The Crane is a structure available for construction for both the GDI and Nod.
Background
Similar to the construction yard, the Crane is equipped with nano-assemblers, computers, and control units. This allows two structures to be constructed at the same time, allowing a forward base to be established faster[1].
Game structure
As such, each crane allows for construction of a building simultaneously with another crane or construction yard. Cranes are only built by MCVs, and cannot be built by other cranes.
GDI crane operators tend to get bored in their line of work and often "do the wave" with their crane's arm.[2]
The Scrin had their own version of the crane, known as a Foundry.
As of Tiberium Wars patch 1.07, Cranes are unable to construct base defenses. This can occasionally present problems in the campaign, i.e. in Nod's mission to take Washington DC where no Construction Yard is initially present.
Structures built
GDI
Icon | Structures | Requirements | Role |
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Power plant | none | Power supply |
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Tiberium refinery | none | Resource processor |
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Barracks | Power plant | Infantry production |
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War Factory | Vehicle production | |
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Command post |
Technology enhancer
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Tiberium silo | Tiberium refinery | Tiberium storage |
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Armory GDI and ZOCOM |
Barracks | Infantry support structure |
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Tech Center | Command post | Technology Building |
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Airfield | Command post | Aircraft construction and maintenance |
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Ion cannon control | Tech Center | Superweapon |
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Space command uplink | Tech Center | Support power provider |
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Reclamator hub | Tech Center | Advanced vehicle production structure |
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Combat support airfield | Airfield | Support airfield |
Nod
Icon | Structures | Requirements | Role |
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Power plant | none | Power supply |
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Tiberium refinery | none | Resource processor |
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Hand of Nod | Power plant | Infantry production |
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War Factory | Power plant Tiberium refinery |
Vehicle production |
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Operations Center | Power plant Tiberium refinery |
Technology enhancer Support power provider |
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Tiberium silo | Tiberium refinery | Tiberium storage |
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Secret shrine | Hand of Nod | Infantry support structure |
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Tech Lab | Operations Center | Technology Building |
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Air Tower | Operations Center Nod and MoK |
Aircraft construction and maintenance |
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Temple of Nod | Tech Lab | Superweapon |
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Tiberium chemical plant | Tech Lab | Support power provider |
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Redeemer engineering facility | Tech Lab | Advanced vehicle production structure |
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Air support tower | Air Tower Nod and MoK |
Support airfield |
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Voice of Kane (as of KW patch 1.02) | Operations center | Defense support |
Changelog
- Tiberium Wars patch 1.05: the amount of ground control gained by building a Nod crane or Scrin foundry has increased by 50%
- Tiberium Wars patch 1.07: can no longer build defensive structures or super-weapons
- Tiberium Wars patch 1.09: Nod crane hit points increased by 50%, normalizing its health with that of the GDI crane and Scrin foundry
- Kane's Wrath patch 1.02: Nod crane can now build the Voice of Kane structure
Gallery
See also
References
- ↑ Electronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Crane".
- ↑ A GDI crane doing the wave (August 7, 2007). Retrieved on June 9, 2008.
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