When activated, it calls in 1-3 Badger Bombers, which then deploy a corrosive and toxic payload (a byproduct of Super Reactors) on the targeted area. The toxic waste is lethal against infantry, and continuously damages vehicles, but is harmless against structures.
The toxic waste also clears garrisoned infantry, while leaving the structures themselves unharmed. Higher levels of the skills drastically increase the splash radius and the concentration of toxins.
Soviet Union never seems to let anything go to "waste". That's why the badger bomber carries industrial waste as means of weaponary. It drops it on designated areas, as it leaves a distinctive "green mark" on the ground or let it be seas. The toxic shower turns any unprotected infantry to puddles of green residue and strangles armored ones (e.g Tesla Trooper and Cryo Legionnaire). The only human being proven to feel "safe" in the poisonous area is the Desolator. The deadly green goo also corrodes vehicles' armor and will melt it in seconds if it's caught or left in the epicenter. Although not dealing any damage to structures and base defences, it will clean up all garrisoned infantry in any building (with the exception of Desolator). There are 3 levels of the Desolater Airstrike:
- Desolator Airstrike - one Badger Bomber is called in and covers a small area with toxic waste, damaging all units in the area, and clearing garrisoned structures.
- Desolator Dual Airstrike - two Badger Bombers are called in and cover a medium area with toxic waste, damaging all units in the area, and clearing garrisoned structures.
- Desolator Delta Airstrike - three Badger Bombers are called in and cover a large area with toxic waste, damaging all units in the area, and clearing garrisoned structures.
- Even that the Desolator Airstrike is lethal to infantry, it will not affect the Peacekeeper on top of the Boot Camp in any way.