The construction yard is the foundation of a base and allows the construction of other buildings in Red Alert.
Background[]
Construction yards and MCVs are used widely during the Second World War. The Allies and Soviets use identical designs. Generally, the construction yard completes all components before construction of the final structure begins at the desired location.
Legacy[]
After the war, the Allied replaced these structures with the Allied construction yard while the Soviets replaced them with the Soviet construction yard.
Game building[]
The construction yard is deployed from a mobile construction vehicle.
The construction yard can build the following structures:
Allies[]
Buildings[]
Provides power to the base
|
Provides ample power to the base
Requires Power Plant
|
Infantry training facility
Requires Power Plant
|
Requires Power Plant
|
Additional ore storage
Requires Ore Refinery
|
Vehicle production facility
Requires Ore Refinery
|
Ship construction and maintenance facility
Requires Power Plant
|
Radar provider, provides tier 2 access
Requires Ore Refinery
|
Vehicle repair facility
Requires Allied War Factory
|
Aircraft production and rearming
Requires Radar Dome
|
Provides tier 3 access
Requires Allied War Factory and Radar Dome
|
Support superweapon (Chronoshift), teleports a unit to the target location for a period of time
Requires Allied Tech Center
|
Nuclear Missile Silo (multiplayer only)
Offensive superweapon (Atom Bomb), launches a nuclear missile at the target location
Requires Allied Tech Center
|
Fake structures[]
Decoy building
|
Decoy building
Requires Power Plant
|
Decoy building
Requires Ore Refinery
|
Decoy building
Requires Ore Refinery
|
Defenses[]
Passive barrier
|
Passive barrier, uncrushable
|
Anti-infantry base defense
Requires Allied Barracks
|
Anti-infantry base defense
Requires Allied Barracks
|
Anti-armor base defense
Requires Allied Barracks
|
Anti-aircraft base defense
Requires Radar Dome
|
Gap Generator (multiplayer only)
Covers surrounding radius in shroud
Requires Allied Tech Center
|
Soviets[]
Buildings[]
Provides power to the base
|
Provides ample power to the base
Requires Power Plant
|
Infantry training facility
Requires Power Plant
|
Trains Attack Dogs
Requires Soviet Barracks
|
Requires Power Plant
|
Additional ore storage
Requires Ore Refinery
|
Vehicle production facility
Requires Ore Refinery
|
Ship construction and maintenance facility
Requires Power Plant
|
Radar provider, provides tier 2 access
Requires Ore Refinery
|
Vehicle repair facility
Requires Allied War Factory
|
Aircraft production and rearming
Requires Radar Dome
|
Helicopter production and rearming
Requires Radar Dome
|
Provides tier 3 access
Requires Soviet War Factory and Radar Dome
|
Support superweapon (Invulnerability), renders targeted unit temporarily invulnerable
Requires Soviet Tech Center
|
Offensive superweapon (Atom Bomb), launches a nuclear missile at the target location
Requires Soviet Tech Center
|
Defenses[]
Passive barrier
|
Passive barrier, uncrushable
|
Incendiary base defense
Requires Soviet Barracks
|
Advanced anti-ground base defense
Requires Soviet War Factory
|
Anti-aicraft base defense
Requires Radar Dome
|
Cameos[]
Notably the unused DOS cameo is a differently shaded version of its counterpart in Tiberian Dawn.
DOS | English | French | German |
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