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Disambig
For other uses, see Bunker.

Bunkers were basic but effective defensive structures deployed by Chinese generals during the GLA Conflict.

Background[]

With the large number of infantry that the PLA fielded, it was perhaps only natural that they would deploy defensives that relied on them. Cheap and sturdy, the Bunker allowed infantry to defend the various PLA military installations across the globe while safe from attacks that would typically prove lethal.

Game Structure[]

The Bunker was, effectively, a buildable and better-armored version of civilian buildings. Each Bunker could be garrisoned with up to five infantry, who were protected while inside it, even from garrison-clearing attacks. The Bunker itself was immune to EMP weapons (as it had no electronics to short out) and could be constructed surprisingly quickly. Bunkers also filled the role of an anti-tank defensive structure, as the PLA's turret-based defense, the Gattling cannon, were only really effective against infantry and aircraft. Bunkers, like all Chinese buildings, could also be upgraded with mines to prevent fast ground assaults or suicide rushes.

The Bunker is far more structurally sound than most buildings (having been designed exclusively for combat) and infantry can remain inside it until it is completely destroyed. Additionally, because of the threat posed to infantry in structures by some weapons systems, the Chinese designed the bunker to be able to withstand all but the most powerful garrison-clearing attacks; only the effects of a Neutron shell can penetrate its walls and injure those within.

Note that garrisoned infantry can fight under the effects of a Horde Bonus, but must be Horded before they enter to do so.

Counters[]

The range of the infantrymen placed within it remained limited, however. Artillery units, such as the GLA SCUD launcher, could destroy loaded Bunkers with impunity, as no infantry fielded in the conflict were capable of outranging such weapons. Point-defense technology could also block the missiles of Tank Hunters garrisoned within, rendering those infantrymen useless.

Upgrades[]

Land Mine Land mine Deploy standard mines around the Bunker. Available for all Chinese buildings except Speaker Towers for a cost of $600.
Neutron Mines Neutron Mines Upgrades mines to neutron mines, thus allowing them to kill vehicle pilots instead of destroying them. Available for all Chinese buildings except Speaker Towers for a cost of $500. Requires Land mine to be installed.

Variants[]

Due to the success of the versatility of the freestanding structure, miniaturized versions were developed for installation on units, though the space that this required meant that it could only be fitted on the PLA's heaviest vehicles.

The Overlord tank and the Helix could be upgraded with a bunker, which added fire-ports and five infantry garrison slots to each. These bolstered each unit's already-impressive firepower, and could cover the abilities that each unit was lacking. These smaller designs lacked the protection from chemical weapons that its stationary version had, however, and left the infantry vulnerable to chemical-based attacks. Additionally, infantry within a downed Helix would die along with it.

General Shin Fai deployed a version of the Helix dubbed the Assault Helix, which had an increased carrying capacity but only allowed a Bunker upgrade in lieu of the typical three choices.

General Fai found the original design lacking for his specialized forces, and so designed a new version dubbed the "Fortified Bunker". Though ironically not any better armored than the original and slightly more expensive to build, it had double the capacity (ten) and, when paired with his elite men, were extremely lethal to nearly everything. Additionally, his were built with land mines pre-installed, and could be further upgraded with Neutron mines.

Gallery[]

Changelog[]

See also[]

China People's Republic of China First GLA War Arsenal China
China General Leang Arsenal China
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