
- We're wasting time...
- Yes?
- Yeah, I'm ready!
- Ready!
- Yeah?
- Let's go for a hunt!
When moving[]
- Hahaha!
- Go, go!
- Right!
- Let's go!
- Hit it!
- Got it!
When ordered to attack[]
- Get rid of 'em!
- I got 'em!
- This one's mine!
- Run 'em down!
- Don't let 'em get away!
- We're coming to get you!
When attacking[]
- Die!
- Kill!
- Attack 'em!
- Easy pickings!
- Yeah!
- Blow 'em open!
In combat[]
- Alright!
- Kill 'em all!
- Ha ha, I like this!
- Hit 'em and run!
- Haha!
- No one's gonna save you now!
When retreating[]
- Go back!
- Leave it, let's go!
Gallery[]
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Feng Zhu early concept art
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Feng Zhu early concept art
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Feng Zhu early concept art
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Concept art, tail machine gun variant
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Concept art
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An Attack Bike upgraded with Tiberium core missiles
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Beta icon
See also[]
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