Boomer is a class of Yuri cruise missile submarines in Yuri's Revenge.
Official description[]
“ | Like Soviet Typhoon Subs, the Boomer is a stealth unit, capable of closing in on an enemy position without being spotted. Against other naval foes, the Boomer is capable of launching deadly torpedoes. However, it is their ballistic missiles, which are used against land targets, that make the Boomer such a deadly foe. - Red Alert 2: Yuri's Revenge manual(src) |
” |
Background[]
Boomer was a heavy multi-role submarine, capable of firing two torpedoes at once, as well as launching ballistic missiles onto shore installations when surfaced. This, along with increased heavy armor, made it more versatile and powerful than the Soviet Typhoon submarine while also fulfilling the role of naval artillery. Elite Boomer could fire four torpedoes and its missile system became considerably more powerful. Due to their design, giant squid were unable to attack Boomer subs. However, Boomer was rather slow and its cruise missiles were not as powerful as the ones employed by the Soviet Dreadnought. It was also completely helpless against aircraft, making it particularly vulnerable to Allied Ospreys, situation worsened by Yuri's navy not employing any anti-air vessels. Moreover, it was more expensive than its closest counterparts, the Soviet Typhoon attack submarine and the Allied Destroyer.
Game unit[]
Boomer can easily sink any other ship in a one-on-one duel, but the destroyer and Typhoon cost half as much, and Typhoon can cost 3/8 of the normal price with an Industrial Plant. Boomer submarines are also immune to Giant Squid grapples. However, being the main battle vessel of the faction, it does not require the battle lab, which the other factions' equivalents do.
When Boomer surfaces to fire its cruise missiles, it is incapable of defending itself, leaving it vulnerable to conventional attacks. Anti-aircraft weapons can destroy its cruise missiles, protecting anything targeted by Boomer. All ships equipped with sonar, such as the destroyer, can detect it and then attack it and relay its position to other units and buildings. As with other naval vessels, it is vulnerable to Navy SEALs, provided that the infantry is not killed before planting the C4 charges. The cruise missile launchers require more time to prepare and launch, but the cruise missile itself is more durable than a dreadnought's missile or an aircraft carrier's Hornet.
AI behavior[]
Boomers controlled by the AI have the following attack patterns:
All difficulties[]
- 2x targeting production structures
Hard[]
- 3x targeting Naval Shipyards, then Power Plants/Tesla Reactors, Barracks and Construction Yards
Quotes[]
When selected[]
- Boomer systems operational.
- Maintaining position and depth.
- Deep sea vessel standing by.
- Engines primed.
- Air pressure stabilized.
When moving[]
- Adjusting rudder.
- Checking currents.
- Propeller systems engaged.
- All ahead, full!
- Thrusting forward.
When ordered to attack on sea[]
- Torpedoes armed!
- This will be a sinker!
- Fire!
- Bring them down to our level!
- Launch initiated!
- Shark bait!
When ordered to attack on land[]
- Locking missile coordinates.
- Missiles ready for launch.
- Guidance systems checked.
- They'll never see it coming!
- Yuri will be proud!
- Let the missiles fly!
Trivia[]
- The design of Boomer appears to take some inspiration from Captain Nemo's Nautilus from the book Twenty Thousand Leagues Under the Seas, by Jules Verne.
- The cruise missile sprites used for Boomer are actually early versions of the Dreadnought missiles recycled from the beta version of Red Alert 2.
- "Boomer" means ballistic missile submarines in the United States Navy slang.
- Boomer's, Dreadnought's and V3 rocket launcher's missiles are not regular game
Projectiles
, they're actually just suicide-AircraftTypes
fired at the target and spawned by their units much like Hornets and Ospreys are spawned by Aircraft Carriers and Destroyers; only difference is those last two are set to return to their spawners, the missiles aren't.- This is the reason why the Boomer, Dreadnought and V3 rocket launcher's missiles can be shot down, unlike other projectiles fired by units (including
LimboLaunch
-ed units like Attack Dogs, Terror Drones and Giant Squids) which can't be touched even with Nukes as the Westwood C&C engine has no mechanics in place to allow interception or destruction of actualProjectiles
, although that logic is added in the fan-made engine extension Phobos DLL.
- This is the reason why the Boomer, Dreadnought and V3 rocket launcher's missiles can be shot down, unlike other projectiles fired by units (including
Gallery[]
Concept art by TJ Frame
Cameos[]
The English, French, and German versions share the same cameo.
English | Korean | Chinese |
---|---|---|
See also[]
- Destroyer, Allied basic ship counterpart
- Dolphin, Allied submerged counterpart
- Aircraft carrier, Allied heavy bombardment ship counterpart
- Typhoon attack submarine and giant squid, Soviet submerged counterparts
- Dreadnought, Soviet heavy bombardment ship counterpart
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