|This article is written from a real world point of view.|
A partial list of developers, producers, artists, and other employees who have worked on Command & Conquer games.
- 1 People
- 1.1 Aaron Kaufman
- 1.2 Adam Isgreen
- 1.3 Amer Ajami
- 1.4 Amir Rahimi
- 1.5 Amir Rao
- 1.6 Bill Brown
- 1.7 Brett Sperry
- 1.8 Chance Rowe
- 1.9 Chris Corry
- 1.10 Chris Howe
- 1.11 Chris Tamburrino
- 1.12 Chuck Carter
- 1.13 Daniel Cermak
- 1.14 Daniel Kucan
- 1.15 Dave Max
- 1.16 David Leary
- 1.17 David S. Silverman
- 1.18 David Yee
- 1.19 Donny Miele
- 1.20 Duane Loose
- 1.21 Dustin Browder
- 1.22 Edward Alexander Del Castillo
- 1.23 Eric Gooch
- 1.24 Eric Hilleary
- 1.25 Eric Krause
- 1.26 Eric Randall
- 1.27 Erik Yeo
- 1.28 Eugene Dynarski
- 1.29 Eydie Laramore
- 1.30 Feng Zhu
- 1.31 Frank Gibeau
- 1.32 Frank Klepacki
- 1.33 Gavin Simon
- 1.34 Greg Black
- 1.35 Greg Kasavin
- 1.36 Gregory Fulton
- 1.37 Harvard Bonin
- 1.38 Jacob Thompson
- 1.39 James Hannigan
- 1.40 Jarrid Mendelson
- 1.41 Jasen Torres
- 1.42 Jason Bender
- 1.43 Jason Graves
- 1.44 Jason Kokal
- 1.45 Jeremy Feasel
- 1.46 Jim Vessella
- 1.47 John Hight
- 1.48 Jon LeMaitre
- 1.49 Jon Van Caneghem
- 1.50 Joseph Bostic
- 1.51 Joseph David Kucan
- 1.52 Kich Ma
- 1.53 Louis Castle
- 1.54 Mark Skaggs
- 1.55 Michael Bell
- 1.56 Michael Biehn
- 1.57 Michael Legg
- 1.58 Michael Lightner
- 1.59 Michael Martinez
- 1.60 Mikael Sandgren
- 1.61 Michelle Tasic
- 1.62 Mike Verdu
- 1.63 Patrick Connelly
- 1.64 Patrick Pannullo
- 1.65 PAGENAME
- 1.66 Rade Stojsavljević
- 1.67 Raj Joshi
- 1.68 Raymond Swanland
- 1.69 Richard Taylor
- 1.70 Robert Eustice
- 1.71 Samuel Bass
- 1.72 T. J. Frame
- 1.73 Tim Goodlett
- 1.74 Tim Morten
- 1.75 Timothy Michael Wynn
- 1.76 Todd Owens
- 1.77 Tse-Cheng Lo
- 1.78 Umberto Bossi
- 2 Companies
|“||Every day is community day!
- APOC's Battlecast Primetime signoff and motto
Aaron Kaufman, known to the C&C community as APOC (also known as Tiny Tank and Just Tank), was the Command & Conquer and Battle for Middle-Earth community manager between 2004 and 2010.
He was most noted for interacting with the community on forums and retrieving feedback from the players regarding games and patches. He was also highly involved in the process of making classic games like Tiberian Dawn, Red Alert 1, Tiberian Sun and Firestorm freeware.
He left EALA in February 2010, preceding the release of Tiberian Twilight. In his final message as the Command & Conquer community manager, he stated that he was neither fired nor forced out of the company, but willingly stepped down from his job. Following this event, Kaufman joined THQ as community manager for WWE and UFC licensed games. Some time before THQ closed its doors in late 2012, Kaufman moved to the Sony Computer Entertainment studio in Santa Monica, where he is currently in the position of senior online community strategist.
He was succeeded as a community manager by an unnamed successor, and later by Eric "CIRE" Krause.
Battlecast Primetime appearance
Between 2007 and 2010, Kaufman had his own section in the Battlecast Primetime show called APOC's Corner, where he covered new game patches, mods, tournaments and the community in general.
Adam Isgreen is a game designer who worked on the Command & Conquer series between 1996 and 2003. He was deeply involved in most projects at that time, which gave him the opportunity to answer the fans' questions on the development process of released and cancelled games, most notably Incursion and Renegade 2. He is currently the creative director at Microsoft Studios, and is working on the Age of Empires series.
Amer Ajami was a producer at Electronic Arts Los Angeles. He worked on Generals, Zero Hour, Battle for Middle-Earth and Battle for Middle-Earth II as an associate producer, Tiberium Wars as a producer, and Red Alert 3 and Uprising/Commander's Challenge as a senior producer.
He is currently in charge of the Superweapon Games company.
Amir Rahimi was an assistant producer at Electronic Arts Los Angeles. He worked on Command & Conquer: Generals, Command & Conquer: Generals: Zero Hour, The Battle for Middle-earth and The Battle for Middle-earth II as an assistant producer, The Battle for Middle-earth II - The Rise of the Witch-king and Boom Blox as a producer, and Boom Blox Bash Party as a senior producer.
Amir Rao is a video game designer.
At Electronic Arts Los Angeles, he worked on Command & Conquer 3: Tiberium Wars, Command & Conquer: Red Alert 3, Command & Conquer: Red Alert 3: Uprising and Command & Conquer: Red Alert 3: Commander's Challenge.
He appeared frequently in the Battlecast Primetime section Ask A Developer, where he answered questions posted by fans on the official Command & Conquer forums.
He left Electronic Arts Los Angeles in August 2009 with Gavin Simon, and founded Supergiant Games, of which he is currently the studio director. He has also worked as a designer on Bastion, Transistor, and Pyre.
Brett Wesley Sperry was one of the lead game designers of early Command & Conquer games. He founded Westwood Studios in 1985, the Brett Wesley Group in 2007, and Jet Set Games (along with Rade Stosavljević) in 2008.
Sperry co-founded Westwood Studios with Louis Castle in 1985, when both were in their early 20s. Before starting Westwood Studios, Sperry worked at Applied Computer Technology in Las Vegas with Peter Filiberti doing game conversions for Activision, Imagic and others. One of his major works was the port of Impossible Mission to the Apple II.
Sperry has been credited with the roles of design, production, support and box and content. In addition to his work at Westwood, he has been credited on games developed/produced by the following companies: Intelligent Games, Ltd., Walt Disney Feature Animation and Looking Glass Studios.
Chance Rowe was an artist who worked for several studios on a contract, doing most of the work for Electronic Arts Los Angeles.
Chris Corry was a lead programmer at LucasArts, and a development director and producer at Electronic Arts Los Angeles.
At EA Los Angeles, he was the development director of The Lord of the Rings: The Battle for Middle-earth, senior development director of The Lord of the Rings: The Battle for Middle-earth II and Command & Conquer 3: Tiberium Wars, and executive producer of Command & Conquer: Red Alert 3.
Chris Howe was a concept artist who did the cancelled video game of Command & Conquer, Tiberium. He was the artist who did many pictures of structures, vehicles, infantry and aircraft. One part, he was best known with was a concept art of the Sky factory.
Christopher Tamburrino is a graphic artist.
At Microprose, he was an artist on Sid Meier's Civilization II. At Novalogic, he was a senior artist and later art director on the Delta Force and Joint Operations series. In 2006, he joined Electronic Arts Los Angeles where he worked on art for Command & Conquer 3: Tiberium Wars, Command & Conquer 3: Kane's Wrath, Command & Conquer 4: Tiberian Twilight, and Command & Conquer (2013). He is currently the art line manager at DICE. and has worked on Battlefield 4, Battlefield Hardline, and Battlefield 1.
Chuck Carter is a digital artist, art director, and computer graphics supervisor, who works on contracts with other companies.
Daniel "Dan" Cermak is a video game programmer and producer. He was the vice-president of SSI and Mindscape from 1989 to 2000, executive producer on Command & Conquer: Renegade at Westwood Studios from 2000 to July 2003, and briefly returning vice-president of sport and strategy games at SSI and Mindscape in 2002 and 2003. From 2003, he was employed at Volition Inc. (later known as Deep Silver Volition) as vice president, and in 2011 he became the studio's general manager. He was among the 50 employees who were fired from the company on 27 September 2017 due to the unsatisfactory commercial performance of Agents of Mayhem.
Daniel Kucan is an actor that played four characters in Tiberian Sun, Tiberium Wars, Kane's Wrath and Tiberian Twilight. His brother is Joseph David Kucan, who plays Nod leader and former advisor to Josef Stalin of the Soviet Union, Kane.
Dave Max is a concept artist, who worked on Command & Conquer 3: Tiberium Wars.
David Leary is a video game designer and producer.
At Westwood Studios, he was the lead designer on Blade Runner, design consultant on Lands of Lore: Guardians of Destiny, and designer on Command & Conquer: Tiberian Sun, but left the company in 1998, before the latter was finished. After a two-year job at Liquid Entertainment as lead designer on Battle Realms, he joined Ensemble Studios in 2001 to work on Age of Mythology and its The Titans expansion pack, Age of Empires III and its The WarChiefs expansion pack, and Halo Wars. After the studio's closure in January 2009, he joined some of his colleagues from Ensemble at Robot Entertainment, where he worked on Orcs Must Die!, Age of Empires Online, Orcs Must Die 2!, Hero Academy, and Echo Prime.
He has been a producer at Playful Corporation since 2014.
David S. Silverman
David S. Silverman was the product manager of EALA's Command & Conquer games between 2007 and 2009. Silverman was the creator of Command & Conquer TV, hosting the Battlecast Primetime show with Raj Joshi.
In 2009, he left EA Los Angeles to work in BioWare as the senior brand manager for the Dragon Age series, and later Mass Effect 3. During that time, he hosted a short-lived video series BioWare Pulse to showcase news from BioWare IPs, in a style not unlike Battlecast Primetime.
He moved up to higher EA branches in 2012, gaining the position of global marketing director for Battlefield 3 DLC, Battlefield 4, Battlefield: Hardline and Star Wars: Battlefront (2015). In August 2015, he moved to Double Helix Games, a division of Amazon Game Studios, as head of marketing.
David Yee is a video game designer. His early work included EverQuest and Command & Conquer: Renegade. After a decade-long career spanning several other studios within Electronic Arts, he currently works at Oculus VR.
Donald "Donny" Miele was a video game producer.
He was part of the original team at Viridis Corporation behind the game Savage: The Ultimate Quest for Survival. He moved to Westwood Studios, where he worked on Command & Conquer: Tiberian Sun as a designer, full-motion video director, and story writer. He eventually became one of Westwood's mainstay staff members in their video department, and even collaborated with other Electronic Arts subsidiaries in lending Westwood's motion capture technology, as was seen in Tiger Woods PGA Tour 2002 and Tiger Woods PGA Tour 2003. He led dramatic assets for Dune 2000, Nox, Command & Conquer: Tiberian Sun - Firestorm, Command & Conquer: Red Alert 2, Command & Conquer: Red Alert 2: Yuri's Revenge, Emperor: Battle for Dune, Command & Conquer: Renegade, and Earth & Beyond. He also produced Red Alert 2, Yuri's Revenge, and Pirates: Legend of the Black Kat.
Duane Loose is the man behind the GDI Style Guide's work.
Creating the Guide
Dustin Browder is a video game designer and director. He first entered the industry at Activision, where he worked on MechWarrior 2: Mercenaries, Heavy Gear, and Battlezone. After that, he joined Westwood Pacific, where he worked as a lead designer on Command & Conquer: Red Alert 2 and its Yuri's Revenge expansion pack, as well as Command & Conquer: Generals. He remained in the studio after the reshuffling and move to Los Angeles, as an assisting designer on Zero Hour and design director on The Lord of the Rings: The Battle for Middle-earth.
On 14 March 2005, he was hired by Blizzard Entertainment as a senior designer. His primary focus was the development of StarCraft II, where he was the lead designer on StarCraft II: Wings of Liberty, and game director for its Heart of the Swarm and Legacy of the Void expansions, as well as post-release support. He claims that he did not apply his knowledge from Command & Conquer to StarCraft II as he had not developed an e-sports game before.
He also worked on World of WarCraft: Burning Crusade as an assisting designer, World of WarCraft: Cataclysm as a support team member. He was a support team member and later game director of Hearthstone: Heroes of WarCraft until 2016, when he was moved to a different team within Blizzard. In 2019, he left the company.
- On Blizzard's forums, his handle is "Cavez", and when casting, he is often referred to as "T-Bone".
- In StarCraft II, the ingame portrait of the goliath and its mercenary variations is based on his likeness.
- His catchphrase is "terrible terrible damage", which ended up being a cheat code for the god mode in StarCraft II.
Edward Alexander Del Castillo
Edward Alexander Del Castillo is a video game designer and producer. He co-founded Liquid Entertainment in 1999.
- He was the one who pitched the idea for the Command & Conquer: Red Alert premise Albert Einstein traveled through time to kill Adolf Hitler, but the original version involved Hitler being sniped.
Eric Gooch is a graphics artist who worked at Westwood Studios during its times under Virgin Interactive Entertainment and Electronic Arts, but is best known for his role as Seth, Kane's right-hand man in Command & Conquer. He is currently employed at 343 Industries.
- Gooch appeared as a voice actor in season 5 of Command & Conquer Legos, recurring the role of Seth in his commando days.
- Gooch animated his own demise at the hands of Kane.
Eric Hilleary is a concept artist, who worked on Command & Conquer 3: Tiberium Wars.
Eric Krause, known to the C&C community as EA_CIRE, was the global Command & Conquer community manager between 2011 and 2013, indirectly succeeding Aaron Kaufman. He was previously a staff member of the German fansite CnC-Inside.com and later the German C&C community manager.
Eric Randall is the actor that played the Nod-inclined TV reporter Greg Burdette in Command & Conquer: Tiberian Dawn. He was also the narrator in the behind-the-scenes reel of Command & Conquer: Tiberian Sun released as part of the 1998 Dune 2000.
Erik Yeo is a video game designer and producer.
In an interview by Battlecast Primetime, Joseph D. Kucan who plays Nod's messiah, Kane, mentioned to the interviewer that the Brotherhood of Nod faction was an invention of Laramore in particular, with the two of them having extensively discussed biblical metaphor and imaged backstory.
Later, Laramore told Louis Castle, the co-founder of Westwood Studios that Nod's Tiberian Dawn campaign in Africa had began its shooting there with Seth's half of the missions first, before Kane makes his appearance (by shooting Seth in the head for planning an attack on the Pentagon) to finish the rest of a Nod Commander's campaign and use the hijacked GDI Ion Cannon to shatter its image by destroying a major site, like the White House for example to kill Robert Fielding, the President of the United States of America.
Feng Zhu is a concept artist who works on contracts. He runs his private design school in Singapore, with free lesson recordings uploaded to YouTube.
- Feng Zhu Design School official website
- Feng Zhu Design School official YouTube channel
- Feng Zhu on MobyGames
Frank Gibeau was a long-time Electronic Arts employee, and was President of EA Games between 2008 and 2011, as well as President of EA Studios (of all labels within Electronic Arts) between 2011 and 2013, during which time he oversaw IP development.
Gavin Simon is a video game designer and programmer.
He started out as a tester for Command & Conquer: Red Alert 2: Yuri's Revenge, Command & Conquer: Generals, Command & Conquer: Generals - Zero Hour, The Lord of the Rings: The Battle for Middle-earth and Black & White 2. He was the AI engineer for Command & Conquer 3: Tiberium Wars and AI engineer and designer for Command & Conquer: Red Alert 3 and Command & Conquer: Red Alert 3: Uprising.
In August 2009, he left EA Los Angeles with Amir Rao to found Supergiant Games, where he is currently the studio's engineer. He worked on Bastion, Transistor, and Pyre.
He was a quality assurance team member for Yuri's Revenge and cinematic cutscene artist for Zero Hour. He was assigned to unit and structure design and balancing in The Lord of the Rings: The Battle for Middle-earth II, Tiberium Wars, Red Alert 3, and Uprising. He left EA Los Angeles shortly after Command & Conquer: Arena was turned into Command & Conquer 4: Tiberian Twilight, and provided the community with insight on why the game turned out the way it did.
He first moved to Zynga to work on Empires & Allies, then to Blizzard Entertainment, where he worked on the 2013 StarCraft II: Heart of the Swarm and the 2015 StarCraft II: Legacy of the Void. In November 2017, he rejoined Electronic Arts, specifically the Redwood Studios subsidiary, currently assigned to Command & Conquer: Rivals.
During his time at EA Los Angeles, his official forum nickname was "Platinum". Since his move to Redwood Studios, it has been "MrBlack".
- Greg Black's Twitter profile
- Greg Black on MobyGames
- 2010 interview for CnCSaga.de, mirrored by GameReplays.org
Greg Kasavin was the producer of later Command & Conquer games by Electronic Arts Los Angeles, which was his first continuous job as a game developer after his term as editor-in-chief at gaming portal GameSpot. He hosted the Command School show on Command & Conquer TV.
He left Electronic Arts Los Angeles in September 2009, first to work with 2K Games on Spec Ops: The Line, then to Supergiant Games with former EALA colleagues Amir Rao and Gavin Simon, where he wrote all three currently released titles: Bastion, Transistor, and Pyre.
- Kasavin led the GameSpot interview about Emperor: Battle for Dune with Louis Castle.
- Kasavin's review of Command & Conquer: Generals: Zero Hour made for GameSpot was quoted in the game's back cover.
Gregory Fulton is a video game designer. His only known credits in video games are testing for MechWarrior 2: 31st Century Combat, and the lead game designer role on Heroes of Might & Magic III: The Restoration of Erathia, its first expansion Armageddon's Blade, and Command & Conquer: Renegade.
Harvard Bonin Jr. is a video game producer and production director. He was an associate producer and coordinator on several games published by Virgin Interactive Entertainment between 1993 and 1996 (Links: The Challenge of Golf, The Jungle Book, Zone Raiders, Pray For Death, Hardline, Grid Runner). He moved to Westwood Pacific (ex-Burst) by the time it was bought by Electronic Arts in 1998, but also shifted to the main Westwood studio if it was needed. There, he worked on Golden Nugget 64, Recoil, the Nintendo 64 Command & Conquer port by Looking Glass Studios, Command & Conquer: Red Alert 2 and its Yuri's Revenge expansion, and Command & Conquer: Generals. He remained in the studio after the reshuffling and move to Los Angeles. He worked on Zero Hour, The Lord of the Rings: The Battle for Middle-earth, and Command & Conquer 3: Tiberium Wars.
Bonin moved to Sony Computer Entertainment America in 2007, where he worked on God of War III, Starhawk, PlayStation All-Stars Battle Royale, and God of War: Ascension. After his move to Bethesda Softworks, he produced Wolfenstein: The Old Blood, Wolfenstein II: The New Colossus, and The Elder Scrolls: Legends - Heroes of Skyrim.
Jacob Thompson is the producer of Tiberium Alliances.
Jarrid Mendelson is a composer who was mentored by Frank Klepacki in the late 1990s, with whom he collaborated on the Tiberian Sun soundtrack and the Emperor: Battle for Dune soundtrack (Ordos music only). He is currently the owner and president of 24 Seven Productions, a company in Las Vegas that specializes in event production and décor.
- Command & Conquer: Tiberian Sun (1999)
- Emperor: Battle for Dune (2001)
- UFC Sudden Impact (2004)
- MX World Tour (2005)
Jasen Torres is a video game designer and producer. At Electronic Arts Los Angeles, he designed The Lord of the Rings: The Battle for Middle-earth II, Command & Conquer 3: Tiberium Wars, Command & Conquer: Red Alert 3, and Command & Conquer: Red Alert 3: Uprising. He was also the campaign supervisor on Relic Entertainment's Company of Heroes 2.
Jason Bender was a designer for Command & Conquer.
Jason Graves is a composer who worked on the original soundtrack for Tiberian Twilight.
Jason Kokal, known to the C&C community as Robosaur, was a support community manager for Command & Conquer between 26 September and 29 October 2013, indirectly co-succeeding Aaron Kaufman along with Eric Krause.
Jeremy Feasel is a video game designer. He started as a tester for Scarface: The World Is Yours and World in Conflict before getting a permanent job at Electronic Arts Los Angeles. There, he was initially a QA team member on Command & Conquer 3: Tiberium Wars, Medal of Honor: Airborne, and Command & Conquer 3: Kane's Wrath, but was then promoted to a balance and skirmish/multiplayer map designer for Command & Conquer: Red Alert 3 and Uprising/Commander's Challenge. He was the lead gameplay designer for Command & Conquer 4: Tiberian Twilight, and was a regular featured match commentator in Battlecast Primetime in the latter half of 2009 and early 2010. During this time, he was also a tester for Massive Entertainment's World in Conflict: Soviet Assault.
Around the time EA Los Angeles was split in 2010, he joined the World of WarCraft team at Blizzard Entertainment, and has worked on its expansion packs since Cataclysm. There is an ingame NPC named after him.
Jim Vessella is a video game producer. He began his career at Electronic Arts Los Angeles where he worked on The Lord of the Rings: The Battle for Middle-earth II, Command & Conquer 3: Tiberium Wars, and Command & Conquer: Red Alert 3 as associate producer, as well as Command & Conquer 3: Kane's Wrath and Command & Conquer 4: Tiberian Twilight as a producer.
After EA Los Angeles' titles, Vessella has worked on Star Wars: The Force Unleashed II, Empires & Allies, Zynga Slingo, Hidden Shadows, This Means WAR!, and Galaxy Dash.
He is currently at Electronic Arts Mobile. He has worked on The Sims Mobile and is currently working on Command & Conquer: Rivals, Command & Conquer: Remastered and Command & Conquer: Red Alert - Remastered. 
John Hight is a video game designer and producer.
He worked at Capitol Disc Interactive Corporation in the early-to-mid 1990s. Since joining Westwood Pacific (initially Burst) cca 1996, he worked on Golden Nugget, Sports Car GT, Nox, Command & Conquer: Red Alert 2 and Command & Conquer: Red Alert 2: Yuri's Revenge. By 2002, he joined Infogrames (renamed to Atari in 2003) as a director of external production, and as the executive producer on titles such as the Neverwinter Nights series, Desperados 2: Cooper's Revenge, and Godzilla licensees, among others. In 2006, he moved to Sony Computer Entertainment America as director of product development, but was also the executive producer for the God of War Collection and Starhawk.
He was employed by Blizzard Entertainment in 2012 for their World of WarCraft team, and he has since worked on every expansion since Mists of Pandaria, but has also worked on Diablo III: Reaper of Souls as a production director.
Jon LeMaitre (known by his online nickname AGMLauncher and the briefly used tag EA_AGM) is the founder and CEO of GameReplays.org. Between 24 May and 29 October 2013, he was a member of the Generals 2 design team at Victory Games. He is also known to have helped in reporting issues for Zero Hour patches 1.03 and 1.04.
Jon Van Caneghem
Joseph "Joe" Bostic is a video game designer and programmer, who worked at Westwood Studios from 1990 to 2003, and was the co-founder of Petroglyph Games. Alongside Eydie Laramore and Brett Sperry, Bostic created the idea and universe of Command & Conquer.
Joseph David Kucan
Joseph David Kucan (often called Joe) was the lead video director in most Command & Conquer games, best known for his role of Kane in Tiberium Universe games and the first Red Alert game. He has two brothers, Daniel and Michael. Daniel Kucan also appeared in some Command & Conquer games.
Joe Kucan holds the Guiness World Record as the Longest running actor in a video-game series, having played Kane for thirteen years (1995-2008) at the time of receiving the award, which was later lengthened to fifteen years with Command & Conquer 4: Tiberian Twilight, and later to twenty-four years with a taunt update for Command & Conquer: Rivals, though the World Record itself was never updated.
He is the co-founder and producer of A Public Fit, a theatre company in Las Vegas.
Kich Thien Ma (often referred to as simply Kich Ma) is a concept and 3D artist, who worked at Electronic Arts Los Angeles on all Battle for Middle-Earth titles, as well as Zero Hour, Tiberium Wars, Kane's Wrath and Tiberian Twilight. Prior to that, he had several contract jobs for various companies, including SEGA, ORIGIN Systems, Paradigm Entertainment and Gaelco.
Louis J. Castle is a video game programmer, designer and producer. He co-founded Westwood Studios with Brett Sperry in 1985. He was a major creative contributor to the Command & Conquer series since the original Command & Conquer from 1995, as well as Young Merlin, Blade Runner, and the Lands of Lore series, among others.
After the studio was closed, Castle moved to Electronic Arts Los Angeles, to which Westwood's assets had been merged and has some of its staff transferred along with the secondary studio, Westwood/EA Pacific. At EA Los Angeles, Castle was the vice-president of creative development, and continued to contribute to the Command & Conquer and The Lord of the Rings: The Battle for Middle-earth series. His work was not limited to the RTS team within EA Los Angeles, as he produced Boom Blox and Boom Blox Bash Party in cooperation with the film director Steven Spielberg.
In June 2009, Castle left the company and made frequent shifts in studios, and even briefly left the gaming industry as he became the chief strategy officer of Shufflemaster (later known as SHFL Entertainment). He returned to the game industry with Kixeye's 2016 game War Commander: Rogue Assault. As of 9 March 2017, he has been the studio lead of Amazon Game Studios Seattle.
In 2015, Castle and Sperry received the Industry Icon Award at The Game Awards in the name of Westwood Studios.
- Spotlight Awards (GDC) 1999 - Lifetime Achievement Award
- BAFTA 2009 - for Boom Blox (along with Steven Spielberg and Amir Rahimi)
Mark Skaggs is a video game programmer and producer. He first entered the industry with his own company Tetragon, Inc. in 1993. In August 1997, he joined Westwood Studios. In August 1998, after the studio's acquisition by Electronic Arts, he was appointed as vice-president of the Westwood Pacific branch, where he also took the role of executive producer in all its projects, and remained in both positions after the studio was merged with Electronic Arts Los Angeles in 2003.
On 8 December 2004, Skaggs announced Command & Conquer: Red Alert 3 to select Command & Conquer fan communities, but despite its short pre-production stage in early 2005, Electronic Arts gave the project a window of nine months to complete, which he refused and took a leave of absence, eventually leaving the company in May 2005 despite meetings made to convince him to stay.
After founding and running the short-lived company Trilogy Studios, he was a managing member in Funstar Ventures and senior vice-president of games at Zynga between November 2008 and October 2015.
He is currently an advisory member at Apmetrix (since January 2013) and director and board member at Moonfrog Labs (since 2016).
Michael Bell is an actor who played Chinese General, Ta Hun Kwai and a GLA Saboteur in Command & Conquer: Generals: Zero Hour. He is also known for playing a few GIs, but most of the in-game Allied infantry such as the Attack dog, Technician, Spy and the British Sniper in Command & Conquer: Red Alert 2 which features an invasion of America by Soviet forces from all sides except Canada as an Allied country contributing the Allies.
Michael "Mike" Legg is a video game programmer and designer, who worked at Westwood Studios from 1986 to 2003, and is the current president of Petroglyph Games, where he has worked since its opening in 2003.
Michael Lightner was a video game designer.
He was a quality assurance team member at Westwood Studios from 1992 to 1994, after which he was promoted to a designer. In this capacity, he contributed to Command & Conquer (1995) and its The Covert Operations expansion pack, Command & Conquer: Red Alert and its Counterstrike and The Aftermath expansion packs, Command & Conquer: Sole Survivor, Command & Conquer: Tiberian Sun and its Firestorm expansion pack, Command & Conquer: Red Alert 2, Earth & Beyond, Command & Conquer: Generals - Zero Hour, and The Lord of the Rings: The Battle for Middle-earth.
Michael Martinez is a video game product manager. He is currently the general manager of Redwood Studios.
- Command & Conquer: Generals
- Command & Conquer: Generals - Zero Hour
Michelle Tasic was one of the artists who did the concept art of a costume for Jack Granger, the Supreme GDI Commander in Command & Conquer 3: Tiberium Wars. In the art bit was that Lieutenant General Granger's costume was yellow, but in the production-making of the game in 2007, his uniform was blue.
Mike Verdu was a producer at Electronic Arts Los Angeles. He was the senior producer of Generals, additional production manager of Zero Hour executive producer of Tiberium Wars and Kane's Wrath, as well as a designer of the cancelled Project Camacho.
Patrick Connelly was a video game designer. He worked at Westwood Studios fron 1995 to 1999 initially as a tester. He was the compression assistant on Command & Conquer: Red Alert and in the video post-production team on Lands of Lore: Guardians of Destiny. He then became a campaign mission designer for Command & Conquer: Red Alert: Counterstrike and Command & Conquer: Red Alert: The Aftermath, and finally a designer on Command & Conquer: Tiberian Sun.
Patrick Pannullo is a video game designer.
He started out as a tester on The Legend of Kyrandia: Book 3 - Malcolm's Revenge in 1994, and in August 1995 he was fully employed by Westwood Studios as a designer. He worked on Command & Conquer: Tiberian Sun, then on its Firestorm expansion and Pirates: Legend of the Black Kat as a lead designer. He was also an uncredited tech support team member on Blade Runner.
After leaving Westwood Studios in May 2002, he joined Petroglyph Games in November 2003, where he is currently employed.
Rade Stojsavljević was the producer of several early Command & Conquer games and author of several C&C manuals. He was the co-founder and president of Jet Set Games, which he led along with his old colleagues from Westwood Studios, Brett Sperry and Adam Isgreen until 2014. He is currently employed at OculusVR in the production and publishing department.
Raymond Swanland is the creator of the Global Liberation Army's Salvage General, Junkyard and won a prize for the best artwork portraying him from a special competition. Swanland's artwork of Junkyard will later be used in the upcoming Command & Conquer game previously known as Generals 2 featuring the Global Liberation Army as a returning faction with a different logo.
Richard Winn Taylor II is a film director, graphic artist, designer, and modeler. He has been known for his work on models for Star Trek: The Motion Picture, graphics design and special effects in TRON, and the special effects in Looker.
In the video game industry, he has directed the full-motion video cutscenes in Command & Conquer 3: Tiberium Wars and its Kane's Wrath expansion pack, and Command & Conquer: Red Alert 3 and its Uprising standalone expansion pack. He has also directed in-engine cutscenes in Links 2004, Amped 2, The Lord of the Rings: The Battle for Middle-earth II, Command & Conquer: Arena, Teenage Mutant Ninja Turtles: Smash Up, and Call of Juarez: The Cartel.
He has also directed advertisements and idents for various companies since the 1970s.
Robert Eustice is an actor who appeared in Red Alert 1, Retaliation and Command & Conquer: Red Alert 2. In both games, he plays General Monnage, who appears along with general Ben Carville. Robert Eustice also played Monnage as an Air Force General in Yuri's Revenge.
T. J. Frame
T. J. Frame is a freelance concept artist.
At Westwood Studios, he worked on Nox, Command & Conquer: Tiberian Sun: Firestorm, Command & Conquer: Red Alert 2, Command & Conquer: Red Alert 2: Yuri's Revenge, Command & Conquer 3: Incursion, Command & Conquer: Continuum, and Command & Conquer: Generals. At Electronic Arts Los Angeles, he was called for Command & Conquer: Generals: Zero Hour, Command & Conquer: Red Alert 3, and Command & Conquer: Red Alert 3: Uprising.
His other work in the video game industry includes Revenant, Star Wars: Knights of the Old Republic II - The Sith Lords, Supreme Commander, Supreme Commander: Forged Alliance, Enemy Territory: Quake Wars, Crysis, BlackSite: Area 51, and Evolve.
He has also worked for the BMW Special Projects Group and JAK Films (Skywalker Ranch) on Star Wars: Episode III - Revenge of the Sith.
Tim Goodlett is a video game designer and producer. At BreakAway Games, he designed The Lord of the Rings: The Battle for Middle-earth II - The Rise of the Witch-king and Command & Conquer 3: Kane's Wrath.
Tim Morten was the senior development director of Command & Conquer (2013).
Timothy Michael Wynn
Todd Owens is a video game designer.
His career began at Novalogic, where he worked on mission designs for MiG-29 Fulcrum, F-16 Multirole Fighter, Delta Force, Comanche Gold, and F-22 Lightning 3. After joining Westwood Pacific (later Electronic Arts Los Angeles), he worked as a designer on Command & Conquer: Red Alert 2 and its Yuri's Revenge expansion pack, Command & Conquer: Generals and its Zero Hour expansion pack, The Lord of the Rings: The Battle for Middle-earth and The Lord of the Rings: The Battle for Middle-earth II. He then moved to Ubisoft Shanghai to work on level designs for Tom Clancy's EndWar, but returned to EA Los Angeles for the Command & Conquer 4: Tiberian Twilight project.
Lemon Sky Studios
Lemon Sky Studios is a computer animation studio based in Kuala Lumpur, Malaysia. They provided artwork and design for various video games, including Command & Conquer: Remastered and Command & Conquer: Red Alert - Remastered.
- Isgreen's old Petroglyph Games forum profile, Ishmael
- Isgreen's 2019 interview for The Escapist
- Isgreen's 2019 interview for the XboxEra Podcast
- Saved from the dumpster: These will have a good home at our office #commandandconquer #ra2 #tiberiansun #gamedev #tbt. Twitter (@SuperweaponTeam) (14 May 2015). Retrieved on 8 July 2016.
- Steinhauer, Adam (September 19, 1996). "Fun and Games: Company capitalizes on creativity with computer animation", Las Vegas Review-Journal, p. D1.
- The Most Influential People in Computer Gaming of 1996. GameSpot.com. Archived from the original on 2010-04-10.
- The Most Influential People in Computer Gaming of All Time. GameSpot.com. Archived from the original on 2005-02-21.
- StarCraft 2: Interview mit Dustin Browder (in German). GameStar (20 July 2007). Retrieved on 4 August 2018.
- Remo, Chris (26 October 2009). The Design of StarCraft II (page 2). Gamasutra. Retrieved on 4 August 2018.
- Ziebart, Alex (8 December 2016). Dustin Browder departs Heroes of the Storm, Alan Dabiri steps up as game director. BlizzardWatch.com. Retrieved on 4 August 2018.
- BREAKING: Jim Vessella Confirms EA's Interest In PC C&C Titles. CNCNZ.com (11 October 2018). Retrieved on 11 October 2018.
- C&C Remastered Announcement from EA. Reddit (14 November 2018). Retrieved on 14 November 2018.
- Red Alert 3 announcement. CNCNZ.com (archived) (8 December 2004). Retrieved on 15 September 2012.
- Geschichtsunterricht mit Mark Skaggs. United-Forum.de (27 February 2010). Retrieved on 14 July 2017.