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{{Games|RA1|CS|AM}}
+
{{Games|KW}}
{{For|other spies|Spy}}
 
 
{{UnitBox
 
{{UnitBox
|name = Spy
+
|name = [[File:KW_Ravager_Symbol.png]] Ravager
|cameo = RAR_Spy_Cameo.png
+
|cameo = CNCKW_Ravager_Cameo.png
 
|image = <gallery>
 
|image = <gallery>
  +
CNCKW_Ravager.jpg|Basic
RAR Spy Ingame.png|Remastered
 
  +
CNCKW_Ravager_Upgrade.jpg|With blue shards
RA Spy Ingame.png|Classic
 
 
</gallery>
 
</gallery>
|internalname = SPY
+
|internalname =
  +
* AlienStalker
  +
* AlienStalkerSquad
  +
* Reaper17Stalker
  +
* Reaper17StalkerSquad
  +
* Traveler59Stalker
  +
* Traveler59StalkerSquad
 
|faction =
 
|faction =
* {{Subfaction|Allies|RA1}}
+
* {{Subfaction|Scrin|TW}}
* {{Subfaction|Soviet|RA1}} (campaign only)
+
* {{Subfaction|Reaper-17|KW}}
  +
* {{Subfaction|Traveler-59|KW}}
|baseunit =
 
|role = Infiltration infantry
+
|role = Assault infantry
 
|useguns = Tiberium shards
|eliteability =
 
|useguns =
 
* Usually unarmed
 
* Dual pistols (shooting animation)
 
|usearmor = N/A
 
 
|tier = 2
 
|tier = 2
|hp = 25
+
|hp = 300 per squad member
  +
|armortype = Light (20% Cannon, 20% Rocket, 100% Grenade, 50% Gun, 90% Sniper)
|shield =
 
|energy =
+
|cost = $1200
|timedlife =
+
|time = 0:12
|armortype = N/A
+
|produced = [[Portal]]
|trans =
+
|req =
  +
* [[Stasis chamber]]
|amphibious =
 
  +
* [[Nerve center]]
|techlvl = 4
 
|cost = $500
+
|squadsize = 3
 
|groundattack =
|time =
 
  +
* 100 (x3) (Gun) per squad member + 225% scalar vs. vehicles, + 75% scalar vs. structures
|produced = [[Allied barracks (Red Alert 1)|Allied barracks]]
 
  +
* 180 (x3) (Gun) per squad member + 225% scalar vs. vehicles, + 75% scalar vs. structures (upgrade)
|req = [[Radar dome]]
 
  +
|cooldown = 0.7 seconds pre-attack delay, 0.6 seconds to fire a clip, 1.3 seconds to reload clip
|hotkey =
 
|squadsize =
+
|landspeed =
  +
* 75
|groundattack =
 
  +
* 138.75 (upgrade)
|airattack =
 
|cooldown =
+
|range = 250
  +
|ability = [[File:CNCKW_Tiberium_Agitation_Cameo.png|20px]] Tiberium Agitation
|airspeed =
 
|landspeed = 4
+
|upgrades =
  +
* [[File:CNCKW_Blue_Shards_Cameo.png|20px]] [[Blue shards|Blue Shards]] (Reaper-17 only)
|seaspeed =
 
  +
* [[File:CNCKW Advanced Articulators Cameo.png|20px]] [[Advanced articulators|Advanced Articulator]] (Traveler-59 only)
|range =
 
|sight = 5
+
|notes = Can heal in Tiberium field
|parent =
 
|addons =
 
|evolvesto =
 
|upgrades =
 
|power =
 
|produce =
 
|allows =
 
|research =
 
|ability =
 
|notes =
 
 
}}
 
}}
  +
The '''Ravager''' is an elite assault "infantry" used by the [[Scrin]]. Hurling lethal shards of green [[Tiberium]], they can quickly defeat most infantry and even threaten lightly-armored vehicles. While their Tiberium Agitation ability wreaks havoc on opposing economies by detonating Tiberium-based assets such as Harvesters. Like all Scrin infantry, they heal in Tiberium.
{{Quote|For King and Country!|Spy}}
 
'''Spies''' are [[British]] operatives used by the [[Allies]] to gather information and infiltrate [[Soviets]] bases in [[Red Alert 1]].
 
   
 
==Background==
 
==Background==
  +
These creatures are quadrupedal biomechanical constructs that literally have green [[Tiberium]] crystals growing on them, and have been reported to be one of fastest Scrin units encountered to date.
Spies are well-versed in mimicking the mannerisms, language, and behavior of enemy personnel, walking through an entire base without a single enemy guard realizing that there was an intruder. However, the bane of spies are Soviet [[attack dog (Red Alert 1)|attack dogs]] which are capable of literally sniffing out the spies and killing them.
 
   
  +
The Ravager attacks by launching [[Tiberium shards]] at its targets at incredible speeds—an attack mechanism similarly observed, but even more potent than that found on [[Tiberium Fiend|''Canis tiberius'']]. It has also been confirmed to have the ability to detonate Tiberium via a reaction similar to the one caused by [[Nod]]'s [[Catalyst missile (Tiberium Wars)|Catalyst missile]].
===Legacy===
 
  +
The [[Allies]] continued [[Spy (Red Alert 2)|using them]] during [[Third World War (Red Alert 2)|Third World War]] and [[Third World War (Yuri's Revenge)|its second iteration]], which was also used as a sabotage unit to wreak havoc in enemy bases. This time, however, they were also able to steal credits from enemy commanders, which removed the need for Thieves.
 
  +
Ravager squads under the [[Reaper-17]] sect can be upgraded for [[Blue shards|even more potency]], whilst those under the [[Traveler-59]] are known to be enhanced with [[advanced articulators]]—increasing their speed to the point of being able to outrun most vehicles and infantry.
   
 
==Game unit==
 
==Game unit==
  +
Ravagers come in squads of three, and are thus vulnerable to snipers, but do resist gun-type damage very well for an infantry unit. This modest feat, combined with their bonus damage versus vehicles—enables them to somewhat counter light anti-infantry vehicles such as [[Brotherhood of Nod|Nod]] [[Raider Buggy|Buggies]], [[Steel Talons|Steel Talon]] [[Mobile Repair Transport|MRTs]] and [[GDI]] [[Guardian APC|APCs]] (unless loaded with Snipers).
{{Quote|Master of disguise, the Spy can slip by enemy forces undetected. A versatile unit, the Spy can gather many kinds of information on an enemy player – what they’re building, how much money they have, how many units they have, etc. Beware – Attack Dogs are not fooled by the Spy’s appearance.|Red Alert manual|Command & Conquer: Red Alert manual}}
 
   
  +
Also, like most [[Scrin]] infantry: they are unable to garrison buildings and—unless upgraded with the [[Reaper-17]] [[Blue Shards|Blue Shard]] technology—their shards are only effective against light vehicles and infantry.
Spies are great scouts and can be used to gather intelligence on the enemy base, should he fail to train attack dogs to protect his base. Spies always appear as [[Rifle Infantry]] wearing the house colors of the player that observes them, so they can be detected by a cautious human player. Computer opponents, however, rely on Attack Dogs only, or sometimes unintentionally run over an enemy Spy with a vehicle. Players Allied to the owner of a Spy are not exempt from its disguise effect, and will also see a Spy resembling one for their Rifle Infantry.
 
   
  +
Their Tiberium Agitation ability however, is a very considerable threat—and just a few squads of them could easily cripple an enemy base's economy - easily destroying enemy Harvesters and Refineries, especially those fully-loaded with Tiberium. The ability also seems to work on any unit that contains Tiberium: like [[Marked of Kane]] [[Tiberium Troopers]], and even hostile Scrin units: such as the [[Corrupter]] or the [[Conversion Beam|Tiberium-charging]] [[Devourer Tank]]—with devastating effects.
=== Infiltration effects ===
 
In most cases, the effect of infiltration is identical to both factions. Soviet spies are able to provide more detailed intelligence with some buildings, however Soviet commanders cannot train spies without a captured Allied barracks first.
 
{| class="eva_box eva_box_border" border="1" cellpadding="3" cellspacing="0"
 
|-
 
! Building infiltrated
 
! width="40%" | Effects of infiltration<br />(Spy is Allied)
 
! width="40%" | Effects of infiltration<br />(Spy is Soviet)
 
|-
 
| Construction yard, barracks, war factory, naval yard
 
| Displays currently produced unit when the building is selected
 
| Displays currently produced unit when the building is selected
 
|-
 
| Submarine Pen
 
| Displays currently produced unit when the building is selected<br />Grants single-use [[sonar pulse]]
 
| Displays currently produced unit when the building is selected<br />Grants single-use [[sonar pulse]]
 
|-
 
| Helipad
 
| Displays currently produced unit when the building is selected<br />Displays amount of ammunition on currently landed aircraft
 
| Displays currently produced unit when the building is selected<br />Displays amount of ammunition on currently landed aircraft
 
|-
 
| {{L|Airfield|Red Alert 1}}
 
| Displays currently produced unit when the building is selected<br />Displays amount of ammunition on currently landed aircraft<br />Grants single-use [[parabombs]]
 
| Displays currently produced unit when the building is selected<br />Displays amount of ammunition on currently landed aircraft<br />Grants single-use [[parabombs]]
 
|-
 
| Power plant/Advanced power plant
 
| Displays a five-box vertical indicator of enemy power status
 
| Ditto, except precise numerical stats are displayed
 
|-
 
| Ore refinery/silo
 
| Displays capacity indicator and amount of presently held ore (precise numerical stats are displayed in the Remaster)
 
| Ditto, except precise numerical stats are displayed
 
|-
 
| Radar dome
 
| Can see enemy line of sight
 
| Can see enemy line of sight
 
|-
 
| Fake buildings
 
| Reveals fake status
 
| Reveals fake status
 
|}
 
   
  +
With their anti-infantry weaponry and detonation abilities, Ravagers can be be loosely considered the [[Scrin]] equivalent to [[Nod]]'s [[Shadow Team]]s.
==Quotes==
 
*''Commander?''
 
*''Yes sir!''
 
*''Indeed!''
 
*''On my way!''
 
*''For king and country!''<ref>[https://github.com/electronicarts/CnC_Remastered_Collection/blob/7d496e8a633a8bbf8a14b65f490b4d21fa32ca03/REDALERT/AUDIO.CPP#L227 ''CnC_Remastered_Collection / REDALERT / AUDIO.CPP.''] ''GitHub.'' 16 September 2020. Retrieved 5 December 2022.</ref>
 
   
==Gallery==
+
===Abilities===
  +
{{Sidebox
Cameos:
 
  +
|name = Tiberium Agitation
{{CameoTable
 
  +
|image = CNCKW_Tiberium_Agitation_Cameo.png
|DOS=CNCRA_Spy_Lores_Cameo.png
 
  +
|desc = By disrupting the crystalline material at its very source, Ravagers can cause entities containing Tiberium or heavily Tiberium-based objects to suffer severe damage. Tiberium Agitation has a range of 375 and a cooldown of 45 seconds. It does 1000 damage per squad, inflicting more (up to 200%) damage on targets based on how much Tiberium they are carrying, if applicable. Targets with no Tiberium stored inside of them, such as empty Harvesters or Devourers, only take 50% damage. Possible targets include Refineries, Silos, Nod Power Plants, Mechapedes, Harvesters, Corrupters, Tiberium Troopers, Reaper Tripods and Devourer Tanks.
|EN=CNCRA_Spy_Cameo.png
 
  +
|note = Hotkey: Ctrl+A.
|FR=RA Spy FR cameo.png
 
|DE=RA Spy DE cameo.png
 
 
}}
 
}}
<gallery>
 
SpyRA.jpg|Spy saving Tanya
 
CNCRA_Spy.png|Totally inconspicuous. Totally.
 
RA1RifleInfantrySpy.png|A spy eliminates a Soviet sentry (played by [[Joe Kucan]] and [[Frank Klepacki]] respectively)
 
RA1_Spy_eliminates_a_Soviet_sentry.png|Ditto
 
</gallery>
 
   
==Videos==
+
===Upgrades===
  +
{{Sidebox
<center>
 
  +
|name = [[Blue shards|Blue Shards]] <small>({{Subfaction|Reaper-17|KW}} only)</small>
{{#ev:youtube|6sdHVO6W5I8||inline|A spy sneaking behind a Soviet guard||autoplay=false}}
 
  +
|image = CNCKW_Blue_Shards_Cameo.png
</center>
 
  +
|desc = Blue Shards enhance Ravagers with additional firepower. Their attack rate and range remain unchanged.
  +
|note = Purchased at the [[Technology Assembler]] for $2000 and takes 1:00 to research.
 
}}
  +
{{Sidebox
  +
|name = [[Advanced articulators|Advanced Articulators]] <small>({{Subfaction|Traveler-59|KW}} only)</small>
  +
|image = CNCKW_Advanced_Articulators_Cameo.png
  +
|desc = Increases the Ravagers' speed by 85%.
  +
|note = Purchased at the [[Stasis Chamber]] for $1000 and takes 0:30 to research.
  +
}}
   
==Trivia==
+
==Changelog==
  +
* [[Kane's Wrath patch 1.01|''Kane's Wrath'' patch 1.01]]: damage from gun-type reduced by 33%
* The Spy is voiced by [[Adam Isgreen]]. He aimed for a "cheesy b-tier impersonation of Sean Connery".<ref>[https://twitter.com/Ishmae1/status/1602126303574233088 ''Adam Isgreen on Twitter: "@Mario_WL Yes, the voice of the Spy in all its cheesy b-tier impersonation of Sean Connery goodness is me!"''] ''Twitter.'' 12 December 2022. Retrieved 12 December 2022.</ref>
 
  +
* [[Kane's Wrath patch 1.02|''Kane's Wrath'' patch 1.02]]: can no longer target aircraft when garrisoned in an [[Eradicator hexapod]]
**However, if controlled by a Soviet player, the Spy has a generic Russian accent instead of the unique British one.
 
   
==See also==
+
==Gallery==
 
<gallery>
* [[Thief]]
 
  +
Ravager_Concept_Art.jpg|Concept art
* [[Spy (Red Alert 2)]]
 
  +
KW Scrin Ravager.jpeg|Concept art
* [[Spy (Red Alert 3)]]
 
  +
CNCKW_Ravager_Reaper.png|Unused [[Reaper-17]] Ravager icon
 
  +
ravager.jpg|Closeup
==References==
 
  +
KW_Ravager_Agitation.png|A Ravager squad using Tiberium Agitation on a [[GDI Tiberium refinery (Tiberium Wars)|GDI refinery]]
<references />
 
  +
Blueshard_ravager.jpg|Ravager firing with the Blue shard upgrade
 
</gallery>
   
{{Red Alert 1 Allied Arsenal}}
+
{{Tiberium Wars Scrin Arsenal|game=Kane's Wrath}}
[[Category:Red Alert 1 infantry]]
+
[[Category:Kane's Wrath infantry]]

Revision as of 17:47, 5 December 2023

The Ravager is an elite assault "infantry" used by the Scrin. Hurling lethal shards of green Tiberium, they can quickly defeat most infantry and even threaten lightly-armored vehicles. While their Tiberium Agitation ability wreaks havoc on opposing economies by detonating Tiberium-based assets such as Harvesters. Like all Scrin infantry, they heal in Tiberium.

Background

These creatures are quadrupedal biomechanical constructs that literally have green Tiberium crystals growing on them, and have been reported to be one of fastest Scrin units encountered to date.

The Ravager attacks by launching Tiberium shards at its targets at incredible speeds—an attack mechanism similarly observed, but even more potent than that found on Canis tiberius. It has also been confirmed to have the ability to detonate Tiberium via a reaction similar to the one caused by Nod's Catalyst missile.

Ravager squads under the Reaper-17 sect can be upgraded for even more potency, whilst those under the Traveler-59 are known to be enhanced with advanced articulators—increasing their speed to the point of being able to outrun most vehicles and infantry.

Game unit

Ravagers come in squads of three, and are thus vulnerable to snipers, but do resist gun-type damage very well for an infantry unit. This modest feat, combined with their bonus damage versus vehicles—enables them to somewhat counter light anti-infantry vehicles such as Nod Buggies, Steel Talon MRTs and GDI APCs (unless loaded with Snipers).

Also, like most Scrin infantry: they are unable to garrison buildings and—unless upgraded with the Reaper-17 Blue Shard technology—their shards are only effective against light vehicles and infantry.

Their Tiberium Agitation ability however, is a very considerable threat—and just a few squads of them could easily cripple an enemy base's economy - easily destroying enemy Harvesters and Refineries, especially those fully-loaded with Tiberium. The ability also seems to work on any unit that contains Tiberium: like Marked of Kane Tiberium Troopers, and even hostile Scrin units: such as the Corrupter or the Tiberium-charging Devourer Tank—with devastating effects.

With their anti-infantry weaponry and detonation abilities, Ravagers can be be loosely considered the Scrin equivalent to Nod's Shadow Teams.

Abilities

Upgrades

Changelog

Gallery

CNCKW Scrin logo Scrin Third Tiberium War Arsenal CNCKW Scrin logo