| The following is based on the missions of The Covert Operations and might contradict canon. |
| “ | We need to remove all GDI forces from this area. Unfortunately, the civilians in this area are GDI friendly. You must remain undetected until your base is ready. If either GDI or the civilians discover you, GDI will attack. - Mission briefing |
” |
Bad Neighborhood is the first Nod mission in The Covert Operations.[1]
Background[]
There were many villages in Africa who had suffered at Nod's hands and sided with GDI during the First Tiberium War. Nod would sometimes build its forces in secret without alerting the civilian population to their presence. If GDI caught wind that Nod was in the area they would launch a preemptive strike against them.
Demo variant[]
A demo variant of this mission exists in a Covert Operations demo included in game magazine media. This is an older version of the mission, intended for a game in which steel crates were still needed to get access to the Nuclear Missile. The main difference with the final version is that it still contains these steel crates. The final version was modified to remove these steel crates, and the building that was only there to hide one of them.
Differences:
- The demo version has an error in the mission briefing text: "until you base is ready". This is fixed in the retail version.
- The demo version has a Technology Center in the north-west tiberium field.
- The crate in the fence behind the enemy base is a steel crate in the demo, but a wooden one in the retail version.
- The demo version has three steel crates on the map. One is the aforementioned fenced-in one, another is under the Technology Center, and a third is hidden under the west-most of the three bunker-looking civilian buildings in the south-east village.
Videos[]
References[]
- ↑ Westwood Studios, Command & Conquer: The Covert Operations. Nod mission 1: "Bad Neighborhood", SCB20EA.
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