Operation: Blue Eagle is the fifth mission in the USA campaign of Command & Conquer: Generals. It was an American operation to supervise the protection of a UN envoy as he made his way to broker a peace deal with the GLA. However, the GLA assassinated him, leaving the Americans with no choice but to retaliate.
Background[]
The United Nations agreed to send a diplomat to meet with GLA warlords in the Kazakhstan DMZ to negotiate a possible peace treaty. However the Americans believed the GLA could not be trusted. Crusaders and Humvees, along with Comanche helicopters from a nearby US base, were stationed in the area where the meeting was to be held, to provide a quick response if a situation arose.
Sure enough, as the diplomat arrived for the talks in Kazakhstan, his UN Humvee Guards were destroyed by Car Bombs, and a follow up force of three GLA Technicals and one Rocket Buggy destroyed the Limosine carrying the ambassador, killing him. After a chase through the city, with the GLA running into American forces at every turn, the two remaining Technicals ended up back at the location of their own ambush. Blocked in by eight Crusader Tanks, the GLA refused the offer to surrender and were destroyed. The US forces then returned to their base and prepared to mount an attack on a budding GLA base across the river.
Key Units[]
Events[]
Neutralizing the river base[]
Having already established a base near the city, the US planned an attack on the GLA base. However with only limited resources in the area, due to its demilitarized status, the Americans quickly attacked with the same forces that responded to the ambassador's ambush, including two more Comanches and two squads of Rangers. Crossing a bridge, they took out the GLA defenses and then the main base. US intelligence then confirmed that they had control of both sides of the river.
Destruction of the dam[]
In revenge for the loss of the river base, the GLA warlord ordered two Rocket Buggies to destroy the city's dam. The bridge and part of the town was destroyed as several million tonnes of water flowed out of the dam's reservoir. With access cut off between the US base and the strike force, except by airlift, several Chinooks were flown in from outside with reinforcements and Dozers.
Knowing that the main GLA base could overrun them, the Americans quickly prepared their defenses and built a second base on the strike force's side of the river. The US however still had the problem of limited resources and were not yet capable of taking out the large concentration of GLA forces. Intel quickly located four oil derricks and an oil refinery north of their position. The US General, recently promoted, gained access to Raptors, and used them in conjunction with Comanche helicopters to quickly remove the tunnel networks guarding the derricks. Rangers then moved in to capture the derricks, and the US General, not wanting to lose his continued (and potentially his only) source of funding, had defenses constructed around them. In the meantime, the GLA had been constantly attacking the strike force base with tanks and massed infantry, causing mounting casualties on both sides.
Destroying the GLA base[]
By the time the Americans reinforced their defenses around their positions the GLA had constructed their SCUD storm to annihilate the strike force. Making the SCUD storm a top priority, the Americans sent their Raptors from the city side of the river to weaken the structure while A-10s took out the superweapon. Not willing to wait for the SCUD storm to be constructed again, the Americans built up a second strike force of Paladins, Crusaders, Pathfinders in Humvees, and Tomahawk Launchers. Having detected and taken out the GLA Demo Traps at the two entrances to the base, the Americans engaged the GLA forces. Supported by Raptors and Stealth Fighters, the Americans systematically eliminated all of what was left of the GLA presence in Kabara City.
Aftermath[]
The attack on the UN diplomat escalated the conflict further, prompting it to support American war efforts with funds through Supply Drop Zones.
Walkthrough[]
This mission would have been much more difficult without full access to the GLA arsenal, and efforts to acquire them will be indeed worthwhile.
Don't launch an assault just yet. Unlock Pathfinders, then build a War Factory for Humvees, and an Air Field for additional Comanches. Build 4 Missile Defenders and 1 Pathfinder, then load them into the Humvee and carefully advance across the bridge. The Pathfinder will kill off the RPG Troopers and any other infantry units, allowing the Comanches to safely destroy the Tunnel Networks and potentially any enemy vehicles. If there are any Stinger Sites to hunt down, simply let the Pathfinder neutralize its occupants, then move in so the Missile Defenders can demolish it. Next, destroy the Barracks and Arms Dealer (which should be under construction at this moment) and keep the Humvee in the area so they may not be rebuilt, preventing enemy units from occupying the area. Purchase the Capture Building ability in your own Barracks, then get a Ranger across the river to seize either the Command Center or Supply Stash, but not both, as doing so will cause the mission to progress. Once the desired building comes under your possession, you would have effectively secured access to all GLA resources that do not require a General's Promotion. Build some Workers and a Supply Stash near the Supply Dock, then call all other units back to base (the Workers can also be optionally transported in a Humvee, while the Chinook can be used to aid in collecting supplies out there once all existing Supply Piles have been depleted). Construct a Detention Center to see if there are any other enemy buildings beyond your sight.
With the Workers in your base, build an Arms Dealer, a Palace, and then multiple Black Markets (a Supply Stash is optional, but it certainly doesn't hurt to construct several of them at once). Don't worry about funds, as the Supply Dock provides more than enough to produce several, eventually creating a strong, self-sustainable economy. Since you have power as well, GLA's slow construction speed shouldn't be an issue either. Build at least two or three SCUD Storms and avoid neutralizing the last remaining structure until they have been completed.
As long as you've pulled your units inside your bases and refrained from building too close to the river, the scripted flood shouldn't even matter. The onslaught will pick up after that and the reinforcements are insufficient to fend them off, so have Workers start building a few Barracks on the other side. Purchase Arm the Mob from the Palace, build another and fill it with RPG Troopers to aid in defense, then spam Angry Mobs to tear through everything in the way. Use the Detention Center's Intelligence ability again to help pinpoint the enemy SCUD Storm so you can neutralize it with two of your own, and feel free to build more so you could give them a taste of their own medicine.
Trivia[]
- Through opening the map in the World Builder, it can be seen that the Chinese were also meant to be involved in the mission. The units involved in cutting off the escape routes for GLA assassins in the intro cutscene were meant to be Chinese Dragon Tanks and Battlemasters, not Crusaders.