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{{Games|RA3}}
+
{{Games|RA3|RA3U}}
 
{{UnitBox
 
{{UnitBox
 
|name =
 
|name =
 
[[File:RA3 Defender VX Icons.png|70px]]
  +
Defender-VX
 
|image =
 
|image =
 
|imgdesc =
 
|imgdesc =
 
|slides =
 
|slides =
RA3_Defender_VX_Land.jpg {{!}} Defender VXs on land using AP modes
+
File:RA3_Defender_VX_Land.jpg {{!}} On land, AP mode
RA3_Defender_VX_AA_Land.jpg {{!}} Defender VXs on land using AA modes
+
File:RA3_Defender_VX_AA_Land.jpg {{!}} On land, AA mode
Defender_VX_Water.jpg {{!}} Defender VXs on water using AP modes
+
File:Defender_VX_Water.jpg {{!}} On water, AP mode
Defender_VX_AA_Water.jpg {{!}} Defender VXs on water using AA modes
+
File:Defender_VX_AA_Water.jpg {{!}} On water, AA mode
  +
|internalname = JapanBaseDefense
|faction = [[Empire of the Rising Sun]]
 
  +
|faction = {{Subfaction|Empire|RA3}}
|baseunit = Construction Yard
 
|role = Multi-role Turret
+
|baseunit =
  +
|role = Multi-purpose base defense turret
 
|useguns = Kinetic burst-shots / Tenzai VX pulser-missile
 
|useguns = Kinetic burst-shots / Tenzai VX pulser-missile
 
|usearmor = Light
 
|usearmor = Light
 
|tier = 1
 
|tier = 1
 
|armortype = Structure
 
|armortype = Structure
|cost = 800
+
|cost = $800
|time = 0:04 (Nanocore)
+
|time =
  +
*0:04 (Nanocore)
  +
*0:30 (Unfurl) , (patch 1.00 - [[Red Alert 3 patch 1.07|1.07]])
  +
*0:15 (Unfurl) , (patch [[Red Alert 3 patch 1.08|1.08]] - [[Red Alert 3 patch 1.12|1.12]])
 
|produced = [[Imperial construction yard|Construction Yard]]
 
|produced = [[Imperial construction yard|Construction Yard]]
 
|req = [[Ore refinery (Red Alert 3)|Ore Refinery]]
 
|req = [[Ore refinery (Red Alert 3)|Ore Refinery]]
 
|upgrades = Advanced Rocket Pods (Anti-Air)
 
|upgrades = Advanced Rocket Pods (Anti-Air)
|power = 25
+
|power = -25
 
|ability = Anti-Infantry / Anti-Air Mode
 
|ability = Anti-Infantry / Anti-Air Mode
 
}}
 
}}
 
The '''Defender-VX''' is the standard defensive structure for the [[Empire of the Rising Sun]].
[[File:RA3 Defender VX Icons.png|left|70px]]
 
The '''Defender VX''' is the standard defensive structure for the [[Empire of the Rising Sun]].
 
 
==Overview==
 
==Overview==
   
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==Abilities==
 
==Abilities==
 
{|
 
{|
|[[File:RA3 Switch Missiles Icons.png|left|50px]]
+
|[[File:RA3 Airdestroyer Mode Icon.png|left|50px]]
 
|'''Airdestroyer Mode'''
 
|'''Airdestroyer Mode'''
 
|Switches to anti-air configuration, which automatically fires on enemy aircraft.
 
|Switches to anti-air configuration, which automatically fires on enemy aircraft.
 
|-
 
|-
|[[File:RA3 Autocannons Icons.png|left|50px]]
+
|[[File:RA3 Defender Mode Icon.png|left|50px]]
 
|'''Defender Mode'''
 
|'''Defender Mode'''
 
|Switch to anti-surface configuration, which automatically fires on enemy land or sea units.
 
|Switch to anti-surface configuration, which automatically fires on enemy land or sea units.
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==Tactics==
 
==Tactics==
 
 
These stationary turrets can provide anti-infantry and anti-air cover when expanding to ore mines around the battlefield. But, it has no means to fend off heavy armor and the like, so [[Wave-Force tower]]s are required for a well defended base. With enough of them deployed in a base, they can fend off heavily armored aircraft that might venture too close. Nanocore system mean that they can be deployed without restriction on construction zone albeit the Nanocores need to be brought forward.
 
These stationary turrets can provide anti-infantry and anti-air cover when expanding to ore mines around the battlefield. But, it has no means to fend off heavy armor and the like, so [[Wave-Force tower]]s are required for a well defended base. With enough of them deployed in a base, they can fend off heavily armored aircraft that might venture too close. Nanocore system mean that they can be deployed without restriction on construction zone albeit the Nanocores need to be brought forward.
   
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Tj-frame-tjframe-art-ra3-missiletower.jpg|Concept art
 
Tj-frame-tjframe-art-ra3-missiletower.jpg|Concept art
 
</gallery>
 
</gallery>
  +
  +
== See also ==
  +
* [[Multigunner turret]]
 
{{Red Alert 3 Imperial Arsenal}}
 
{{Red Alert 3 Imperial Arsenal}}
[[Category:Red Alert 3 Buildings]]
 
[[Category:Red Alert 3 Base Defense]]
 
 
[[Category:Red Alert 3 support structures]]
 
[[Category:Red Alert 3 support structures]]

Revision as of 02:43, 11 October 2021

The Defender-VX is the standard defensive structure for the Empire of the Rising Sun.

Overview

Just like every Imperial structure, it is built from Nanocores, giving it the capability to deploy anywhere in the battlefield without the need of ground control. Since the Empire's main strategy on their military is versatility and flexibility in combat, the Defender VX was designed to have two modes of attack: a Pulse cannon that can easily kill infantry and light vehicles, and a Missile launcher that engages air targets. Unfortunately, it cannot engage both types of targets at once due to its missile launchers stored inside its turret chassis. It also has the advantage of deploying to water to protect water-based fortifications.

Abilities

RA3 Airdestroyer Mode Icon
Airdestroyer Mode Switches to anti-air configuration, which automatically fires on enemy aircraft.
RA3 Defender Mode Icon
Defender Mode Switch to anti-surface configuration, which automatically fires on enemy land or sea units.

Tactics

These stationary turrets can provide anti-infantry and anti-air cover when expanding to ore mines around the battlefield. But, it has no means to fend off heavy armor and the like, so Wave-Force towers are required for a well defended base. With enough of them deployed in a base, they can fend off heavily armored aircraft that might venture too close. Nanocore system mean that they can be deployed without restriction on construction zone albeit the Nanocores need to be brought forward.

Weaknesses

Javelin soldiers can use their laser guidance systems to lock onto Defender VXs in a longer range, where the turrets can't fire at them. Any unit that can out-range the turrets can kill it. Due to its light armor, it cannot withstand an attack from heavy armor and constant bombardment from heavy aircraft. They will require some micromanagement resource as they need to be manually ordered to change the weapon system to suit combat. As flexible as they are, they cannot deploy themselves back into Nanocores. Nanocore deployment system means that the structure must be prepared up front as Nanocores cannot be constructed instantly and must be bought like vehicles before deployment.

Gallery

See also

EotRS logo Imperial Red Alert 3 Arsenal EotRS logo