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{{Games|RA1}}
{{DISPLAYTITLE:''Command & Conquer'' (1995)}}
 
  +
{{For|this=the campaign only structure|the buildable structure|Tech center}}
{{Games|TD}}
 
{{POV}}
+
{{UnitBox
  +
|name = Technology Center (Forward Command Center)
{{For|this=the first game in the series|the cancelled 2013 game by Victory Games|Command & Conquer (2013)}}
 
 
|image = Technology Center.jpg
{{GameBox
 
|name = Command & Conquer
+
|imgsize =
  +
|imgdesc = A Technology Center protected by [[barbed wire]] and a [[SAM site (Red Alert)|SAM site]]
|image = Cnctd-win-cover.jpg
 
|developer =
+
|faction =
  +
* {{Subfaction|Allies|RA1}}
* [[Westwood Studios]]
 
  +
* {{Subfaction|Soviets|RA1}}
* [[Totally Hip Software]] <small>(Mac port)</small>
 
  +
|baseunit =
* [[Looking Glass Studios]] <small>(N64)</small>
 
|publisher =
+
|role =
  +
|eliteability =
* [[Virgin Interactive]] <small>(1995-1998)</small>
 
  +
|useguns =
* [[Electronic Arts]] <small>(1998-present)</small>
 
|distributor =
+
|usearmor =
|designer = [[Erik Yeo]]
+
|tier =
|composer = [[Frank Klepacki]]
+
|hp = 400
|series = [[Tiberium universe]]
+
|shield = Wood
|version =
+
|energy =
  +
|timedlife =
* [[Command & Conquer DOS patch 1.22|1.22]] (DOS)
 
  +
|armortype =
* [[Command & Conquer Mac patch 1.72|1.72]] (Macintosh)
 
  +
|trans =
* 1.04 (Windows)
 
  +
|amphibious =
* [[Command & Conquer Unofficial Patch 1.06|1.06c rev3]] (Windows fan patch)
 
|released =
+
|techlvl = -1
  +
|cost = $500
'''DOS:'''
 
  +
|time = N/A
* <sup>NA</sup> 26 September 1995<ref name="CnCDOSReleaseDate">Tore (29 January 2018). [https://cnc-comm.com/news/a-tale-of-a-release-date "The tale of a release date"]. ''C&C Communications Center''. Retrieved 31 January 2018.</ref>
 
  +
|produced =
* <sup>EU</sup>1995
 
  +
|req =
'''Macintosh:'''
 
  +
|hotkey =
* <sup>NA</sup>18 December 1996
 
  +
|squadsize =
'''SEGA Saturn''':
 
  +
|groundattack =
* <sup>NA</sup>18 December 1996
 
  +
|airattack =
* <sup>BR</sup>March 1997
 
  +
|cooldown =
* <sup>JP</sup>25 April 1997
 
  +
|airspeed =
'''PlayStation:'''
 
  +
|landspeed =
* <sup>EU/AU</sup>December 1996
 
  +
|seaspeed =
* <sup>NA</sup>15 January 1997
 
  +
|range =
* <sup>JP</sup>16 April 1997
 
  +
|sight =
'''Windows (Gold):'''
 
  +
|parent =
* April 1997
 
  +
|addons =
'''Nintendo 64:'''
 
  +
|evolvesto =
* <sup>NA</sup>29 June 1999
 
  +
|upgrades =
* <sup>EU</sup>28 July 1999
 
  +
|power = -200
'''PlayStation 3 & PSP:'''
 
  +
|produce =
* <sup>EU</sup>13 March 2008
 
  +
|allows =
* <sup>NL</sup>28 August 2008
 
  +
|research =
* <sup>NA</sup>24 November 2009
 
  +
|ability =
* <sup>HR/SI</sup>9 September 2010
 
|genre = Real-time strategy
+
|structure = 1
|engine =
+
|notes = Campaign-only
|modes = Singleplayer, multiplayer
+
|margin =
  +
}}{{Stub}}
|ratings = ESRB: T (M for Mac release)
 
  +
The '''Technology center''' was an unbuildable structure featured throughout the campaigns of [[Red Alert]]. In most missions, it re-uses the [[Prison (Tiberian Dawn)|prison structure]] and Kane's stealth research center design from [[Tiberian Dawn]]. In some missions, however, it instead re-uses the [[Bio-Research Laboratory|bio-research laboratory]] design, also from Tiberian Dawn.
|platforms = DOS, Windows, PlayStation, PlayStation 3, PlayStation Portable, Sega Saturn, Macintosh, Nintendo 64
 
|requirements =
 
'''DOS:'''
 
* 486 DX2 66 MHz, 8 MB RAM, MS-DOS 5.0, MCGA video card, Sound Blaster compatible sound card, 30 MB hard disk space, 2x CD-ROM drive
 
'''Macintosh:'''
 
* PowerPC CPU, 8MB free RAM (16MB free for Internet play), System 7.5 or higher (Mac OS X with Rosetta), Digital audio via PowerMac audio 2xCD-ROM, 40MB free HD space, extended keyboard, mouse, and color monitor supporting 256 colors and at least 640 x 480 resolution
 
'''Windows:'''
 
* Pentium 60 MHz, 8 MB RAM (16 MB "strongly recommended"), 1 MB DirectDraw compatible video card, DirectSound compatible sound card, 30 MB hard disk space, 2x CD-ROM drive, Windows 95/98 (XP and beyond with compatibility settings or fan patches)
 
|input = Keyboard, mouse
 
}}
 
'''''Command & Conquer''''' (popularly referred to by its working title, '''''Tiberian Dawn''''') was the first [[Command & Conquer (series)|''Command & Conquer'']] game, and the starting point of the [[Tiberium universe]]. Developed by [[Westwood Studios]] in 1995, ''Command & Conquer'' takes place when a strange crystalline substance called [[Tiberium]] starts appearing on [[Earth]]. While the [[Global Defense Initiative]] attempts to control the situation, a faction called the [[Brotherhood of Nod]] rises and attempts to destroy GDI and embrace the "Tiberium age". The events that follow are known as the [[First Tiberium War]].
 
   
 
==Usage==
An expansion pack, ''[[Command & Conquer: The Covert Operations|The Covert Operations]]'', was released in 1996, introducing new missions for both sides.
 
  +
Although listed as a tech center, the structure has no value when captured. The [[Allies]] and the [[Soviets]] have their own tech centers to provide advanced support powers and units. In some missions, these structures are used as civilian evacuation points. The structure can also be used as a prison. Its design was later re-used as both a research facility and prison in ''[[Command & Conquer: Renegade]]''.
 
On 14 November 2018, it was announced that ''Command & Conquer'' would be [[Command & Conquer: Remastered|remastered]] by [[Petroglyph Games]] and [[Lemon Sky Studios]] under supervision of [[Electronic Arts]], along with the ''Covert Operations'' expansion pack.<ref name="Jimtern2018Reddit">Vassella, Jim [EA_Jimtern] (14 November 2018). [https://redd.it/9x1zcz "C&C Remastered Announcement from EA"]. ''Reddit''. Retrieved 14 November 2018.</ref>
 
 
==Name==
 
''Command & Conquer'' was developed under the name ''Tiberian Dawn''. This name was later used by fans to distinguish the game from the series as a whole. Westwood themselves referred to the game as ''Command & Conquer: Tiberian Dawn'' as early as 1997,<ref>{{IA|url=19970612022753/westwood.com/games/pcidx.html|page="PC Product Index"}}. Westwood Studios official site. Retrieved 12 June 1997.</ref> and would later adopt this name for the game's remaster.
 
 
The name ''Command & Conquer'' was established after the release of Westwood first real-time strategy game, ''[[Dune II|Dune II: The Building of a Dynasty]]'', and was originally intended to be the name for a number of games that would "strike the balance between the best of city-building simulators and the best of tactical combat games", with ''Dune II'' being part of that series.<ref>Westwood Studios (fall 1992). [http://nyerguds.arsaneus-design.com/dune/dune2box/dune2-leaflet-02.jpg "Dune II team"]. ''News & Notes'', vol. 1, no. 2, p. 2. Retrieved 2 December 2022.</ref>
 
 
In Germany, the game was released under the name ''Command & Conquer: Teil 1 – Der Tiberiumkonflikt'' ("Command & Conquer: Part 1 - The Tiberium Conflict"), and later re-released as ''Command & Conquer: Der Tiberiumkonflikt''. The Chinese-language version of the game and the Gold Edition retained the original English name, but added a transliteration using Chinese characters as well.<ref>[https://www.mobygames.com/game/command-conquer/cover-art/gameCoverId,563418/]''Command & Conquer'' Chinese box art</ref><ref>[https://www.mobygames.com/game/command-conquer/cover-art/gameCoverId,564857/]''Command & Conquer: Gold Edition'' Chinese box art</ref>
 
 
''On the Command & Conquer Wiki, the title "Tiberian Dawn" is used to differentiate objects in this game from the ones in the rest of the series for practical reasons.''
 
 
==Plot==
 
{{Main|First Tiberium War}}
 
Tiberian Dawn is set in the late 1990s after a meteorite crashed on the Tiber River, [[Italy]], bringing a mysterious but extremely valuable substance, [[Tiberium]]. An ancient secret society, the [[Brotherhood of Nod]], somehow acquired the technology to exploit Tiberium's potential ahead of the mainstream scientific community. Led by a messianic leader known only as [[Kane]] (played by [[Joseph D. Kucan]]), Nod eventually came to control almost half of the world's Tiberium. Using the immense wealth and power gained from Tiberium, the terrorist organization began to spread its influence around the globe, especially among the disenfranchised people of the Third World. In response to Nod's growing influence and Nod terrorist attacks, the United Nations Security Council tasked a recently-formed global taskforce, the [[Global Defense Initiative]], with destroying the Brotherhood.
 
 
===Endings===
 
The Nod campaign ends with Nod hijacking a GDI Ion cannon and the commander choosing one of four world landmarks (Eiffel Tower, the White House, Brandenburg Gate, or Houses of Parliament) to be vapourized by the Ion Cannon strike, dealing a crippling blow to GDI's image and capability.
 
 
The GDI campaign wins with the storming of the main Nod compound in [[Sarajevo]], [[Bosnia and Herzegovina]], and the destruction of the Temple of Nod. The commander has the choice of whether to use the Ion cannon or not. Only the GDI campaign is considered canon.
 
 
==Development==
 
The original concept of the ''Command & Conquer'' fiction was created by [[Brett Sperry]], [[Eydie Laramore]] and [[Joseph Bostic]] in 1993. Like its predecessor ''[[Wikipedia:Dune II|Dune II]]'', ''Command & Conquer'' was originally intended to be a [[Wikipedia:high fantasy|high fantasy]] game featuring wizards and warriors.<ref>Mallinson, Paul (31 May 2002). {{IA|url=20090627215723/http://www.computerandvideogames.com/article.php?id=49038|page="Games that changed the world: Command & Conquer"}}. ''Computer & Video Games''. Retrieved 27 June 2009.</ref> However, due to the political climate of the early 1990s, and the events of the [[Wikipedia:Gulf War|Gulf War]] in particular, the developers felt that a contemporary war environment would be more accessible. According to [[Westwood Studios|Westwood]] co-founder [[Louis Castle]]: "War was in the news and the threat of terrorism was on everyone's mind. That definitely had an effect on the fictional world of ''C&C'', though a [[Wikipedia:Parallel universe (fiction)|parallel universe]] was created to avoid dealing with the sobering issues of a real war. "We wanted to make it a contemporary war for a contemporary world, with contemporary politics. At the time, [[Brett Sperry]] had said that it seemed to him that the next wars won't be fought nation-to-nation, but fought between Western society and a kind of anarchistic terror organization that doesn't have a centralized government. It turned out to be very prophetic". In an interview, [[Kane]]'s actor [[Joseph D. Kucan]] mentioned that the [[Brotherhood of Nod]] faction was an invention of Eydie Laramore in particular, with the two of them having extensively discussed biblical metaphor and imaged backstory.
 
 
The [[Tiberium]] substance was introduced to replace the spice from ''Dune II'' as the mined resource for building and expanding, with [[Louis Castle]] stating: "It solved one of the fundamental problems we had with making an [[Wikipedia:Real-time strategy|RTS]], which was that we wanted to have a central resource that everybody was fighting over. ''Dune'' has spice, which made perfect sense - and it was also used when we came to the idea of Tiberium. It became the anchor of the ''C&C'' universe because people were arguing over a limited resource that represented wealth and power". The original concept of Tiberium was inspired by the 1957 B-movie "''The Monolith Monsters''".
 
 
===Beta screenshots===
 
<gallery captionalign="left">
 
Invasion.gif|The minigunners wading through the water obviously show it's edited. Another oddity is the beach itself... there is no beach in that direction in C&C.
 
Patrol.gif|This picture shows that Nod originally had its two different team colors, namely grey and red, combined on all buildings as well as faction distinguishable Construction Yards.
 
Convoy.gif|This image depicts an earlier version of the Humvees.
 
Bridge.gif|This image shows unused graphics of a crashed A-10, and a more modern-looking bridge. At this point it was obviously not yet decided that the Gun Turret would be a Nod-only structure.
 
GDI.gif|This is from a German C&C trailer. Oddly enough, it shows a GDI-owned Flame Tank, which is, again, full remap. Also, the Mammoth tank missiles seem to have an incredible range.
 
nodbase.gif|Also from the German trailer, this shows a Nod base, with the double Nod remap (grey + red) shown on the refinery. Also note the blinking arrows on the refinery seem to be remap as well.
 
Gdi conyard.gif|A rare image from a French gaming magazine featuring a GDI construction yard with the faction logo on it.
 
</gallery>
 
 
==Expansion pack==
 
{{Main|Command & Conquer: The Covert Operations}}
 
There was a single expansion pack released, the ''[[Command & Conquer: The Covert Operations|The Covert Operations]]'', released in 1996. It only focused on adding new missions, but other than that, no new content was made. The missions are not campaign-based, but can be selected in a list and played in any order. A ''New Missions'' button was added on the game's main menu to access that list.
 
 
The expansion pack contains a hidden 5-mission mini-campaign of dinosaur missions, accessible by launching the game with [[wikipedia:command-line argument|command-line argument]] 'funpark' and then starting a new game.
 
e ROM.
 
 
==Ports==
 
===Macintosh port===
 
The System 7.5-native version was released in 1996 for Power Macintosh machines ported by [[Totally Hip Software]]. It introduced many of the features that were later implemented into the Windows version, such as SVGA resolution, the black and gray sidebar and 1v1 Internet play over [[Westwood Online]].
 
 
===PlayStation and Sega Saturn ports===
 
The PlayStation and Sega Saturn versions have different side bars and controls tailored to their respective controllers. The PlayStation port also has slightly simplified visuals to ease demand on the system. It is also the only one of the two to contain the fifteen single-player missions from ''The Covert Operations'' expansion pack, as well as an extra set of [[:Category:Tiberian Dawn console missions|unique new missions]], called ''Special Operations'', which have been ported to and included in ''[[Command & Conquer: Remastered|Remastered]]''.
 
 
===Windows port===
 
The Windows 95-native version also known as '''''Command & Conquer: Gold''''', and was released in 1997. It offers SVGA graphics, Internet play support via Westwood Online, and the ''Command & Conquer'' themes pack (animated icons, wallpaper, and sound effects) for Windows 9x.
 
 
===Nintendo 64 port===
 
The Nintendo 64 port was developed by [[Looking Glass Studios]] and released in 1999. It featured 3D environments and structures combined with 2D infantry sprites. It also introduced [[:Category:Tiberian Dawn console missions|four exclusive missions]] which have been ported to and included in ''Remastered''. Inside the ROM, most of the other ''Special Operations'' and ''Covert Operations'' missions can be found as well, but none of them are playable in the game itself without editing the ROM.
 
 
===Rumored 3DO port===
 
[[File:Tiberian Dawn 3DO port rumors.jpg|thumb|An article in ''CD Consoles'' about an alleged 3DO Interactive Multiplayer port of ''Command & Conquer'', supposedly in 3D.]] In February of 1995, French magazine ''CD Consoles'' reported that Westwood planned to port ''Command & Conquer'' to the 3DO. This version was supposed to feature "smooth 3D", implying that this, unlike the PSX and Saturn version, would be a 3D adaptation of the game, predating the N64 port by years. The screenshots provided by the magazine show cutscenes and a pre-release shot of the game's original DOS version, leaving little to back up ''CD Consoles'''s claim. The magazine compared the title to Silent Software's ''Return Fire''.<ref>''CD Consoles'' #04, February 1995, p. 95 [http://download.abandonware.org/magazines/CD%20Consoles/cdconsoles_numero04/Page%20095.jpg (archived)]</ref>
 
 
==Freeware release==
 
To mark the 12th anniversary of the ''Command & Conquer'' series, EA has released ''Command & Conquer'' for Windows as freeware in 2007. While this was not the case for the ''Covert Operations'' expansion pack, the fans have distributed it alongside the base game without sanction, so it is ''de facto'' considered freeware as well.
 
 
The original releases are currently down, but mirrors exist on [http://www.cncnz.com/features/freeware-classic-command-conquer-games/ CNCNZ.com] or through the [https://web.archive.org/web/20100214144634/commandandconquer.com/classic Internet Archive].
 
 
==Fan projects==
 
===Unofficial v1.06 patch===
 
{{Main|Command & Conquer Unofficial Patch 1.06}}
 
The [http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/ unofficial 1.06 patch], which started as a collection of crash fixes made by various hackers around the release of ''[[Command & Conquer: The First Decade]]'', grew out to a full game enhancement patch. Its features include numerous bug fixes in game logic, missions and graphics, a fully customizable game resolution, all original console-only missions, a language packs system for unofficial translations, and a lot more. With most of the bugs out of the way, the patch project shifted more towards adding new features in mission making, modding and translation. Since its development has always been closely tied to that of the [[CnCNet]] online play system, and none of its features irreversibly change the original feel of the game (any that do can generally be disabled in the game's configuration tool), it has become the de facto standard in the C&C community.
 
 
===Open source reimplementations===
 
[[File:OpenRA-20120504-CnC.png|thumb|'''[[OpenRA]]''' featuring a [[Tiberium Wars]] style tabbed interface and high-resolution graphics]]
 
 
* [http://sourceforge.net/projects/freecnc/ FreeCNC] is an open source clone written in C++ and Lua using the SDL libraries. It is no longer in developement.
 
* The C# reimplementation [[OpenRA]] has a ''Tiberian Dawn'' mod that uses the original game graphics, but is rebalanced and optimised for multiplayer matches.
 
* The [https://github.com/ultraq/redhorizon Red Horizon] project's intent is to create tools and a game engine for legacy 2D Westwood RTS in Java, but its game engine implementation never went beyond very early stages of development.
 
* [https://web.archive.org/web/20161108113929/https://www.adityaravishankar.com/projects/games/command-and-conquer/ Command & Conquer - HTML5] is a recreation of the original game in HTML5 and JavaScript, meaning it runs in modern web browsers.
 
* [[Vanilla Conquer]] is a modernized, multi-platform source port of both ''Tiberian Dawn'' and ''[[Command & Conquer: Red Alert|Red Alert]]'' based on the official source code released by Electronic Arts as part of the ''[[Command & Conquer: Remastered Collection|Remastered Collection]]''.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
RA1_Technology_center.jpg
CNCTD_CGW_Ad.png|Advertisement on Computer Gaming World, showing an alternate cover art
 
  +
Another_Technology_center.jpg
CNCTD_Gold_Promo_Art.jpg|Advertisement for Command & Conquer Gold Edition
 
 
</gallery>
 
</gallery>
   
  +
{{Tech}}
===Controversial ads===
 
  +
{{Red Alert 1 Allied Arsenal}}
<gallery>
 
  +
{{Red Alert 1 Soviet Arsenal}}
CNCTD_Promo_Art.jpg|Controversial promo for Command & Conquer showing past and then-concurrent war criminals
 
  +
[[Category:Red Alert 1 support structures]]
CNCTD_Ad_CVG_UK_182-47.jpg|Controversial ad used in Computer and Video Games issue 182, using footage from the Highway of Death during the Gulf War
 
</gallery>
 
 
===Covers===
 
<gallery>
 
CnCTD PS cover.jpg|North American PlaysStation cover
 
CnCTD PS cover PAL.jpg|British PlaysStation cover
 
CnCTD N64 cover.png|North American N64 cover
 
CnCTD N64 full cover.jpg|North American N64 full cover
 
CnCTD N64 PAL full cover.jpg|European N64 full cover
 
</gallery>
 
 
==Videos==
 
* [[Tiberian Dawn cutscenes]]
 
 
<center>
 
{{YouTube|Aui392986EE|Official English trailer from January 1995, featuring the testing footage for the VQA format starring Joe Kucan}}
 
{{YouTube|XcTYDFR7o-Q|German "Ode an die Freude" trailer}}
 
{{YouTube|b4yFG6WeDdE|German "Ode an die Freude" trailer - alternate version}}
 
{{YouTube|N6yEelwK0NE|Nintendo 64 port trailer}}
 
</center>
 
 
==References==
 
{{Reflist|2}}
 
 
==External links==
 
* {{IA|19970605010926/http://www.westwood.com:80/cc1/cc1info.html|Official website}}
 
* [http://files.bachsau.com/Archives/Westwood/cc1/ ''Command & Conquer'' folder on Westwood FTP (Bachsau.com mirror)]
 
* [http://files.bachsau.com/Archives/Westwood/ccgold/ ''Command & Conquer Gold'' folder on Westwood FTP (Bachsau.com mirror)]
 
* [http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/ Nyerguds' 1.06 project site]
 
* [https://cncnz.com/games/command-conquer/ ''Command & Conquer'' portal on CNCNZ.com]
 
* [https://cnc-comm.com/command-and-conquer ''Command & Conquer'' portal on the C&C Communications Center]
 
* [https://cncnet.org/command-and-conquer ''Command & Conquer Gold'' on CnCNet]
 
* [https://cnc.community/tiberian-dawn ''Command & Conquer'' on C&C Community]
 
 
===Freeware links===
 
* [https://cncnz.com/features/freeware-classic-command-conquer-games/ Freeware Classic ''Command & Conquer'' games at CNCNZ.com]
 
* [https://cnc-comm.com/command-and-conquer/downloads/the-game/installer ''Command & Conquer Gold'' installer download on the C&C Communications Center]
 
 
{{Command & Conquer series}}
 
{{Tiberian Dawn Missions|NoCat=1}}
 
[[Category:Tiberium universe games]]
 
[[Category:Tiberian Dawn| ]]
 
 
[[de:Teil 1 – Der Tiberium-Konflikt]]
 
[[ru:C&C: Tiberian Dawn]]
 

Revision as of 15:30, 12 May 2023

Disambig
This article is about the campaign only structure. For the buildable structure, see Tech center.

GDI Engineer 2047
Prepping blueprints for expansion...
Technology Center (Red Alert 1) is a stub and needs your help. You can help by expanding it.
Please refer to the talk page for further discussion.

The Technology center was an unbuildable structure featured throughout the campaigns of Red Alert. In most missions, it re-uses the prison structure and Kane's stealth research center design from Tiberian Dawn. In some missions, however, it instead re-uses the bio-research laboratory design, also from Tiberian Dawn.

Usage

Although listed as a tech center, the structure has no value when captured. The Allies and the Soviets have their own tech centers to provide advanced support powers and units. In some missions, these structures are used as civilian evacuation points. The structure can also be used as a prison. Its design was later re-used as both a research facility and prison in Command & Conquer: Renegade.

Gallery

Tech Structures & Neutral Forces
RAR Allies Logo Allied Second World War Arsenal RAR Allies Logo
RAR Soviets Logo Soviet Second World War Arsenal RAR Soviets Logo