Command & Conquer: Red Alert - Retaliation

From Command & Conquer Wiki
Jump to: navigation, search
CS Gameicon.png AF Gameicon.png
Applications-multimedia.svg This article is written from a real world point of view.
This article is about the PlayStation port of Red Alert expansions. For compilation of Red Alert expansions for DOS/Windows that has a similar name in the francophone market, see Command & Conquer: Red Alert - Mission Tesla.

Retaliation US.jpg

RA Retaliation UK cover.jpg

Command & Conquer
Red Alert: Retaliation
Developer Westwood Studios
Publisher Virgin Interactive (PS1)
Electronic Arts (PS3/PSP)
Release date PlayStation:
NA28 August 1998
DE25 September 1998
PlayStation 3 & PSP:
EU2 October 2008
NA3 December 2009
HR/SI9 September 2010
Genre Real-time strategy
Modes Singleplayer, multiplayer
Ratings ESRB: T
ELSPA: 15+
PEGI: 12
Platforms PlayStation 1 (CD)
PlayStation 3 and PSP (on PS Network)
Inputs PlayStation gamepad, PlayStation mouse

Command & Conquer: Red Alert: Retaliation is the PlayStation port of the Red Alert expansions, Counterstrike and Aftermath, bundled together and upgraded with exclusive FMV cutscenes. The cutscenes introduced two new characters - general Carville and general Topolov.


The campaigns in Retaliation are similar for Allies and Soviets. Instead of the main force deciding the outcome of the war, the player is assigned to a certain auxiliary command - in the Allies' case, an American detachment led by general Carville, while Soviet commander is under the command of general Topolov, both of which have been entrusted with several "secret projects".

Special Aftermath units such as the Tesla tank, Field mechanic, MAD tank, and Chrono tank are available in later missions. Specific units such as Volkov, the Soviet Super tank and Allied stolen nuclear armed MiG also appear in certain missions. It should be noted that both types of Tesla tanks are represented in Retaliation: the prototype based on the Radar jammer from Counterstrike and the final Tesla tank from Aftermath.

The order of the missions has been rearranged from the order used in Counterstrike and Aftermath to form a single story line for each side, although all missions from Counterstrike are still placed before the ones from Aftermath for each side.

Allied missions

Counterstrike missions:

Aftermath missions:

Soviet missions

Counterstrike missions:

Aftermath missions:

Secret ant missions


Retaliation uses the same control scheme as Red Alert for the PlayStation. The UI is adapted for use with the PlayStation gamepad and the PlayStation mouse. When not in use, the sidebar is translucent. The sidebar is split up into 7 categories:

  • Allied tructures
  • Soviet structures
  • Infantry
  • Vehicles
  • Aircraft
  • Ships
  • Superweapons

Even though there are different sections for structures, they cannot be both used at the same time. If attempted, the "unable to comply, building in progress" message will be sounded. This sidebar setup is reminiscent of the sidebar used in later C&C games as of Red Alert 2.

The gamepad is a bit slower and less accurate to use than the mouse, however the speed of the gamepad can be increased by holding the R1 button at the cost of pointer accuracy. Like the other versions of C&C on the PlayStation, it does not support the DualShock controller. 


  • Due to a possible bug, the music track used in the It Came From Red Alert! intro occasionally plays as a music track in-game. The track cannot be selected in the options menu.
  • The game has a cheat code to turn ore into civilians. This is often seen as a reference to the movie Soylent Green.

Names in different markets

  • United Kingdom and rest of Europe: Command & Conquer: Retaliation
  • France: Command & Conquer: Alerte Rouge - Missions Tesla
  • Germany: Command & Conquer: Alarmstufe Rot - Gegenschlag

Videos and gallery

External links

Command & Conquer series
Red Alert, Counterstrike and The Aftermath missions