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{{Games|Ren}}{{DISPLAYTITLE:''Renegade X''}}
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{{Games|RA1|CS|AF|RT|RA2|YR|RA3|RA3U}}
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'''Ore''' is the main resource in the ''Red Alert'' universe of the ''Command & Conquer'' series.
{{Mod|fangame=1}}
 
{{GameBox
 
|name = ''Renegade X''
 
|image = Renegade_X_Logo.png
 
|developer = [[Totem Arts]]
 
|publisher =
 
|distributor =
 
|designer =
 
|series =
 
|version = Open Beta 5.51.93<br />(July 7, 2021)
 
|released = '''''Renegade X'' (UT3)'''
 
* September 30, 2009<ref name="UT3BetaReleased">[https://www.moddb.com/mods/renegade-x/news/renegade-x-035-beta-released Renegade X 0.35 Beta Released!] Mod DB. September 30, 2009.</ref>
 
'''''Renegade X: Black Dawn'''''
 
* January 28, 2012<ref name="BlackDawnReleased">[https://www.moddb.com/mods/renegade-x/news/renegade-x-black-dawn-udk-download-today Renegade X: Black Dawn (UDK) - Download Today!] Mod DB. January 28, 2012.</ref>
 
'''''Renegade X'' (standalone)'''
 
* February 25, 2014<ref name="RenegadeXMultBeta">[https://www.indiedb.com/games/renegade-x/news/renegade-x-download-today Renegade X - Download Today!]. Indie DB. February 25, 2014.</ref>
 
'''''Renegade X: Firestorm'''''
 
* TBA 2022<ref name="RenX_DevTalk6">[https://www.youtube.com/watch?v=jfniO-0pSSI DevTalk #6: Live Q&A].</ref>
 
|genre = First/third-person shooter
 
|engine = [[Wikipedia:Unreal Engine|Unreal Engine 3]] (UDK)
 
|modes = Singleplayer (''Black Dawn''), multiplayer
 
|ratings =
 
|platforms = Microsoft Windows
 
|requirements = ''[[Wikipedia:Unreal Tournament 3|Unreal Tournament 3]]'' (v0.55 only)
 
|input =
 
}}
 
'''''Renegade X''''' is a tactical first and third person shooter developed by Totem Arts. The aim of the project is to recreate and modernize [[Westwood Studios]]' ''[[Command & Conquer: Renegade]]'' multiplayer experience. Originally envisioned as a remake of the game in Unreal Engine 3, ''Renegade X'' has evolved into more of a spiritual successor. Featuring updated gameplay, improved balance, enhanced graphics, intricate strategic depth, and a new approach to map design, ''Renegade X'' aims to improve upon the original.
 
   
 
==Overview==
 
==Overview==
  +
Ore is the primary means of earning cash on the battlefield.
As in the original ''Renegade'', ''Renegade X'' is a tactical shooter with real-time strategy elements. It boasts 64-player servers spread across two unique factions, the [[Global Defense Initiative]] and the [[Brotherhood of Nod]], each with a different roster containing dozens of infantry classes with unique equipment and vehicles.
 
   
  +
In the original {{GL|Red Alert}} and {{GL|Red Alert 2}}, ore comes in two variants: '''ore''' and '''gems''''', ''also known as ''valuable minerals''. Ore is typically the more common of the two. Ore spreads both from existing ore as well as ore drills sometimes found in the middle of an ore field, essentially making it an infinite resource.
''Renegade X'' features multiple game modes, the most popular of which is the "Command & Conquer" mode. One major feature added to the C&C mode is the commander role, in which a player is assigned to be the team's commander. The commander is given control of the team's harvester and has the ability to place waypoints and mark targets to focus on. The commander can also accumulate "Commander Points" to be able to call in support powers on the battlefield.
 
   
  +
Ore can be gathered by special vehicles, called [[Ore Truck]]s in ''Red Alert'' or faction-specific miners in ''Red Alert 2'', which are:
==Development==
 
  +
*{{Flag|Allies|RA2}} [[Chrono miner]]
[[File:Ren x banner.png|thumb|Original logo]]
 
  +
*{{Flag|USSR|RA2}} [[War miner]]
Totem Arts was formed by Bilal Haj-Bakri ([NE]Fobby[Gen]) and Waqas Iqbal (Havoc89) as a volunteer team in 2006 with the aim of remaking ''Renegade'' as a total conversion mod for ''Unreal Tournament 3''. The project was originally titled '''''Renegade 2007'''''.
 
  +
*{{Flag|Yuri|RA2}} [[Slave miner]]
   
  +
Once their storage is full, no more ore is available in the immediate vicinity, or if ordered by the commander, these vehicles return to the nearest Ore Refinery to deposit their ore. It is either stored at an [[Ore Silo]] or processed immediately.
The mod was publicly released on 30 September 2009 and received multiple awards. After the 0.55 beta, the mod is no longer being developed as a modification for ''UT3'', but as a free standalone game using Unreal Development Kit (UDK). As a result, the 0.55 beta is still available from the site, but no longer supported or patched by the development team.
 
   
  +
In {{GL|Red Alert}}, ore can be destroyed by shells or missiles. While vehicles cannot be forced to fire on a tile covered in ore, they may do so unintentionally while targeting a unit or structure, or if scripted to do so.
On 28 January 2012, Totem Arts released a demo called ''Renegade X: Black Dawn'', a short standalone singleplayer game. The multiplayer version was first released on 26 February 2014 as an open beta, with ''Black Dawn'' missions excluded.
 
   
  +
In ''Red Alert 2'' and {{GL|Yuri's Revenge}}, ore and gems can only be destroyed via Force-Fire by certain weapons (those whose Warheads explicitly have the <code>Tiberium=yes</code> flag set in their code<ref>[https://modenc.renegadeprojects.com/Tiberium_(INI_flag)#Warheads Tiberium (INI flag) on ModEnc, the Command & Conquer Modding Encyclopedia]</ref>). The silo mechanic of previous games has also been removed, making it so that players no longer need silos to store mined ore. However, Ares DLL allows mods to make silos function again in RA2YR<ref>[https://ares-developers.github.io/Ares-docs/new/tiberium/storage.html Storage and Silos — Ares 3.0 documentation]</ref>.
On 20 June 2020, a new expansion game mode titled '''''Firestorm''''' was announced. The game mode features infantry, vehicles, and buildings from the ''[[Command & Conquer: Tiberian Sun|Tiberian Sun]]'' era, and players will able to seamlessly swap between ''Renegade X'' and ''Firestorm'' maps via end of round map voting. ''Firestorm'' will also feature larger maps and limited base building. Originally slated to release in fall 2020, the game mode was delayed to 2021 after reevaluations in gameplay mechanics.<ref name="FirestormUpdate">[https://renegade-x.com/forums/topic/78123-firestorm-update-delayed-music-and-more/ Firestorm Update - Delayed!, Music, and More]. Renegade X Forums. October 15, 2020.</ref> ''Firestorm'' was delayed again to 2022, as confirmed in the sixth DevTalk.<ref name="RenX_DevTalk6" />
 
   
  +
In {{GL|Red Alert 3}}, ore is now supplied in [[Ore Mine]]s. Unlike its predecessors, the amount of ore is set and limited. [[Ore Collector]]s are used to gather the resource.
==Gallery==
 
===''Unreal Tournament 3'' mod===
 
<gallery>
 
RenX_Havoc_Concept.jpg|[[Nick Seymour Parker|Havoc]] concept art
 
RenX_Wallpaper_HavocSakura.jpg|Havoc and [[Sakura Obata|Sakura]] wallpaper
 
RenX_Stealth_Tank_Render.jpg|[[Stealth tank (Renegade)|Stealth tank]] render
 
</gallery>
 
   
===''Black Dawn''===
+
== Gems==
  +
'''Gems''', also known as '''multi-colored jewels'''<ref name="RA2_Manual">''[[Command & Conquer: Red Alert 2]]: [[Command & Conquer: Red Alert 2 manual|Instruction Manual]]''. Bingo, Cheng. Las Vegas, Nevada: Westwood Pacific, 2000.</ref>, are more valuable than ore, but are rare in quantity. On the battlefield, gems are typically finite as they are not generated by ore drills, making them heavily contested by opposing commanders.
<gallery>
 
Rx_SS_Havoc.1.jpg|Havoc
 
Rx_SS_IonCannon1.jpg|Ion Cannon strike
 
Rx_SS_HUD.jpg|Havoc with GDI soldiers
 
RxBD_PreRelease_SS_01.jpg|[[Condor chain gun|Chain gun]] gameplay
 
RxBD_PreRelease_SS_02.jpg|[[Mammoth tank (Renegade)|Mammoth tank]]
 
</gallery>
 
   
  +
When gathered, gems provide double the resources of those provided by ore. Gems do not appear in Red Alert 3.
===Standalone multiplayer===
 
<gallery>
 
Rx_Cargo_Preview.jpg|Nod [[Cargo plane|cargo plane]]
 
Rx_Islands_04.jpg|[[Islands]] screenshot
 
Rx_HourglassII_02.jpg|[[Hourglass]] screenshot
 
Rx_MesaII_03.jpg|[[Mesa|Mesa II]] screenshot
 
Rx_TiberianSun.jpg|Open Beta 5 update, featuring ''Tiberian Sun'' vehicles
 
</gallery>
 
   
===''Firestorm''===
+
== Gallery==
 
<gallery>
 
<gallery>
  +
File:OreMine_RA1_Game1.jpg|A ore field in {{GL|RA1}}
File:RxFS_Wallpaper_GDIAssault.jpg|GDI Assault wallpaper
 
  +
File:RA1_Gems_Field.jpg|A gem field in ''Red Alert''
File:RxFS_Wallpaper_Wolverine.jpg|[[Wolverine (Tiberian Sun)|Wolverine]] render
 
  +
File:OreMine_RA2_Game1.jpg|An ore mine in {{GL|RA2}}
File:RxFS_Wallpaper_August2021.jpg|August 2021 wallpaper
 
  +
File:RA2_Gems_Field.jpg|A gem field in ''Red Alert 2''
  +
File:OreMine_RA3_Game1.jpg|An Ore Mine in {{GL|RA3}}
 
</gallery>
 
</gallery>
   
==Videos==
+
==See also==
  +
*[[Tiberium]], main resource of the [[Tiberium Universe]]
<vplayer />
 
  +
*[[Supplies]], main resource of the [[Generals Universe]]
  +
*[[Melange]], main resource of the [[Dune Universe]]
   
  +
==Trivia==
===''Unreal Tournament 3'' mod===
 
* {{#vlink:I_IMRwubka4|In-game/CG trailer}}
 
* {{#vlink:R8g4txL-Jps|New Years trailer}}
 
* {{#vlink:anYHsQufqKw|Summer 09 trailer}}
 
* {{#vlink:x8F1rVasH1U|November launch trailer}}
 
   
  +
*In Red Alert 2, Ore and Gems reuse the {{GL|TS}} Tiberium code for [[Tiberium#Riparius|Tiberium Riparius]] and [[Tiberium#Cruentus|Tiberium Cruentus]], respectively.
===''Black Dawn''===
 
  +
**Comments in the [[Rules.ini|rules INI]] suggest that other two Tiberium types, Vinifera and Aboreus, are also used as ore.
* {{#vlink:7HR2w0TcZhg|Black Dawn teaser}}
 
  +
**Despite reusing some of the Tiberium code, Ore and Gems do no damage to infantry, although this is ''not'' tied to the Tiberium immunity mechanic found in Tiberian Sun.
* {{#vlink:-hECGCrtA4c|Black Dawn January teaser}}
 
  +
***Leftover Tiberian Sun code found in [[Rules.ini]] reveals that immunity is only set on a handful of infantry - the commandos/elite infantry of a faction.
* {{#vlink:jNpPQN758uc|Beyond Black Dawn}}
 
* {{#vlink:5sb7xCRH7lI|Black Dawn pre-release trailer}}
 
 
===Standalone===
 
* {{#vlink:FkG_9bN--8k|Beta preview}}
 
* {{#vlink:k-bLTYiaqqk|Release date reveal trailer}}
 
* {{#vlink:_VHennwBhG8|Just Do It Up trailer}}
 
* {{#vlink:x6loeCpRBZ4|Tiberian Sun X trailer}}
 
 
===''Firestorm''===
 
* {{#vlink:GL-sKU3wrgY|Firestorm reveal trailer}}
 
* {{#vlink:cj-Db8s1FiM|DevTalk #1: Building a Tiberian Sun FPS}}
 
* {{#vlink:kPMYpZ9ldZo|DevTalk #2: Level Design and Q<nowiki>&</nowiki>A}}
 
* {{#vlink:gnX-OL6xpVc|DevTalk #3: Vision of the Future}}
 
* {{#vlink:6FtsJF_5M_w|DevTalk #4: Building the Endgame}}
 
* {{#vlink:IPiHz4IP8WA|DevTalk #5: Renegade 19th Birthday Live Q<nowiki>&</nowiki>A}}
 
* {{#vlink:jfniO-0pSSI|DevTalk #6: Tiberian Sun 22nd Birthday Live Q<nowiki>&</nowiki>A}}
 
   
 
==References==
 
==References==
 
<references />
 
<references />
  +
[[Category:Resources]]
 
==External links==
 
* [https://ren-x.com Official website]
 
* {{WikipediaLink|Renegade X|''Renegade X''}}
 
* {{IndieDB|renegade-x|''Renegade X''}}
 
* {{ModDB|renegade-x|''Renegade X'' (UT3)}}
 
* {{YouTubeChannel|NEfobbyGEN|''Renegade X''}}
 
* [https://wiki.ren-x.com Official wiki]
 
* [https://renegade-x.fandom.com Official Gamepedia wiki]
 
{{Mods|NoCat=1}}
 
[[Category:Mods for non-C&C games]]
 

Revision as of 10:59, 11 April 2022

Ore is the main resource in the Red Alert universe of the Command & Conquer series.

Overview

Ore is the primary means of earning cash on the battlefield.

In the original Red Alert and Red Alert 2, ore comes in two variants: ore and gems, also known as valuable minerals. Ore is typically the more common of the two. Ore spreads both from existing ore as well as ore drills sometimes found in the middle of an ore field, essentially making it an infinite resource.

Ore can be gathered by special vehicles, called Ore Trucks in Red Alert or faction-specific miners in Red Alert 2, which are:

Once their storage is full, no more ore is available in the immediate vicinity, or if ordered by the commander, these vehicles return to the nearest Ore Refinery to deposit their ore. It is either stored at an Ore Silo or processed immediately.

In Red Alert, ore can be destroyed by shells or missiles. While vehicles cannot be forced to fire on a tile covered in ore, they may do so unintentionally while targeting a unit or structure, or if scripted to do so.

In Red Alert 2 and Yuri's Revenge, ore and gems can only be destroyed via Force-Fire by certain weapons (those whose Warheads explicitly have the Tiberium=yes flag set in their code[1]). The silo mechanic of previous games has also been removed, making it so that players no longer need silos to store mined ore. However, Ares DLL allows mods to make silos function again in RA2YR[2].

In Red Alert 3, ore is now supplied in Ore Mines. Unlike its predecessors, the amount of ore is set and limited. Ore Collectors are used to gather the resource.

Gems

Gems, also known as multi-colored jewels[3], are more valuable than ore, but are rare in quantity. On the battlefield, gems are typically finite as they are not generated by ore drills, making them heavily contested by opposing commanders.

When gathered, gems provide double the resources of those provided by ore. Gems do not appear in Red Alert 3.

Gallery

See also

Trivia

  • In Red Alert 2, Ore and Gems reuse the Tiberian Sun Tiberium code for Tiberium Riparius and Tiberium Cruentus, respectively.
    • Comments in the rules INI suggest that other two Tiberium types, Vinifera and Aboreus, are also used as ore.
    • Despite reusing some of the Tiberium code, Ore and Gems do no damage to infantry, although this is not tied to the Tiberium immunity mechanic found in Tiberian Sun.
      • Leftover Tiberian Sun code found in Rules.ini reveals that immunity is only set on a handful of infantry - the commandos/elite infantry of a faction.

References