The Buzzer Hive is a Scrin anti-infantry structure. It releases swarms of Buzzers when approached by hostile ground units. The swarms will move towards the enemy units and attack them. They can be destroyed by enemy fire; the hive will immediately release additional swarms to replace any losses, up to a maximum of three independent swarms at any one time. When idle, the buzzers circle around the hive.
Game structure[]
Buzzers released by the hive cannot be controlled by the player. The hive replaces its swarms at no cost. The hive can be built behind other units with the buzzers simply going around and attacking whatever comes within range. This will force units to have to go around whatever it is blocking their line of sight (unless facing walkers such as Titans or Avatars, since they can simply fire over buildings). As buzzers also clear garrisons, this makes the buzzer hive the only base defense that can do so, though the hive has to be manually ordered.
The Buzzer Hive is the only base defense which actually produces a unit to defend itself, rather than using a projectile, which means it can be intercepted. Overall it is the most lethal anti-infantry base defense, though it is ineffective against even light vehicles compared to its counterparts.
Changelog[]
- Tiberium Wars patch 1.01: Buzzer hit points reduced to 75 and weapon damage type changed to SNIPER.
- Tiberium Wars patch 1.05:
- Buzzers hit points increased by 50%
- Buzzers move and attack rates retuned - as a result, Buzzers are now more effective at cutting through massed infantry but will no longer kill entire infantry squads all at once.
- Buzzers immediately respawn when killed
- Buzzers no longer die if their Buzzer hive is destroyed
- Buzzer hives now show an attack radius when selected
- Tiberium Wars patch 1.07: Buzzer hive now leaves 1 Buzzer swarm instead of 3 when destroyed or sold
Gallery[]
See also[]
- Watchtower, GDI counterpart
- Shredder turret, Nod counterpart
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