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Without a trace.
- Chrono Legionnaire

The Chrono Legionnaire is an Allied teleporting support infantry unit Command & Conquer: Red Alert 2 and Yuri's Revenge.

Official description

A Chrono Legionnaire never walks anywhere. Instead of walking, he teleports around the map. The distance of the teleport determines how long it takes him to “phase back in” at his new location. While phasing back in, the Chrono Legionnaire is vulnerable to enemy fire. His weapon is unique. Rather than destroying enemy units and structures, his weapon simply erases them out of time. The more powerful the enemy, the longer this takes. While being erased, the enemy unit is invulnerable. If the Chrono Legionnaire is killed while erasing a unit, the partially-erased unit will reappear.
- Red Alert 2 manual(src)


The Chrono Legionnaire could erase enemies from history using his special weapon, freezing them in time as he methodically erased every trace of the unit from the time continuum. While being erased, targeted units were not present in any time stream, and were therefore invulnerable to all weapons. Chrono Legionnaires could chronoshift across entire cities and "erase" buildings and units.

Due to the need to make the chronoshift device compact enough to be man-portable, the generators in the suit were not powerful enough for instant timeshifting. Although a Legionnaire was instantly thrown into the time stream, reappearing in the desired location, it took time for the Legionnaire to reform completely. The longer the distance, the longer it took for him to fully re-enter the time stream.


They are not known to operate after the events of the Psychic Dominator Disaster. They are also not present in the Third World War's third iteration, as without Einstein, the Allies were unable to miniaturize or perfect their Chronosphere to allow it to be used for a single infantry unit. Instead, FutureTech developed the Cryo Legionnaire.

Game unit

The Legionnaire's weapon is that it does not damage the unit, but erases it from the time stream instead. When attacked by a Legionnaire, the unit is frozen and invulnerable. This has the benefit of allowing a well-managed Legionnaire to defeat all land units in single combat as the other unit is as good as erased as soon as they are hit. Since Legionnaires can only target one unit at a time, they are very much vulnerable to groups of even the weakest unit with anti-infantry capability. The duration of the attack is proportional to the health points of the target. Alternatively, the fact that the targeted unit or building is invulnerable can be used to their advantage by protecting their allies, but with caution not to fire at them for too long.

If the Legionnaire fails to completely erase a target due to different orders or death, it will gradually phase back as if nothing had happened. Legionnaires cannot "wear down" targets, they can only destroy them outright or delay them. A structure erased by a Legionnaire never leaves a ruin behind, meaning that Legionnaires can be used to clear space for player buildings to be placed on.

Their most noticeable trait is that they do not travel anywhere at all in traditional sense but teleport to destinations instantaneously. This is offset by the fact they need to phase in after teleportions, which renders them frozen. Unlike units affected by its weapon, Legionnaires are not invulnerable in this state and can be killed very easily. The length of time it takes to phase in is proportional to the distance they just teleported through. A series of short hops is sometimes preferable, as it will leave them less vulnerable than a large jump.

Another way to reduce the phase time is to use the chronosphere to transport them. Unlike most infantry, the Chrono Legionnaire is immune to its deadly effects and can be teleported instantly just like a vehicle. Note that if the target destination is impassable to ground units (such as water), the Legionnaire will instantly die.

Although they do not use them themselves, Chrono Legionnaires have walking animations. In regular gameplay, they are only shown when spies disguise themselves as Chrono Legionnaires.

AI behavior

Chrono Legionnaires controlled by the AI have the following attack patterns:


  • 2x targeting Allied or Soviet Construction Yards
  • 2x loaded inside a Battle Fortress then proceed to guard Allied Battle Lab; accompanied by 2 Guardian GIs and 1 Navy SEAL


  • Red Alert 2 patch 1.004: damage dealt while within an IFV reduced from 10 to 5.
  • Yuri's Revenge patch 1.001: infantry can no longer interact (garrison, un-garrison, engineer, and C-4) with a building that is being attacked by a Chrono Legionnaire - doing so used to disrupt the chrono effect.


When selected and moving

  • Yes, commander.
  • Already there.
  • I'm gone.
  • Pick a spot.
  • Without a trace.

When ordered to attack

  • They're history.
  • Deconstructing.
  • Never existed.
  • Removing.

When suppressed

  • I don't have time for this!
  • Let's get outta here!
  • Cover me!


  • The Chrono Legionnaire is voiced by David Fries, who also voiced the rocketeer and propaganda truck.
  • The Chrono Legionnaire has walking frames, but they are used only by spies impersonating them.



English French German Korean Chinese
RA2 Chrono Legionnaire Icons.png CNCRA2 Chrono Legionnaire French Cameo.png CNCRA2 Chrono Legionnaire German Cameo.png CNCRA2 Chrono Legionnaire Korean Cameo.png CNCRA2 Chrono Legionnaire Chinese Cameo.png
RA2 Chrono Legionnaire Veteran Icons.png CNCRA2 Chrono Legionnaire French Veteran Cameo.png CNCRA2 Chrono Legionnaire German Veteran Cameo.png CNCRA2 Chrono Legionnaire Korean Veteran Cameo.png CNCRA2 Chrono Legionnaire Chinese Veteran Cameo.png

Alpha cameo:
CNCRA2 Chrono Legionnaire Alpha Cameo.png

See also


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