The barracks was GDI's infantry production structure in Command & Conquer 3: Tiberium Wars and its expansion, Kane's Wrath.
Background[]
GDI base camps are created using highly portable, modular buildings. This allows for easy construction and tear-down of shelters in harsh climates and remote locations. Personnel stationed at GDI bases will find themselves protected from Tiberium contamination and ion storms due to their durable armour plating, but will not have access to advanced weaponry without the support of an armory.[1]
Game structure[]
Production[]
Tier 1[]
Basic infantry squad, can Dig In and Call for Transport
|
Anti-armor and anti-air squad, can Call for Transport
|
Base support infantry, can capture and repair structures and bridges, Call for Transport
|
Base support infantry, can capture and repair structures and bridges, Call for Transport
|
Tier 2[]
Anti-ground assault infantry, can clear garrisoned buildings and Call for Transport
Requires Command Post
|
Long-range support infantry, can spot area for Juggernaut bombardment and Call for Transport
Requires Armory
|
Tier 3[]
Advanced anti-armor squad, can Jetpack and Call for Transport
Requires Tech Center
|
Advanced anti-armor squad, can Jetpack and Call for Transport
Requires Tech Center
|
Commando, can Jetpack, detonate structures, and Call for Transport
Requires Armory and Tech Center, only one can be trained per player
|
Changelog[]
- Tiberium Wars patch 1.05: no longer provides ground control
Trivia[]
- Each barracks have a walkway, where a sergeant patrols. Although armed, he does not fire on enemies. He reuses the model originally made for an early "Blue Zone" version of the commando. If the barracks is heavily damaged, the walkway will be damaged and the sergeant patrolling will disappear in thin air.
Gallery[]
See also[]
- Hand of Nod - Nod counterpart
- Portal - Scrin counterpart
References[]
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Barracks".
|