Command & Conquer Wiki

Welcome to the Command & Conquer Wiki! Log in and join the community.


Command & Conquer Wiki
Command & Conquer Wiki

For other iterations of this device, see Chronosphere.

The Chronosphere was a teleportation device developed by the Allies during the Second World War. An improved version was used to decisively end the Third World War. Albert Einstein was a notable contributor to the Chronosphere's design.


The first Chronosphere prototype in 1946.

"We have also earnt the right to be the first to test the newest addition to our arsenal... the Chronosphere. With this to help you, even Stalin's new Iron Curtain will not be able to stop us!"
- Gunter von Esling introducing the Chronosphere to Field Commander A9
"Einstein wanted me to warn you that the Chronosphere may produce unknown side effects, so be careful when using it! Even we do not understand its full powers!"
- Stavros about the Chronosphere

A crucial control test of the Chronosphere was performed in a facility near Lich, Germany. Advancing Soviet forces discovered the facility and threatened to destroy it. The base was preparing for a critical test and evacuation would mean the loss of months of preparations. Field Commander A9 was sent to hold the facility. Despite the sustained Soviet assault, the test proceeded on schedule.

The first Chronosphere device powering up.

Even after rigorous testing, the Chronosphere still continued to exhibit problems when used. Personnel were still liable to disappear during teleportations and nuclear warheads could explode if teleported. The appearance of the chrono vortex during use also highlighted the device's flaws.

The first prototype Chronosphere device was built by Albert Einstein in 1946 to travel in time. But due to unknown causes it malfunctioned. Despite facing such as setback, Einstein redesigned the device, to teleport matter instead. Initial testing of the device showed that a lack of control over the process of teleportation. Solving the control problem became the main preoccupation of Albert Einstein and other personnel working on the project.

Regardless, the Chronosphere was officially released for use at the Battle of Moscow in the final stages of the war.

Its various drawbacks were overcome by Einstein at his Black Forest laboratory during the Third World War.

RAR Soviets Logo.png The following is based on the Soviet campaign of Red Alert and might contradict canon.

In an alternate timeline, the Soviets first became aware of the Chronosphere when Soviet agents observed it in operation on Elba Island. Stalin became obsessed with acquiring it, especially after Allied forces began using it.

The Soviets tracked the Chronosphere to Northern Switzerland. The attack led to the capture of Albert Einstein. The Soviets placed a tracking device placed in Einstein's watch which allowed the Allies to rescue the scientist using the Chronosphere. The tracking device led the Soviets to the Chronosphere's new location on the Iberian Peninsula.

"If the Chronosphere is not to be ours, then let it be buried along with the Allied dogs!"
- Stalin near the end of the war

The Allies set their radar stations to automatically send a self-destruct sequence to the Chronosphere if Soviet forces approached. Another Soviet attack failed to disable all of the radar stations and the Chronosphere was destroyed. General Georgi Kukov failed to inform the field commander of the last radar site and for this oversight Stalin personally strangled Kukov.

RAR Soviets Logo.png The following is based on the Soviet campaign of The Aftermath and might contradict canon.

In Don't Drink the Water, the Soviets capture and successfully use the Chronosphere to destroy the local Allied base. This Chronosphere had a quicker cooldown, taking one and a half minutes instead of three.

Game building

The Chronosphere may only teleport one unit at a time. The Chronosphere may not be used on enemy units. A teleported unit will return automatically to its pre-teleported location after a period of time (usually the cooldown period).

The Chronosphere cannot transport infantry, either inside or outside a personnel carrier. Attempting to do so results in the infantry disappearing. A Demolition Truck will explode immediately without being moved if a teleport is attempted. Each use of the Chronosphere has a small probability of generating a chrono vortex, or even a deadly time quake.

Teleporting a sea unit onto land, or vice versa, destroys the unit at the destination.


RAR Chronoshift Cameo.png
Instantly teleports any ground vehicle to a position on the map. After 3 minutes, the unit is returned its original location. There is a 20% chance of causing a chrono vortex or a time quake.


  • In the Allied campaign of Red Alert, the Chronosphere needs to be protected in the mission Protect the Chronosphere. The Chronosphere is later buildable by the player in the final mission No Remorse.


  • In the game files, the Chronosphere is known as the Paradox device.
  • In the beta version of the game, the chronoshift support power was called time warp.
  • The Chronosphere in the original Red Alert has a unique damage animation — when reduced to less than 50% health, instead of the usual cratered and/or burning appearance, the Chronosphere will flash and emit bursts of energy, which was originally intended to be played when used. This has been fixed in Command & Conquer: Red Alert - Remastered.



DOS English French German
RA DOS Chronosphere icon.png RA1 Chronosphere Icons.gif RA Chronosphere FR cameo.png RA Chronosphere DE cameo.png
DOS English French German
RA DOS Chronoshift icon.png RA1 Chronoshift Icons.gif RA Chronoshift FR cameo.png RA Chronoshift DE cameo.png


A Chronosphere activating
A Chronosphere exploding

See also

RAR Allies Logo.png Allied Second World War Arsenal RAR Allies Logo.png