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(Behind the Scenes)
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{{Games|TT}}
 
{{Games|TT}}
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{{For|the Tiberium Wars mech|Avatar (Tiberium Wars)|[[Black Hand]] original|Purifier}}
 
{{UnitBox
 
{{UnitBox
|name = {{PAGENAME}}
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|name = AW-30 Avatar
|image = CNC4_Avatar_Redesigned.jpg
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|slides = CC4 avatar.png{{!}} Basic
|imgsize =
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CC4 avatar bluetib.png {{!}} With Blue Tiberium Core
|imgdesc =
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|faction = [[Nod]] [[Offense Class]]
|faction = [[Nod]]
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|role = Heavy anti-tank walker
|baseunit =
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|useguns = Ballistic cannons
|role = Anti-tank Walker
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|tier = 3
|useguns = Ballistic cannons
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|hp = 2000
|usearmor =
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|armortype = Heavy
|tier = 3
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|cost = 10 [[CP]]
|hp =
+
|time = 0:15
|shield =
+
|ability = Loses cannons when damaged, but receives a significant speed increase
|energy =
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|upgrades = [[File:CNC4 Backup Systems Cameo.png|40px]] [[Backup systems]]
|timedlife =
 
|armortype =
 
|trans =
 
|amphibious =
 
|cost = 10 [[CP]]
 
|time = 0:15
 
|produced =
 
|req =
 
|hotkey =
 
|squadsize =
 
|groundattack =
 
|airattack =
 
|cooldown =
 
|airspeed =
 
|landspeed =
 
|seaspeed =
 
|range =
 
|sight =
 
|parent =
 
|addons =
 
|evolvesto =
 
|power =
 
|produce =
 
|allows =
 
|upgrades= [[File:CNC4 Backup Systems Cameo.png|40px]] [[Backup systems]]
 
|research =
 
|ability =
 
* Loses cannons when damaged, but receives a significant speed increase
 
|structure =
 
|notes =
 
 
}}
 
}}
{{For|the Tiberium Wars mech|Avatar (Tiberium Wars)|[[Black Hand]] original|Purifier}}
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{{Q|Now I've felt how it is being Shiva, the destroyer of worlds|Flight Lieutenant Hal Lynch, lead Avatar Test Pilot, paraphrasing Oppenheimer upon completing his first test run with the Avatar Mk. II.}}
{{quote|Now I've felt how it is being Shiva, the destroyer of worlds|Flight Lieutenant [[Hal Lynch]], lead Avatar Test Pilot, paraphrasing Oppenheimer upon completing his first test run with the Avatar Mk. II..}}
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[[File:CNC4_Avatar_Cameo.png|100px|left]]
 
[[File:CNC4_Avatar_Cameo.png|100px|left]]
The '''AW-30 Avatar''', also known as the '''Caturhasta Avatara''', is a large mech used by the [[Brotherhood of Nod]] [[Offense Class]] in [[Tiberian Twilight]].
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The '''AW-30 Avatar''', also known as the''' Avatar Mk. II '''and the '''Caturhasta Avatar''', is a large mech used by the [[Brotherhood of Nod]] [[Offense Class]] in [[Tiberian Twilight]].
  +
  +
{{CL}}
   
 
==Description==
 
==Description==
The Avatar continues its role as an anti-tank walker. It can be outfitted with up to five cannons when fully upgraded, allowing it to do some significant damage to enemy forces. As it is damaged, these cannons are blown off of the Avatar, significantly increasing its speed with each cannon lost and allowing the player to retreat the unit to repair and, quite literally, re-arm. All Avatars require a High&nbsp;Leveled Nod&nbsp;Offense Crawler to build.<ref name="Developer Q&A #7">[http://forums.commandandconquer.com/jforum/posts/list/24583.page Developer Q&A #7]</ref>
+
The new Avatar continues its predecessor's role as an anti-tank walker. It can be outfitted with up to four cannons, allowing it to do monstrous amounts of damage to enemy forces. As it is damaged, the cannons are blown off from the Avatar—reducing its overall firepower, but also significantly increasing its movement speed with each cannon lost, thus allowing commanders the option to retreat the mech for repairs and, quite literally, re-arming. All Avatars require a High&nbsp;Leveled Nod&nbsp;Offense Crawler to build.<ref name="Developer Q&A #7">[http://forums.commandandconquer.com/jforum/posts/list/24583.page Developer Q&A #7]</ref>
   
Interestingly, it appears that the new Avatar uses traditional ballistic cannons, as opposed to the earlier incarnation's laser. <ref name="Battlecast Primetime 11/9/09">[http://www.commandandconquer.com/bcpt/cc-4-jam-packed-new-episode]</ref>
+
The new Avatar forgoes its [[Avatar (Tiberium Wars)|previous incarnation's]] miniaturized Obelisk lasers for pairs of incredibly impactful Ballistic cannons<ref name="Battlecast Primetime 11/9/09">[http://www.commandandconquer.com/bcpt/cc-4-jam-packed-new-episode]</ref>—allowing it to decimate enemy armor.
   
 
===History===
 
===History===
The first incarnation of these assault walkers came at the hands of [[Marcion]] in the years after the [[Firestorm Crisis]]. He was responsible for the creation of the [[Purifier Warmech]] which in turn led to the development of the [[Avatar (Tiberium Wars)|Avatar]] that saw use in the [[Third Tiberium War]]. Following its creation, data on the efficiency and progress of these fearsome war machines was uploaded and examined in real-time by [[Kane]]'s artificial intelligence known as [[LEGION]]. Through this process, the machine mind concluded that there were a number of serious flaws with the Mark I version of the Avatar. One of these problems was the fact that Avatar operators tended to destroy perfectly functioning vehicles in order to create impedements to GDI's forces. This means of self preservation led to a loss in efficiency and turned the adaptability of the Avatar Mk. I to a serious problem.<ref name="Avatar Profile">[http://www.commandandconquer.com/factions/nod/nod-avatar Avatar Profile]</ref>
+
The first incarnation of these assault walkers came at the hands of [[Marcion]] in the years after the [[Firestorm Crisis]]. He was responsible for the creation of the [[Purifier Warmech]] which in turn led to the development of the [[Avatar (Tiberium Wars)|Avatar]] that saw use in the [[Third Tiberium War]]. Following its creation, data on the efficiency and progress of these fearsome war machines were uploaded and examined in real-time by [[Kane]]'s artificial intelligence [[LEGION]]. The AI concluded that there were a number of serious flaws with the [[Avatar (Tiberium Wars)|Mark I version of the Avatar]]. One of these problems was the fact that Avatar pilots often tended to destroy perfectly functioning Nod vehicles in order to boost their own firepower and capability to crush GDI forces. This means of self preservation led to a loss of battlefield efficiency and turned the adaptability of the [[Avatar (Tiberium Wars)|Avatar Mk. I]] into a serious problem.<ref name="Avatar Profile">[http://www.commandandconquer.com/factions/nod/nod-avatar Avatar Profile]</ref>
   
Following this conclusion, the [[Nod Engineering Corps]] was tasked with the important mission of creating an improved Mark II version of the Avatar. This in turn to some important developments in this new design. The first of which was the removal of a pilot control pod and turning the Avatar into an automated weapon platform. Instead, pilots were given an advanced remote control system allowing them to be connected to their specific Avatar by a direct neural link. This essentially turned the Avatar Mk. II into its namesake as it became a remote controlled body for Nod soldiers. In addition, Nod engineers removed the capacity for the war mechs to utilize vehicles to supplement their weapon fire. As the [[Tiberium Control Network Conflict]] began to escalate, the Brotherhood removed some of the armor from the torso of the Avatar and placed an extra cannon in order to add to their destructive firepower.<ref name="Avatar Profile">[http://www.commandandconquer.com/factions/nod/nod-avatar Avatar Profile]</ref>
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Following this conclusion, the Nod Engineering Corps was tasked with the important mission of creating an improved Mark II version of the Avatar. This in turn lead to some important developments in this new design, the most prominent of which was the removal of a pilot control pod inside of the mech itself, effectively turning the new Avatar into an unmanned weapons platform—a design specification that puts the pilot's well-being out of the question and in turn gives the Avatar Mk. II near-unrivalled combat resilience as it will keep fighting until it is either disabled, or completely destroyed.
  +
  +
Meanwhile, the Mk. II Avatar pilots operated safely from inside Nod bases and were instead given an advanced remote nervous control system that allows them to be connected to their respective Avatars via a direct neural link—even from far away. This essentially turned the Avatar Mk. II into its namesake as it became a massive war machine for Nod soldiers to neurally control and act as. In addition, with the removal of the Avatar's claw—Nod engineers eliminated the capability of the war mech to "utilize" friendly vehicles to supplement their firepower.
  +
  +
As the [[Tiberium Control Network Conflict]] began to escalate, the Brotherhood removed some of the armor from the torso of the Avatar (since the safety of the pilot was no longer a concern) and placed an extra cannon within the chest in order to improve even further their already destructive firepower.<ref name="Avatar Profile">[http://www.commandandconquer.com/factions/nod/nod-avatar Avatar Profile]</ref>
   
 
==In-Game Unit==
 
==In-Game Unit==
The Avatar is the Brotherhood of Nod's primary anti-medium heavy walker at Tier 3, the equivalent of the Mammoth Tank. The standard Avatar freshly built from the Offense Crawler boasts 2 cannons on each of its "arms" and another, slightly more powerful one in the middle of its chest. Upon collecting a [[blue Tiberium core]], it will gain an additional 2 cannons, bringing the total number of cannons to 5.
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{{Q|Let them face me!|Avatar}}
  +
The Mk. II Avatar is the Brotherhood of Nod's primary Tier 3 anti-medium heavy walker during the events of the Fourth Tiberium War, and a worthy equivalent and rival of the new [[Mammoth Mk. IV|Mk. IV Mammoth Tank]]. The standard Avatar freshly built from the Offense Crawler boasts a pair of ballistic cannons mounted on each of its "arms" and another, slightly more powerful cannon in the middle of its chest. Upon collecting a [[blue Tiberium core]], it will gain an additional pair of cannon-bearing arms, bringing the total number of cannons to five. As it sustains more damage, more of these cannons will be blown off, until only the chest cannon remains. In the process, however, it gains more speed, allowing it to retreat to fight another time.
   
As it sustains more damage, more of these cannons will be blown off, until only the chest cannon remains. In the process, however, it gains more speed, allowing it to retreat to fight another time. The heavy armour of the Avatar is vulnerable only to lasers, but, like its predecessor, the Avatar cannot attack aircraft. Also like its older incarnation, it leaves a capturable husk when destroyed.
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The Avatar possesses extremely tough armor, self-repairs when not in combat, leaves a husk upon being destroyed and with the [[Backup systems|backup systems]] upgrade: can repair itself (10 HP per second) as a husk, only to get back up once at full health. This combined with its unmanned nature makes it incredibly difficult to destroy—more difficult than even the [[Mastodon]]. As such, it has one of the highest health pools of any combat unit in the game, and is really only vulnerable to energy weapons and lasers.
  +
  +
Despite all these strengths, the Avatar is unable to attack aircraft—making it vulnerable to an airstrike. It also finds significant difficulty with hitting fast-moving targets, making fast attack units a viable counter.
  +
  +
An achievement can be earned if the player uses it to destroy 10 targets.
  +
  +
==Quotes==
  +
{{Q|Their fates belong to me!|margins=0|sides=0}}
  +
{{Q|Embrace your demise!|margins=0|sides=0}}
  +
{{Q|It's now my turn!|margins=0|sides=0}}
  +
{{Q|Their end is now!|margins=0|sides=0}}
  +
{{Q|Avatar power on!|margins=0|sides=0}}
  +
{{Q|Avatar moving!|margins=0|sides=0}}
  +
{{Q|Pitiful fools!|margins=0|sides=0}}
  +
{{Q|Avatar back online!|margins=0|sides=0}}
  +
{{Q|I'm back and want revenge!|margins=0|sides=0}}
  +
{{Q|Scanners active!|margins=0|sides=0}}
  +
{{Q|Nothing can stop me!|margins=0|sides=0}}
  +
{{Q|The weak shall inherit the dirt!|margins=0|sides=0}}
  +
{{Q|Steel rain approaches!|margins=0|sides=0}}
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{{Q|Nothing in my way!|margins=0|sides=0}}
  +
  +
==Trivia==
  +
When idle, it seems that the avatar raises both of his arm, aim it upwards and it shows two (four when upgraded) metal rods that seems to be also seen when the avatar is firing. It also seems to mimic its firing when idle.
   
 
==Gallery==
 
==Gallery==
 
<gallery style="margin:0 auto;">
 
<gallery style="margin:0 auto;">
File:CnC4GDI Sandstorm screen.jpg|Sandstorm screen, featuring the old Avatar
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Avatar.png|Worldbuilder Render
  +
CNC4_Avatar_Redesigned.jpg|Avatar with just two cannons
  +
File:CnC4GDI Sandstorm screen.jpg|Sandstorm screen, featuring the old version of the Avatar
 
File:NodAvatarConcept.jpg
 
File:NodAvatarConcept.jpg
 
File:NodAvatarConcept2.jpg
 
File:NodAvatarConcept2.jpg
  +
CC4 avatar husk.png|An Avatar Husk
  +
CC4 avatar bluetib husk.png|An Upgraded Avatar Husk
 
</gallery>
 
</gallery>
   
Line 50: Line 53:
 
==References==
 
==References==
 
<references/>
 
<references/>
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{{Tiberian Twilight Nod Arsenal|NoCat=1}}
 
{{Nod CNC4 Unit}}
 
 
{{Walkers}}
 
{{Walkers}}
 
[[Category:Mechanized Walkers]]
 
[[Category:Mechanized Walkers]]
  +
[[Category:Tiberian Twilight vehicles]]
  +
[[Category:Tiberian Twilight Nod Arsenal]]

Latest revision as of 04:16, October 8, 2019

CNC4 Gameicon
Disambig
For the Tiberium Wars mech, see Avatar (Tiberium Wars). For Black Hand original, see Purifier.
AW-30 Avatar
  • Basic
  • With Blue Tiberium Core
Unit
Affiliation

Nod Offense Class

Role

Heavy anti-tank walker

Armament

Ballistic cannons

Tier

3

Properties
Hit points

2000

Armour type

Heavy

Production
Cost

10 CP

Build time

0:15

Function
Upgrades

CNC4 Backup Systems Cameo Backup systems

Abilities

Loses cannons when damaged, but receives a significant speed increase

Now I've felt how it is being Shiva, the destroyer of worlds
- Flight Lieutenant Hal Lynch, lead Avatar Test Pilot, paraphrasing Oppenheimer upon completing his first test run with the Avatar Mk. II.
CNC4 Avatar Cameo

The AW-30 Avatar, also known as the Avatar Mk. II and the Caturhasta Avatar, is a large mech used by the Brotherhood of Nod Offense Class in Tiberian Twilight.

DescriptionEdit

The new Avatar continues its predecessor's role as an anti-tank walker. It can be outfitted with up to four cannons, allowing it to do monstrous amounts of damage to enemy forces. As it is damaged, the cannons are blown off from the Avatar—reducing its overall firepower, but also significantly increasing its movement speed with each cannon lost, thus allowing commanders the option to retreat the mech for repairs and, quite literally, re-arming. All Avatars require a High Leveled Nod Offense Crawler to build.[1]

The new Avatar forgoes its previous incarnation's miniaturized Obelisk lasers for pairs of incredibly impactful Ballistic cannons[2]—allowing it to decimate enemy armor.

HistoryEdit

The first incarnation of these assault walkers came at the hands of Marcion in the years after the Firestorm Crisis. He was responsible for the creation of the Purifier Warmech which in turn led to the development of the Avatar that saw use in the Third Tiberium War. Following its creation, data on the efficiency and progress of these fearsome war machines were uploaded and examined in real-time by Kane's artificial intelligence LEGION. The AI concluded that there were a number of serious flaws with the Mark I version of the Avatar. One of these problems was the fact that Avatar pilots often tended to destroy perfectly functioning Nod vehicles in order to boost their own firepower and capability to crush GDI forces. This means of self preservation led to a loss of battlefield efficiency and turned the adaptability of the Avatar Mk. I into a serious problem.[3]

Following this conclusion, the Nod Engineering Corps was tasked with the important mission of creating an improved Mark II version of the Avatar. This in turn lead to some important developments in this new design, the most prominent of which was the removal of a pilot control pod inside of the mech itself, effectively turning the new Avatar into an unmanned weapons platform—a design specification that puts the pilot's well-being out of the question and in turn gives the Avatar Mk. II near-unrivalled combat resilience as it will keep fighting until it is either disabled, or completely destroyed.

Meanwhile, the Mk. II Avatar pilots operated safely from inside Nod bases and were instead given an advanced remote nervous control system that allows them to be connected to their respective Avatars via a direct neural link—even from far away. This essentially turned the Avatar Mk. II into its namesake as it became a massive war machine for Nod soldiers to neurally control and act as. In addition, with the removal of the Avatar's claw—Nod engineers eliminated the capability of the war mech to "utilize" friendly vehicles to supplement their firepower.

As the Tiberium Control Network Conflict began to escalate, the Brotherhood removed some of the armor from the torso of the Avatar (since the safety of the pilot was no longer a concern) and placed an extra cannon within the chest in order to improve even further their already destructive firepower.[3]

In-Game UnitEdit

Let them face me!
- Avatar

The Mk. II Avatar is the Brotherhood of Nod's primary Tier 3 anti-medium heavy walker during the events of the Fourth Tiberium War, and a worthy equivalent and rival of the new Mk. IV Mammoth Tank. The standard Avatar freshly built from the Offense Crawler boasts a pair of ballistic cannons mounted on each of its "arms" and another, slightly more powerful cannon in the middle of its chest. Upon collecting a blue Tiberium core, it will gain an additional pair of cannon-bearing arms, bringing the total number of cannons to five. As it sustains more damage, more of these cannons will be blown off, until only the chest cannon remains. In the process, however, it gains more speed, allowing it to retreat to fight another time.

The Avatar possesses extremely tough armor, self-repairs when not in combat, leaves a husk upon being destroyed and with the backup systems upgrade: can repair itself (10 HP per second) as a husk, only to get back up once at full health. This combined with its unmanned nature makes it incredibly difficult to destroy—more difficult than even the Mastodon. As such, it has one of the highest health pools of any combat unit in the game, and is really only vulnerable to energy weapons and lasers.

Despite all these strengths, the Avatar is unable to attack aircraft—making it vulnerable to an airstrike. It also finds significant difficulty with hitting fast-moving targets, making fast attack units a viable counter.

An achievement can be earned if the player uses it to destroy 10 targets.

QuotesEdit

Their fates belong to me!
Embrace your demise!
It's now my turn!
Their end is now!
Avatar power on!
Avatar moving!
Pitiful fools!
Avatar back online!
I'm back and want revenge!
Scanners active!
Nothing can stop me!
The weak shall inherit the dirt!
Steel rain approaches!
Nothing in my way!

TriviaEdit

When idle, it seems that the avatar raises both of his arm, aim it upwards and it shows two (four when upgraded) metal rods that seems to be also seen when the avatar is firing. It also seems to mimic its firing when idle.

GalleryEdit

Behind the ScenesEdit

Due to community pressure, the Avatar was redesigned along with the Nod Engineer in the days leading up to Christmas 2009.[4]

External LinkEdit

ReferencesEdit

  1. Developer Q&A #7
  2. [1]
  3. 3.0 3.1 Avatar Profile
  4. New Battlecast Primetime Interview
CNC4 Nod Logo Brotherhood of Nod Ascension Conflict Arsenal CNC4 Nod Logo
CNCTW Juggernaut HQ Render Mechanized walkers CNCTW Juggernaut HQ Render
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