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The Behemoth is the Steel Talons' artillery walker and moving bunker in Kane's Wrath.


While an essential part of the GDI arsenal, the Second Tiberium War-era Juggernaut artillery walker was ill-equipped to repel close quarters assaults from infantry. After one too many Juggernauts were destroyed by little more than a Nod infantry regiment, a frustrated GDI Engineering Corps jury-rigged an infantry-capable garrison pod onto the walker's chassis. The end result was so successful, not to mention devastating to the ill-fated Nod recon patrols that came across it, that this updated walker, nicknamed the Behemoth, was soon approved for full development.[1]

The Behemoth combat trials were carried out by the Steel Talons experimental combat technology division. It was expected the vehicle would see general deployment afterwards.[1]

The Behemoth was succeeded by a newer Juggernaut design, which ended up being the general issue vehicle for the Third Tiberium War. The new Juggernaut did not have the infantry pod, but had the ability to bombard long distance targets with aid from Sniper Teams.

Game Unit[]

Aside from the garrison pod, Behemoths look virtually identical to standard Juggernauts, sporting three large assault cannons that can pummel enemies from an impressive distance. However, the Behemoth lacks the Juggernaut's ability to fire on enemies from across the battlefield with a Sniper Team's aid, as snipers were not a part of the Steel Talons' arsenal - regardless of whether or not the commander could train them. Like their original versions, their spread of their shells mean that Behemoths do splash damage.

The Behemoth can crush most Tier 1 and Tier 2 vehicles as well as heavy infantry by simply walking over them, and can do so without suffering any penalties to movement speed.

Behemoths can be countered by commandos, air units and fast moving units like attack bikes that dodge their fire. However, some counters (such as the lightly-armored attack bike) who could normally destroy Juggernauts are vulnerable to properly garrisoned Behemoths.

It is worth noting that, similar to most transports in the game, in the event that a garrisoned Behemoth is destroyed, the infantry squad stationed within it is instantly killed.




When created[]

  • Behemoth emerging!
  • Ready for orders!
  • Online!

When selected[]

  • Guns ready!
  • Awaiting orders!
  • Ready and waiting!
  • Behemoth!
  • Walkers here!
  • Armored artillery!
  • How 'bout some action?

When moving[]

  • I'll be there!
  • On my way!
  • New arc confirmed.
  • Let's walk!
  • Behemoth in motion!
  • Copy!

When ordered to attack[]

  • Trackin' 'em down!
  • Coordinates acquired!
  • Moving to art position!
  • Attack position confirmed!

When attacking[]

  • Let 'er rip!
  • Give 'em what they came for!
  • Hit 'em hard!
  • Takin' it out!
  • Level it!
  • Won't know what hit 'em!
  • Makin' rubble!
  • Pulverized!
  • Brace for fire!
  • Behemoth ho!
  • Where do you think you're going?!?
  • Time for action!

When ordered to bombard[]

  • There's our spot!
  • We'll lock it down!
  • Fireworks time!
  • Send the barrage!

In combat[]

  • Keep the shells coming!
  • Hold 'em down!
  • Welcome to the party!
  • Hell yeah!
  • Woohoo!!!
  • Engaged!

When retreating[]

  • Artillery withdrawing!
  • Turn her around!
  • Let's get outta here!


  • Due to an asset compilation error, a piston on the Behemoth's left leg appears badly rigged. A fan-made fix exists.
  • Due to bad coding, a captured Behemoth husk will play the animation of the Behemoth exiting the war factory instead of a proper rising animation. A fan-made fix exists.
  • In Technology in 2047, the Juggernaut in Tiberium Wars is referred to as the "Mk. III Juggernaut" and the original Juggernaut from Firestorm is referred to as Mk. I. It is possible, though not officially confirmed, that the Behemoth is the Mk. II Juggernaut.


See also[]


  1. 1.0 1.1 Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Intelligence Database: Nod Weaponry, "GDI Behemoth".
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