Attack dog (Red Alert 3)

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RA3 Gameicon.png Upr gameicon.png
RA3 Attack Dog Icons.png Attack dog

RA3 Attack Dog land.png

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Internal name AlliedScoutInfantry
Affiliation Allies RA3.png Allied Nations
Role Anti-infantry scout
Armament Sharp teeth
Protection Kevlar-wool hybrid sweater
Tier 1
Hit points 30
Armor type BaseScoutInfantryArmor (100% Sniper, 100% Melee, 10% Cannon, 10% Rocket, 150% Gun, 150% Auto Cannon, 100% Concussive, 50% Explosive, 10% Flak, 100% Prism, 100% Tesla, 100% Radiation)
Amphibious Yes
Cost 200
Build time 0:02
Produced by Boot camp
Hotkey F1
Ground attack 200 (Melee)
Land speed 100
Sea speed 75
Attack range 30
Sight range
  • 200 (vision)
  • 750 (shroud reveal range)
Upgrades High technology
Those are enemy attack dogs. Your engineers and spies should avoid them.
- Eva, A monument to madness

Attack dogs are Allied combat scout in Command & Conquer: Red Alert 3 and its expansion, Uprising.


The result of the fifty-year-old Canine Combatant Research (CCR) program based in Newark, New Jersey, Allied attack dogs were highly trained German Shepherds, capable of taking down enemy infantry in one-on-one combat (though less capable against multiple armed opponents). Their naturally powerful sensory abilities were further enhanced by their training, allowing them to detect enemy infiltrators.

The most recent CCR graduates were equipped with a modified version of the WP100 Sonic Disruptor used by Allied dolphins, which allowed them to stun enemy infantry with a high-decibel bark. Allied forces were able to tune out the frequency of the WP100 using specialized ear pieces after several incidents where Peacekeepers were permanently deafened by over-enthusiastic attack dogs.


RA3 Amplified Bark Icons.png
Amplified Bark Stuns all infantry in 100 radius for 10 seconds (15 seconds with High technology). 60 seconds cooldown.


Attack dogs are cheap, fast to train, and available early on, making them the perfect choice for early game scouting. Their ability to detect infiltrators can be useful when playing against Allies or Empire, so it's a good idea to leave a few in your base. It is important to note that some infantry, such as Tesla troopers, Peacekeepers with riot shield, and Cryo legionnaires, are immune to their attacks, while others, such as charging Imperial warriors, are immune to their amplified bark.

During a one-on-one encounter with an enemy animal scout, the attack dog can win as long as it barks first.

When inside a Multigunner IFV, the attack dog transforms its weapon into a loud speaker that can constantly broadcast amplified bark, which can be helpful against infantry.



Surveillance footage



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