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TW gameicon.png KW gameicon.png
CNCTW Corrupter Cameo.png Corrupter
Internal name AlienCorrupter
Affiliation CNCKW Scrin logo.png Scrin
CNCKW Reaper-17 logo.png Reaper-17
CNCKW Traveler-59 Logo.png Traveler-59
Role Support walker
Armament Tiberium-spraying cannon
Tier 2
Hit points 3000
Armor type Medium (100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper)
Cost $1000
Build time 0:10
Produced by Warp sphere
Warp chasm
Requires Nerve center
Hotkey F5
Ground attack 300 (Grenade)
Speed 70
Attack range 150
Abilities Clear garrisoned structures
Repairs alien units
Weapon can spawn Visceroids
CNCTW Uncombine with Buzzers Cameo.png Uncombine with Buzzers

Medium vehicle.

Strong vs infantry and structures
Ahh! It sprays liquid Tiberium! Get the hell back![1]
- Anonymous GDI soldier

The Corrupter was a Scrin biological support walker during the Third Tiberium War.


Few Scrin forces have shaken humanity's resolve quite like the Corrupter. These large, living vehicles are filled with a vile Tiberium-based concoction that can be sprayed across great distances, causing terrible harm to buildings and infantry divisions. Ironically, these same toxins have a restorative effect on the Scrin's own forces. Unconfirmed reports also claim some humans were transformed by the liquid into pulsating, violent, mindless creatures that lashed out at everything in sight[2].


CNCTW Uncombine with Buzzers Cameo.png
Uncombine with Buzzers Orders the Buzzer swarm attached to the vehicle to detach and roam freely (Ctrl+A).

Game unit

The Corrupter is primarily useful for its spray-healing ability, which is cost-effective due to the vehicle's relatively low price. As a weapon, the short-ranged spray is lethal against infantry and effective against structures but fares poorly against heavily armored units. Corrupters and Buzzers are the only Scrin units capable of clearing garrisons. Corrupters do splash damage.


In Tiberium Wars, the Corrupter may occasionally create visceroids when it kills enemy infantry. These visceroids will attack their "parent" corrupter for a short time (causing no real harm), then come under its owner's control.

Despite the information in the unit's tooltip, the corrupter does not cause visceroid spawning in Kane's Wrath. This is due to the lack of proper implementation of the DamageAndSpawnNugget function in Kane's Wrath.


  • Tiberium Wars patch 1.05:
    • acceleration and deceleration times reduced, making the Corrupter more manoeuvrable
    • decoy Corrupters no longer spawn visceroids
    • added garrison-clearing effects
  • Kane's Wrath (released version 1.00): lost the ability to spawn visceroids from killed infantry
  • Kane's Wrath patch 1.01:
    • range increased by 50%
    • speed increased by 17%
  • Kane's Wrath patch 1.02: healing reduced by 50%



  1. Command & Conquer 3: Tiberium Wars, MissionDialogue.xml, MG43_Soldier204
  2. Jason Bender. 2007-03-20. Command & Conquer 3 Faction Feature -- The Scrin. IGN.
CNCKW Scrin logo.png Scrin Third Tiberium War Arsenal CNCKW Scrin logo.png
CNCTW Juggernaut HQ Render.png Mechanized walkers CNCKW Titan Cameo.png