“ | Alien devastators are heading to our base! - EVA |
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The Devastator warship was an advanced Scrin aircraft seen during the Third Tiberium War. It was roughly the Scrin's equivalent to human siege/artillery weapons.
Background[]
Devastator Warships are largely responsible for the destruction of Earth's major blue zones, hence their name. They can inflict grievous damage on anything and everything below with relentless barrages from their tremendously long-ranged Zeus Plasma Disc Batteries, even as they float ponderously across the sky. Much like the Stormriders that provide covering fire for them, Devastator Warships also thrive in ion storms.[1]
Game unit[]
Devastator Warships are long-ranged artillery ships that fire lethal volleys of "Zeus" plasma discs that can easily rain destruction on the most fortified bases. Like most Scrin aircraft, they receive a bonus while operating inside an Ion Storm, which increases their damage output, decreases incoming damage, and allows for self-healing. They out-range all AA defensive structures, unless they get in range of them before firing.
It is worth noting that the Devastator's firing range is larger than their sight range, meaning that player-controlled Devastators will move within the range of AA defenses unless another unit is "spotting" the structure for them, allowing them to fire before entering range.
Devastators also do splash damage, making them useful to dealing with large numbers of any ground units. This tactic is therefore especially potent against infantry squads.
Their health pool allows them to survive moderate amounts of enemy fire, but can still be destroyed by overwhelming fire or fast opponents, as the plasma discs the Warship fires takes some time to hit its target, and therefore can be outrun with appropriate units.
It is also worth noting that Devastator Warships have no means to attack enemy aircraft. This means that, unless they are backed by ground-based anti-air or aircraft armed with such weapons, like Stormriders or Invader Fighters (from Planetary Assault Carriers), they are easy pickings for aircraft such as the GDI Firehawk or the Nod Venoms.
Upgrades[]
Devastator Warships can be equipped with shields that add an additional 2500 hit points protection with the same armor as the carrier. Shields will return to full strength if damaged or destroyed after 2 minutes. Shields protect Devastator Warships from one EMP blast, but the shield is destroyed if the aircraft is EMP'd.
Purchasable at the Technology Assembler for $4000 and takes 1:30 to research.
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Traveler-59 warships can be upgraded with advanced engines for even swifter tactical strikes. Researching Traveler Engines increases the speed of Devastator Warships by 30%.
Purchasable at the Technology Assembler for $1500 and takes 0:40 to research.
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Changelog[]
- Tiberium Wars patch 1.09:
- range increased by 20%
- rate of fire reduced by 200%
- attack power increased by 100%
- scatter radius reduced.
- Kane's Wrath patch 1.01:
- range increased 14%
- damage type changed from cannon to grenade
See also[]
- Juggernaut, GDI artillery walker counterpart
- Behemoth, Steel Talons artillery walker counterpart
- Beam cannon and Specter, Nod artillery vehicle counterparts
References[]
- ↑ Jason Bender. 2007-03-20. Command & Conquer 3 Faction Feature -- The Scrin. IGN.
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