The console in Command & Conquer: Renegade can be accessed by entering the ~
(tilde) key. The console available in both campaign and multiplayer, with certain commands being restricted based on the player's permission on the server.
List of commands[]
Commands will be displayed in bold, with variables encapsulated in <angle brackets>. Command aliases are encapsulated in (parenthesis).
- admin_message <message> (amsg): sends an admin message to all clients. Host only.
- alimit <limit>: changes the current air vehicle limit. Host only.
- alimitd: displays the current air vehicle limit. Host only.
- allow <nickname or id>: removes user channel ban from this server. WOL mode only.
- botcount <count> <team>: changes the maximum amount of bots. Team parameter is optional. Host only.
- cleanup: removes duplicate packages from TTFS.
- clearttfs: removes all packages from TTFS.
- ClientPhysicsOptimization: toggles client physics optimization.
- cmsg <red>,<green>,<blue> <message>: displays a colored message in the info box of all players. Host only.
- cmsgp <red>,<green>,<blue> <message>: displays a colored message in the info box of a player. Host only.
- cmsgt <red>,<green>,<blue> <message>: displays a colored message in the info box of a team. Host only.
- createshd <filename>: <shaderdev> saves the currently loaded shaders.ini into a shaders.shd file.
- debugdump (dd): dumps all Renegade memory to a file (like a crashdump). This will likely take a minute or two and lag you out of a game!
- disarm <player>: disarms all C4 of a player. Host only.
- disarmb <player>: disarms all beacons of a player. Host only.
- disarmp <player>: disarms all proximity C4 of a player. Host only.
- donate <from player> <to player> <amount>: moves cash from one player to another on the same team.
- edit_camera: edits the parameters of the currently active camera profile.
- edit_vehicle: edits the parameters of the currently driven vehicle, if any.
- eject <player>: ejects that player from whatever vehicle they are in, if any.
- evaa <sound file>: plays an EVA message for a players. Host only.
- evap <player> <sound file>: plays an EVA message for a specific player. Host only.
- evat <team> <sound file>: plays an EVA message for a specific team. Host only.
- exit: exits Renegade.
- extras fnkqrrm: enables fun mode, unlocking extra characters and vehicles that can be accessed by holding ALT and selecting the respective menu. Host only.
- fps: toggles FPS display.
- game_info: prints info about a game in progress to console box.
- gameover: ends current game. Server only.
- get_bw_budget_out (gbbo): shows total bps budget out.
- getbw <player>: retrieves the current bandwidth for given player (as set by sbbo).
- gfps: gets the maximum server FPS.
- hud: toggles HUD display.
- icon <player> <w3d file>: shows an emoticon over the head of the passed in player that is visible to their team. Host only.
- icon2 <player> <w3d file>: shows an emoticon over the head of the passed in player that is visible to their enemies. Host only.
- id <string>: prints the name and ID of players matching <string>. No string means all players.
- kick: kick and ban a user from the game. WOL game server only.
- listgamedefs: lists all game definitions that an be used with
- log <number>: enables or disables the client chatlog; 0 = disabled, 1 = enabled.
- logp: prints the status of the client chatlog.
- map: prints the name of the current map. Host only.
- mapnum: prints the index within the map list of the current map. Host only.
- message <message> (msg): sends a chat message to all clients. Host only.
- mined <team>: prints the current mine count for <team>; 0 = Nod, 1 = GDI. Host only.
- mlimit <new limit>: sets the mine limit. Renegade host only.
- mlimitd: prints the current mine limit. Host only.
- mlist <position>: prints the name of the map in the given position in the map list.
- mlist all: prints the entire map list. Host only.
- mlistc <position> <map>: changes the map at <position> in the map list. If the position is after the last map, it will be inserted at the end. Host only.
- mod: prints the name of the current mod. Host only.
- musica <sound file>: plays looping background music for all players. Host only.
- musicp <player> <sound file>: plays looping background music for a specific player. Host only.
- net_update_rate (nur): sets the maximum net update think rate (times per second).
- nlimit <limit>: changes the current naval vehicle limit. Host only.
- nlimitd: displays the current naval vehicle limit. Host only.
- nomusica: stops the background music for all players. Host only.
- nomusicp <player>: stops the background music for a specific player. Host only.
- pamsg <player> <message>: sends an admin message to a specific player. Host only.
- pinfo: prints information about the players in the game
- player_info: prints info about players in the game to the console box.
- plimit <new limit>: changes the player limit.
- plimitd: displays the current player limit.
- ppage <player> <message>: sends a page to a specific player. Host only.
- quit: ends game and quits to desktop. Dedicated server only.
- quit_slave <slavename>: shuts down a slave server. Dedicated master server only.
- radar: gets the radar mode for the server. Host only.
- reloadconfig: reloads tt.cfg.
- RemoteC4Limit <new limit>: sets the remote C4 limit. Renegade host only.
- resetdevice <shaderdev> (rsd): forces device reset, causes texture reload.
- resetshaders <shaderdev> (rss): reloads active shaders, may crash client.
- resetwater <shaderdev> (rsw): forces water system reset.
- restart: quits to desktop and restart process. Dedicated server only.
- revivebuildingbyid <id>: revives a building by object ID. Host only.
- revivebuildingbyname <team> <name>: revives all buildings whose translated or preset name matches the given wildcard; 0 = Nod, 1 = GDI. Host only.
- revivebuildingbypreset <team> <preset name>: revives all buildings with the given preset name; 0 = Nod, 1 = GDI. Host only.
- revivebuildingbytype <team> <type> Revives all buildings of the given type (see BuildingConstants for types); 0 = Nod, 1 = GDI. Host only.
- screen_uv_bias: toggles the half pixel bias in screen text.
- serial <playerid>: gets the serial hash for a player. Host only.
- set <option> <value>: sets option.
- set_bw_budget_out <bps> (sbbo): sets total bps budget out.
- setbw <player> <bandwidth>: sets the current bandwidth for <player> (as set by sbbo).
- sfps <fps>: sets the maximum server FPS.
- snd3da <player> <sound file>: plays a 3D sound effect for all players. The player is used to identify where to play the 3D sound. Host only.
- snd3dp <player> <sound file>: plays a 3D sound effect for a specific player. Host only.
- snd3dt <player> <team> <sound file>: plays a 3D sound for a given team at the location of <player>; 0 = Nod, 1 = GDI. Host only.
- snda: plays a sound effect for all players. Host only.
- sndp: plays a sound effect for a specific player. Host only.
- sndt: plays a sound effect for a specific team; 0 = Nod, 1 = GDI. Host only.
- song: prints the name of the last song loaded by the MUSIC command or the Set_Background_Music script command. Host only.
- sshot <player>: takes a remote screenshot of a player. Host only.
- ssurl <url>: sets the URL to be used for remote screenshots. Host only.
- sversion: gets the version of bandtest.dll installed on this machine.
- tag <playerid> <tag>: sets the custom name tag for a player. Host only.
- team <player> <team>: changes a players team; 0 = Nod, 1 = GDI. Host only.
- team2 <player> <team>: changes a players team without taking cash/score; 0 = Nod, 1 = GDI. Host only.
- TechUp <level>: triggers desired tech level (or the highest tech level on the map if its lower than specified).
- time <new time>: changes the time remaining.
- timed: displays the time remaining.
- timel <new limit>: changes the time limit.
- timeld: displays the time limit.
- timescale
- tmsg <player> <message>: sends a message to a team as though it was comming from <player>.
- tpage <team> <message>: sends a page to a specific team; 0 = Nod, 1 = GDI. Host only.
- velocity (vel): toggle display of velocity alongside FPS.
- version <player>: Get the version of bandtest.dll installed on a client. Host only.
- view <w3d filename> <animation name>: displays a w3d file in a dialog. Use to examine models for test purposes.
- vis: toggle VIS culling.
- vlimit <limit>: changes the current vehicle limit. Host only.
- vlimitd: displays the current vehicle limit. Host only.
- win <team>: kills the buildings of the other team to end the game; 0 = Nod, 1 = GDI. Host only.
See also[]
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