|“||The heart of your economy is the Chrono Miner, a small vehicle that collects Ore and returns it to your Refineries. This Ore is then converted into money, which allows you to produce units and structures to increase your power. When travelling to an Ore field, the Chrono Miner moves like a normal vehicle. However, when full of Ore, the Miner “chronos” back to the Refinery, much like a Chrono Legionnaire moves across the map. This saves considerable time in getting the Ore into the refinery.
- Red Alert 2 manual(src)
The Chrono miner is equipped with a miniaturized Chronosphere-like device, similar to the Chrono tanks developed in Second World War. However, for commanders to be able to manufacture them without a Battle lab, the device was simplified to the point where it could only chronoshift to a location with a special beacon on it. All Allied ore refineries have one of these beacons installed on them, so a Chrono miner can chronoshift back to it after filling its load of ore. The beacon can be installed on a Soviet ore refinery if one is captured.
However, there is a downside to this feature. If more Chrono miners are attached to the same Refinery, only one can unload there at a time. The others will try to go there using their treads (though they will keep trying to dock with any refinery each time they've moved a cell; this results in them moving just a bit, stopping, moving just a bit, stopping, repeat until a refinery is free). So if they are distant from the Refinery, they are very vulnerable to attacks from all kind of units, since it has no defenses other than the usual ability to crush infantry.
The Chronosphere device and power supply require lots of amenities and as a result, the Chrono Miner only has a small cache left for mine deposits. This aspect makes it able to deliver only 500 credits in one unload (1000 if it is loaded with gems). This is perfectly balanced with the War Miner, as both will effectively need the same amount of time to harvest the same amount of cash ($1000 for gold, $2000 for gems): Chrono Miner must go to fields twice and chronoshifts back, while War Miner must go back and forth once.
The Chrono miner may only chronoshift to an Ore refinery belonging to the same player and will do so automatically when full. It must move conventionally to any other location. They can also be commanded to do so, providing a way to quickly escape when under attack. Chronoshifting will also leave behind any Terror drones that may have embedded themselves in the Chrono miner, but will keep Crazy Ivan's bombs with them.
Chrono miners ALWAYS teleport to the refinery, regardless whether or not it's an Allied or Soviet-type refinery, and when not told explicitly ordered to dock with a refinery they will roll back on their wheels instead of just teleporting away. If the Chrono miner harvests from an isolated area of the map (e.g. no passable route to the refinery), they also tend to stuck, and must be returned manually to the refinery (this is obviously a bug).
Note: in Red Alert 2, the chrono miner shares its quotes with the Grizzly battle tank, except when ordered to harvest, which it does silently.
- Oh, hello sir!
- Ready as ever!
- Chrono miner reporting for duty!
- Good day, commander!
- Always on time.
- Oh yes, I agree.
- Sure thing, sir!
- Of course!
When ordered to harvest
- You'll get the cash in a flash!
- It's in the bank!
- Ah, there it is!
- Rollin' with the chrono convoy!
When ordered to return to the refinery
- I'll be there right away.
- In the blink of an eye!
- In no time at all!
- Let's dump this stuff!
- Comin' home!
Veteran cameos are unused.