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The '''battle bunker''' is a simple combat structure which can hide 5 soldiers who can fire from it, used by Soviets during [[War of the Three Powers]].
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The '''battle bunker''' is a simple combat structure which can house 5 soldiers who can fire from it, used by Soviets during [[War of the Three Powers]].
   
 
==Background==
 
==Background==
Battle bunkers are simple but useful buildings. Due to alterations in reality precipitating from the removal of Einstein from the timeline, these bunkers were no longer constructed through the Construction Yards. Instead, a Soviet [[Combat Engineer]] takes that role, having the tools to build one in a time and cost-effective manner.
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Battle bunkers are simple, but useful buildings. Due to alterations in reality precipitating from the removal of Einstein from the timeline, these bunkers were no longer constructed through the Construction Yards. Instead, a Soviet [[Combat Engineer]] takes that role, having the tools to build one in a <span class="gt-card-ttl-txt" style="direction: ltr;">timely</span> and cost-effective manner.
   
 
==In-Game==
 
==In-Game==
The new-era Battle Bunkers can still house five infantry units, but not only conscripts, any infantry unit can take advantage of its sturdiness, and also take only one "building tile" of space. While retaining the excellent characteristics for durability and zero energy consumption, since they're built by using special ability of Soviet Engineers, "build radius" is no longer a factor, thus allowing Soviet commanders to quickly set up makeshift defense mechanisms around and away from forward bases.
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The new-era Battle Bunkers can still house five infantry units and does not consume power, but unlike the previous version it's smaller and all infantry units can garrison it. Since bunkers can only be made by Soviet Engineers, build radius is no longer a factor. This allows Soviet commanders to deloy it nearly anywhere, at the cost of being built by a vulnerable and slow infantry unit, with a lengthy cool down inbetween each use.
   
Battle Bunkers are useful all-purpose substitution to other defense structures, provided with correct combination of occupants. However like all structures can be garrisoned, infantries inside are vulnerable to anti-garrison units such like Peacekeepers, Imperial Warriors and rogue Conscripts, as well as protocols with anti-garrison effects ([[Desolator Airstrike]] and its variants in this case, although they're Soviet protocols). Once it's cleared of infantry, enemies can take it over for their own. In that case the commander cannot sell it until it has been reclaimed, as that would be unfair.
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Battle Bunkers are cost effective defenses and they have the potential to wreak havoc on any unit with the exception of artillery. However like all structures, they are useless when not occupied and the infantry inside are vulnerable to anti-garrison units such like Peacekeepers, Imperial Warriors and Conscripts, as well as protocols like [[Desolator Airstrike]]. Empty Bunkers can be taken over by enemies. In that case the original owner cannot sell it until it has been reclaimed.
   
Artillery units also can demolish Battle Bunkers with impunity. Strangely, Allied [[Aircraft Carrier (Red Alert 3)|Aircraft Carrier]]'s [[Blackout Missile]] can disable a Battle Bunker, despite its lack of a draw of electricity, this suggests that each Battle Bunker has a internal generator to supply necessary power for being functional.
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The Battle Bunker is surprisingly fragile when faced with large groups and artillery units can easily destroy it with impunity, as with most other base defenses. Despite the fact that the Battle Bunker does not consume power, it can still be affected by the Allied [[Aircraft Carrier (Red Alert 3)|Aircraft Carrier]]'s [[Blackout Missile]]. This was likely done for balance reasons.
   
 
{{Red Alert 3 Soviet Arsenal}}
 
{{Red Alert 3 Soviet Arsenal}}

Revision as of 05:38, June 25, 2020

RA3 Gameicon Upr gameicon

The battle bunker is a simple combat structure which can house 5 soldiers who can fire from it, used by Soviets during War of the Three Powers.

Background

Battle bunkers are simple, but useful buildings. Due to alterations in reality precipitating from the removal of Einstein from the timeline, these bunkers were no longer constructed through the Construction Yards. Instead, a Soviet Combat Engineer takes that role, having the tools to build one in a timely and cost-effective manner.

In-Game

The new-era Battle Bunkers can still house five infantry units and does not consume power, but unlike the previous version it's smaller and all infantry units can garrison it. Since bunkers can only be made by Soviet Engineers, build radius is no longer a factor. This allows Soviet commanders to deloy it nearly anywhere, at the cost of being built by a vulnerable and slow infantry unit, with a lengthy cool down inbetween each use.

Battle Bunkers are cost effective defenses and they have the potential to wreak havoc on any unit with the exception of artillery. However like all structures, they are useless when not occupied and the infantry inside are vulnerable to anti-garrison units such like Peacekeepers, Imperial Warriors and Conscripts, as well as protocols like Desolator Airstrike. Empty Bunkers can be taken over by enemies. In that case the original owner cannot sell it until it has been reclaimed.

The Battle Bunker is surprisingly fragile when faced with large groups and artillery units can easily destroy it with impunity, as with most other base defenses. Despite the fact that the Battle Bunker does not consume power, it can still be affected by the Allied Aircraft Carrier's Blackout Missile. This was likely done for balance reasons.

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