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{{Games|Gen2}}
+
{{Games|KW}}
  +
{{For|similar units|epic unit}}
{{Cancelled|G2}}
 
 
{{UnitBox
 
{{UnitBox
|name = Recon Squad
+
|name = Mammoth Armored Reclamation Vehicle
|cameo = EU_RifleSoldierSquad_Portrait.png
+
|cameo = CNCKW_MARV_Cameo.png
|image = EU_Recon_Squad_02.jpg
+
|image = KW_MARV.png
|imgdesc =
 
 
|internalname =
 
|internalname =
  +
* GDIMARV
|faction = {{Subfaction|EU|G2}}
 
  +
* SteelTalonsMARV
|role = Basic infantry
 
  +
* ZOCOMMARV
|useguns = ARX-160
 
  +
|faction =
  +
* {{Subfaction|GDI|TW}}
  +
* {{Subfaction|Steel Talons|TW}}
  +
* {{Subfaction|ZOCOM|TW}}
  +
|type = [[Epic unit|Epic Unit]]
  +
|role =
  +
* Super-heavy assault tank
  +
* Resource gatherer
  +
* Moving bunker
  +
|useguns =
  +
* Tri-barrelled sonic cannon
  +
* Four hardpoints for infantry upgrades
 
|usearmor =
 
|usearmor =
|tier = 1
+
|tier = 4
|hp = 200
+
|hp = 19500
  +
|armortype = GDIMARVArmor (43% Cannon, 33% Rocket, 10% Grenade, 5% Gun, 1% Sniper)
|shield =
 
  +
* 125% rear damage
|trans =
 
|amphibious =
+
|cost = $5000
|techlvl =
+
|time = 0:50
|cost =
+
|produced = [[Reclamator hub]]
|time =
+
|req = [[Tech center (Tiberium Wars)|Tech center]]
|produced = [[EU barracks]]
+
|hotkey = F11
|req =
 
|hotkey =
 
|squadsize =
 
 
|groundattack =
 
|groundattack =
  +
* 1200 per shot (Cannon) within a radius 30 (main weapon)
|airattack =
 
  +
* 300/sec (Gun) (Gun turret)
  +
* 300 per missile (Rocket) within a radius 15 (Rocket turret)
  +
* 180 per grenade (Grenade) within a radius 20 (Grenade turret)
  +
* 500 per shot (Sniper) (Sniper nest)
  +
* 840 (Cannon) (Railgun turret)
  +
* 1000 per sonic grenade (Cannon) within a radius 50 (Sonic turret)
  +
|airattack = 300 damage per missile (Rocket) within a radius 15 (Rocket turret)
 
|cooldown =
 
|cooldown =
  +
* 1.75 seconds once clip starts firing, 2.35 seconds in between every clip (3 shots) (main weapon)
|airspeed =
 
  +
* Continuous (Gun turret)
|landspeed =
 
  +
* 4.1 seconds between shots (2 missiles) (Rocket turret)
|seaspeed =
 
  +
* 1 second to fire 4 grenades, 2.3 seconds between volleys (Grenade turret)
  +
* 0.2 seconds pre-attack, 0.2 seconds to fire a shot (2 shots), 2.1 seconds reload (Sniper nest)
  +
* 2.43 seconds between shots (Railgun turret)
  +
* 1 second to fire 4 sonic grenades, 1.3 seconds between volleys (Sonic turret)
  +
|landspeed = 32
 
|range =
 
|range =
  +
* 350 (main weapon, Rocket turret)
  +
* 260 (Gun turret, Grenade turret)
  +
* 450 (Sniper nest)
  +
* 325 (Railgun turret)
  +
* 300 (Sonic turret)
 
|sight =
 
|sight =
  +
* 350 (vision)
|ability = Entrench
 
  +
* 400 (shroud clearing range)
|upgrades =
 
  +
|ability =
* Senior Warfighter
 
  +
* [[Tiberium]] Harvester
* Improved Ballistics
 
  +
* Self-repair (Repair node), stacks up to 4
* Entrench
 
  +
* Clear garrisoned structure (Grenade turret)
* Hollow Point Ammo
 
 
|notes =
 
|notes =
  +
* Only one MARV may be deployed at a time
  +
* Can crush any vehicle and heavy infantry enemy units
  +
* Can instantly converted harvested Tiberium into credits, at a rate of 33% that of a standard Harvester.
 
}}
 
}}
  +
{{Quote|The Earth will be ours again.|MARV}}
The '''recon squad''' is the main [[European Union|EU]] frontline infantry unit in ''[[Command & Conquer (2013)|Command & Conquer]]''. They are armed with modern-looking assault rifles.
 
  +
The '''Mammoth Armored Reclamation Vehicle''' ('''MARV''') is GDI's [[Epic unit|epic]], gigantic super-heavy anti-Tiberium tank in ''[[Kane's Wrath]]''.
   
  +
==Background==
They could be upgraded with Hollow Point Ammo, increasing their anti-infantry damage. They could also be upgraded with the ability to entrench, increasing the unit's attack range and armor but preventing them from moving.
 
  +
Born from the same initiative that led to the creation of [[ZOCOM]], the Mammoth Armored Reclamation Vehicle, or MARV, was crafted by GDI engineers to complement ZOCOM's [[Red Zone]] anti-[[Tiberium]] operations. Significant advances in Tiberium harvesting and refinement have allowed GDI to house a full Tiberium processing plant within the enormous, armored behemoth. Using a frontally-mounted scanning and collection system, the MARV can gather, process, and convert terrestrial Tiberium to usable resources in a matter of minutes.<ref name="MARV_Spotlight">Electronic Arts Los Angeles. 2008-03-24. [http://www.commandandconquer.com/intel/default.aspx#NewsMain Kane's Wrath The Marv Epic Unit Spotlight] EA Command & Conquer 3 Tiberium Wars - News</ref><ref name="CC3:KW_NodWeapMARV">Electronic Arts Los Angeles, ''[[Command & Conquer 3: Kane's Wrath]]''. Nod Weaponry, "GDI Mammoth Armoured Reclamation Vehicle (MARV)".</ref>
   
  +
Potential threats, originating from [[Nod]]-based operations or any number of separatist splinter or [[Forgotten|mutant]] factions, forced GDI to add significant armaments to the MARV before Red Zone deployment. In addition to the massive size and high-durability armor afforded to the MARV, a tri-barreled sonic cannon was added to provide offensive power to the MARV design. Firing a large area-of-effect sonic shell, the MARV’s massive cannon is equally as effective against unexpected uprisings as it is at breaking down massive Tiberium deposits for reclamation. In addition, four garrison slots can accommodate a variety of GDI infantry, allowing the MARV to meet any potential threat on the battlefield.<ref name="MARV_Spotlight"/>
[[Mercury Red]] can train a more powerful frontline basic infantry, called the [[Shock trooper (Generals 2)|shock trooper]].
 
   
==Game structure==
+
===Deployments===
  +
Nod first encountered the MARV during the [[Third Tiberium War]], when ZOCOM first began Tiberium abatement in the African Red Zone. Several scout patrols in the area was destroyed by a MARV, one of which managed to transmit a video warning before its destruction. Since Nod was in danger of losing their foothold in the Red Zone, [[Alexa Kovacs]] ordered [[LEGION]] to locate and capture the [[Reclamator hub]] where the MARV was maintained.
===Abilities===
 
{{Sidebox
 
|name = Entrench
 
|image = Entrench_icon.png
 
|desc = Entrenches the Recon Squad in place but increases its attack range and armor.
 
|note = Requires Entrench upgrade.
 
}}
 
   
  +
An analysis of MARV wreckage and data from the Reclamator hub allowed the Brotherhood to complete its own epic unit, the [[Redeemer]], during the battle. Designs for the Redeemer and its production facility, the [[Redeemer engineering facility]], were transferred to LEGION for immediate field testing. Ultimately, three MARVs were destroyed during the ferocious battle.<ref name="CC3:KW_Nod8">Electronic Arts Los Angeles, ''[[Command & Conquer 3: Kane's Wrath]]''. Nod mission 8: "MARV Rising".</ref>
===Upgrades===
 
  +
{{Sidebox
 
  +
==Game unit==
|name = Senior Warfighter
 
  +
The MARV produces much less credits per Tiberium patch than a regular [[GDI harvester (Tiberium Wars)|Harvester]]: 115 credits per green Tiberium patch, and 230 per blue Tiberium patch, compared to 350 for green Tiberium and 700 for blue Tiberium. However, the MARV does not need to offload at a [[GDI Tiberium refinery (Tiberium Wars)|Tiberium refinery]]; it instantly converts into credits any Tiberium patch it moves over as long as one has enough storage. If the storage is maxed out, the crystals will be destroyed but no credits will be added.
|image = Senior_Warfighter_icon.png
 
  +
|desc = Improves the armor of the Recon Squad.
 
  +
MARV is also extremely slow, due to its heavy armor, but even with all those downsides, it is very handy to help turn the tide of battle, put the finishing touches on an assault, or to act as a meatshield to absorb damage for the rest of your army. MARVs main gun does [[splash damage]], and its size allows crushing non-superheavy vehicles under its wheels, making it probably the most powerful area of effect damage source in game.
|note = Purchased at the [[Tech lab (Generals 2)|Tech Lab]].
 
  +
}}
 
  +
Like the [[Nod]] [[Redeemer]] and the [[Scrin]] [[Eradicator Hexapod]], the MARV must be built from its own specialized construction building - the [[Reclamator Hub]], and only one MARV may be built at a time.
{{Sidebox
 
  +
|name = Improved Ballistics
 
  +
Four infantry squads may be '''''permanently''''' garrisoned inside which adds weapons or abilities to the vehicle. The first infantry unit creates the front-left turret, the second creates the front-right, the third creates the back-left, and the last creates the back-right.
|image = Improved_Ballistics_icon.png
 
  +
|desc = Increases attack damage of the Recon Squad.
 
  +
{| border="0" cellpadding="2" align="center" class="eva_box"
|note = Purchased at the [[Tech lab (Generals 2)|Tech Lab]].
 
  +
!Unit
}}
 
  +
!Corresponding weapon<br />or capability
{{Sidebox
 
  +
|-
|name = Hollow Point Ammo
 
  +
|[[Rifleman squad (Tiberium Wars)|Rifleman squad]]
|image = Hollow_Point_ammo_icon.png
 
  +
|Machine gun turret
|desc = Increases the attack damage dealt to enemy infantry.
 
  +
|-
|note = Purchased at the [[EU barracks|EU Barracks]].
 
  +
|[[Missile squad (Tiberium Wars)|Missile squad]]
}}
 
  +
|Missile launcher turret
{{Sidebox
 
  +
|-
|name = Entrench
 
  +
|([[Combat engineer (Kane's Wrath)|Combat]]) [[Engineer (Tiberium Wars)|engineer]]
|image = Entrench_icon.png
 
  +
|Repair node
|desc = Allows the Recon Squad to entrench in place to increase its attack range and armor.
 
  +
|-
|note = Purchased at the [[EU barracks|EU Barracks]].
 
  +
|[[Grenadier squad]]
}}
 
  +
|Grenade launcher turret
  +
|-
  +
|[[Sniper team (Tiberium Wars)|Sniper team]]
  +
|Sniper rifle nest
  +
|-
  +
|[[Zone troopers (Tiberium Wars)|Zone troopers]]
  +
|Railgun turret
  +
|-
  +
|[[Zone raiders (Kane's Wrath)|Zone raiders]]
  +
|Sonic grenade launcher turret
  +
|}
  +
  +
Among the epic units, the MARV has the heaviest armor, the slowest speed, and has the most number of garrison points, and so has unparalleled firepower on land (Redeemer = 2, Eradicator = 3).
  +
  +
In a one-on-one fight, ignoring garrisons and veterancy, the MARV loses to any other Epic unit, but garrisoning it stands a higher chance, and if garrisoned by four Zone Troopers/Raiders, MARV is the strongest land unit, beating no matter how garrisoned Redeemer or Hexapod is in combat. The number of garrisons and variety of options also makes it the most flexible. It is the only Epic unit that can fire while on the move, giving it a significant tactical advantage. It is also the only Epic unit to feature directional armor (that is, it's frontal armor is stronger than the armor elsewhere on its body, with the rear being the weakest point); this, coupled with the use of the "reverse move" command, can help a careful commander save a MARV that may have waded into a conflict it cannot handle, although it can also be exploited by a wily opponent. The main sonic weapon deals heavy splash damage, making the MARV slightly more effective against groups of clustered infantry than the other epic units. The MARV is capable of crushing any other non-epic unit, meaning that it can literally drive over huge amounts of enemy forces and crush them, as long as it's not destroyed while moving to them.
  +
  +
The MARV may be used to hamper an opponent's economy by quickly depleting Tiberium fields convenient to the enemy. The fields is courses through are emptied regardless of whether the maximum silo capacity has been reached, thus a field can be effectively denied to both sides.
  +
  +
Bottomline is, as far as MARV units go, thanks to the most number of infantry weapons it can carry, it is debatedly the most versatile of the three.
  +
  +
===Global Conquest===
  +
Like all epic units, Strike Forces with a MARV have a special interaction in the global battlefield based on the epic unit's innate ability: due to the MARV's mobile harvester role, the Strike Force can harvest Tiberium in the global battlefield around its area of influence every turn similar to a Base, generating extra resources for the owner.
  +
  +
==Changelog==
  +
*[[Kane's Wrath patch 1.01|''Kane's Wrath'' patch 1.01]]: Tiberium harvesting now returns 33% of the harvested value
  +
  +
==Quotes==
  +
===When created===
  +
*''Global defense initiated!''
  +
*''MARV assembly complete!''
  +
*''Systems online!''
  +
*''Power engaged!''
  +
*''MARV online!''
  +
  +
===When selected===
  +
*''Systems engaged!''
  +
*''MARV!''
  +
*''Peerless!''
  +
*''Size matters!''
  +
*''Ready to roll!''
  +
*''Emitters charged!''
  +
*''Ready to deploy!''
  +
  +
===When moving===
  +
*''En route!''
  +
*''Revising deployment vector!''
  +
*''Make some room!''
  +
*''On my way!''
  +
*''Adjusting position!''
  +
*''I'll clear the way!''
  +
*''Reclamation in progress!''
  +
  +
===When ordered to harvest (unused)===
  +
*''Reclamation ops commencing!''
  +
*''Take back the planet!''
  +
*''The Earth will be ours again!''
  +
*''Tiberium abatement commencing!''
  +
*''Reclamation in progress!''
  +
  +
===When ordered to attack===
  +
*''Crush them!''
  +
*''Bringing in the big guns!''
  +
*''Combat vector engaged!''
  +
*''Watch my six!''
  +
  +
===When attacking===
  +
*''Emitter array engaged!''
  +
*''Heavy firepower!''
  +
*''Deploying armaments!''
  +
*''Assault initiated!''
  +
*''Assault vector alpha!''
  +
*''Enemy sighted!''
  +
*''Overwhelming!''
  +
*''Full power!''
  +
*''Take 'em out!''
  +
  +
===When retreating===
  +
*''What?!''
  +
*''This way!''
  +
*''Refactoring objective.''
  +
*''Retreating!''
  +
*''Pulling back!''
  +
  +
==Trivia==
  +
*Even though its full name is given as "Mammoth Armored Reclamation Vehicle" in the [[Intelligence Database]] and the unit spotlight, the pre-mission cutscene and mission briefing for [[MARV Rising]] give the full name "Mammoth ''Armed'' Reclamation Vehicle".
  +
*Clues found in the MARV's concept art and in-game model imply the vehicle's cannons were originally supposed to rotate after each shot so that only the uppermost barrel was the one firing, however this graphical feature is not present in the final game.
  +
*According to pre-release information, the MARV was able to harvest Tiberium at full value.<ref name="MARV_Spotlight"/> However, this was nerfed to 33% of the full value in [[Kane's Wrath patch 1.01|patch 1.01]].
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
KW_MARV_Concept_Art.jpg|Concept art
EU_Recon_Squad_01.png
 
  +
KW_MARV_Wallpaper.jpg|Promotional artwork
EU_Recon_Squad_03.png|Hollow point ammo upgrade
 
  +
CNCKW_Militants_And_MARV.jpg|Nod surveillance log of first encounter with the MARV
EU_Recon_Squad_04.png|Entrench upgrade
 
  +
MARV_Blueprints.jpg|3D model in Nod's database
  +
KW_MARV_Enter_Battlefield.jpg|Rolling out from the Reclamator Hub
  +
MARV CC3 Game1.jpg|Harvesting Tiberium
  +
KW MARV rifles.png|A MARV garrisoned with [[Rifleman squad (Tiberium Wars)|rifleman squads]]
  +
KW MARV missiles.png|A MARV garrisoned with [[Missile squad (Tiberium Wars)|missile squads]]
  +
KW MARV repair.png|A MARV garrisoned with [[Engineer (Tiberium Wars)|engineer]]s or [[Combat engineer (Kane's Wrath)|combat engineer]]s
  +
KW MARV grenades.png|A MARV garrisoned with [[Grenadier squad|grenadier]] or [[Zone raiders (Kane's Wrath)|zone raider squads]]
  +
KW MARV snipers.png|A MARV garrisoned with [[Sniper team (Tiberium Wars)|sniper teams]]
  +
KW MARV railguns.png|A MARV garrisoned with [[Zone troopers (Tiberium Wars)|zone trooper squads]]
 
</gallery>
 
</gallery>
 
==Trivia==
 
* The assault rifles the recon squad bears resemble the [[Wikipedia:XM25 CDTE|H&K XM8]].
 
   
 
==See also==
 
==See also==
  +
*[[Redeemer]], Nod counterpart
* [[Red Guard (Generals 2)|Red Guard]], APA basic infantry
 
  +
*[[Eradicator hexapod]], Scrin counterpart
* [[Rebel (Generals 2)|Rebel]], GLA basic infantry
 
  +
{{Generals 2 EU Arsenal}}
 
  +
==References==
[[Category:Generals 2 infantry]]
 
  +
<references />
  +
  +
{{Tiberium Wars GDI Arsenal|game=Kane's Wrath}}
  +
{{Tanks}}
  +
  +
[[Category:Kane's Wrath epic units]]
  +
  +
[[de:Rekultivierungs-Einheit]]

Revision as of 21:01, 2 December 2023

Disambig
For similar units, see epic unit.

The Earth will be ours again.
- MARV

The Mammoth Armored Reclamation Vehicle (MARV) is GDI's epic, gigantic super-heavy anti-Tiberium tank in Kane's Wrath.

Background

Born from the same initiative that led to the creation of ZOCOM, the Mammoth Armored Reclamation Vehicle, or MARV, was crafted by GDI engineers to complement ZOCOM's Red Zone anti-Tiberium operations. Significant advances in Tiberium harvesting and refinement have allowed GDI to house a full Tiberium processing plant within the enormous, armored behemoth. Using a frontally-mounted scanning and collection system, the MARV can gather, process, and convert terrestrial Tiberium to usable resources in a matter of minutes.[1][2]

Potential threats, originating from Nod-based operations or any number of separatist splinter or mutant factions, forced GDI to add significant armaments to the MARV before Red Zone deployment. In addition to the massive size and high-durability armor afforded to the MARV, a tri-barreled sonic cannon was added to provide offensive power to the MARV design. Firing a large area-of-effect sonic shell, the MARV’s massive cannon is equally as effective against unexpected uprisings as it is at breaking down massive Tiberium deposits for reclamation. In addition, four garrison slots can accommodate a variety of GDI infantry, allowing the MARV to meet any potential threat on the battlefield.[1]

Deployments

Nod first encountered the MARV during the Third Tiberium War, when ZOCOM first began Tiberium abatement in the African Red Zone. Several scout patrols in the area was destroyed by a MARV, one of which managed to transmit a video warning before its destruction. Since Nod was in danger of losing their foothold in the Red Zone, Alexa Kovacs ordered LEGION to locate and capture the Reclamator hub where the MARV was maintained.

An analysis of MARV wreckage and data from the Reclamator hub allowed the Brotherhood to complete its own epic unit, the Redeemer, during the battle. Designs for the Redeemer and its production facility, the Redeemer engineering facility, were transferred to LEGION for immediate field testing. Ultimately, three MARVs were destroyed during the ferocious battle.[3]

Game unit

The MARV produces much less credits per Tiberium patch than a regular Harvester: 115 credits per green Tiberium patch, and 230 per blue Tiberium patch, compared to 350 for green Tiberium and 700 for blue Tiberium. However, the MARV does not need to offload at a Tiberium refinery; it instantly converts into credits any Tiberium patch it moves over as long as one has enough storage. If the storage is maxed out, the crystals will be destroyed but no credits will be added.

MARV is also extremely slow, due to its heavy armor, but even with all those downsides, it is very handy to help turn the tide of battle, put the finishing touches on an assault, or to act as a meatshield to absorb damage for the rest of your army. MARVs main gun does splash damage, and its size allows crushing non-superheavy vehicles under its wheels, making it probably the most powerful area of effect damage source in game.

Like the Nod Redeemer and the Scrin Eradicator Hexapod, the MARV must be built from its own specialized construction building - the Reclamator Hub, and only one MARV may be built at a time.

Four infantry squads may be permanently garrisoned inside which adds weapons or abilities to the vehicle. The first infantry unit creates the front-left turret, the second creates the front-right, the third creates the back-left, and the last creates the back-right.

Unit Corresponding weapon
or capability
Rifleman squad Machine gun turret
Missile squad Missile launcher turret
(Combat) engineer Repair node
Grenadier squad Grenade launcher turret
Sniper team Sniper rifle nest
Zone troopers Railgun turret
Zone raiders Sonic grenade launcher turret

Among the epic units, the MARV has the heaviest armor, the slowest speed, and has the most number of garrison points, and so has unparalleled firepower on land (Redeemer = 2, Eradicator = 3).

In a one-on-one fight, ignoring garrisons and veterancy, the MARV loses to any other Epic unit, but garrisoning it stands a higher chance, and if garrisoned by four Zone Troopers/Raiders, MARV is the strongest land unit, beating no matter how garrisoned Redeemer or Hexapod is in combat. The number of garrisons and variety of options also makes it the most flexible. It is the only Epic unit that can fire while on the move, giving it a significant tactical advantage. It is also the only Epic unit to feature directional armor (that is, it's frontal armor is stronger than the armor elsewhere on its body, with the rear being the weakest point); this, coupled with the use of the "reverse move" command, can help a careful commander save a MARV that may have waded into a conflict it cannot handle, although it can also be exploited by a wily opponent. The main sonic weapon deals heavy splash damage, making the MARV slightly more effective against groups of clustered infantry than the other epic units. The MARV is capable of crushing any other non-epic unit, meaning that it can literally drive over huge amounts of enemy forces and crush them, as long as it's not destroyed while moving to them.

The MARV may be used to hamper an opponent's economy by quickly depleting Tiberium fields convenient to the enemy. The fields is courses through are emptied regardless of whether the maximum silo capacity has been reached, thus a field can be effectively denied to both sides.

Bottomline is, as far as MARV units go, thanks to the most number of infantry weapons it can carry, it is debatedly the most versatile of the three.

Global Conquest

Like all epic units, Strike Forces with a MARV have a special interaction in the global battlefield based on the epic unit's innate ability: due to the MARV's mobile harvester role, the Strike Force can harvest Tiberium in the global battlefield around its area of influence every turn similar to a Base, generating extra resources for the owner.

Changelog

Quotes

When created

  • Global defense initiated!
  • MARV assembly complete!
  • Systems online!
  • Power engaged!
  • MARV online!

When selected

  • Systems engaged!
  • MARV!
  • Peerless!
  • Size matters!
  • Ready to roll!
  • Emitters charged!
  • Ready to deploy!

When moving

  • En route!
  • Revising deployment vector!
  • Make some room!
  • On my way!
  • Adjusting position!
  • I'll clear the way!
  • Reclamation in progress!

When ordered to harvest (unused)

  • Reclamation ops commencing!
  • Take back the planet!
  • The Earth will be ours again!
  • Tiberium abatement commencing!
  • Reclamation in progress!

When ordered to attack

  • Crush them!
  • Bringing in the big guns!
  • Combat vector engaged!
  • Watch my six!

When attacking

  • Emitter array engaged!
  • Heavy firepower!
  • Deploying armaments!
  • Assault initiated!
  • Assault vector alpha!
  • Enemy sighted!
  • Overwhelming!
  • Full power!
  • Take 'em out!

When retreating

  • What?!
  • This way!
  • Refactoring objective.
  • Retreating!
  • Pulling back!

Trivia

  • Even though its full name is given as "Mammoth Armored Reclamation Vehicle" in the Intelligence Database and the unit spotlight, the pre-mission cutscene and mission briefing for MARV Rising give the full name "Mammoth Armed Reclamation Vehicle".
  • Clues found in the MARV's concept art and in-game model imply the vehicle's cannons were originally supposed to rotate after each shot so that only the uppermost barrel was the one firing, however this graphical feature is not present in the final game.
  • According to pre-release information, the MARV was able to harvest Tiberium at full value.[1] However, this was nerfed to 33% of the full value in patch 1.01.

Gallery

See also

References

  1. 1.0 1.1 1.2 Electronic Arts Los Angeles. 2008-03-24. Kane's Wrath The Marv Epic Unit Spotlight EA Command & Conquer 3 Tiberium Wars - News
  2. Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Mammoth Armoured Reclamation Vehicle (MARV)".
  3. Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod mission 8: "MARV Rising".
Join the Global Defense Initiative! Global Defense Initiative Third Tiberium War Arsenal We save lives!
Sheppard Tanks CNCTW Scorpion Tank Cameo