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{{Games|TW|KW}}
{{Template:CommandersChallenge
 
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{{UnitBox
|name = Creeping Death
 
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|title = Armoury
|tech = [[Striker VX]]
 
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|image = TW_Armory.png
|teams = 1 vs 1
 
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|imgdesc = An Armory with all upgrades researched
|pre = [[No Place To Hide]]
 
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|faction = [[File:CNC3 GDI logo.png|20px]] [[GDI]]<br>[[File:CNCKW_ZOCOM_Logo.png|20px]] [[ZOCOM]]
|next = [[Cat Fight]]}}
 
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|structure =
'''Creeping Death''' is a side challenge in [[Commander's Challenge]].
 
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|cost = $1000
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|time = 0:10
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|produced = [[GDI construction yard (Tiberium Wars)|GDI Construction Yard]]
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|req = [[Barracks (Tiberium Wars)|Barracks]]
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|research = [[File:CNCKW_EMP_Grenades_Cameo.png|20px]] [[EMP grenades]]<br>[[File:CNCTW_Composite_Armor_Cameo.png|20px]] [[Composite armor (Tiberium Wars)|Composite Armor]]<br>[[File:CNCTW_Tiberium_Field_suits_cameo.png|20px]] [[Tiberium field suits|Tiberium Field Suits]] (ZOCOM)<br>[[File:CNCTW_Power_Packs_Cameo.png|20px]] [[Power pack|Power Packs]]
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|power = -7
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|role = Infantry support structure
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|usearmor = Medium
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|tier = 1
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|hp = 3000
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|ability = Heal injured infantry<br>[[File:CNCTW_GDI_Airborne_Cameo.png|20px]] [[GDI Airborne]]
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|hotkey = F7
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|armortype= Medium (100% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
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}}
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[[File:CNCTW_Armory_Cameo.png|left|100px]]
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The '''Armory''' is a [[GDI]] building in [[Tiberium Wars]] and [[Kane's Wrath]] which enables researching advanced infantry technologies and also heals damaged infantry units.
   
 
==Background==
 
==Background==
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The Armory is a two-story modular building housing storage for advanced equipment and weapons. It grants access to GDI's most highly trained soldiers, and also contains a medical bay that can heal wounded infantry, replacing lost soldiers with fresh reinforcements with the same level of veterancy. The [[Steel Talons]] subfaction do not use Armoury, as they primarily rely on tanks, Walkers and other vehicles.
   
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==In-game==
==Briefing Information==
 
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===Upgrades provided===
*Enemies: [[Kenji Tenzai]]
 
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{|
*Tech Unlocked: [[Striker VX/Chopper VX]]
 
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| '''Icon'''
*Teams: 1 vs 1
 
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| '''Upgrade'''
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| '''Description'''
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|-
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| [[File:CNCKW_EMP_Grenades_Cameo.png|50px]]
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| [[EMP grenades]]
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| GDI Grenadiers take on a new anti-vehicle role when they hurl disabling EMP grenades. This upgrade costs $1000 and takes 0:30 to research (Ctrl+S). (GDI and ZOCOM only)
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|-
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| [[File:CNCTW_Composite_Armor_Cameo.png|50px]]
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| [[Composite armor (Tiberium Wars)|Composite Armor]]
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| Provides GDI infantry with significantly more protection from hostile fire. It affects Rifleman Squads, Missile Squads, and Grenadiers. This upgrade costs $1500 and takes 0:45 to research (Ctrl+A). (GDI and Steel Talons only)
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|-
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| [[File:CNCTW_Tiberium_Field_suits_cameo.png|50px]]
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| [[Tiberium field suits|Tiberium Field Suits]]
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| Provide ZOCOM infantry with significantly more protection from hostile fire and immunity to Tiberium. It affects Rifleman Squads, Missile Squads, and Grenadiers. This upgrade costs $1000 and takes 0:30 to research. (Ctrl+A). (ZOCOM only)
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|-
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| [[File:CNCTW_Power_Packs_Cameo.png|50px]]
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| [[Power pack|Power Pack]]
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| Power Packs give Zone Troopers a 50% boost in health and also allow self-healing when the squad is idle. This upgrade costs $1000 and takes 0:30 to research (Ctrl+D).
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|-
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| [[File:CNCTW Scanner Packs Cameo.png|50px]]
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| [[Scanner pack|Scanner Pack]] (''[[Tiberium Wars]]'' only)
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| Equips Zone Troopers with scanner packs, increases their sight radius and allows them to detect stealth in a small radius. This upgrade costs $1000 and takes 0:30 to research. Tiberium Wars only. (Ctrl+S).
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|}
   
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===Support powers provided===
==Strategy==
 
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{|
Best Faction: all should work but [[Empire of the Rising Sun]] give the best result.
 
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| '''Icon'''
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| '''Support power'''
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| '''Description'''
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|-
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| [[File:CNCTW_GDI_Airborne_Cameo.png|50px]]
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| [[GDI Airborne]]
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| GDI Airborne infantry consisting of two veteran Rifleman squads and two Missile Squads are flown in for reinforcement. This power costs 1500 credits and has a cooldown of 2:00.
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|}
   
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==Trivia==
Action: build 4 [[Instant Dojo|Dojo's]] or 4x. [[Barracks (Red Alert 3)|barracks]] near to the enemy base as close as posible (try to move your MCV if you play [[Soviet]] or [[Allied]]), you will start at 10000 credit so make sure that all of them are spent at training the anti tank solder but if you play EotRS, train one [[Burst drone]] as the drone will force the Chopper VX transform to Striker VX and the fact that you can't attack them in air mode, thus, it will force the defense VX transform to anti air mode which is critical to your victory, move them near those turrent. Remember that Kenji will try to flood you will [[Defender-VX]] rush, make sure that you not let them reach the cliff near you. If you have the confident in your force, flood the enemy's base. Best time: 3:26
 
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* The Armory is referred to as the "Med Bays" in the game files.
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* Due to gameplay reasons, [[Nod]] and even [[Scrin]] infantry squads can also receive reinforcements from the Armory.
   
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==Gallery==
{{Commander's Challenge Missions}}
 
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<gallery>
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Armory.jpg
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TW_GDI_Unupgraded_Armory.png|Armory with no upgrades researched
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CNCTW_Armory.png|A close up Armory with all infantry upgrades researched
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Composite_Armor.png|Composite Armor/Tiberium Field Suits upgrade
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Scanner_Pack.png|Scanner Pack upgrade
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Power_Pack.png|Power Pack upgrade
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EMP Grenades.png|EMP Grenades upgrade
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CNCTW_Armory_Concept_Art.jpg|Concept art by [[Dave Max]]
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</gallery>
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{{Tiberium Wars GDI Arsenal|NoCat=1}}
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[[Category:Tiberium Wars buildings]]
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[[Category:Tiberium Wars GDI Arsenal]]

Revision as of 00:33, 19 August 2018

TW gameicon.png KW gameicon.png
Armory
TW Armory.png
An Armory with all upgrades researched
Unit
Affiliation CNC3 GDI logo.png GDI
CNCKW ZOCOM Logo.png ZOCOM
Role Infantry support structure
Protection Medium
Tier 1
Properties
Hit points 3000
Armor type Medium (100% Cannon, 50% Rocket, 100% Grenade, 25% Gun, 1% Sniper)
Production
Cost $1000
Build time 0:10
Produced by GDI Construction Yard
Requires Barracks
Hotkey F7
Function
Power -7
Research CNCKW EMP Grenades Cameo.png EMP grenades
CNCTW Composite Armor Cameo.png Composite Armor
CNCTW Tiberium Field suits cameo.png Tiberium Field Suits (ZOCOM)
CNCTW Power Packs Cameo.png Power Packs
Abilities Heal injured infantry
CNCTW GDI Airborne Cameo.png GDI Airborne
CNCTW Armory Cameo.png

The Armory is a GDI building in Tiberium Wars and Kane's Wrath which enables researching advanced infantry technologies and also heals damaged infantry units.

Background

The Armory is a two-story modular building housing storage for advanced equipment and weapons. It grants access to GDI's most highly trained soldiers, and also contains a medical bay that can heal wounded infantry, replacing lost soldiers with fresh reinforcements with the same level of veterancy. The Steel Talons subfaction do not use Armoury, as they primarily rely on tanks, Walkers and other vehicles.

In-game

Upgrades provided

Icon Upgrade Description
CNCKW EMP Grenades Cameo.png EMP grenades GDI Grenadiers take on a new anti-vehicle role when they hurl disabling EMP grenades. This upgrade costs $1000 and takes 0:30 to research (Ctrl+S). (GDI and ZOCOM only)
CNCTW Composite Armor Cameo.png Composite Armor Provides GDI infantry with significantly more protection from hostile fire. It affects Rifleman Squads, Missile Squads, and Grenadiers. This upgrade costs $1500 and takes 0:45 to research (Ctrl+A). (GDI and Steel Talons only)
CNCTW Tiberium Field suits cameo.png Tiberium Field Suits Provide ZOCOM infantry with significantly more protection from hostile fire and immunity to Tiberium. It affects Rifleman Squads, Missile Squads, and Grenadiers. This upgrade costs $1000 and takes 0:30 to research. (Ctrl+A). (ZOCOM only)
CNCTW Power Packs Cameo.png Power Pack Power Packs give Zone Troopers a 50% boost in health and also allow self-healing when the squad is idle. This upgrade costs $1000 and takes 0:30 to research (Ctrl+D).
CNCTW Scanner Packs Cameo.png Scanner Pack (Tiberium Wars only) Equips Zone Troopers with scanner packs, increases their sight radius and allows them to detect stealth in a small radius. This upgrade costs $1000 and takes 0:30 to research. Tiberium Wars only. (Ctrl+S).

Support powers provided

Icon Support power Description
CNCTW GDI Airborne Cameo.png GDI Airborne GDI Airborne infantry consisting of two veteran Rifleman squads and two Missile Squads are flown in for reinforcement. This power costs 1500 credits and has a cooldown of 2:00.

Trivia

  • The Armory is referred to as the "Med Bays" in the game files.
  • Due to gameplay reasons, Nod and even Scrin infantry squads can also receive reinforcements from the Armory.

Gallery

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