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Primarily used as a scouting unit, the Attack Cycle is Nod's fastest ground unit. Although it trades armour for speed, the Cycle is capable of sustaining moderate damage before being destroyed. It carries twin rocket launchers capable of hitting both air and ground units.
- Tiberian Sun manual(src)

The attack cycle is a successor to the TWI Recon bike, used by Nod, CABAL and The Forgotten during the Second Tiberium War and the Firestorm Conflict.

Background

Like its predecessor, it incorporates a missile launcher, but can only fire missiles two at a time. It is extremely fast but has very little armour. Its turning rate is much faster than the previous recon bike and thus its manoeuvrability is also much higher. The pilot is a single Nod soldier, lying prone.

They were succeeded by the more advanced attack bikes in the Third Tiberium War.

Game unit

Useful as a scouting unit and as light weapons platform against armoured enemy targets. Unfortunately, their lack of any armour means that they are not effective in prolonged combat situations.

Due to the drastically uneven cost effectiveness of the Nod tick tank, attack cycles often ended up forming the real backbone of the Nod motorpool in the Second Tiberium War. Tick tanks cost just as much as GDI's Titan mechs, but have weaker armour and guns. Unfortunately, they are not significantly faster than Titans either.

AI behavior

Attack Cycles controlled by the AI have the following attack patterns:

Easy

  • 1x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
    • This task force may be accompanied by 1 Light Infantry (Missile Silo only) or 1 Harpy
    • This task force will only be ordered to attack power plants if enemy base is at low power mode
    • This task force will only be ordered to attack Tiberium Refineries if the enemy owns 4 or more of these
  • 1x targeting vehicles or harvesters
    • This task force may be accompanied by 1 additional Attack Cycle
    • This task force will only be ordered to attack harvesters if the enemy owns 4 or more of these
  • 1x guarding base

Medium/Hard

  • 4x targeting Construction Yards, production structures, power plants, Tiberium Refineries, Upgrade Center or Missile Silo
    • This task force may be accompanied by 1 Harpy
    • This task force will only be ordered to attack power plants if enemy base is at low power mode
    • This task force will only be ordered to attack Tiberium Refineries if the enemy a certain number of these (3 in Medium, 2 in Hard)
  • 4x targeting vehicles or harvesters
    • This task force may be accompanied by 4 additional Attack Cycles
    • This task force will only be ordered to attack harvesters if the enemy owns a certain number of these (3 in Medium, 2 in Hard)
  • 4x guarding base

Gallery

Videos

Attack cycles attacking an underground target

See also

Join the cause of Nod! Brotherhood of Nod Second Tiberium War Arsenal Ascend!
CABAL TS.png CABAL Firestorm Conflict Arsenal CABAL TS.png
TiberiumAlliances Forgotten.png Forgotten Second Tiberium War Arsenal TiberiumAlliances Forgotten.png
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