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{{Games|RA2|YR}}
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{{Games|RA2}}
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{{For|other uses|Yuri}}
 
{{UnitBox
 
{{UnitBox
 
|name = [[File:RA2 Yuri Prime Icons.gif]] [[File:RA2 Yuri Prime Veteran Icons.png]]
|name =
 
  +
Yuri Prime
[[File:RA2_Chrono_Commando_Icons.png]] [[File:RA2 Chrono Commando Veteran Icons.png]]
 
  +
|image = RA 2 Yuri Prime.png
Chrono Commando
 
|image = Ra2_chrono_commando.png
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|imgsize = autosize
|imgsize =
 
 
|imgdesc =
 
|imgdesc =
|faction = [[File:RA2Alliedlogo.png|20px]] [[Allies]]
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|faction = {{Flag|Soviets|RA2}} [[Union of Soviet Socialist Republics|Soviet Union]]
 
|baseunit =
 
|baseunit =
|role = Anti-infantry/anti-structure infantry (stolen tech)
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|role = Commando
|eliteability = Increased strength, firepower, rate of fire, self-healing
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|eliteability =
|useguns = H&K MP5<br>C4
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|useguns = [[Mind control (Red Alert)|Mind control]]<br>Psychic blast
 
|usearmor =
 
|usearmor =
|tier =3
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|tier =
|hp = 100
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|hp = 200
 
|shield =
 
|shield =
 
|energy =
 
|energy =
 
|timedlife =
 
|timedlife =
|armortype = N/A
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|armortype = Flak
 
|trans =
 
|trans =
|amphibious =
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|amphibious = No
 
|techlvl = 9
 
|techlvl = 9
 
|cost = $2000
 
|cost = $2000
|time =
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|time = 1:20
|produced = [[Allied barracks (Red Alert 2)|Allied barracks]] ([[RA2]])<br>Any barracks ([[YR]])
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|produced = [[Barracks (Red Alert 2 Soviet)|Soviet barracks]]
 
|req =
|req = A [[Spy (Red Alert 2)|spy]] infiltrates an [[Allied battle lab]]
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A [[Spy (Red Alert 2)|spy]] infiltrates a [[Soviet battle lab (Red Alert 2)|Soviet battle lab]]
 
|hotkey =
 
|hotkey =
 
|squadsize =
 
|squadsize =
|groundattack = *125 (vs.infantry) (HollowPointNoBuilding)
+
|groundattack = *10 (Mind control) (Controller)
  +
*250 (Psychic blast)
*5000 (vs. building and boat) (FakeC4WH)
 
*125 ([[IFV]]) (vs. infantry) (HollowPoint3)
 
 
|airattack =
 
|airattack =
|cooldown = *10 (vs. infantry, building and boat)
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|cooldown = *200 (Mind control)
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*50 (Psychic blast)
*10 (vs. infantry) (20 in RA2) ([[IFV]])
 
 
|airspeed =
 
|airspeed =
|landspeed = 5
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|landspeed = 6
 
|seaspeed =
 
|seaspeed =
|range = *6 (vs.infantry)
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|range = *30 (Mind control)
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*1 (Psychic blast)
*1,5 (vs. building and boat)
 
*7 (vs. infantry) ([[IFV]])
 
 
|sight = 8
 
|sight = 8
 
|parent =
 
|parent =
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|allows =
 
|allows =
 
|research =
 
|research =
|ability = Teleports<br>Uncrushable
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|ability = [[Psychic blast]]<br>Detects spies
 
|structure =
 
|structure =
|notes =
+
|notes = Psychic blast causes friendly fire
 
|margin =
 
|margin =
 
}}
 
}}
  +
In ''[[Red Alert 2]]'', '''Yuri Prime''' is a stolen-tech unit which can be unlocked when a [[Spy (Red Alert 2)|spy]] infiltrates a [[Soviet battle lab (Red Alert 2)|Soviet battle lab]] and the commander owns a [[Soviet barracks (Red Alert 2)|Soviet barracks]].
{{Quote|A little C4 knockin' at your door!|Chrono commando}}
 
The '''chrono commando''' is a special [[Allied]] unit in ''[[Red Alert 2]]'' and ''[[Yuri's Revenge]]'', obtained when an Allied [[Spy (Red Alert 2)|spy]] infiltrates an [[Allied battle lab]]. In RA2, an Allied barracks is also required to train chrono commandos.
 
   
  +
Yuri Prime himself is simply a much more powerful version of the [[Psi-Corps trooper]]. In ''[[Yuri's Revenge]]'', the unit [[Yuri Prime (Yuri's Revenge)|was changed]] and given the role of the standard commando unit of [[Yuri (faction)|Yuri's Army]].
==Overview==
 
Chrono commandos are specially trained [[Navy SEAL (Red Alert 2)|SEAL]] operatives, equipped with a man-portable [[Chronosphere]] device, identical to the one used by [[chrono legionnaire]]s. Apart from the ability to chronoshift across the map, chrono commandos retain their trademark equipment, namely the MP5 submachine gun and C4 explosive charges.
 
   
  +
==In-game unit==
As with the chrono legionnaire, the longer the distance the unit teleports through, the more time it takes to phase back in, during which time the commando stands frozen and defenseless in the destination point. Also, due to the equipment they wear, they are unable to swim.
 
  +
Yuri Prime is a potentially powerful force on the battlefield, with the ability to mind-control most units from a very long distance. His mind-control ability outranges those of most defensive structures and siege units and can thereby cause considerable havoc in the enemy camp without endangering himself. However, like all mind-control units, he is vulnerable to aircraft and units immune to mind control such as [[Attack dog (Red Alert 2)|attack dogs]] and [[Terror drone (Red Alert 2)|terror drones]]. Unless he is attacked, he also does not mind-control when possible and needs to be given a direct order to control enemy units in order to do so.
   
  +
Yuri Prime is a commando unit, which usually means only one can exist on the battlefield at a time, although two may be produced with a [[cloning vat]].
Oddly, they will not fire at explosive barrels or ammo crates with their submachine gun, they use C4 instead, which is obviously suicidal. The same applies for [[Nuclear reactor (Red Alert 2)|nuclear reactors]] and [[Tech oil derrick (Red Alert 2)|oil derricks]]. Chrono commandos are vulnerable against air attacks as well as mind control, as their range is just shorter than that of the mind-controlling unit.
 
   
  +
Yuri Prime shares his voice line set with the [[Psi-Corps trooper]].
They share their voice sets with the Navy SEAL, with the otherwise unused line "A li'l C-4 knockin' at your door" set as the chrono commando's line that is heard by all players when exiting the barracks. The chrono commando is the only stolen tech unit that does this.
 
  +
  +
==Assessment==
  +
:''Compared to the [[Psi-Corps trooper]]''
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:Chrono_Commando_animation.gif|SHP sprite
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File:Yuri_Prime_1_animation.gif|SHP sprite
File:RA2_Chrono_Commando_Korea_Icons.gif|Icon with Korean text
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File:RA2_Yuri_Prime_Korea_Icons.gif|Icon with Korean text
  +
File:RA2_Yuri_Prime_China_Icons.jpeg|Icon with Chinese text
 
</gallery>
 
</gallery>
   
  +
==Trivia==
{{Red Alert 2 Allied Arsenal|NoCat=1}}
 
  +
*Yuri Prime is surprisingly not walking, but levitating above the ground. However, he is unable to cross water.
  +
*An exploit present in earlier versions of ''Red Alert 2'' involved sending the unit into a hospital and when he emerged, another unit would be created at the cloning vat. This enabled unlimited access to Yuri Prime, or any other infantry unit for that matter. This was fixed in [[Red Alert 2 patch 1.004|patch 1.004]].
  +
  +
==See also==
  +
*[[Yuri Prime (Yuri's Revenge)]]
  +
*[[Psi commando]]
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*[[Chrono commando]]
  +
*[[Chrono Ivan]]
  +
 
{{Red Alert 2 Soviet Arsenal|NoCat=1}}
 
[[Category:Red Alert 2 Infantry]]
 
[[Category:Red Alert 2 Infantry]]
[[Category:Red Alert 2 Allied Arsenal]]
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[[Category:Elite Units]]
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[[Category:Red Alert 2 Soviet Arsenal]]
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[[Category:Detectors]]

Revision as of 16:40, 5 September 2018

Disambig
For other uses, see Yuri.

In Red Alert 2, Yuri Prime is a stolen-tech unit which can be unlocked when a spy infiltrates a Soviet battle lab and the commander owns a Soviet barracks.

Yuri Prime himself is simply a much more powerful version of the Psi-Corps trooper. In Yuri's Revenge, the unit was changed and given the role of the standard commando unit of Yuri's Army.

In-game unit

Yuri Prime is a potentially powerful force on the battlefield, with the ability to mind-control most units from a very long distance. His mind-control ability outranges those of most defensive structures and siege units and can thereby cause considerable havoc in the enemy camp without endangering himself. However, like all mind-control units, he is vulnerable to aircraft and units immune to mind control such as attack dogs and terror drones. Unless he is attacked, he also does not mind-control when possible and needs to be given a direct order to control enemy units in order to do so.

Yuri Prime is a commando unit, which usually means only one can exist on the battlefield at a time, although two may be produced with a cloning vat.

Yuri Prime shares his voice line set with the Psi-Corps trooper.

Assessment

Compared to the Psi-Corps trooper

Gallery

Trivia

  • Yuri Prime is surprisingly not walking, but levitating above the ground. However, he is unable to cross water.
  • An exploit present in earlier versions of Red Alert 2 involved sending the unit into a hospital and when he emerged, another unit would be created at the cloning vat. This enabled unlimited access to Yuri Prime, or any other infantry unit for that matter. This was fixed in patch 1.004.

See also

We will bury them! Soviet Third World War Arsenal Death to capitalists!