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{{Games|RA|CS|AF}}
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{{Games|TS}}
{{POV}}
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{{WarBox
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|name = Secure the Region
This is the complete list of all music tracks from ''[[Command & Conquer: Red Alert]]'', {{GL|Counterstrike}}, {{GL|Aftermath}} and {{GL|Retaliation}}.
 
  +
|prev = [[Reinforce Phoenix Base]]
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|next = [[Capture Train Station]] or<br />[[Secure Crash Site]]
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|image = TS_GDI_Mission_2.png
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|imgdesc = The Nod base in the region
  +
|conflict = [[Second Tiberium War]]
  +
|date = 2030
  +
|place = [[Arizona]], [[United States of America (Tiberium)|United States]]
  +
|result =
  +
|side1 = {{Subfaction|GDI|TS}}
  +
|side2 = {{Subfaction|Nod|TS}}
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|commanders1 = {{Flag|GDI|TS}} [[Michael McNeil]]
  +
|commanders2 = {{Flag|Nod|TS}} [[Cesar Vega]]
  +
|forces1 = {{Flag|GDI|TS}} [[Orca transport]] reinforcements
  +
* [[Mobile construction vehicle (Tiberian Sun)|MCV]]
  +
* [[Disc thrower]]s
  +
* [[Wolverine (Tiberian Sun)|Wolverine]]s
  +
|forces2 = {{Flag|Nod|TS}} Nod base
  +
* [[Cyborg]]s
  +
* [[Laser turret (Tiberian Sun)|Laser turrets]]
  +
* [[Surface-to-air missile site (Tiberian Sun)|SAM sites]]
  +
|game = ''[[Command & Conquer: Tiberian Sun|Tiberian Sun]]''
  +
|objectives =
  +
* Deploy the M.C.V. and begin building a base
  +
* Destroy all Nod SAM sites
  +
* Destroy the Nod base
  +
|notes =
  +
|transcript = Transcript:Secure the Region
  +
}}
  +
'''Secure the Region''' is the second mission in the [[GDI]] campaign of {{GL|Tiberian Sun}}.<ref name="CC2_GDI2">Westwood Studios, ''[[Command & Conquer: Tiberian Sun]]''. GDI mission 2: "Secure The Region".</ref>
   
==Background==
+
==EVA briefing==
  +
[[File:GDI1.png|left|200px|thumb|Mission location]]
Red Alert's original score was composed by [[Frank Klepacki]] and was voted the best video game soundtrack of 1996 by PC Gamer and Gameslice magazines.<ref name="behindra">{{cite web | title=COMMENTARY: Behind the Red Alert Soundtrack | author=Frank Klepacki | url=http://www.frankklepacki.com | work=[http://www.frankklepacki.com frankklepacki.com] | accessdate=27 July 2006}}</ref> Among his most famous songs from the series is the theme of ''Red Alert'', titled "[[Hell March]]", which accents the style of the game with adrenalized riffs of electric guitar, the sounds of marching feet, and synthesizers to what is commonly accepted as the German marching command, "''Die Waffen, legt an!''" (which loosely translates to "Aim your weapons!"). However, the full recording from which the sample originates also includes commands seemingly in English, which may mean the commonly-accepted German quote is erroneous. <ref>[https://www.youtube.com/watch?v=mJlZWmyNAYY Hell March Shout Full Sample - YouTube]</ref> Originally intended to be the theme for the [[Brotherhood of Nod]] faction in the ''[[Covert Operations]]'' expansion to the original 1995 ''[[Command & Conquer: Tiberian Dawn|Command &amp; Conquer]]'' game,<ref>{{cite web | title=COMMENTARY: Behind the C&C Soundtrack | author=Frank Klepacki | url=http://www.frankklepacki.com/ | work=[http://www.frankklepacki.com/ frankklepacki.com] | accessdate=27 July 2006}}</ref> the track eventually ended up enlisting itself as a staple in the ''Red Alert'' series instead.
 
  +
The Nod forces that attacked Phoenix Base have been traced back to a small base in this sector. Orders received from GDI Command state that the Nod base must be destroyed. However, there is a significant civilian population in the immediate area that must be evacuated by ORCA Transport before the fighting gets too heavy. Before the Transports can safely land, all seven SAM sites must be destroyed. Once the civilians have been evacuated, the Nod base can be destroyed.
   
  +
* Objective One: Deploy the M.C.V. and begin building a base.
{{Q|After C&C came out we wasted no time kicking out Covert Ops. I wrote some more ambient style themes they asked me for, and then I began tinkering with this heavy metal song that I was trying to gear towards Nod for the next big C&C game. Brett Sperry came in my office and said "You got anything I can hear for the new C&C?" I played it for him. He said "What's the name of this one?" I said "[[Hell March]]." He said "That's the signature song for our next game.".<ref name="Facebook"> {{cite web | title= (Untitled) | author= Frank Klepacki| url=http://www.facebook.com/pages/Frank-Klepacki/22867178729 | work=[http://www.facebook.com/pages/Frank-Klepacki/22867178729 Facebook.com] | accessdate=}}</ref>|[[Frank Klepacki]]|''Senior Composer''}}
 
  +
* Objective Two: Destroy all Nod SAM sites.
  +
* Objective Three: Destroy the Nod base.
   
  +
==Events==
Following the success of ''Hell March'', Klepacki headed the composition of its two variations, each becoming the main theme for ''[[Command & Conquer: Red Alert 2|Red Alert 2]]'' ("Hell March 2/HM2") and ''[[Command & Conquer: Red Alert 3|Red Alert 3]]'' ("Hell March 3"), respectively. Recently, the original ''Hell March'' has been used in the motoring show ''Top Gear'',<ref name="Top Gear">{{cite web|url=http://forums.penny-arcade.com/showthread.php?p=7784030|title=Top Gear|publisher=Penny-Arcade.com|date=2008-11-13}}</ref> particularly during their American Road trip to the Bonneville Salt Flats in season 12 episode 2.
 
  +
[[File:GDI2.png|thumb|200px|GDI forces advance eastwards.]]
  +
[[Michael McNeil|McNeil]] successfully drove Nod forces away from [[Phoenix base]]. Unfortunately, base commander [[Peter Tao|Tao]] had already been captured, and GDI received a video transmission of Nod general [[Cesar Vega|Vega]] slitting his throat. [[James Solomon|General Solomon]] ordered McNeil to destroy the Nod base responsible for the attack on Phoenix and destroy the [[Surface-to-air missile site (Tiberian Sun)|SAM sites]] around it to evacuate the civilians near the area by air.
   
  +
==Walkthrough==
When playing the single-player campaign, a limited number of tracks are initially available, and more are unlocked as the player progresses through missions. When playing in a multiplayer or "skirmish" game, however, all tracks are available from the start. More tracks were included in the ''Red Alert'' expansion packs: ''Counterstrike'', ''The Aftermath'' and ''Retaliation''. The music tracks can be listened to on [http://www.frankklepacki.com/ Frank Klepacki's website].
 
  +
''(Note: This walkthrough assumes Hard difficulty.)''
   
  +
Despite what the mission briefing says, you are not required to destroy the SAM sites before the Nod base. Since you do not have access to air units for this mission anyway, it is best to prioritize dealing with the Nod base.
An official soundtrack was released with unique album art designed by Westwood Studios and, like the previous release, featured the official ''Command & Conquer series'' logo with the ''Red Alert'' series motif below. The album contained fifteen tracks, plus a hidden bonus track. Half a minute after the end of track 15 plays ''Surf No Mercy''. Its melodramatic opening was used in the secret ''[[It Came From Red Alert!]]'' campaign in ''Counterstrike'', and the track itself is a tribute to ''Misirlou'', using the rhythm of an earlier ''Command & Conquer'' music piece, ''No Mercy''. While it does not play ingame during the ant missions in ''Counterstrike'', it does appear in ''Retaliation'', where a bug causes it to play outside the campaign as well.
 
   
  +
==Gallery==
Two tracks on the disc, "Radio 2" and "Face the Enemy 2", had the numbers at the end removed from the track listing, which could potentially cause confusion, since the original "Radio" track is from the first Command & Conquer game, and "Face The Enemy 1" is a different track in Red Alert.
 
  +
<gallery>
 
  +
TSG02.jpg|Map panorama
==Track List==
 
 
Names that differ from the in-game name were provided by Frank Klepacki's website and/or the Red Alert Remaster. Unless specified, the track lengths are based on the in-game playlist. For tracks that do not appear in the playlist, the track length is taken from the game's source code, since that is what the playlist track length uses.
 
 
===Soundtrack CD===
 
 
{| class="wikitable sortable"
 
|-
 
! CD index !! Internal name !! Name !! CD Length !! Length !! Remarks
 
|-
 
| 1 || HELL226M || [[Hell March]] || 06:22 || 06:15 ||
 
|-
 
| 2 || RADIO2 || Radio 2 || 04:02 || 03:57 || Listed on the soundtrack as "Radio".
 
|-
 
| 3 || CRUS226M || Crush || 03:47 || 03:42 ||
 
|-
 
| 4 || ROLLOUT || Roll Out || 03:53 || 3:47 ||
 
|-
 
| 5 || MUD1A || Mud || 04:46 || 04:40 ||
 
|-
 
| 6 || TWIN || Twin Cannon || 03:54 || 03:49 || Listed in-game as "Twin".
 
|-
 
| 7 || FAC2226M || Face the Enemy 2 || 05:35 || 05:28 || Listed on the soundtrack as "Face the Enemy".
 
|-
 
| 8 || RUN1226M || Run for Your Life || 05:10 || 05:12 || Listed on the soundtrack as "Run".
 
|-
 
| 9 || TERMINAT || Terminate || 05:18 || 05:10 ||
 
|-
 
| 10 || BIGF226M || Big Foot || 05:14 || 05:07 ||
 
|-
 
| 11 || WORK226M || Workmen || 04:34 || 04:37 ||
 
|-
 
| 12 || SCORE || Militant Force || 01:49 || 1:46 || The game's score theme. Does not appear in the in-game playlist.
 
|-
 
| 13 || DENSE_R || Dense || 05:00 || 04:54 ||
 
|-
 
| 14 || VECTOR1A || Vector || 04:17 || 04:12 ||
 
|-
 
| 15 || SMSH226M || Smash || 04:35 || 04:32 || The soundtrack disc version lasts 08:07, as it is combined with the hidden bonus track "Surf No Mercy" on the same track, with a 20-second pause between the two songs.
 
|-
 
| 16 || || Surf No Mercy || 03:12 || || Hidden Bonus track; technically part of track 15 on the CD. Does not appear in-game.
 
|}
 
 
===Unlisted tracks===
 
 
These tracks were not included in the ''Red Alert'' soundtrack disc.
 
 
{| class="wikitable sortable"
 
|-
 
! Internal name !! Name !! Length !! Remarks
 
|-
 
| AWAIT || Await || 04:19 || Not used in the base game due to being misnamed as "AWAIT_R.AUD", but appears properly in Counterstrike and The Aftermath. In the Red Alert remaster, the track's name was changed to "Awaiting".
 
|-
 
| CREDITS || End Credits Theme || 02:43 || The game's end credits theme. Does not appear in the in-game playlist.
 
|-
 
| FAC1226M || Face the Enemy 1 || 04:31 ||
 
|-
 
| FOGGER1A || Fogger || 04:57 ||
 
|-
 
| INTRO || Intro Theme || 03:25 || The theme played on the game's main menu. Does not appear in the in-game playlist.
 
|-
 
| MAP || Map Selection || 01:03 || The theme played on the game's mission selection map. Does not appear in the in-game playlist.
 
|-
 
| SNAKE || Snake || 04:37 ||
 
|-
 
| TREN226M || Trenches || 05:12 ||
 
|}
 
 
===Counterstrike tracks===
 
 
Some of these were available as CD audio tracks on the Counterstrike game disc. Note that there is no CD audio track 1; the first track is the game data.
 
 
Due to some error, all Counterstrike tracks were listed in the in-game jukebox using their internal name. The real names were provided by Frank Klepacki's website.
 
 
{| class="wikitable sortable"
 
|-
 
! CD index || Internal name !! Name !! Length !! Remarks
 
|-
 
| || 2ND_HAND || The Second Hand || 04:28 ||
 
|-
 
| || ARAZOID || Arazoid || 04:17 || Unused in-game due to the file being misspelled as "ARAZIOD.AUD".
 
|-
 
| 6 || BACKSTAB || Backstab || 04:38 ||
 
|-
 
| 4 || CHAOS2 || Chaos || 04:10 ||
 
|-
 
| 3 || SHUT_IT || Shut It || 04:21 ||
 
|-
 
| || TWINMIX1 || Twin Cannon Remix || 03:42 ||
 
|-
 
| || UNDER3 || Underlying Thoughts || 04:06 ||
 
|-
 
| 5 || VR2 || Voice Rhythm 2 || 04:15 || There is an error in this track (both the CD and in-game versions) at 3:47. A corrected version appeared on Frank Klepacki's website, and later in the Remastered Collection.
 
|-
 
| 2 || || Radio 2 Remix || 03:35 || Appears as CD audio track on the CD, but does not exist in-game. It appeared later in ''Sole Survivor'' and ''Red Alert: Retaliation''.
 
|}
 
 
===Aftermath tracks===
 
 
None of the tracks from The Aftermath appear as CD audio tracks on the CD, due to the disc containing the same CD audio tracks as Counterstrike.
 
 
{| class="wikitable sortable"
 
|-
 
! Internal name !! Name !! Length !! Remarks
 
|-
 
| BOG || Bog || 03:32 ||
 
|-
 
| FLOAT_V2 || Floating || 04:34 ||
 
|-
 
| GLOOM || Gloom || 03:56 ||
 
|-
 
| GRNDWIRE || Groundwire || 03:48 ||
 
|-
 
| RPT || Running Through Pipes || 04:35 || Listed in-game as "Mech Man 2", probably due to it using the "I am a mechanical man" clip from the C&C1 track.
 
|-
 
| SEARCH || The Search || 04:36 || Listed in-game as "Search"
 
|-
 
| TRACTION || Traction || 03:57 ||
 
|-
 
| WASTELND || Wasteland || 04:02 ||
 
|}
 
 
===Retaliation tracks===
 
 
The ''Red Alert: Retaliation'' soundtrack consisted of remixes of older tracks, as well as some tracks that were merely renamed from their PC/DOS originals. Some of them are shared with ''[[Sole Survivor]]''.
 
 
{| class="wikitable sortable"
 
|-
 
! Name !! Original name !! Length !! PC appearance !! Remarks
 
|-
 
| The Second Hand || || 04:43 || Counterstrike ||
 
|-
 
| At Our Base || Backstab || 04:48 || Counterstrike ||
 
|-
 
| The Factory || Chaos || 04:15 || Counterstrike ||
 
|-
 
| Crush Remix || || 03:42 || Sole Survivor ||
 
|-
 
| No Mercy Remix || || 03:32 || Sole Survivor ||
 
|-
 
| Mud Remix || || 04:47 || Sole Survivor ||
 
|-
 
| Tanks Legion || Running Through Pipes || 04:36 || The Aftermath ||
 
|-
 
| Chaos In Europe || The Search || 04:37 || The Aftermath ||
 
|-
 
| Gain Money || Shut It || 04:29 || Counterstrike ||
 
|-
 
| Tanks Assault || Traction || 04:01 || The Aftermath ||
 
|-
 
| The Valley || Voice Rhythm 2 || 04:22 || Counterstrike || This track has the same an error at 3:47 as the PC version. A corrected version appeared on Frank Klepacki's website, and later in the Remastered Collection.
 
|-
 
| Take Some Rest || Wasteland || 04:03 || The Aftermath ||
 
|-
 
| Workmen Remix || || 03:25 || Sole Survivor ||
 
|-
 
| Radio 2 Remix || || 03:32 || Sole Survivor || Also appears as CD audio track on the Counterstrike CD.
 
|-
 
| Militant Force || || 01:52 || Red Alert || The game's score theme. Does not appear in the in-game playlist.
 
|-
 
| Hell March Remix || || 03:32 || Sole Survivor ||
 
|-
 
| Twin Cannon Remix || || 03:45 || Sole Survivor ||
 
|}
 
 
===Cut tracks===
 
 
Most of these tracks are only known to exist thanks to the ''[[Command & Conquer: Red Alert - Remastered]]'' bonus gallery. All of them were included in the Remaster release.
 
 
{| class="wikitable sortable"
 
|-
 
! Name !! Length !! Cut from !! First public appearance
 
|-
 
| Concrete || 03:58 || The Aftermath || Red Alert - Remastered
 
|-
 
| Journey || 03:41 || Counterstrike || Jukebox on Frank Klepacki's website
 
|-
 
| Hell March (Original Demo) || 03:38 || Red Alert || A shortened version of this track was used in trailers of the game.
 
|-
 
| The Plan || 03:16 || The Aftermath || Red Alert - Remastered
 
|-
 
| The Truth Is A Lie || 03:32 || Red Alert || Red Alert - Remastered
 
|-
 
|}
 
 
==Disc release==
 
The original ''Red Alert'' tracks were released on a CD in 1996, bundled with the ''Collector's Pack ''in Europe and the ''Domination Pack ''in North America. It was also available for purchase through the Westwood.com store.
 
<gallery widths="165" captionalign="left">
 
RA1_OST_US.jpg|North American front cover
 
RA1_OST_Euro.jpg|European front cover
 
RA1_OST_German.jpg|German front cover
 
 
</gallery>
 
</gallery>
   
  +
==Videos==
===Second soundtrack disc (Germany only)===
 
  +
<center>
In the German equivalent of the ''Special Edition'', the soundtrack was released as two discs. The first disc is identical to the normal game soundtrack, with the exception that the bonus track is missing from the end of the ''Smash'' track. The second soundtrack disc is a compilation of commercial songs by various artists. Cobalt 60 released a special single called Crush, which itself was a remix of the track ''Crush'' from the game, and distributed 1000 copies among local DJs.
 
  +
{{YouTube|fRV_TB1Sez4|Briefing}}
 
  +
{{YouTube|ZVNWFDuSVsU|Disc thrower destroying a SAM site (mission accomplished cinematic)}}
{{#ev:youtube|ACv2i8gSThI||right|Crush track by Cobalt 60||autoplay=false}}
 
  +
</center>
The tracks include:
 
#Cobalt 60 – Crush (Command & Conquer Mix)
 
#Revolter – Full Screen Horror
 
#16 Volt – Two Wires Thin
 
#Laibach – God is God
 
#OOMPH! – I.N.R.I. vs. Jahwe
 
#Project Pitchfork – 2069 AD
 
#The Prodigy – Breathe
 
#Machines of Loving Grace – Richest Junkie Still Alive
 
#Ugly Mustard – Twist and Shake
 
#Strapping Young Lad – Spirituality
 
#Girls Under Glass – Burning Eyes
 
#Psykosonik – Ride
 
#Violent Vision – Pleasure of Sin (Remix)
 
   
 
==References==
 
==References==
 
<references />
 
<references />
  +
{{Tiberian Sun Missions|faction=GDI}}
{{Music}}
 
[[Category:Music]]
 
[[Category:Red Alert 1]]
 

Revision as of 02:36, 17 February 2021

Secure the Region is the second mission in the GDI campaign of Tiberian Sun.[1]

EVA briefing

GDI1

Mission location

The Nod forces that attacked Phoenix Base have been traced back to a small base in this sector. Orders received from GDI Command state that the Nod base must be destroyed. However, there is a significant civilian population in the immediate area that must be evacuated by ORCA Transport before the fighting gets too heavy. Before the Transports can safely land, all seven SAM sites must be destroyed. Once the civilians have been evacuated, the Nod base can be destroyed.

  • Objective One: Deploy the M.C.V. and begin building a base.
  • Objective Two: Destroy all Nod SAM sites.
  • Objective Three: Destroy the Nod base.

Events

GDI2

GDI forces advance eastwards.

McNeil successfully drove Nod forces away from Phoenix base. Unfortunately, base commander Tao had already been captured, and GDI received a video transmission of Nod general Vega slitting his throat. General Solomon ordered McNeil to destroy the Nod base responsible for the attack on Phoenix and destroy the SAM sites around it to evacuate the civilians near the area by air.

Walkthrough

(Note: This walkthrough assumes Hard difficulty.)

Despite what the mission briefing says, you are not required to destroy the SAM sites before the Nod base. Since you do not have access to air units for this mission anyway, it is best to prioritize dealing with the Nod base.

Gallery

Videos

Briefing
Disc thrower destroying a SAM site (mission accomplished cinematic)

References

  1. Westwood Studios, Command & Conquer: Tiberian Sun. GDI mission 2: "Secure The Region".
Tiberian Sun and Firestorm missions