“ | Gunship reporting in! - Comanche reporting for duty. |
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The Comanche is the USA's chief attack helicopter in the GLA Conflict. Used primarily for the close support of ground forces, the Comanche is armed with a chaingun and missiles by default; the chaingun can fire continuously, while the missiles fire 4 at a time, with a brief recharge time.
Official description[]
“ | The Comanche has multiple weapons systems to suppress hard and soft targets. A 20mm nose cannon can keep infantry behind cover, while its four missiles can damage heavy armour. Developed at the Air Field, the Rocket Pods upgrade places a pod of rockets on each Comanche. When its weapons are exhausted, it reloads on the fly and never needs to return to base unless repairs are needed. - Generals manual(src) |
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Background[]
A staple combat helicopter in the USA's arsenal, the Comanche is fitted with multiple weapon systems capable of quickly destroying ground targets. Its nose-mounted chaingun is deadly to enemy infantry, and its homing missiles deal good damage to vehicles and buildings. For even more firepower, it can gain rocket pods via the rocket pods upgrade.
Game unit[]
“ | Gunship reporting in! - Comanche |
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The Comanche's chief purpose is close air support for ground units on the offensive. Highly maneuverable, it is effective against ground units of most types, especially infantry and light vehicles, which are easy prey. In groups they are potentially very dangerous, particularly in the case of General Granger's 'Stealth Comanches'. They make very good base guards, as they are immune to Rebel Ambushes, infantry drops, tank drops and a large enough group can destroy a Sneak Attack tunnel before it is fully deployed. Since they remain airborne except when being repaired, they will survive ground contamination that can destroy land units. They can quickly move across a base to respond to threats on any part of the perimeter.
The Rocket Pod upgrade enables a Comanche to fire a staggering amount of rockets in a given area, and was capable of being used to destroy buildings or a large group of units, making them effective for demolition duty in a pinch. Interestingly, if a Comanche using the rocket barrage ability is ordered to stop before expending the rocket supply and another target is within range, it will fire the remaining rockets on said target (provided it's an enemy unit or base defense) before using its gun and primary rockets.
Groups are capable of destroying most anti-air units. Most anti-aircraft units are effective against the Comanche, notable examples being the GLA's Quad Cannon and China's Gatling Cannon. Rogue MiGs and Raptors are also quite dangerous to it. Comanches in general suffer from poor armor.
EMP weapons are also capable of causing the Comanche to crash by disabling it. Pilots parachute as normal.
They are also the only aircraft among General Granger's forces to not have a Point Defense Laser system, most likely for balance of gameplay, as a large swath of Comanches with single PDLs would be extremely lethal to almost every single ground unit.
Abilities[]
“ | Unloading rockets - Comanche preparing Rocket Barrage |
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Fire Rockets
Orders the Comanche to empty its rocket pods at the target location. The rockets don't track targets, but scatter randomly across a wide area, damaging everything that happens to be within the scatter radius.
Requires Rocket Pods upgrade
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Upgrades[]
“ | How 'bout those rocket pods?! - Comanche |
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Unlocks the Rocket Barrage ability.
Purchasable at any American air field for $800.
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Countermeasures (Zero Hour only)
Allows the Comanche to defend itself against missile attacks.
Purchasable at the American air field for $1000.
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Makes the Comanche difficult to detect.
Purchasable at the American air field for $1000.
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Allows the Comanche to gain rank twice as quickly.
Purchasable at the Strategy Center for $1500.
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Changelog[]
- Generals sneak peek patch 1.02:
- hit points increased from 200 to 220
- damaged Comanches now move faster
- Generals patch 1.05: now reloads more reliably
- Zero Hour patch 1.03:
- now get the red rocket trails when they achieve heroic rank
- blades no longer collide with anything.
- rocket pod "instant damage speed" removed
- now displays upgrade for stealth upgrade (Granger only)
Quotes[]
“ | Gunship reporting in! - When emerged from the air field |
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“ | In the field. - When selected |
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“ | Frequencies open. - When selected |
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“ | Need a little ground support? - When selected |
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“ | Comanche here. - When selected |
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“ | Yes, sir. - When selected |
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“ | Moving to new AO. - When moving |
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“ | Nav systems set. - When moving |
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“ | Visibility clear. - When moving |
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“ | Flying low. - When moving |
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“ | Air cover's on the way. - When moving |
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“ | Hose them down! - When ordered to attack |
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“ | Search and clear! - When ordered to attack |
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“ | Making a sweep! - When ordered to attack |
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“ | We're going in! - When ordered to attack |
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“ | Got their position! - When ordered to attack |
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“ | Operation underway! - When ordered to attack |
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“ | Got their position! - When ordered to attack |
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“ | Got you covered! - When ordered to attack |
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“ | This one's mine! - When ordered to attack |
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“ | Unloading rockets! - When ordered to use Rocket Pods |
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“ | Time to strike! - When ordered to use Rocket Pods |
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“ | All accessible targets! - When ordered to use Rocket Pods |
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“ | Finish him off! - When ordered to use Rocket Pods |
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“ | How 'bout those rocket pods!? - When ordered to use Rocket Pods |
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“ | I'm hit, I'm hit! - When being shot down |
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“ | I've lost control of her! - When being shot down |
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“ | Eject, eject! - When being shot down |
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“ | I can't hold her! - When being shot down |
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“ | Goin' down! - When being shot down |
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“ | Rocket pods are now available, sir. - When the Comanche Rocket Pods upgrade is completed |
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Cut Laser Comanche quotes[]
“ | Who needs rockets when we have lasers!? - When selected |
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“ | Laser Comanche ready to strike. - When selected |
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“ | Comanche laser systems online. - When selected |
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“ | Light 'em up! - When ordered to attack |
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“ | Poke some holes through 'em! - When ordered to attack |
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Unused Stealth Comanche quotes[]
“ | Stealth Comanche here. - When selected |
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“ | They won't see this Comanche! - When selected |
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“ | Gunship ready for covert ops! - When selected |
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“ | Looking out for enemy scouts! - When moving |
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Trivia[]
“ | Who needs rockets when we have lasers? - Laser Comanche Unused Quote |
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- According to the sound files, General Townes was to possess his own Comanche variant, which utilized laser weaponry.
- In real life, the Comanche was designed as a replacement for the United States Army’s previous generations of reconnaissance and light attack helicopters. It never made it past the prototype phase before being cancelled, with the funds for the program being repurposed for the renovation of previous helicopter models and the development of Unmanned Aerial Vehicles. Subsequently, the Bell 360 Invictus, which somewhat resembled the Comanche's general profile, was expected to become the army's future attack helicopter until the program was cancelled in 2024. Currently, the role of a reconnaissance and attack helicopter is expected to be filled by unmanned systems.
- The Comanche's model contains four Rocket Pods on its stub wings and its Hellfire missiles are not visible, despite lacking the former by default.
- Interestingly, Hellfire Missiles do appear on the Rocket Pods upgrade icon. Meanwhile, the Rocket Barrage ability icon depicts the AH-1 Cobra.
Gallery[]
See also[]
- RAH-66 Comanche
- Helix
- Comanche, Renegade variant
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