Buzzers

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TW gameicon.png KW gameicon.png
CNCTW Buzzers Cameo.png
TW Buzzers Symbol.png Buzzers
autosize
A Buzzer swarm
Unit
Internal name AlienBuzzers
AlienBuzzers_Slaved
Affiliation CNCKW Scrin logo.png Scrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59
Role Anti-infantry unit
Armament Razor blades
Tier 1
Properties
Hit points 112
Armor type Light (25% Cannon, 25% Rocket, 50% Grenade, 50% Gun, 100% Sniper)
Production
Cost 200
Build time 0:02
Produced by Portal
Buzzer hive
Hotkey F1
Combat
Squad size 1
Ground attack 100 (Sniper)
Cooldown 0.1 seconds
Speed 75
Attack range 30
Sight range Short
Function
Abilities CNCTW Combine with Vehicle Cameo.png Combine with Vehicle
Notes
Can clear and occupy but not attack from garrisonable structures
Those darn buzzing things, they're everywhere!
- GDI soldiers witnessing buzzers in Cologne, Tiberium Wars

Buzzers are the Scrin basic infantry unit. They are small, fast and agile, but extremely fragile. They swarm enemies and kill using melee attacks.

Background

Named for the unnerving sound they make as they approach, Buzzers are like a cloud of flying razors. They are guided by a limited sentience, and terrifyingly effective against infantry, whether they are fighting for their lives out in the open or seeking cover in urban environments. Buzzers are also often seen swarming about Scrin vehicles, forming a defensive barrier.[1]

In addition to their offensive roles, Buzzers are also released from Buzzer Hives, serving the role of anti-infantry base defense.

Abilities

Those buzzers! They're somehow attached to that walker!
- GDI infantryman observing the Buzzers surrounding an Annihilator tripod
CNCTW Combine with Vehicle Cameo.png
Combine with Vehicle Buzzers can swarm around a Scrin vehicle and are impervious to damage until they are removed or the vehicle is destroyed. Buzzers automatically attack anything that approaches the vehicle (Ctrl+A).

Game unit

Buzzers are perhaps the most flexible early infantry unit in the game. They attack by swarming enemies and are small enough to go unnoticed in hectic battle situations, and because they lack any solid mass, they are notoriously difficult to direct and track. For human players, Buzzers are extremely difficult to manage and there are only a few ways to know of their presence:

  • Faint, consistent flashes of reflected light in one spot
  • Allied infantry seem to be firing and/or dying for no reason
  • Antipersonnel defenses seem to be firing at nothing
  • Sudden, unexplained clearing of allied garrisons
  • Allied infantry attacking Scrin vehicles from the rear are killed

Changelog

  • Tiberium Wars patch 1.01: hit points reduced to 75 and weapon damage type changed to SNIPER.
  • Tiberium Wars patch 1.05:
    • hit points increased by 50%
    • move and attack rates retuned - as a result, Buzzers are now more effective at cutting through massed infantry but will no longer kill entire infantry squads all at once.

Gallery

Trivia

  • Buzzers are somewhat similar to attack dogs from the Red Alert Universe in the sense that both can instantly kill infantry and can only attack in melee.
  • Strangely, sniper teams can kill a swarm of buzzers with a single shot, which should be impossible for sniper rifles to do. This is most likely due to balancing reasons.

See also

References

  1. EALA. 2007-03-20. COMMAND & CONQUER 3 FACTION FEATURE -- THE SCRIN. IGN. 2018-08-05
CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png