|“||Yuri’s anti-tank infantry unit is the Brute, a genetically engineered monstrosity designed to crush everything that blocks its path. Dogs will avoid Brutes and will not attack them.
- Red Alert 2: Yuri's Revenge manual(src)
The Brute is a mutated human, created by Yuri's scientists. They dwarf normal humans in height and bulk. They possess superhuman strength and incredibly tough skin, making them capable of inflicting great damage and resistant to damage. However, these physical strengths are compensated for by their lack of intelligence. The process that converts humans into brutes seems to affect the minds of the latter, removing higher level thought and turning them into berserk monsters, only wanting to maim, crush and kill.
Brutes are capable of smashing tanks, buildings and skulls with just their fists, but incapable of wielding weapons due to their lack of intelligence, and the size of their hands and fingers. Furthermore, brutes are immune to the attacks of attack dogs, but are still vulnerable to terror drones' drills.
Brutes were fielded as tank hunters. During the war, they were the only infantry who actively used hand-to-hand combat. They were also quite fast for an infantry unit, allowing them to easily close in on slow-moving vehicles. This was ineffective against most infantry, as they had to reach individual infantrymen, during which time they were vulnerable to anti-infantry fire, as most infantry had such weaponry. However, one strike of a brute's fist literally broke infantry to pieces.
Brutes can also be created by the genetic mutator superweapon, which can turn any infantry, friendly or hostile, into brutes in the blast radius.
Brutes are vulnerable to artillery, base defenses and advanced anti-infantry soldies. Although they were quite durable for an infantry unit, high-powered anti-personnel weapons such as sniper rifles and the desolator's radiation cannon killed them easily. Terror drones were also effective against them. Brutes, however, could not be mind-controlled, as their mutation reduced their intellect comparable to that of a second grade schoolyard bully. Additionally, they lacked any means of attacking anything that was not within arm's reach. While effective against all vehicles, the only vehicle that the Brute can be crushed by is the Battle Fortress, as the vehicle can also run over other vehicles.
Brutes controlled by the AI have the following attack patterns:
- 2x targeting vehicles, accompanied by 1 Yuri Clone
- 1x targeting infantry, accompanied by 4 Initiates and 1 Yuri Clone
- 2x targeting infantry, accompanied by 1 Virus and 1 Yuri Clone
- 2x targeting infantry
- This strike force will only be constructed if the enemy owns 5 or more Attack Dogs
- 5x targeting vehicles
- 4x targeting base defenses, accompanied by 2 Lasher Tanks, 2 Gattling Tanks, 4 Magnetrons and 1 Mastermind
- 3x targeting production structures; accompanied by 2 Viruses and Yuri Prime
- Give me something to break!
- I want to play!
- I like big toys!
- Ready to crush!
- Turn me loose!
- Is clobbering time, no?[sic]
When ordered to attack
- Come to papa!
- They're not my friend!
- Give me your lunch money!
- It's playtime!
- I will break you!
- Ouch! That hurt!
- I wanna go home!
- I was only playing!
- You make me mad!
Concept art of two Brutes escorting Yuri Prime
The English and French versions share the same cameos.
- Mutant marauders, who appear in Command & Conquer 3: Tiberium Wars, have voices that are similar to the brutes'.
- They are similar in appearance to a Marvel comic book character Hulk (in early appearances, the Hulk even had a gray skin personality named Joe Fix It, like the Brutes). Additionally, their line "It is clobbering time, no?" is a reference to Joe Fix It, and The Thing, another comic book character in the Marvel universe.