The Cultists are a fusion of two organisms; a captured human and a Prodigy spawn fused to their brain. The spawn overwhelms the emotional and logic centers of the brain, destroying the human's personality and turning them into just another member of the Cult of Traveler. Often, these Cultists fight in five-man squads, clad in robes.
New Cultists are created through a complex surgical procedure, that may not always be successful. The process begins by removing the skin around the head, and then the skull cracked along natural fissure lines and removed. To calm the human victim, cortical manipulators are used. The Prodigy spawn is then attached to the human, automatically controlling the important cerebral centers. With the help of the host brain, the spawn's mind control abilities are greatly increased. Once the process is finished, the symbiote is completely subservient to the Scrin. Like other Scrin infantry, it is immune to Tiberium exposure.
Take control of the targeted unit permanently (or until the Cultist is killed), allowing that unit to be commanded by the Traveler 59 Foreman. Cultists cannot mind control other Cultists, Masterminds, Prodigies, Commandos, structures, air units, or epic units. If a Cultist attempts to mind control another unit while already controlling another unit, the original unit will return to its previous ownership and the new unit controlled. This targeted ability has a range of 250 and a 20 second cooldown (Ctrl+A).
Cultists are completely unarmed, relying solely on their mental domination to turn enemies against each other. Traveler-59's edge over the Scrin is that as a normal infantry squad, they lack build limits. They are unable to use their abilities on epic units, air units, buildings, as well as enemy Commandos and other Cultists.
Each Cultist Squad can control only one unit at a time regardless of the squad's integrity. They will maintain control over said units even when garrisoned.
Kane's Wrath patch 1.02: Cultist mind controls (all types) no longer work on epic units or commandos
Quotes[]
As stated above, a Cultists member consists of a human and a Prodigy spawn, they have separate voice/sound sets, both sets and a sound in Foley sound set will play simultaneously.
Attack (Used when ordered to attack or right click on nearby targets)
Cultist
voicAttaa. They too shall believe.
voicAttab. They will see the truth.
voicAttac. Their minds are ours.
voicAttad. We bend their wills.
voicAttae. Their purpose will be yours.
voicAttaf. Ahh...
voicAttag. Such sights we'll show you...
Prodigy spawn
souAttacka.
souAttackb.
souAttackc.
souAttackd.
souAttacke.
souAttackf.
souAttackg.
souMovAtta.
souMovAttb.
souMovAttc.
souMovAttd.
souMovAtte.
souMovAttf.
souMovAttg.
Create
Cultist
voicCreaa. We worship. (Unused)
voicCreab. We ... are chosen.
voicCreac. (Unintelligible) (Unused)
voicCread. (Unintelligible) (Unused)
voicCreae. (Unintelligible) (Unused)
voicCreaf. (Unintelligible) (Unused)
voicCreag. (Unintelligible) (Unused)
Prodigy spawn
souCreatea.
souCreateb.
souCreatec.
souCreated.
souCreatee.
souCreatef.
Garrison
Cultist
voicGarra. Protect our gifts.
voicGarrb. A fitting temple.
voicGarrc. (Unintelligible)
Prodigy spawn
(Same as "Move")
Move
Cultist
voicMovea. On our way.
voicMoveb. As you command.
voicMovec. Your wishes are ours.
voicMoved. To obey is life.
voicMovee. Yes?
voicMovef. Suppliance.
voicMoveg. We are as one...
voicMoveh. (Unintelligible)
(Missing sound "voicMovei")
voicMovej. So much.
VoicMovk. (Unintelligible)
(And all of "Retreat" and "Select")
Prodigy spawn
souMovea.
souMoveb.
souMovec.
souMoved.
souMovee.
souMovef.
souMoveg.
souMoveh.
souMovei.
souMovej.
souGarrisa.
souGarrisb.
souGarrisc.
souGarrisd.
souGarrise.
souGarrisf.
souGarrisg.
MoveAttack (When ordered to attack targets far away)
Cultist
voiMovAtta. To mind link range.
voiMovAttb. To the unbelievers.
voiMovAttc. The blind shall see.
voiMovAttd. (Unintelligible)
Prodigy spawn
(Same as "Attack")
Retreat
Cultist
voicRetra. We retreat.
voicRetrb. Yes...
Prodigy spawn
(Same as "Move")
Select
Cultist
voicSelea. The truth, is out there.
voicSeleb. We believe.
voicSelec. We are ... blessed!
voicSeled. Our minds are yours.
voicSelee. We give all of ourselves!
voicSelef. Your bidding?
voicSeleg. Welcome...
voicSeleh. We're but ants before the glory.
voicSelei. (Unintelligible)
voicSelej. Such knowledge!
voicSelek. (Unintelligible)
voicSelel. (Unintelligible)
voicSelem. Uh?
Prodigy spawn
souSelecta.
souSelectb.
souSelectc.
souSelectd.
souSelecte.
souSelectf.
souSelectg.
souSelecth.
souSelecti.
souSelectj.
souSelectk.
SelectBattle
Cultist
voiSelBata. Pain, is nothing.
voiSelBatb. The ultimate gift.
voiSelBatc. Yes...!
voiSelBatd. Ahh...
voiSelBate. Peace within.
voiSelBatf. (Unintelligible)
Prodigy spawn
(Same as "Select")
Die
Cultist
voiDiea.
voiDieb.
voiDiec.
voiDied.
voiDiee.
voiDief.
voiDieg.
voiDieh.
voiDiei.
voiDiej.
voiDiek.
Prodigy spawn set A
souDiea.
souDieb.
souDiec.
souDied.
souDiee.
souDief.
souDieg.
souDieh.
souDiei.
souDiej.
souDiek.
souDiel.
Prodigy spawn set B
diea.
dieb.
diec.
died.
diee.
dief.
dieg.
dieh.
diei.
diej.
diek.
diel.
diem.
dien.
FoleySelect (Play whenever the unit make any response)
folSelecta.
folSelectb.
folSelectc.
folSelectd.
folSelecte.
folSelectf.
folSelectg.
folSelecth.
Gallery[]
Concept art
Closeup
Trivia[]
The Cultists are the only Scrin unit that is able to speak.
The unit sounds are the most complicated in the game, consisting of several sets of sounds for both human cultists and Prodigy spawn. With the total number of sound files being over 100, the number of actual combined sounds a group of Cultists can make could be thousands.
The "Retreat" sound set and the "Select" sound set are also included in the "Move" sound set, for unknown reasons. The other two sound sets might be considered also suitable for "Move", but lines like "We retreat." and "Your bidding?" are also included.
There is a sound file named "AUCulti_voicMovei.wav" written in the code, but no such file can be found. It might be due to an naming error.