For other uses, see Destroyer. |
“ | Commander, our Destroyer is the work horse of the navy. No naval unit can long hide from it and once detected it makes short work of the enemy. - Eva Lee(src) |
” |
The destroyer is an Allied basic warship in Red Alert 2 and Yuri's Revenge. It carries an Osprey for attacking enemy submerged units.
Background[]
The Destroyer was the main Allied warship and was widely deployed on every Allied naval base. It was not too expensive, decently armored and could be deployed in large groups. Its deck gun was effective against other ships, like Dreadnoughts, and the Ospreys were effective against submarines. In numbers, they were excellent in defending Aircraft carriers against Soviet and Yuri submarines, and they were also effective in attacking coast-based enemies and structures, clearing the way for Amphibious transports.
However, they also had a number of weaknesses: firstly, Soviet submarines in numbers could take out Destroyers because they had a faster reload time. Ospreys were also very vulnerable to Sea Scorpions that could take them out in seconds, leaving Destroyers vulnerable against submarines. Finally, they weren't able to use their cannon on submarines even if these emerged from underwater, while units such as the Grizzly tank were able to attack emerged submarines. However, Allied commanders could always force-fire the destroyer's cannon near submerged submarines, greatly damaging them.
Important operations in which Destroyers took part included the defense of the coasts of Florida, where however the Allied navy was defeated by the Soviets, the liberation of Chicago, and a number of other operations.
Aftermath[]
It is not known to operate after the events of the Psychic Dominator Disaster. After Einstein's erasure in the new timeline, the destroyer was replaced by the assault destroyer in the Third World War's third iteration.
Game unit[]
“ | Battle stations! - Destroyer in battle |
” |
Allied Destroyer cannons are effective against both ships, vehicles, infantry and buildings, but have a short range and are less effective against heavy armor than they are against light armor. If an Osprey is lost, it is automatically replaced at no cost after a period of time. If the Destroyer is lost, its child Osprey will be lost as well; an airborne Osprey will crash even if a nearby destroyer needs a replacement.
When Elite, the Destroyer's cannon would have improved dramatically, to the point the ship could destroy structures from safe distances very quickly with its cannon. Its armor has improved and it gains the ability to self-heal, essentially becoming a small battleship.
AI behavior[]
In skirmish, destroyers controlled by the AI have the following attack patterns:
All difficulties[]
- 3x targeting Naval Shipyards
Quotes[]
When selected[]
- Allied ship reporting.
- Navigation systems ready.
- Captain on the bridge!
- Standing by.
When moving[]
- Speed to full.
- Main engines engaged.
- Rudder set for new heading.
- Aye, commander.
- Steady as she goes.
When ordered to attack[]
- Enemy spotted.
- Attacking
- Battle stations!
Behind the scenes[]
The destroyer is voiced by Gregg Berger, who also voiced the Harrier and the installer voiceover.
Trivia[]
- The model resembles the Arleigh Burke-class destroyer.
- The ship in the icon is actually a stock model of Italian cruiser Pola with a slightly tweaked dock.
- If the destroyer is sunk while the Osprey is still on board, the Osprey will vanish.
- This happens because the game uses the
DESTWO.vxl
(the unloaded unit voxel) instead of theDEST.vxl
(loaded unit voxel) when sinking.
- This happens because the game uses the
- In the original Red Alert 2, the destroyer's quotes are used by most Allied naval units (same goes for the dreadnought in the Soviets' case).
- The main gun does not feature a rotating animation. Instead, the entire unit must turn to face the direction of its targets.
- The reason is the unloaded unit voxel using the same memory buffer as the turret usually would so a unit can't have both; as a result this unit is without a turret and must thus turn. Only the Osprey spawn-weapon can be fired regardless of ship orientation because it's set as such.
- In the Soviet campaign mission Sub-Divide, it is possible to encounter green Coast Guard Boats, which are essentially destroyers sporting a slightly different model and light armor instead of heavy armor.
- The Coast Guard Boat's internal name is
CDEST
. Except for the different armor and stats expected to be on non-buildable units, this unit is completely identical to the regular Destroyer. They even share the same weapons:155mm, ASWLauncher, 155mmE
.
- The Coast Guard Boat's internal name is
Gallery[]
Cameos[]
English and French versions share the same cameo.
English | German | Korean | Chinese |
---|---|---|---|
See also[]
- Typhoon attack submarine, Soviet counterpart
- Boomer, Yuri counterpart
|