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Venom patrol crafts are outfitted with stealth detectors

In Command & Conquer games, detectors are units, structures or abilities that can detect stealthed or otherwise hidden units. This capability is especially critical when faced with an army of enemy stealth tanks ambushing the players forces or deal with an enemy Black Lotus that is capturing your structures.

Tiberium universe detectors

In games before Tiberium Wars, stealthed enemy units and structures can be discovered by moving friendly non-detector units in their close proximity.

Command & Conquer

Tiberian Sun and Firestorm

TS Mobile Sensor Array

Mobile Sensor Arrays are able to detect stealth.

In Tiberian Sun and Firestorm, the Sensors value nominally enables a unit or structure to detect stealthed units in the immediate vicinity. The same goes for the SENSORS attribute given to select units on the occasion of gaining elite status. The mobile sensor array has a unique SensorArray value.

Tiberium Wars and Kane's Wrath

In Tiberium Wars and Kanes Wrath when a detector detects a cloaked unit the cloaked unit will lose its stealth until the detector is destroyed.

TW Radar Scan

GDI's radar scan




Red Alert universe detectors

RA3 Burst Drone Concept Art 2

Burst drones detect stealth

Red Alert

Red Alert 2 and Yuri's Revenge

Units which can detect spies have the DetectDisguise value set positively.

Units which can detect submerged objects have the Sensors value set positively, with the SensorsSight value determining the range.

Red Alert 3 and Uprising

For detecting infiltrated and disguised units (such as spies, Sudden Transports and Mirage tanks), the following units will make them visible:

Generals universe detectors

Generals King Raptor

Grangers King Raptors can detect stealth

Generals and Zero Hour




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