|The following is based on the Soviet campaign of Red Alert 2 and might contradict canon.|
|“||Even in the hour of our greatest victory, General Vladimir had turned against us. Tempted by the soft American lifestyle, he has gone rogue and convinced many loyal communists to do the same. You must go to Washington DC and dig Vladimir out of his wretched hole.
- Mission briefing
|“||"As of this moment, nine fifteen, the evening, General Vladimir is a non person. He is now considered refuse to be collected."
In recognition of his deeds (or rather, his speed of crediting himself with military victories), General Vladimir was appointed the head of the American occupational forces. He enjoyed full benefits of his position, experiencing the American lifestyle, but grew disillusioned with the Soviet leadership as Yuri continued to slowly poison Romanov and was appointed the Supreme Commander of the Soviet armed forces instead. His aggravation turned to open hostility as he called the psychic a traitor during a video conference.
After a daring defence of the Ural Mountains battle lab, Premier Romanov was found dead, apparently shot to death by Vladimir (with an odd video tape used as proof of this crime). Yuri promptly declared the General a non-person, ordered his erasure from historical records and ordered his best general to capture him.
In fact Vladimir seemed to have fully embraced the soft capitalist American lifestyle (one more charge to be added to the list of his alleged crimes according to Yuri).
The Soviet forces loyal to Yuri had completely lost control of the Washington garrison, but they were able to sneak in an MCV and they set up their own force. They had access to almost all of the Soviet arsenal, including Desolators. They made use of conscripts to garrison buildings and Apocalypse Tanks were used frequently. They also destroyed and looted many American monuments.
As dictator of the United States, General Vladimir remade its capital city to his own liking. The Soviet war hero lived in the White House, surrounded by heavily-armed loyal troops, including some of the Union's best and most advanced Apocalypse tank divisions. Walls and towers reminiscent of the Kremlin in Moscow were built near the White House. The city - so recently under siege by invading Soviet troops - seemed to be kept in good order and the monuments in the city restored to good condition.
The American population and surviving Allied soldiers were kept in control by a Psychic beacon in the east of the city. By making people very happy, the beacon makes them very suggestible, and Vladimir's rule was tolerated. A number of American GI soldiers guarded major national landmarks such as the Washington Monument or the Smithsonian Museum.
The Soviet Commander entered Washington DC with a sizable force supported by Iraqi Desolators. As he began constructing a base and started resourcing, General Vladimir contacted the Commander, telling him that Yuri was the traitor. The Commander didn't listen to that rogue, so Vladimir firstly ordered his Paratrooper divisions to evict the Commander from the city. The Desolators however made quick work of every paratrooper, but not long after the Commander started being attacked by Vladimir's forces from two fronts.
Comrade against Comrade
The Commander's scouts reported two Vladimir bases in the city - a brown base across the bridge that was responsible for the major harassment on the Commander's forces, and Vladimir's main purple base guarding the White House, which was sending Terror Drones and the occasional Apocalypse tank columns against his rival. Vladimir's primary resource productions were located around the Washington Monument, so cutting off the large ore field will cripple Vladimir's capacity to resist the Soviet Union (or rather Yuri) further.
But, before the Commander could proceed to the White House, he must first deal with the brown base causing a lot of harassment to him. Destroying the Lincoln Memorial for more funds, the Commander built up an assault force of Apocalypse Tanks and Conscripts, crossed the bridge and swarmed into the brown base. Brutal fighting took place between former comrades with casualties rising on both sides.
But, it was the Commander's army that came out on top and destroyed the brown base, thereby ending their harassment. The next step was to cut off Vladimir's supply lines, but noticing the Jefferson Memorial south of the brown base's location as the Commander paid a visit and found pickup trucks parked in front of the memorial. Taking care of the guards, the Commander was rewarded with extra cash and upgrades from the memorial itself and the pickup trucks.
Cutting off Vladimir's supply lines
The Commander's assault forces made another detour to the Smithsonian Institutions. They destroyed it for more resources and took out Vladimir's Psychic Beacon along the way, thereby freeing the surviving American GIs and civilians from Vladimir's mind control.
As a second assault force was being constructed to reinforce the first, the Commander proceeded to cut off the ore fields from Vladimir's hands. After demolishing the Washington Monument, the Apocalypse Tanks demolished Vladimir's Ore refineries while the Terror Drones took out the accompanying War Miners. Soon enough the second assault force accompanied by the Commander's V3 Rocket Launchers arrived and surrounded Vladimir's main base.
Vladimir's base was immediately sieged by the Commander. As the V3s took out Vladimir's defences and key production facilities, the combined assault forces swarmed and killed all of Vladimir's forces from all sides like a massacre. Soon the Commander's Apocalypse Tanks surrounded Vladimir at the White House with nowhere to run. An Engineer captured the White House with the mission accomplished.
|“||Traitors beware: Your sudden and righteous attack on Washington D.C. has made your rivals fear your strategic skills.
- The mission debriefing when played faster than at par time
|“||Vladimir has been punished for his crimes. Your victory has not gone unnoticed in this dark hour.
- The mission debriefing when played slower than at par time
A Soviet officer found Vladimir hiding in a cupboard, pleading for mercy. Vladimir was killed off-screen, but Yuri turned the Commander's attention away from the gunshot that kills that rogue. The US President, Michael Dugan was spotted at the Alamo in Texas, so the Soviet Commander was sent to infiltrate the base and Mind control the President.
- Destroy every memorial you see to get the crates.
- Repair the bridge to get the other crates on the other side, guarded by Soviet traitors.
- Destroy the Psychic Beacon to free the Allied forces and kill them too.
- When the paratroopers drop in the beginning, deploy a Desolator on the spot they are to land and just before the land. The enemy Conscripts will get eliminated quickly. Don't forget to move your own troops since the radiation affects them as well.
- To complete this mission quickly, the commander may set the base at the west of the White House. Send several Terror Drones to destroy Vladimir's elite Apocalypse Tanks. Deploy the Desolators near the base guarding the White House, eliminating enemy troops. Use Apocalypse Tanks to destroy enemy tanks. It should be easy to eliminate enemy base near the White House with only the four Desolators and two Apocalypse Tanks in the beginning.
- You can also destroy the White House to win.
- Lincoln Memorial. Destroy it to get a veterancy and money crates.
- Smithsonian Castle. Destroy to get a money crate.
- Smithsonian Museum. Destroy it to get a veterancy and money crates.
- Jefferson Memorial. Destroy it and the trucks to get seven bonus crates, including one money crate.
- Washington Monument. Destroy it to get a money crate.
- The White House. Capture it with an Engineer or use your assault forces to destroy it to kill Vladimir offscreen.
- This is the only mission in Red Alert 2 where the player can build country-specific units. While other country-specific units appear in other missions, they are computer-controlled.
- While the crates received from destroying the monuments are the same with each playthrough, the ones received from the trucks at the Jefferson Memorial are randomized. The most common variation is a money crate, but the player may even get a map reveal crate in some playthroughs.
- There's unused triggers that would spawn a money crate underneath the Psychic Beacon when destroyed, change units' House to CivilianArmy (declared, but not defined/completely empty), cause Vlad2 House (purple) and Vlad1 House (brown) to declare war on CivilianArmy. It seems WW did intend for the remainder of the battle to go into a 3-way, but since there's only a dozen or so GIs scattered around, it'd be over real quick.
- Westwood Pacific, Command & Conquer: Red Alert 2. Soviet mission 8: "Operation: Desecration".