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Hardhat with a handgun!
- Combat Engineer

The combat engineer was a Steel Talons support infantry in Command & Conquer 3: Kane's Wrath.


It has been a longstanding tradition of the GDI Engineering Corps to forego weapons training, with its members preferring to spend their time studying structural engineering and electronic subterfuge. However, Nod infiltration of the civilian population has placed Engineers at increased risk, resulting in a series of devastating casualties that have stripped the Corps of many of their best and brightest.[1]

In response, in the years following the Second Tiberium War, GDI initiated a combat training program for any Engineering Corps member facing a battlefield assignment, outfitting each with a pistol and slightly upgraded body armor.[1]

The results of the program was apparently unsatisfactory, as by the Third Tiberium War in 2047, GDI engineers were no longer outfitted with body armor. While they were still armed with a GD45, they were instructed to use it only as a last resort due to its lack of effectiveness against modern body armor.[2]

Game unit

The Combat Engineer serves the same purpose as the standard Engineer, Nod Saboteur and Scrin Assimilator. However, Combat Engineers are capable of killing other engineers, meaning the Steel Talons no longer have to make a mad dash. Despite being able to gun down other utility infantry units, Combat Engineers are not frontline units, even though they are unique in that they can actually shoot at aircraft. They have the same attributes as standard Engineers, other than carrying a heavy pistol.

When facing opposing infantry squads they are best garrisoned where possible as they are easily defeated by them.




When created

  • Combat engineer here!
  • Hardhat with a handgun!
  • Engineer ready for action!

When selected

  • Commander?
  • Always be prepared.
  • Got a job for me?
  • I've got everything I need.
  • They gave me a gun?
  • Awaiting assignment!
  • Armed and ready!
  • Where's the problem?

When moving

  • On my way!
  • Over there, huh?
  • I'm going!
  • Let's go, then.
  • I could use a lift!
  • Heading out now!
  • I'm on it!
  • Okay, here I go!

When garrisoning a structure

  • Look's safe to me!
  • I'll wait inside!
  • Taking cover!

When ordered to capture a structure

  • I'll take control then!
  • Prepping control codes!
  • It'll be ours soon!
  • Cover my six!
  • Get me in there!
  • I've got this one!

When ordered to repair

  • Nothing a little spit and polishing can't fix!
  • Good as new!
  • I can fix this up!
  • Yeah, I can fix that!
  • I see what the problem is!
  • It looks funny.

When ordered to capture a husk

  • Hey, it still good!
  • I'll get it running again!
  • Good as new!

When ordered to attack

  • That a good idea?
  • If your say so!
  • I'll try!

​When attacking

  • No fear!
  • I have a pistol!
  • Ch...Charge!
  • I'll do what I can!
  • Stop or I'll shoot!

When retreating

  • I'll need backup!
  • Let me get out of here!
  • Back to base!

When suppressed

  • Under fire!
  • I'm pinned down!
  • Can't move!
  • Get 'em off my back!


Idle animations

  • The combat engineer has some similar and shared animations to the regular engineer like checking his watch or taking a drink from his briefcase. Instead of dropping it from standing he may stretch then knock it over from a kneeling position and pick it up.
  • He will occasionally type on a device held inside the briefcase.
  • There are two animations where he will swat bugs; one where he squashes one with the briefcase and wipes it off, and one where he swats the air with it in a rage and slams it on the ground.
  • He will sometimes pull out his pistol and imitate a confrontation with it then perform a trick to holster it.


See also


  1. 1.0 1.1 Electronic Arts Los Angeles, Command & Conquer 3: Kane's Wrath. Nod Weaponry, "GDI Combat Engineer".
  2. Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "GDI Engineer".
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